Virtua Fighter 5
From Sega Retro
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System(s): Sega Lindbergh, PlayStation 3, Xbox 360 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: 81 Produce, Compozila, Inbound (translation), Katsugekiza (motion capture) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 5 (バーチャファイター5) is a fighting game developed by Sega AM2 for the Sega Lindbergh arcade platform. It is the fifth game in the Virtua Fighter series and a sequel to Virtua Fighter 4. The original arcade version of Virtua Fighter 5 was a debut title for the Sega Lindbergh arcade system board, along with The House of the Dead 4, also released in 2005. The arcade version of Virtua Fighter 5 was only released in Japan. However, it received home conversions for the PlayStation 3 and Xbox 360 which were released internationally.
The Xbox 360 version of the game is titled Virtua Fighter 5 Live Arena (バーチャファイター5 Live Arena) in Japan and Virtua Fighter 5 Online in the US. It includes updates made to the arcade's "Version C" revision, and an online play mode. The PlayStation 3 version is a port of "Version B".
Sega Logistics Service announced it would end service on Virtua Fighter 5 arcade machines on March 31, 2017.[25][26]
Contents
Gameplay
Achievements
- Main article: Virtua Fighter 5/Achievements.
Downloadable content
- Main article: Virtua Fighter 5/Downloadable content.
Production credits
Lindbergh version
- Producer: Hiroshi Kataoka
- Director: Makoto Osaki
- Sub Director: Taku Kihara
- Program Director: Hideki Tanaka
- Game Director: Daichi Katagiri
- Art Director: Yasuo Kawagoshi
- Sound Director: Tatsutoshi Narita
- Programmers: Takeshi Iwasaki, Takashi Kato, Kota Matsumoto, Masaru Moriguchi, Susumu Morii, Takayuki Muramatsu, Tsuguharu Nagasawa, Takuya Nagayasu, Yutaka Sakai, Yutaka Sudo, Tetsuya Sugimoto, Yohsuke Takeda, Takeshi Yamanouchi, Shigeru Yoshida
- Main Designer: Toshiyuki Adachi, Hiroshi Hiraga, Yukitoshi Katsuyama, Kouhei Nosaki, Junichi Yamanaka, Shungo Seki
- Characters: Munekazu Makino, Nobuyuki Fujiki, Hiroaki Ohta, Taisuke Yokoki, Haruna Itou, Shinya Kitagawa, Takayuki Hayama, Jun Kubota
- Item: Chizuka Tamehira, Ringo Manabe, Kayo Nakamura, Atsuo Takayasu, Kozue Suzuki, Noboru Kosuge
- Stage: Masayuki Takahashi, Tohru Ikeuchi, Katsuya Hiraoka, Takao Nakada, Rie Murai
- 2D: Kazuya Morita, Hiroshi Kandou, Yasuyuki Inomata, Ayumi Tanaka
- Real Time Movie: Tomoyuki Nishiguchi, Eisuke Abe, Takahiro Abe, Jinya Ito, Shinya Shimada, Masayuki Ito, Norikatsu Yoshikawa, Toshiya Inoue, Makoto Koizumi, Masaki Yano, Masanori Chida
- Plan Leader: Taku Kihara
- Planners: Daichi Katagiri, Takayuki Haneda, Ryo Sato, Kimihiro Ikami, Daisuke Yonezawa
- Motion Team: IJO, Kouji Kudou, Kazuaki Kitazawa, Toshiyuki Ohashi, Masato Nakamura, IloveTeal'C!, Akio Murakawa, Kouichi Nishimura, Hajime Ito
- Motion Actors: Katsugekiza, Wataru Koga, Kazuhiro Shinyako, Yoshio Miyaki, Tony Hosokawa, Jyunya Iwamoto, Makoto Arakawa, Tomohiro Kishino, Ami Sakai, Motoki Kawano
- Game System Regulators: Masaharu Terabata, Yo Momotani, Hisashi Arima, Tsutomu Morohashi
- Sound Team: Tatsutoshi Narita, Shinichi Goto, Fumio Ito, Tomoya Koga, Naoyuki Machida
- VF.NET Team: Makoto Sato, Shinya Izumi, Shuhei Nakayama, Koki Koiwa, Hiroyuki Tsuzuki, Yasuyuki Komiya
- Mechanical Engineers: Yusuke Kaji, Hirotaka Yoshimatsu, Asako Tominaga, Masaki Kawabata, Toshiya Yamaguchi
- Electrical Engineers: Yoshiaki Yamamoto, Toru Mori, Hideyuki Yamada
- Product Designers: Koji Yamashita, Kimio Tsuda
- Game Testers: Mikio Menjo, Daisuke Yonezawa, Hidehito Sakuma
- Publicity: Koji Ueda, Kenichi Kasama
- Special Thanks: 81 Produce Co., Ltd., Compozila Co., Ltd., Yusuke Kiriyama, Toshiaki Yuasa, Toshihiro Nakaya, Ken Yoshimura, Jun Saito, Naruhide Fukami, Takeharu Tanimura, Naonori Watanabe, Hidekuni Ohta, Sachio Ogawa, Megumi Takano, Masanori Takeuchi, ALL SEGA STAFF
- Created by AM R&D DEPT.#2
- Presented by Sega
Xbox 360 version
- Producer: Noriyuki Shimoda
- Director: Yoshihiro Tsuzuku
- Programmers: Hitoshi Iizawa, Ryutaro Hayakawa, Junichiro Matsuura, Takuji Masuda, Masanori Sakurai, Takashi Kato, Takuya Nagayasu, Kensuke Ito
- Designers: Takehiko Mikami, Kazuya Suzuki, Satoshi Andou, Hiroshi Kandou, Ryo Shibasaki, Akihito Hiroyoshi, Kozue Suzuki, Nobuyuki Fujiki, Shungo Seki, Tohru Ikeuchi, Eisuke Abe, Tomoyuki Nishiguchi, Masayuki Ito, Shinya Shimada, Miku Sato, Ai Komazaki, Masayuki Takahashi, Seui Aoki, Daisuke Ueoka, Nobuyuki Eguchi, Norikazu Hirai, Yoshinari Itoh
- Planners: Tohru Murayama, Yoshiyuki Okitsu, Tatsuya Muta, Hiroshi Ito
- Sound Creators: Tatsutoshi Narita, Shinichi Goto, Fumio Ito, Tomoya Koga, Naoyuki Machida, Kazuki Takagi
- Marketing: Yasushi Yamashita, Toshirou Nakayama
- Promotion: Mitsuru Takahashi, Yasushi Nagumo, Takayoshi Ohuchi, Takeshi Oosaki
- Sales: Akira Nomoto, Koji Nagata, Toru Yasuda, Takeshi Shimizu, Akihide Ichimura
- Localization Support: Shinobu Shindo, Nobuyuki Minato, Yuri Maita, Mari Yamazaki
- Product Test: Junichi Shimizu, Akira Nishikawa, Hiroyuki Miyano, Satoshi Kuwano, Hidaka Ogasawara, Tadaomi Fujita, Takanasa Miura, Sunao Murayama, Yuji Nakamura, Hiroki Yamada
- Production Support: Yoshihiro Sakuta, Hisakazu Nakagawa, Toshiki Yamaguchi, Makoto Nighino, Yoshitake Ohta, Yoshiharu Honda, Kazunori Yagi, Nobuyuki Inoue, Hitoshi Kurosawa, Manabu Hasegawa, Tomoki Kaji, Kazushige Sasaki
- President/COO: Simon Jeffery
- Producer: Justin Lambros
- Senior Product Marketing Manager: Erica Mason, Andy Alamano, Rick Naylor, Osamu Shibamiya, Derrek Peel, Jenifer Groeling, Charles Scibetta
- Staff: Deni Skeens, Josh Morton, Rhianna Kellom, Nestor Protacaio, Rey Buzon, Stephen Akana, Andrew Byrne, Joe Floyo, Chris Olson, Lawrence Mann, Sue Hughes, Junior Sison, Scott A. Steinberg, Jason Mahar, Heather Lucchetti
- Senior Producer, Localisation: Akiko Uchida
- Senior Brand Manager: Thomas Mahoney, Kuniyo Matsumoto, Mark Le Breton, Nelson De Gouveia, Remi Mckenzie, Jigar Patel, Richard Haw
- Staff: Marta Lois Gonzalez, Giuseppe Rizzo, Antonella Marras, Luis J. Paredes, Danilea Kaynert, Brigitte Nadesan, Antonio Catanese, Jay Bannmuller, Carole Kuzelmann, Sebastian Perez Salguero, Clement Hardy, Jaron Scholz, Javier Vidal Fimia, Goffredo Pagliei
- Special Thanks: Shinya Izumi, Makoto Sato, Masahito Ito, Ken Nishimoto, Koju Hashimoto, Tsutomu Morohashi, Masato Nakamura, Masataka Arai, Bill Seward, Fred Tayasciore, 81 Produce Co. Ltd., Compozila Co. Ltd., Action Actor Group Katsugekiza, Wataru Koga, Motoki Kawana, Virtua Fighter 5 Arcade Team, Naoya Tsurumi, Masanao Maeda, Hiroshi Kataoka
- Created By: Sega AM2
- Presented by: Sega
- CEO: Naoya Tsurumi
- President/COO: Simon Jeffery
- Executive VP: Hitoshi Okuno
- VP of Product Development: Dave Cobb
- Localization Manager: John Merlino
- Producer: Patrick Riley
- Localization Consultant: Osamu Shibamiya
- VP of Marketing: Scott A. Steinberg
- VP of Sales: Sue Hughes
- Director of Artists & Repertoire: Noah P. Musler
- Director of Public Relations: Charles Scibetta
- Public Relations Manager: Jay Boor
- Director of Marketing: Rick Naylor
- Senior Product Marketing Manager: Erica Mason
- Assistant Product Marketing Manager: Derrek Peel
- Creative Services Manager: Jen Groeling
- Production Specialist: Heather Lucchetti
- Senior Copywriter/Editor: Bridget Oates
- Development Services Manager: Deni Skeens
- QA Supervisor: Josh Morton
- Senior QA Leads: Demetrius Griffin, Shawn Dobbins, Lee Frohman
- Test Leads: Michael Baldwin, Kip Bunyea
- Test Assistant Lead: Matt Girard
- Testers: Sam Carion, Alex Choe, Terence Destouet, Ryan Greene, Dan Martinson, Wesley Xiao
- Special Thanks: Stephen Akana, Joe Floyd, Lawrence Mann, Junior Sison, Eduardo Camacho, John Belcher, Matt Ellison, Chris Olson, Marjorie Puruganan, Rodwin Pabello, Ricky Viray, Rhianna Kellom, Rey Buzon, Ray Vasquez, Scott Sampson, Jason Kuo, Inbound, Santos Huesso, Scott Allen
Digital manuals
Magazine articles
- Main article: Virtua Fighter 5/Magazine articles.
Promotional material
Artwork
Physical scans
Lindbergh version
Xbox 360 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
PlayStation 3 version
Sega Retro Average | ||||||||||||||||||||||||
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91 | |
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Based on 4 reviews |
PlayStation 3, JP (Sega the Best) |
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PlayStation 3, AU (Essentials) |
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PlayStation 3, UK (Essentials) |
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PlayStation 3, DE (Essentials) |
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PlayStation 3, KR (BigHit) |
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PlayStation 3, AS† |
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Technical information
Graphics engine
Virtua Fighter 5 significantly increased the polygon counts over its predecessor. According to Sega, each character in Virtua Fighter 5 uses over 40,000 polygons and each background uses up to 300,000 polygons, with diffuse reflection, specular reflection, bump mapping, and normal mapping, at 60 frames per second.[33] This was the highest character polygon count at the time, giving it the most detailed character graphics of its time. In comparison, the Xbox 360 game Gears of War used 10,000 to 15,000 polygons for its characters in 2006,[34] and even the PC game Crysis used 24,000 polygons for its characters in 2007.[35] Virtua Fighter 5's character polygon count was unsurpassed until Ninja Gaiden II in 2008.
The game's engine introduces several new graphical features, including self-shadowing and HDRI (high-dynamic-range imaging).[36]
Like its predecessors, Virtua Fighter 5 was considered to have the most advanced graphics in a video game when it first released in arcades. According to 1UP in 2005, it was the "best looking fighter (or even game) ever", with the writer Shivam Bhatt stating:[37]
- "Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level features lots of neat visual tricks like this, adding to the overall appeal of the game."
- "Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. ... The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. ... I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press."
According to GamersXtreme in 2012, the game's graphics "still holds up to today’s standards, and in some ways still surpasses them", and "lighting effects are absolutely phenomenal, even by today’s standards."[38]
External links
- Official website on Sega.com (English) (offline)
- Sega of Japan catalogue pages (Japanese): Arcade, PlayStation 3, Xbox 360
- Virtua Fighter 5 on Xbox Marketplace: JP, US, UK, AU, KR
- Virtua Fighter 5 on PlayStation.com: JP, JP (Sega the Best), US, UK, KR (BigHit)
References
- ↑ http://www.ign.com/articles/2005/11/26/hands-on-virtua-fighter-5 (Wayback Machine: 2014-12-18 10:28)
- ↑ http://www.am-net.jp/acnews/acnews2006030303.html (Wayback Machine: 2006-04-20 11:56)
- ↑ http://www.us.playstation.com/games/suggested?link=Publisher&SceaId=ULUS-10220 (Wayback Machine: 2007-10-03 04:30)
- ↑ 4.0 4.1 http://www.jp.playstation.com:80/software/title/bljm60016.html (Wayback Machine: 2008-06-04 02:29)
- ↑ 5.0 5.1 http://www.jp.playstation.com:80/software/title/bljm60117.html (Wayback Machine: 2008-12-14 04:16)
- ↑ http://www.playstation.co.kr/game/981 (archive.today)
- ↑ 7.0 7.1 Xbox.com (en-GB; v/virtuafighter5) (Wayback Machine: 2008-08-07 17:17)
- ↑ Xbox.com (fr-FR; v/virtuafighter5) (Wayback Machine: 2008-12-04 08:56)
- ↑ Xbox.com (de-DE; v/virtuafighter5) (Wayback Machine: 2009-04-04 07:58)
- ↑ http://xbox.com:80/es-ES/games/v/virtuafighter5/ (Wayback Machine: 2009-04-01 04:57)
- ↑ Xbox.com (it-IT; v/virtuafighter5) (Wayback Machine: 2009-04-03 08:25)
- ↑ File:Virtua Fighter 5 Fact Sheet 360.pdf
- ↑ Xbox.com (en-US; v/virtuafighter5) (Wayback Machine: 2008-12-01 23:27)
- ↑ 14.0 14.1 14.2 14.3 http://sega.jp/x/vf5/ (Wayback Machine: 2009-02-16 09:57)
- ↑ Xbox.com (en-AU; v/virtuafighter5) (Wayback Machine: 2008-07-24 14:48)
- ↑ Xbox.com (ko-KR; v/virtuafighter5) (Wayback Machine: 2008-02-16 03:07)
- ↑ Xbox.com (en-CA; v/virtuafighter5) (Wayback Machine: 2008-10-13 16:43)
- ↑ 18.0 18.1 18.2 Xbox LIVE Marketplace (fr-FR; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2010-12-03 17:00)
- ↑ 19.0 19.1 19.2 Xbox LIVE Marketplace (de-DE; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2010-11-25 10:51)
- ↑ 20.0 20.1 20.2 Xbox LIVE Marketplace (en-US; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2010-10-31 18:22)
- ↑ 21.0 21.1 21.2 Xbox LIVE Marketplace (en-GB; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2010-11-16 15:19)
- ↑ 22.0 22.1 22.2 Xbox LIVE Marketplace (en-AU; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2010-11-28 14:57)
- ↑ 23.0 23.1 23.2 Xbox LIVE Marketplace (ja-JP; media/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2009-09-23 14:29)
- ↑ Xbox LIVE Marketplace (ko-kr; Virtua-Fighter-5/66acd000-77fe-1000-9115-d802534507ee) (Wayback Machine: 2018-07-17 23:10)
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ https://youtu.be/kknRnLmhe6w?t=654
- ↑ https://www.youtube.com/watch?v=EcC2ihR5j0Q
- ↑ Electronic Gaming Monthly, "March 2007" (US; 2007-02-13), page 84
- ↑ GamePro, "April 2007" (US; 2007-xx-xx), page 87
- ↑ Game Station (UK) (+0:00)
- ↑ Hyper, "April 2007" (AU; 2007-03-14), page 56
- ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm (Wayback Machine: 2008-12-08 05:05)
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ (Wayback Machine: 2015-01-08 01:39)
- ↑ http://wccftech.com/ryse-polygon-count-comparision-aaa-titles-crysis-star-citizen/ (Wayback Machine: 2013-10-01 06:21)
- ↑ http://www.ysnet-inc.jp/file/120217.pdf (Wayback Machine: 2012-03-14 13:39)
- ↑ http://www.1up.com/previews/virtua-fighter-5_8 (Wayback Machine: 2015-11-22 21:45)
- ↑ http://gamersxtreme.org/2012/06/19/virtua-fighter-5-final-showdown-review-psnxbla/ (Wayback Machine: 2013-02-19 05:59)
Virtua Fighter 5 | |
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Main page | Comparisons | Achievements | Downloadable content | Hidden content | Development | Magazine articles | Video coverage | Reception | Merchandise
Music: Virtua Fighter 5 Official Sound (2012) Videos: Virtua Fighter 5 Zenkoku Taikai Kakutou Shinseki IV (2007) Events: Kakutou Shinseki IV (2006) |
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