Difference between revisions of "Street Fighter II': Special Champion Edition"
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| developer={{company|[[Capcom]]|system=MD}} | | developer={{company|[[Capcom]]|system=MD}} | ||
{{company|[[M2]]|system=VC}} | {{company|[[M2]]|system=VC}} | ||
+ | | distributor={{company|[[Ecofilmes]]|region=PT|system=MD}} | ||
+ | {{company|[[Datart International]]|region=CZ|system=MD}} | ||
+ | {{company|[[Tec Toy]]|system=MD|region=BR}} | ||
| system=[[Sega Mega Drive]], [[Virtual Console]], [[Nintendo Switch Online]] | | system=[[Sega Mega Drive]], [[Virtual Console]], [[Nintendo Switch Online]] | ||
| sounddriver= | | sounddriver= | ||
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| md_code_jp=T-12033 | | md_code_jp=T-12033 | ||
| md_rrp_jp=9,800e{{magref|bemega|1993-10|9}} | | md_rrp_jp=9,800e{{magref|bemega|1993-10|9}} | ||
− | | md_date_us=1993-09{{magref|cvg|141|19}}{{magref|gamepro|52|54}} | + | | md_date_us=1993-09-18{{ref|https://web.archive.org/web/20240326232337/https://groups.google.com/g/rec.games.video.sega/c/_OI8zWfNRlo}}{{magref|cvg|141|19}}{{magref|gamepro|52|54}} |
| md_code_us=T-12016 | | md_code_us=T-12016 | ||
| md_rrp_us=69.95{{magref|gamepro|52|54}} | | md_rrp_us=69.95{{magref|gamepro|52|54}} | ||
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| md_date_eu=1993-10-29 | | md_date_eu=1993-10-29 | ||
| md_code_eu=1090 | | md_code_eu=1090 | ||
− | | md_date_uk=1993-10-29 | + | | md_date_uk=1993-10-29{{fileref|DailyRecord UK 1993-10-23 19.jpg}}{{fileref|DailyExpress UK 1993-10-29 04.jpg}}{{fileref|DailyMirror UK 1993-10-29 17.jpg}} |
| md_code_uk=1090 | | md_code_uk=1090 | ||
| md_rrp_uk=59.99{{magref|segamaguk|1|124}}{{magref|cvg|153|76}} | | md_rrp_uk=59.99{{magref|segamaguk|1|124}}{{magref|cvg|153|76}} | ||
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| md_date_cz=199x | | md_date_cz=199x | ||
| md_date_pt=1993 | | md_date_pt=1993 | ||
− | | md_code_pt= | + | | md_code_pt=MDJ1090 |
| md_rrp_pt=17.900{{magref|jogosvideo|2|40}} | | md_rrp_pt=17.900{{magref|jogosvideo|2|40}} | ||
+ | | md_date_se=199x | ||
| md_date_se_r=199x | | md_date_se_r=199x | ||
}} | }} | ||
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| switchonline_date_jp=2023-04-19{{ref|https://archive.is/QQ1cb|https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef}} | | switchonline_date_jp=2023-04-19{{ref|https://archive.is/QQ1cb|https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef}} | ||
| switchonline_rrp_jp=sub | | switchonline_rrp_jp=sub | ||
+ | | switchonline_code_jp=M-0041 | ||
| switchonline_date_us=2023-04-18{{ref|https://archive.is/4Ilpy|https://twitter.com/NintendoAmerica/status/1648492139175890950}} | | switchonline_date_us=2023-04-18{{ref|https://archive.is/4Ilpy|https://twitter.com/NintendoAmerica/status/1648492139175890950}} | ||
| switchonline_rrp_us=sub | | switchonline_rrp_us=sub | ||
+ | | switchonline_code_us=M-0041 | ||
| switchonline_date_eu=2023-04-19{{ref|https://archive.is/SWldz|https://twitter.com/NintendoUK/status/1648642602156142594}} | | switchonline_date_eu=2023-04-19{{ref|https://archive.is/SWldz|https://twitter.com/NintendoUK/status/1648642602156142594}} | ||
| switchonline_rrp_eu=sub | | switchonline_rrp_eu=sub | ||
+ | | switchonline_code_eu=M-0041 | ||
| switchonline_date_uk=2023-04-19{{ref|https://archive.is/IcZ2h|https://twitter.com/NintendoEurope/status/1648642602432864256}} | | switchonline_date_uk=2023-04-19{{ref|https://archive.is/IcZ2h|https://twitter.com/NintendoEurope/status/1648642602432864256}} | ||
| switchonline_rrp_uk=sub | | switchonline_rrp_uk=sub | ||
+ | | switchonline_code_uk=M-0041 | ||
| switchonline_date_au=2023-04-19{{ref|https://archive.is/8SZsk|https://twitter.com/NintendoAUNZ/status/1648604853415845889}} | | switchonline_date_au=2023-04-19{{ref|https://archive.is/8SZsk|https://twitter.com/NintendoAUNZ/status/1648604853415845889}} | ||
| switchonline_rrp_au=sub | | switchonline_rrp_au=sub | ||
+ | | switchonline_code_au=M-0041 | ||
}} | }} | ||
| oflc=pg | | oflc=pg | ||
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The release is a two-in-one compilation of the arcade games ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''. It was the first ''[[:Category:Street Fighter|Street Fighter]]'' game to be released on a Sega system. | The release is a two-in-one compilation of the arcade games ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''. It was the first ''[[:Category:Street Fighter|Street Fighter]]'' game to be released on a Sega system. | ||
+ | |||
+ | ==Story== | ||
+ | As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo. | ||
==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|SF2SCE MD HF Select.png|align=left|width=200|Character select}} | {{ScreenThumb|SF2SCE MD HF Select.png|align=left|width=200|Character select}} | ||
+ | {{ScreenThumb|Street Fighter II Special Champion Edition, Gameplay.png|align=left|width=200|Gameplay}} | ||
''Street Fighter II'' has a long and complex lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves. | ''Street Fighter II'' has a long and complex lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves. | ||
''Special Champion Edition'', unique to the Mega Drive, allows players to choose between the two initial updates to the game: ''Champion Edition'', which makes the four boss characters playable and enables mirror matches of the same character, and ''Hyper Fighting'', which has the same enhancements but also adds ten selectable game speeds and new moves for many characters. | ''Special Champion Edition'', unique to the Mega Drive, allows players to choose between the two initial updates to the game: ''Champion Edition'', which makes the four boss characters playable and enables mirror matches of the same character, and ''Hyper Fighting'', which has the same enhancements but also adds ten selectable game speeds and new moves for many characters. | ||
− | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | |
+ | |||
+ | ''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press {{Start}} to switch between punches and kicks. | ||
+ | |||
+ | Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | ||
− | + | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. | |
− | '' | + | ===Modes=== |
+ | ''Champion Edition'' and ''Hyper Fighting'' have the same game modes: | ||
− | + | *'''Game Start:''' The single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence. | |
+ | *'''V.S. Battle:''' A dedicated two-player mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode. | ||
+ | *'''Group Battle:''' A two-player mode in which players fight each other with a team of up to six characters each using Match Play or Elimination rules. | ||
===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighter}} | |
− | + | For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | |
+ | ====Playable==== | ||
''Special Champion Edition'' contains the eight playable characters from ''Street Fighter II'', plus the four originally unplayable "Grand Masters." | ''Special Champion Edition'' contains the eight playable characters from ''Street Fighter II'', plus the four originally unplayable "Grand Masters." | ||
Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with {{Start}} (and also used for mirror matches). ''Hyper Fighting'' gives every character a new primary color scheme and uses the original color schemes as the secondary colors. | Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with {{Start}} (and also used for mirror matches). ''Hyper Fighting'' gives every character a new primary color scheme and uses the original color schemes as the secondary colors. | ||
− | {{InfoTable | + | {{InfoTable| |
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|JP}} Ryu |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1964-07-21 | | info1=1964-07-21 | ||
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| info4name=Blood type | | info4name=Blood type | ||
| info4=O | | info4=O | ||
− | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. | + | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge. |
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ryu | + | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ryu shouts "Hadouken!" and shoots a ball of energy from his hands.}} |
{{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}} | {{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}} | ||
{{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In ''Hyper Fighting'', this move can be performed in midair.}} | {{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In ''Hyper Fighting'', this move can be performed in midair.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|JP}} E. Honda |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=56}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=64}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1960-11-03 | | info1=1960-11-03 | ||
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| desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. | | desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move | + | {{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move with {{left}} and {{right}} while doing this.}} |
{{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|E. Honda propels himself forward head first using his leg strength.}} | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|E. Honda propels himself forward head first using his leg strength.}} | ||
{{MoveListRow|Sumo Smash<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | {{MoveListRow|Sumo Smash<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | ||
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow| | + | {{MoveListRow|Flying Sumo Press|{{MK}} while jumping diagonally|E. Honda drops with a body press.}} |
− | {{MoveListRow| | + | {{MoveListRow|Hiza Geri|{{left}}+{{MK}} or {{right}}+{{MK}} (close)|E. Honda performs a knee strike that can hit up to two times.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|BR}} Blanka |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=112}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=128}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1966-02-12 | | info1=1966-02-12 | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|US}} Guile |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=168}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=192}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1960-12-13 | | info1=1960-12-13 | ||
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}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow|Knee Bazooka|{{left}}+{{ | + | {{MoveListRow|Knee Bazooka|{{left}}+{{MK}} or {{right}}+{{MK}}|Guile hops forward with a knee strike.}} |
+ | {{MoveListRow|Reverse Spin Kick|{{left}}+{{HK}} or {{right}}+{{HK}} (close)|Guile does an upside-down kick.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|US}} Ken |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=336}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=256}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1965-02-14 | | info1=1965-02-14 | ||
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}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|CN}} Chun-Li |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=392}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=320}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1968-03-01 | | info1=1968-03-01 | ||
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{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | ||
− | {{MoveListRow|Whirlwind Kick|Hold {{down}} for | + | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top.}} |
{{MoveListRow|Fireball<br>(''Hyper Fighting'' only)|{{HCF}} {{punch}}|Chun-Li shoots a fireball from her hands.}} | {{MoveListRow|Fireball<br>(''Hyper Fighting'' only)|{{HCF}} {{punch}}|Chun-Li shoots a fireball from her hands.}} | ||
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
{{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Chun-Li can jump off the edges of the screen.}} | {{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Chun-Li can jump off the edges of the screen.}} | ||
− | {{MoveListRow|Yousou Kyaku|{{down}}+{{ | + | {{MoveListRow|Yousou Kyaku|{{down}}+{{MK}}|Chun-Li holds a straight leg in a head stomp.}} |
− | {{MoveListRow|Kaku Kyaku Raku|{{up}}+{{ | + | {{MoveListRow|Kaku Kyaku Raku|{{up}}+{{HK}}|Chun-Li backflips high into the air, coming down with a kick.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|SU}} Zangief |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=448}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=384}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1956-06-01 | | info1=1956-06-01 | ||
Line 230: | Line 259: | ||
| desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | | desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow|Spinning Clothesline|All three {{punch}} simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him.}} | + | {{MoveListRow|Spinning Clothesline|All three {{punch}} simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}} |
− | {{MoveListRow|Turbo Spinning Clothesline<br>(''Hyper Fighting'' only)|All three {{kick}} simultaneously| | + | {{MoveListRow|Turbo Spinning Clothesline<br>(''Hyper Fighting'' only)|All three {{kick}} simultaneously|Zangief performs a Spinning Clothesline that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}} |
− | {{MoveListRow|Spinning Piledriver|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and drives them head first into the ground like a drill.}} | + | {{MoveListRow|Spinning Piledriver|D-Pad in a 360° rotation, then {{punch}} (close)|Zangief grapples his opponent and drives them head first into the ground like a drill.}} |
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow|Flying Body Attack|{{down}}+{{ | + | {{MoveListRow|Flying Body Attack|{{down}}+{{HP}} while jumping diagonally|Zangief drops with a body press.}} |
− | {{MoveListRow|Double Knee Drop|{{down}}+{{ | + | {{MoveListRow|Double Knee Drop|{{down}}+{{LK}} while jumping diagonally|Zangief falls with his knees forward.}} |
− | {{MoveListRow|Kuuchuu Headbutt|{{up}}+{{ | + | {{MoveListRow|Kuuchuu Headbutt|{{up}}+{{MP}}/{{HP}} during neutral jump|Zangief performs a headbutt in midair.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|IN}} Dhalsim |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=504}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=448}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1952-11-22 | | info1=1952-11-22 | ||
Line 255: | Line 285: | ||
{{MoveListRow|Yoga Fire|{{QCF}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}} | {{MoveListRow|Yoga Fire|{{QCF}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}} | ||
{{MoveListRow|Yoga Flame|{{HCF}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}} | {{MoveListRow|Yoga Flame|{{HCF}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}} | ||
− | {{MoveListRow|Yoga Teleport | + | {{MoveListRow|Yoga Teleport Forward<br>(''Hyper Fighting'' only)|{{RDP}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
− | {{MoveListRow|Yoga Teleport | + | {{MoveListRow|Yoga Teleport Backward<br>(''Hyper Fighting'' only)|{{DPF}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow|Yoga Mummy|{{down}}+{{ | + | {{MoveListRow|Yoga Mummy|{{down}}+{{HP}} in midair|Dhalsim spins downward head first like a drill.}} |
− | {{MoveListRow|Yoga Spear|{{down}}+{{ | + | {{MoveListRow|Yoga Spear|{{down}}+{{HK}} in midair|Dhalsim spins downward feet first like a drill.}} |
+ | }} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | ====Bosses==== |
− | | | + | {{InfoTable| |
− | | | + | {{InfoFighter| |
+ | | name={{flag|US}} Balrog (M. Bison) | ||
+ | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=224}}|currentwidth=112|wantedwidth=140}} | ||
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=512}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1968-09-04 | | info1=1968-09-04 | ||
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| info4name=Blood type | | info4name=Blood type | ||
| info4=A | | info4=A | ||
− | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth). |
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow|Turn Punch|Hold all three {{punch}} or {{kick}} simultaneously, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the {{punch}} or {{kick}} buttons are held down, the greater the punch's power.}} | {{MoveListRow|Turn Punch|Hold all three {{punch}} or {{kick}} simultaneously, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the {{punch}} or {{kick}} buttons are held down, the greater the punch's power.}} | ||
− | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}}|Balrog sprints forward and smashes his opponent. Pressing {{punch}} causes a straight punch, while {{kick}} causes an uppercut.}} | + | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}}|Balrog sprints forward and smashes his opponent. Pressing {{punch}} causes a straight punch, while {{kick}} causes an uppercut. He dashes farther when a stronger attack button is used.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|ES}} Vega (Balrog) |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=280}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=576}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1967-01-27 | | info1=1967-01-27 | ||
Line 291: | Line 326: | ||
| info4name=Blood type | | info4name=Blood type | ||
| info4=O | | info4=O | ||
− | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." | + | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches. |
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}} | {{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}} | ||
− | {{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega | + | {{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}} |
− | {{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then | + | {{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}} |
+ | {{MoveListRow|Back Flip|{{left}} {{left}} (''Champion Edition'')<br>All {{punch}} simultaneously (''Hyper Fighting'')|Vega performs a backflip. He is invulnerable while performing this move.}} | ||
}} | }} | ||
{{MoveListTable|desc=Command normals| | {{MoveListTable|desc=Command normals| | ||
− | {{MoveListRow| | + | {{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Vega can jump off the edges of the screen.}} |
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|TH}} Sagat |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=560}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=640}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=1955-07-02 | | info1=1955-07-02 | ||
Line 315: | Line 352: | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
{{MoveListRow|Tiger Shot|{{QCF}} {{punch}} or {{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing {{punch}} throws a high shot, while pressing {{kick}} throws a low shot.}} | {{MoveListRow|Tiger Shot|{{QCF}} {{punch}} or {{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing {{punch}} throws a high shot, while pressing {{kick}} throws a low shot.}} | ||
− | {{MoveListRow|Tiger Uppercut|{{DPF}} {{punch}}|Sagat | + | {{MoveListRow|Tiger Uppercut|{{DPF}} {{punch}}|Sagat rises off the ground while punching upwards, knocking down his opponent on impact.}} |
{{MoveListRow|Tiger Knee|{{QCF}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}} | {{MoveListRow|Tiger Knee|{{QCF}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}} | ||
}} | }} | ||
}} | }} | ||
− | {{ | + | {{InfoFighter| |
− | | | + | | name={{flag|TH}} M. Bison (Vega) |
− | | | + | | portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=616}}|currentwidth=112|wantedwidth=140}} |
+ | | sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=704}}|currentwidth=64|wantedwidth=80}} | ||
| info1name=Date of birth | | info1name=Date of birth | ||
| info1=Unknown | | info1=Unknown | ||
Line 332: | Line 370: | ||
| desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | | desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | ||
{{MoveListTable|desc=Special moves| | {{MoveListTable|desc=Special moves| | ||
− | {{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | + | {{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|M. Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} |
− | {{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | + | {{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|M. Bison sails over low attacks with two devastating kicks.}} |
− | {{MoveListRow|Head Stomp|Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | + | {{MoveListRow|Head Stomp|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}} |
}} | }} | ||
}} | }} | ||
}} | }} | ||
− | + | ===Stages=== | |
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
Line 356: | Line 394: | ||
}} | }} | ||
− | + | ===Bonus stages=== | |
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
Line 389: | Line 427: | ||
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive. | It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive. | ||
− | Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though widened when both compared to the CPS- | + | Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though widened when both compared to the CPS-2-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version. |
===Localised names=== | ===Localised names=== | ||
Line 483: | Line 521: | ||
| console=Mega Drive | | console=Mega Drive | ||
| region=PT | | region=PT | ||
− | | cover=SF2CE MD PT | + | | front=SF2CE MD PT cover.jpg |
+ | | back=SF2CE MD PT box back.jpg | ||
+ | | spinemissing=yes | ||
+ | | cart=SF2SCE MD EU Cart.jpg | ||
+ | | manual= | ||
+ | }}{{Scanbox | ||
+ | | console=Mega Drive | ||
+ | | region=SE | ||
+ | | front=StreetFighter2SCE MD SE Box.jpg | ||
+ | | spinemissing=yes | ||
+ | | back=StreetFighter2SCE MD SE Box Back.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive |
Revision as of 06:32, 1 October 2024
- For the older, unreleased port of Street Fighter II for the Mega Drive, see Street Fighter II': Champion Edition.
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Street Fighter II': Special Champion Edition | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Sega (Europe), Ballistic (US re-release) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Datart International (CZ) Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス, pronounced Street Fighter II Dash Plus) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993.
The release is a two-in-one compilation of the arcade games Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting. It was the first Street Fighter game to be released on a Sega system.
Contents
Story
As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
Gameplay
Street Fighter II has a long and complex lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.
Special Champion Edition, unique to the Mega Drive, allows players to choose between the two initial updates to the game: Champion Edition, which makes the four boss characters playable and enables mirror matches of the same character, and Hyper Fighting, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Street Fighter II': Special Champion Edition was built to utilise the Six Button Control Pad (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press START to switch between punches and kicks.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked.
Modes
Champion Edition and Hyper Fighting have the same game modes:
- Game Start: The single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence.
- V.S. Battle: A dedicated two-player mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode.
- Group Battle: A two-player mode in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Playable
Special Champion Edition contains the eight playable characters from Street Fighter II, plus the four originally unplayable "Grand Masters."
Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with START (and also used for mirror matches). Hyper Fighting gives every character a new primary color scheme and uses the original color schemes as the secondary colors.
Bosses
Date of birth: 1968-09-04
Height: 6'5"
Weight: 252 lbs.
Blood type: A
|
Balrog (M. Bison) | ||||||||||||||||||||
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
| |||||||||||||||||||||
Date of birth: 1967-01-27
Height: 6'0"
Weight: 208 lbs.
Blood type: O
|
Vega (Balrog) | ||||||||||||||||||||
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
| |||||||||||||||||||||
Date of birth: 1955-07-02
Height: 7'4"
Weight: 283 lbs.
Blood type: B
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Sagat | ||||||||||||||||||||
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
| |||||||||||||||||||||
Date of birth: Unknown
Height: 5'11"
Weight: 254 lbs.
Blood type: A
|
M. Bison (Vega) | ||||||||||||||||||||
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
|
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
History
Development
- Main article: Street Fighter II': Special Champion Edition/Development.
Release
Whilst not selling as many copies as the previous Street Fighter II releases on Super NES (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system, Resident Evil Code: Veronica on the Dreamcast).
Special Champion Edition brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where Special Champion Edition was a highly publicised best seller). Computer and Video Games, for example, hyped it as the world's first 24 megabit console cartridge, and said it has better graphics and faster performance than the SNES version of the original Street Fighter II[5].
The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e., it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).
Legacy
Both the Mega Drive and Super NES would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its subsequent update, Super Street Fighter II Turbo in the West or Super Street Fighter II X in Japan). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition, such as the missing announcer, though it has been criticized for having inferior sound quality.
Special Champion Edition has since been re-released as part of the Wii's Virtual Console service and as part of the Japanese and Western versions of the Mega Drive Mini.
Versions
Graphically, the arcade versions of Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting are very similar (save for character palette changes and a new title screen), meaning Street Fighter II': Special Champion Edition is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times compared to 384x224 in the arcade original).
Many background animations are missing in the Mega Drive version, such as the water in E. Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.
While Special Champion Edition delivers more content than its closest SNES counterpart, Street Fighter II Turbo: Hyper Fighting. The Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.
Some of these gaps between the Mega Drive and Super NES ports would be closed with Super Street Fighter II (though widened when both compared to the CPS-2-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter II': Special Champion Edition | Street Fighter II': Special Champion Edition |
Japanese | ストリートファイターII ダッシュプラス | Street Fighter II' Plus |
Production credits
- Planner: Tatsuya "Mickey" Minami
- Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
- Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
- Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
- Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
- Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
- Very Special Thanks: Masayuki "Imo" Akahori, Professor F
- Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
- Presented by: Capcom
Digital manuals
Magazine articles
Promotional material
Artwork
Gallery
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
90 | |
---|---|
Based on 48 reviews |
Mega Drive, CZ (Datart) |
---|
Mega Drive, AU (Sega Platinum Collection) |
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Mega Drive, Asia NTSC |
---|
|
Technical information
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
References
NEC Retro has more information related to Street Fighter II': Champion Edition
|
- ↑ File:SF2SCE MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 9
- ↑ https://groups.google.com/g/rec.games.video.sega/c/_OI8zWfNRlo (Wayback Machine: 2024-03-26 23:23)
- ↑ 5.0 5.1 Computer & Video Games, "August 1993" (UK; 1993-07-15), page 19
- ↑ 6.0 6.1 6.2 GamePro, "November 1993" (US; 1993-xx-xx), page 54
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 55
- ↑ File:DailyRecord UK 1993-10-23 19.jpg
- ↑ File:DailyExpress UK 1993-10-29 04.jpg
- ↑ File:DailyMirror UK 1993-10-29 17.jpg
- ↑ 11.0 11.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 76
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 45
- ↑ Jogos Vídeo, "Dezembro de 1993; Ano 1, Nº 2'"`UNIQ--ref-0000000C-QINU`"'" (PT; 1993-12-xx), page 40
- ↑ 15.0 15.1 15.2 http://www.nintendolife.com/games/megadrive/street_fighter_ii_special_champion_edition (Wayback Machine: 2017-07-04 13:40)
- ↑ http://www.nintendo.com:80/games/detail/W2WVTnzTqcBE4fp7pfN9TSyQqaAVIESR (Wayback Machine: 2011-02-15 08:46)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/STREET-FIGHTER-II-SPECIAL-CHAMPION-EDITION-279349.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
- ↑ http://vc.sega.jp:80/vc_streetfighter2/ (Wayback Machine: 2008-08-07 02:11)
- ↑ https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef (archive.today)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ File:Street Fighter II Special Champion Edition MD credits.pdf
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 68-71 (68)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 208
- ↑ Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42
- ↑ Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 100
- ↑ Edge, "November 1993" (UK; 1993-09-30), page 86
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
- ↑ Famitsu, "1993-10-08" (JP; 1993-09-24), page 1
- ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
- ↑ GameFan, "Volume 1, Issue 11: October 1993" (US; 1993-xx-xx), page 10
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 66
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 56
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 56
- ↑ GamesMaster (UK) "Series 3, episode 3" (1993-09-23, 24:00) (+7:09)
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 41
- ↑ Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 30
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 54
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 28
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 14
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 31
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 76
- ↑ Mega Power, "November 1993" (UK; 1993-10-21), page 30
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 52
- ↑ Mean Machines Sega, "Street Fighter II': The Ultimate Players Guide to the Greatest Game Ever!" (UK; 1993-09-28), page 2
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 42
- ↑ Play Time, "12/93" (DE; 1993-11-10), page 122
- ↑ Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 47
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 40
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 60
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 34
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 58
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 34
- ↑ Sega Force, "1/94" (SE; 1994-01-12), page 8
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 148
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
- ↑ Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 22
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 114
- ↑ VideoGames, "December 1993" (US; 1993-1x-xx), page 103
Street Fighter II': Special Champion Edition | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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