Difference between revisions of "Phantasy Star Online Ver. 2"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=PSODC_V2_Title.png |
− | |||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer=[[Sonic Team]] | + | {{company|[[Sega PC]]|system=PC}} |
− | | system=[[Sega Dreamcast]] | + | | developer=[[Sonic Team (company)|Sonic Team]] |
+ | | support=[[Quality Assurance Dept.]], {{company|[[Sega.com]]}}, {{company|[[Wave Master]]|system=DC|role=audio}} | ||
+ | | system=[[Sega Dreamcast]], [[Windows PC]] | ||
| sounddriver= | | sounddriver= | ||
− | | peripherals={{DC}} [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] | + | | peripherals={{DC}} [[Broadband Adapter]], [[Jump Pack]], [[Dreamcast Keyboard]], [[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] |
| players=1 | | players=1 | ||
− | | genre=RPG | + | | genre=Network RPG (ネットワークRPG){{fileref|PSOV2 DC JP Box Back.jpg}}{{ref|https://web.archive.org/web/20081028154002/http://sega.jp/dc/010517/}}{{ref|https://web.archive.org/web/20080909070810/http://sega.jp:80/pc/pso/}}, RPG{{ref|https://web.archive.org/web/20201104110707/https://sega.jp/history/hard/dreamcast/software.html}} |
+ | | languages={{LanguageList|jp|en|fr|de|es}} | ||
| releases={{releasesDC | | releases={{releasesDC | ||
− | | dc_date_us=2001-09- | + | | dc_date_jp=2001-06-07{{ref|https://web.archive.org/web/20081028154002/http://sega.jp/dc/010517/}} |
+ | | dc_code_jp=HDR-0163 | ||
+ | | dc_rrp_jp=4,800e{{ref|https://web.archive.org/web/20081028154002/http://sega.jp/dc/010517/}} | ||
+ | | dc_rating_jp=all | ||
+ | | dc_date_us=2001-09-25{{ref|1=https://web.archive.org/web/20031009014207/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=770}} | ||
+ | | dc_rrp_us=39.99 | ||
| dc_code_us=51193 | | dc_code_us=51193 | ||
+ | | dc_rating_us=t | ||
+ | | dc_date_eu_w=200x | ||
| dc_date_eu=2002-03-01 | | dc_date_eu=2002-03-01 | ||
| dc_code_eu=MK-51193-50 | | dc_code_eu=MK-51193-50 | ||
− | | | + | | dc_rating_eu=11 |
− | | | + | | dc_date_uk=2002-03-01{{ref|1=https://web.archive.org/web/20021019212915/http://www.chipsworld.co.uk/DetProd.asp?ProductCode=4934}}{{ref|1=https://web.archive.org/web/20020227151338/http://special.reserve.co.uk:80/listings/releaseschedindex.php?ma=Dreamcast}}{{ref|https://web.archive.org/web/20021212221106/http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300726/}} |
− | | | + | | dc_code_uk=MK-51193-50 |
+ | | dc_rating_uk=11 | ||
+ | | dc_rrp_uk=29.99{{magref|dmuk|33|4}} | ||
+ | | dc_date_de=2002-02-28{{ref|https://web.archive.org/web/20041122144221/http://www.amazon.de/exec/obidos/ASIN/B00005RJ9V}} | ||
+ | | dc_code_de=MK-51193-50 | ||
+ | | dc_rating_de=0 | ||
+ | | dc_date_fr=2002-03-01 | ||
+ | | dc_code_fr=MK-51193-50 | ||
+ | | dc_rating_fr=12 | ||
+ | | dc_date_es=2002-03-21{{ref|1=https://web.archive.org/web/20020618143855/http://www.centromail.es/top/ficha_liquidacion.asp?codmail=19137&codprov=}} | ||
+ | | dc_code_es=MK-51193-50 | ||
+ | | dc_rating_es=13 | ||
}} | }} | ||
{{releasesPC | {{releasesPC | ||
| pc_date_jp=2001-12-20{{ref|1=https://web.archive.org/web/20170303233023/http://sega.jp/search/result.php?page=6&pf=11}} | | pc_date_jp=2001-12-20{{ref|1=https://web.archive.org/web/20170303233023/http://sega.jp/search/result.php?page=6&pf=11}} | ||
− | | pc_rrp_jp=6, | + | | pc_rrp_jp=6,800e{{ref|https://web.archive.org/web/20080909070810/http://sega.jp:80/pc/pso/}} |
| pc_code_jp=HCJ-0323 | | pc_code_jp=HCJ-0323 | ||
− | | pc_date_kr=200x | + | | pc_rating_jp=all |
+ | | pc_date_kr=2002-02-02 | ||
+ | | pc_rating_kr=a | ||
+ | | pc_date_tw=200x | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|flash|pccontent|sofdec}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
}} | }} | ||
− | '''''{{PAGENAME}}''''' (ファンタシースターオンライン Ver. 2) is an | + | '''''{{PAGENAME}}''''' (ファンタシースターオンライン Ver. 2) is not a new game but rather an updated and refined version of the original ''[[Phantasy Star Online]]''. The game was released for the [[Sega Dreamcast]] in 2001 and would later be used as the basis for a [[Windows PC]] port released in that same year exclusively to Japan, Taiwan and South Korea. |
− | == | + | ==History== |
− | ''Phantasy Star Online | + | ===Development=== |
+ | The initial version of ''Phantasy Star Online'' was rushed to meet its intended 2000 release year after an initial delay. As a result, it shipped with several bugs, exploits and unfinished features that couldn't be addressed due to the Dreamcast's lack of a large enough storage medium for patch updates. | ||
− | In | + | In April 2001, Sega announced that an updated version of the original game with new content and improved features would be released as ''Phantasy Star Online Ver. 2''. This new version of the game would be completed in six months. |
− | + | ===Release=== | |
+ | ''Phantasy Star Online Ver. 2'' arrived very late in the Dreamcast's lifespan and was unable to recreate the same levels of success as its predecessor. This is likely due to new conditions imposed on consumers; in North America and Japan, a paid "Hunter's License" subscription was required to play ''Ver. 2'' online. In the US the charge was $5 a month for a minimum of three months. | ||
− | + | Conversely, in Europe no charge was placed on online play, however users required a copy of [[Dreamkey 3.0]] for the game to work - a disc only available directly from Sega. Sega chose to shut down their entire online service for those not using 3.0 (or 3.1) discs prior to the release of ''Ver 2.'', meaning it was not actually possible to order a 3.0 disc through a Dreamcast{{magref|dmuk|33|9}}. | |
− | + | ====PC version==== | |
+ | Following the release of Phantasy Star Online Ver. 2 on the Sega Dreamcast, Sonic Team ported this version of the game to the PC as simply "Phantasy Star Online" (often dubbed in the fanbase as simply "PSO PC"). This version of the game was exclusive to Japan, Korea and Taiwan and lacked any form of cross-platform multiplayer with its Dreamcast counterpart. Despite this, the game offered the same language options as its Dreamcast counterpart, enabling the game to be playable in English. The quality of the port was seen as very poor as the game's ridden with graphical glitches and poor design when it comes to the game's PC interface. Furthermore, although this version of the game offered patch updates unlike its Dreamcast counterpart, the game would not receive any of the new features, bug fixes, classes and areas introduced with the release of Phantasy Star Online: Episode I & II on the Gamecube and Xbox. | ||
− | + | On January 1st, 2004, Sonic Team announced that servers for this version of the game would be closed on January 8th and that a new PC port of Phantasy Star Online was in development, this time being based on Phantasy Star Online Episode I & 2 on Gamecube and Xbox. Players of this version of the game would be able to register 25th to the 31st of March to participate in a Closed Beta of this new version of the game. This port would later be announced as "Phantasy Star Online Blue Burst" on April 4th in order to emphasize a fresh experience. | |
− | + | ||
− | + | The PC version of ''Phantasy Star Online'' was bundled with Sony's VAIO Note NV laptop when it launched in May 2002{{ref|https://web.archive.org/web/20071118203444/http://sega.jp/corp/release/2002/0513/}}. | |
− | === | + | ==Versions== |
− | '' | + | ===Changes from Ver. 1=== |
+ | *The game's level cap is increased from 100 to 200. As a result, many characters had their stats rebalanced. | ||
+ | *A new difficulty mode is added for characters level 80 and above called "Ultimate". In this difficulty mode, the enemies spawned in each area are replaced with new enemies and each area's appearance is changed. | ||
+ | *The maximum level for Techniques had been increased to Level 30. This level cap is only available to Force characters however as Hunters and Rangers still have Level 15 as their Technique Level Cap. | ||
+ | *''Ver. 2'' introduces various new Weapons, Armor, Shields and Mags. | ||
+ | [[File:Psover2 shortCutWindow.png|thumb|190px|A shortcut window can be used to access items quickly.]] | ||
+ | *A shortcut menu can be accessed in ''Ver. 2'' during gameplay by holding {{R}} and pressing {{Y}} to equip or use items. Pressing {{R}} with the menu up will change to different item types. | ||
+ | *Android characters can now set traps similar to the ones that can be encountered ingame. | ||
+ | *New game modes were added to the game's Online Mode called Challenge Mode and Battle Mode. Challenge Mode is a mode that emphasizes puzzle solving and team work with other players as they try to complete specially made versions of each stage as quickly as possible. Battle Mode is the game's "PVP" mode. Players can either traverse each area as normal but with the risk of friendly fire or play through preset "Battle Rules. | ||
+ | [[File:Psover2 GoGoBall.png|thumb|190px|The Go-Go Ball minigame present in Lobbies 11-15.]] | ||
+ | *Accessible online by ''Ver. 2'' players are Lobbies 11-15. These lobbies contain a soccer minigame called "Go-Go Ball". | ||
+ | *Players can add a "Whistle" sound effect to their Symbol Chat artwork. In addition, a new "Capture" command had been implemented which lets players save other player's Symbol Art. | ||
+ | *Players can search for other players in their current block from the Guild Card menu using various parameters such as the player type and level. | ||
+ | *The option to search the ingame location of a Simple Mail's sender has been added. | ||
+ | *''Ver. 2'' lets players customize their character's appearance later on by accessing the "Dressing Room" from the character selection screen. This option becomes available for 100,000 Meseta. | ||
+ | *Unlike its predecessor, ''Ver. 2'' supports the [[Broadband Adapter]]. | ||
− | + | ===Compatibility with Ver. 1=== | |
+ | [[File:Psover2 createRoom.png|thumb|190px|PSO Ver.2 players could opt to play with those who owned the original version, but with limited compatibility.]] | ||
+ | {{PAGENAME}} is essentially an update to its predecessor, released in the form of a separate standalone disc due to the Dreamcast lacking a large storage medium for patch updates. As a result, barring the new features and bug fixes, the game is identical to the standard ''Phantasy Star Online''. Furthermore, save data from the original release could be permanently transferred to ''Ver. 2''. | ||
− | + | As a result of ''Ver. 2'' being an 'update', players from ''Ver. 2'' and the standard Phantasy Star Online played together on the same servers with the only distinction being ''Ver. 2'' players having orange names while players from the original version of Phantasy Star Online 2 had white names. With that said, features introduced in ''Ver. 2'' such as the new Lobbies, Challenge Mode and Battle Mode were not available to players of the original Phantasy Star Online. | |
− | |||
==Production credits== | ==Production credits== | ||
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*'''Art Director:''' [[Satoshi Sakai]] | *'''Art Director:''' [[Satoshi Sakai]] | ||
*'''Program Director:''' [[Akio Setsumasa]] | *'''Program Director:''' [[Akio Setsumasa]] | ||
− | {{creditsheader| | + | {{creditsheader|Game Design Section}} |
*'''Battle/Enemy:''' [[Yojiro Ogawa]], [[Kenichi Fujiwara]] | *'''Battle/Enemy:''' [[Yojiro Ogawa]], [[Kenichi Fujiwara]] | ||
*'''Field:''' [[Shintaro Hata]] | *'''Field:''' [[Shintaro Hata]] | ||
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*'''Sequence/Sound/Manual:''' [[Daisuke Mori]] | *'''Sequence/Sound/Manual:''' [[Daisuke Mori]] | ||
*'''City/Quest/Script Writer:''' [[Akinori Nishiyama]] | *'''City/Quest/Script Writer:''' [[Akinori Nishiyama]] | ||
− | *'''Quest Script:''' [[Atsushi Kanno]], Hidenobu Hasebe | + | *'''Quest Script:''' [[Atsushi Kanno]], [[Hidenobu Hasebe]] |
− | *'''Assistants:''' [[Tomoyuki Hayashi]], [[Michio Abe]], Kenji Odaka, Akiyoshi Fushimi, Yonosuke Miki | + | *'''Assistants:''' [[Tomoyuki Hayashi]], [[Michio Abe]], [[Kenji Odaka]], [[Akiyoshi Fushimi]], [[Yonosuke Miki]] |
− | {{creditsheader| | + | {{creditsheader|Program Section}} |
*'''Character:''' [[Masanobu Yamamoto]] | *'''Character:''' [[Masanobu Yamamoto]] | ||
*'''Enemy:''' [[Kouichi Toya]], [[Yasuhiro Takahashi]], [[Akihiko Shinya]], [[Masakazu Miura]] | *'''Enemy:''' [[Kouichi Toya]], [[Yasuhiro Takahashi]], [[Akihiko Shinya]], [[Masakazu Miura]] | ||
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*'''Field/City/Quest:''' [[Masato Nakazawa]] | *'''Field/City/Quest:''' [[Masato Nakazawa]] | ||
*'''Word Select:''' [[Masakazu Miura]] | *'''Word Select:''' [[Masakazu Miura]] | ||
− | *'''Menu Window:''' Ryuichi Ishiguro | + | *'''Menu Window:''' [[Ryuichi Ishiguro]] |
− | *'''Sequence:''' Nobuo Nakagawa | + | *'''Sequence:''' [[Nobuo Nakagawa]] |
*'''Item:''' [[Makoto Suzuki]] | *'''Item:''' [[Makoto Suzuki]] | ||
− | *'''Network:''' [[Akio Setsumasa]], Kazuhiro Tonogi, Junichi Takeda | + | *'''Network:''' [[Akio Setsumasa]], [[Kazuhiro Tonogi]], [[Junichi Takeda]] |
− | {{creditsheader| | + | {{creditsheader|Graphic Design Section}} |
− | *'''Character/Item:''' [[Wataru Watanabe]], Yuki Takahashi | + | *'''Character/Item:''' [[Wataru Watanabe]], [[Yuki Takahashi (artist)|Yuki Takahashi]] |
*'''Assistants:''' Akiyoshi Fushimi, Yonesuke Miki | *'''Assistants:''' Akiyoshi Fushimi, Yonesuke Miki | ||
*'''Character Motion:''' [[Tomonori Dobashi]] | *'''Character Motion:''' [[Tomonori Dobashi]] | ||
*'''NPC:''' [[Ai Ikeda]] | *'''NPC:''' [[Ai Ikeda]] | ||
− | *'''Field:''' [[Kosei Kitamura]], Sakae Tabata, [[Michio Abe]], [[Hideaki Moriya]], [[Akira Mikame]], [[Kaori Hitsuda]], Kenji | + | *'''Field:''' [[Kosei Kitamura]], [[Sakae Tabata]], [[Michio Abe]], [[Hideaki Moriya]], [[Akira Mikame]], [[Kaori Hitsuda]], [[Kenji Odaka]] |
*'''Enemy:''' [[Satoshi Sakai]], [[Yoshinari Amaike]], [[Masatoshi Yasumura]] | *'''Enemy:''' [[Satoshi Sakai]], [[Yoshinari Amaike]], [[Masatoshi Yasumura]] | ||
− | *'''Technique/Sequence:''' Takanori Fukazawa | + | *'''Technique/Sequence:''' [[Takanori Fukazawa]] |
− | *'''Symbol Chat:''' Haruka Haginoya | + | *'''Symbol Chat:''' [[Haruka Haginoya]] |
*'''Character Illustration:''' [[Akikazu Mizuno]] | *'''Character Illustration:''' [[Akikazu Mizuno]] | ||
*'''Motion Capture:''' Kazuhisa Nishimura (Ldw/Sakuratei), Kazuhiko Mino (Ldw/Sakuratei), Akihito Okimura (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei) | *'''Motion Capture:''' Kazuhisa Nishimura (Ldw/Sakuratei), Kazuhiko Mino (Ldw/Sakuratei), Akihito Okimura (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei) | ||
*'''Action Cordinator:''' Mitsuo Abe (AAC) | *'''Action Cordinator:''' Mitsuo Abe (AAC) | ||
*'''Motion Actors:''' Tomohiko Akiyama (AAC), Motoko Nagino (AAC) | *'''Motion Actors:''' Tomohiko Akiyama (AAC), Motoko Nagino (AAC) | ||
− | {{creditsheader| | + | {{creditsheader|Sound Section}} |
*'''Sound Director:''' [[Fumitaka Shibata]] | *'''Sound Director:''' [[Fumitaka Shibata]] | ||
*'''Sound Creator:''' [[Hideaki Kobayashi]], [[Fumie Kumatani]] | *'''Sound Creator:''' [[Hideaki Kobayashi]], [[Fumie Kumatani]] | ||
− | {{creditsheader| | + | {{creditsheader|Tokyo Recording Unit}} |
*'''Orchestra Recording Producer:''' Kotaro Kamada (Band Power) | *'''Orchestra Recording Producer:''' Kotaro Kamada (Band Power) | ||
*'''Orchestra Arranger:''' Daisuke Okamoto, Toshiaki Iida | *'''Orchestra Arranger:''' Daisuke Okamoto, Toshiaki Iida | ||
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*'''Musician Co-Ordinator:''' Ayako Sato (Witchcraft) | *'''Musician Co-Ordinator:''' Ayako Sato (Witchcraft) | ||
*'''Recording Engineer:''' [[Hirokazu Akashi]], [[Yoshitada Miya]], Hirofumi Sako | *'''Recording Engineer:''' [[Hirokazu Akashi]], [[Yoshitada Miya]], Hirofumi Sako | ||
− | *'''Assistant Engineer:''' [[Sawako Sogabe]], Kazunori Yoshida (Sound City), Satoshi Nakazawa (Sound City) | + | *'''Assistant Engineer:''' [[Sawako Sogabe]], Kazunori Yoshida ([[Sound City]]), Satoshi Nakazawa ([[Sound City]]) |
− | *'''Recorded At:''' [[Wave Master|Wave Master Recording Studio]] (June-Oct 2000), Sound City Studio (Sep 2000) | + | *'''Recorded At:''' [[Wave Master|Wave Master Recording Studio]] (June-Oct 2000), [[Sound City Studio]] (Sep 2000) |
− | {{creditsheader| | + | {{creditsheader|London Recording Unit}} |
*'''Vocal:''' Loren | *'''Vocal:''' Loren | ||
*'''Recording Co-Ordinator:''' Shiro Sagisu (Ro-Jam) | *'''Recording Co-Ordinator:''' Shiro Sagisu (Ro-Jam) | ||
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*'''Sound Co-Ordinator:''' [[Yukifumi Makino]] | *'''Sound Co-Ordinator:''' [[Yukifumi Makino]] | ||
*'''Sound Created By:''' [[Wave Master|Wave Master Inc.]] | *'''Sound Created By:''' [[Wave Master|Wave Master Inc.]] | ||
− | {{creditsheader| | + | {{creditsheader|Sega Corporation}} |
*'''Executive Management:''' [[Hideki Sato]], [[Tetsu Kayama]] | *'''Executive Management:''' [[Hideki Sato]], [[Tetsu Kayama]] | ||
− | *'''System R&D Dept.:''' [[Kenichi Iwanaga]], Jiro Terakawa, Masahito Nishimatsu, Yuki Yamanaka, Takuji Konuma, Masahiro Sato, [[Akihiro Etori]] | + | *'''System R&D Dept.:''' [[Kenichi Iwanaga]], [[Jiro Terakawa]], [[Masahito Nishimatsu]], [[Yuki Yamanaka]], [[Takuji Konuma]], [[Masahiro Sato]], [[Akihiro Etori]] |
*'''Product Management Dept.:''' [[Masanao Maeda]], [[Seijiro Sannabe]], [[Yasushi Yamashita]] | *'''Product Management Dept.:''' [[Masanao Maeda]], [[Seijiro Sannabe]], [[Yasushi Yamashita]] | ||
− | {{creditsheader| | + | {{creditsheader|Management Team}} |
*'''Team Manager:''' [[Yoshihiro Sakuta]] | *'''Team Manager:''' [[Yoshihiro Sakuta]] | ||
*'''Designer:''' Youichi Yakahashi | *'''Designer:''' Youichi Yakahashi | ||
*'''Editor:''' [[Chieko Nakamura]] | *'''Editor:''' [[Chieko Nakamura]] | ||
*'''International Business & Product Development:''' [[Hiroyuki Miyazaki]], [[Shinobu Shindo]], [[Hitoshi Okuno]] | *'''International Business & Product Development:''' [[Hiroyuki Miyazaki]], [[Shinobu Shindo]], [[Hitoshi Okuno]] | ||
− | {{creditsheader| | + | {{creditsheader|Consumer Product Dept.}} |
− | *'''Team Manager:''' [[Akira Nishikawa]], [[ | + | *'''Team Manager:''' [[Akira Nishikawa]], [[Hideki Yohkaichiya]], [[Yoshimitsu Wakai]] |
− | *'''Quality Assurance Dept.:''' Takaaki Jindou, Dan Baker, [[Sunao Murayama]] | + | *'''Quality Assurance Dept.:''' [[Takaaki Jindou]], Dan Baker, [[Sunao Murayama]] |
*'''Sales Promotions:''' [[Takayoshi Ohuchi]], Naoko Ohoka, [[Kazuhiro Asami]] | *'''Sales Promotions:''' [[Takayoshi Ohuchi]], Naoko Ohoka, [[Kazuhiro Asami]] | ||
− | {{creditsheader| | + | {{creditsheader|Licensing Dept}} |
− | *'''Licensing Director:''' [[Masahiro Nakagawa]], Toshiki Izawa | + | *'''Licensing Director:''' [[Masahiro Nakagawa]], [[Toshiki Izawa]] |
− | {{creditsheader| | + | {{creditsheader|Isao Corporation Network Contents Division}} |
*'''General Manager:''' Hiroshi Nakanishi, Game Business Dept. | *'''General Manager:''' Hiroshi Nakanishi, Game Business Dept. | ||
*'''Manager:''' Keiichiro Suzuki | *'''Manager:''' Keiichiro Suzuki | ||
*'''Producer:''' Akihiro Itoh, Takeshi Hotta, Rikiya Katagai | *'''Producer:''' Akihiro Itoh, Takeshi Hotta, Rikiya Katagai | ||
*'''Communication Server Development:''' Akito Osame | *'''Communication Server Development:''' Akito Osame | ||
− | {{creditsheader| | + | {{creditsheader|Technical Support}} |
*'''General Manager:''' Kunihiko Hayashi | *'''General Manager:''' Kunihiko Hayashi | ||
− | {{creditsheader| | + | {{creditsheader|Sega of Amerca Dreamcast Inc.}} |
*'''President & Coo:''' [[Peter Moore]] | *'''President & Coo:''' [[Peter Moore]] | ||
*'''Executive Vice:''' [[Shinobu Toyoda]] | *'''Executive Vice:''' [[Shinobu Toyoda]] | ||
− | {{creditsheader| | + | {{creditsheader|Localization}} |
*'''Localization Producer:''' [[Jason Kuo]] | *'''Localization Producer:''' [[Jason Kuo]] | ||
*'''Localization Manager:''' [[Osamu Shibamiya]] | *'''Localization Manager:''' [[Osamu Shibamiya]] | ||
*'''VP of Localization:''' [[Jin Shimazaki]] | *'''VP of Localization:''' [[Jin Shimazaki]] | ||
− | {{creditsheader| | + | {{creditsheader|Soad Test}} |
*'''Lead Tester:''' Gabrielle Brown | *'''Lead Tester:''' Gabrielle Brown | ||
*'''Assistant Leads:''' Tom Fong, Shaheed Khan | *'''Assistant Leads:''' Tom Fong, Shaheed Khan | ||
− | {{creditsheader| | + | {{creditsheader|Soad Marketing}} |
− | *'''Product Manager:''' [[Rich Briggs]] | + | *'''Product Manager:''' [[Richard Briggs|Rich Briggs]] |
*'''Associate Product Manager:''' [[Noah Musler]] | *'''Associate Product Manager:''' [[Noah Musler]] | ||
*'''Director of Product Marketing:''' [[John Golden]] | *'''Director of Product Marketing:''' [[John Golden]] | ||
− | *'''Creative Services:''' [[Bob Schonfisch]], [[Angela Santos]] | + | *'''Creative Services:''' [[Robert Schonfisch|Bob Schonfisch]], [[Angela Santos]] |
*'''Public relations:''' [[Gwen Marker]] | *'''Public relations:''' [[Gwen Marker]] | ||
− | {{creditsheader| | + | {{creditsheader|[[Sega.Com]]}} |
− | *''' | + | *'''CTO:''' [[Muwaffa Lahham]] |
− | *'''Network Producer:''' Ryan Hurth | + | *'''Network Producer:''' [[Ryan Hurth]] |
*'''Marketing Project Manager:''' [[Bee Yinn Low]] | *'''Marketing Project Manager:''' [[Bee Yinn Low]] | ||
*'''Lead Network Analyst:''' [[Jason Nolen]] | *'''Lead Network Analyst:''' [[Jason Nolen]] | ||
− | {{creditsheader| | + | {{creditsheader|Sega Europe, Ltd.}} |
*'''Sega Europe Chief Operating Officer:''' [[Kazutoshi Miyake]] | *'''Sega Europe Chief Operating Officer:''' [[Kazutoshi Miyake]] | ||
*'''Director of Product Development:''' [[Naohiko Hoshino]] | *'''Director of Product Development:''' [[Naohiko Hoshino]] | ||
Line 169: | Line 206: | ||
*'''Localization Producer:''' [[Kuniyo Matsumoto]] | *'''Localization Producer:''' [[Kuniyo Matsumoto]] | ||
*'''Test Manager:''' [[Jason Cumberbatch]] | *'''Test Manager:''' [[Jason Cumberbatch]] | ||
− | *'''Lead Tester:''' Nick Bennett | + | *'''Lead Tester:''' [[Nick Bennett]] |
− | *'''Language Co-Ordinator:''' Caroline Ruiz | + | *'''Language Co-Ordinator:''' [[Caroline Ruiz]] |
− | {{creditsheader| | + | {{creditsheader|Marketing Support}} |
*'''European Product Marketing Manager:''' [[Jim Pride]] | *'''European Product Marketing Manager:''' [[Jim Pride]] | ||
*'''European Product Marketing Executive:''' [[Mark Fisher]] | *'''European Product Marketing Executive:''' [[Mark Fisher]] | ||
− | *'''Public Relations Executive:''' Stuart Turner | + | *'''Public Relations Executive:''' [[Stuart Turner]] |
*'''Manual/Packaging/Senior Designer:''' [[Ross McLeish]] | *'''Manual/Packaging/Senior Designer:''' [[Ross McLeish]] | ||
− | *'''Network Manager:''' Ryusuke Ito | + | *'''Network Manager:''' [[Ryusuke Ito]] |
− | *'''Network Engineer:''' Stephen Tan | + | *'''Network Engineer:''' [[Stephen Tan]] |
− | *'''Network Qc:''' Teruo Yabumoto | + | *'''Network Qc:''' [[Teruo Yabumoto]] |
− | *'''Special Thanks:''' | + | *'''Special Thanks:''' [[Sonic Team USA]], [[Tadashi Takezaki]], [[Toshimasa Kubo]], [[Tsuyoshi Sawada]], [[Ayako Hino]], [[Ikuo Ishizaka]], [[Takayuki Ohta]], [[Mutsuhiro Fujii]], [[Masahiro Wakayama]], [[Yasuko Maruyama]], [[Cord Smith]], Every Hunters of Pso |
*'''Executive Supervisor:''' [[Isao Okawa|ISAO OOKAWA]] | *'''Executive Supervisor:''' [[Isao Okawa|ISAO OOKAWA]] | ||
*'''Presented by:''' [[Sega]] | *'''Presented by:''' [[Sega]] | ||
− | *'''Created by:''' Sonicteam | + | *'''Created by:''' [[Sonic Team|Sonicteam]] |
| source=In-game credits (JP) | | source=In-game credits (JP) | ||
| console=DC | | console=DC | ||
Line 193: | Line 230: | ||
==Promotional material== | ==Promotional material== | ||
{{gallery | {{gallery | ||
− | |{{galleryPrintAd | + | |{{galleryPrintAd|dmjp|2001-02|2,3}} |
}} | }} | ||
− | == | + | ===Wallpapers=== |
+ | The following wallpapers were included as extras on the installation disc of the PC version of ''{{PAGENAME}}''. | ||
<gallery> | <gallery> | ||
− | + | Psopc_wall01l.png | |
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| cinescape_source=''11/03/2001'' | | cinescape_source=''11/03/2001'' | ||
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− | + | | console=Dreamcast | |
− | + | | region=JP | |
− | | | + | | front=PSOV2 DC JP Box Front.jpg |
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− | | | + | | disc=PSOV2 DC JP Disc.jpg |
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| back=PSOV2 DC US Box Back.jpg | | back=PSOV2 DC US Box Back.jpg | ||
| square=yes | | square=yes | ||
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| inlay=PSOVer2DCUSInlay.jpg | | inlay=PSOVer2DCUSInlay.jpg | ||
+ | | manual=PSOV2 DC US Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
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| disc=Psov2 dc eu disc.jpg | | disc=Psov2 dc eu disc.jpg | ||
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| front=PSO PC KR Box Front.jpg | | front=PSO PC KR Box Front.jpg | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=TW | ||
+ | | front=PSO_PC_TW_Box_Front.jpg | ||
| disc= | | disc= | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
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==External links== | ==External links== | ||
− | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010517/ Dreamcast] | + | * Sega of America webpage: [https://web.archive.org/web/20031009014207/http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=770 Dreamcast] |
+ | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/010517/ Dreamcast], [https://web.archive.org/web/20080909070810/http://sega.jp:80/pc/pso/ PC] | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{PSOV2Omni}} | ||
{{PhantasyStar}} | {{PhantasyStar}} | ||
+ | [[Category:MMORPGs]] |
Revision as of 14:56, 2 October 2024
Phantasy Star Online Ver. 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast, Windows PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Quality Assurance Dept., Sega.com, Wave Master (audio) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Broadband Adapter, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Network RPG (ネットワークRPG)[1][2][3], RPG[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Phantasy Star Online Ver. 2 (ファンタシースターオンライン Ver. 2) is not a new game but rather an updated and refined version of the original Phantasy Star Online. The game was released for the Sega Dreamcast in 2001 and would later be used as the basis for a Windows PC port released in that same year exclusively to Japan, Taiwan and South Korea.
Contents
History
Development
The initial version of Phantasy Star Online was rushed to meet its intended 2000 release year after an initial delay. As a result, it shipped with several bugs, exploits and unfinished features that couldn't be addressed due to the Dreamcast's lack of a large enough storage medium for patch updates.
In April 2001, Sega announced that an updated version of the original game with new content and improved features would be released as Phantasy Star Online Ver. 2. This new version of the game would be completed in six months.
Release
Phantasy Star Online Ver. 2 arrived very late in the Dreamcast's lifespan and was unable to recreate the same levels of success as its predecessor. This is likely due to new conditions imposed on consumers; in North America and Japan, a paid "Hunter's License" subscription was required to play Ver. 2 online. In the US the charge was $5 a month for a minimum of three months.
Conversely, in Europe no charge was placed on online play, however users required a copy of Dreamkey 3.0 for the game to work - a disc only available directly from Sega. Sega chose to shut down their entire online service for those not using 3.0 (or 3.1) discs prior to the release of Ver 2., meaning it was not actually possible to order a 3.0 disc through a Dreamcast[13].
PC version
Following the release of Phantasy Star Online Ver. 2 on the Sega Dreamcast, Sonic Team ported this version of the game to the PC as simply "Phantasy Star Online" (often dubbed in the fanbase as simply "PSO PC"). This version of the game was exclusive to Japan, Korea and Taiwan and lacked any form of cross-platform multiplayer with its Dreamcast counterpart. Despite this, the game offered the same language options as its Dreamcast counterpart, enabling the game to be playable in English. The quality of the port was seen as very poor as the game's ridden with graphical glitches and poor design when it comes to the game's PC interface. Furthermore, although this version of the game offered patch updates unlike its Dreamcast counterpart, the game would not receive any of the new features, bug fixes, classes and areas introduced with the release of Phantasy Star Online: Episode I & II on the Gamecube and Xbox.
On January 1st, 2004, Sonic Team announced that servers for this version of the game would be closed on January 8th and that a new PC port of Phantasy Star Online was in development, this time being based on Phantasy Star Online Episode I & 2 on Gamecube and Xbox. Players of this version of the game would be able to register 25th to the 31st of March to participate in a Closed Beta of this new version of the game. This port would later be announced as "Phantasy Star Online Blue Burst" on April 4th in order to emphasize a fresh experience.
The PC version of Phantasy Star Online was bundled with Sony's VAIO Note NV laptop when it launched in May 2002[14].
Versions
Changes from Ver. 1
- The game's level cap is increased from 100 to 200. As a result, many characters had their stats rebalanced.
- A new difficulty mode is added for characters level 80 and above called "Ultimate". In this difficulty mode, the enemies spawned in each area are replaced with new enemies and each area's appearance is changed.
- The maximum level for Techniques had been increased to Level 30. This level cap is only available to Force characters however as Hunters and Rangers still have Level 15 as their Technique Level Cap.
- Ver. 2 introduces various new Weapons, Armor, Shields and Mags.
- A shortcut menu can be accessed in Ver. 2 during gameplay by holding and pressing to equip or use items. Pressing with the menu up will change to different item types.
- Android characters can now set traps similar to the ones that can be encountered ingame.
- New game modes were added to the game's Online Mode called Challenge Mode and Battle Mode. Challenge Mode is a mode that emphasizes puzzle solving and team work with other players as they try to complete specially made versions of each stage as quickly as possible. Battle Mode is the game's "PVP" mode. Players can either traverse each area as normal but with the risk of friendly fire or play through preset "Battle Rules.
- Accessible online by Ver. 2 players are Lobbies 11-15. These lobbies contain a soccer minigame called "Go-Go Ball".
- Players can add a "Whistle" sound effect to their Symbol Chat artwork. In addition, a new "Capture" command had been implemented which lets players save other player's Symbol Art.
- Players can search for other players in their current block from the Guild Card menu using various parameters such as the player type and level.
- The option to search the ingame location of a Simple Mail's sender has been added.
- Ver. 2 lets players customize their character's appearance later on by accessing the "Dressing Room" from the character selection screen. This option becomes available for 100,000 Meseta.
- Unlike its predecessor, Ver. 2 supports the Broadband Adapter.
Compatibility with Ver. 1
Phantasy Star Online Ver. 2 is essentially an update to its predecessor, released in the form of a separate standalone disc due to the Dreamcast lacking a large storage medium for patch updates. As a result, barring the new features and bug fixes, the game is identical to the standard Phantasy Star Online. Furthermore, save data from the original release could be permanently transferred to Ver. 2.
As a result of Ver. 2 being an 'update', players from Ver. 2 and the standard Phantasy Star Online played together on the same servers with the only distinction being Ver. 2 players having orange names while players from the original version of Phantasy Star Online 2 had white names. With that said, features introduced in Ver. 2 such as the new Lobbies, Challenge Mode and Battle Mode were not available to players of the original Phantasy Star Online.
Production credits
- Producer: Yuji Naka
- Director: Takao Miyoshi
- Art Director: Satoshi Sakai
- Program Director: Akio Setsumasa
- Battle/Enemy: Yojiro Ogawa, Kenichi Fujiwara
- Field: Shintaro Hata
- Assistant: Masaya Amano
- Item/Technique: Kenichi Fujiwara
- Network/Word Select: Kenjiro Morimoto
- Sequence/Sound/Manual: Daisuke Mori
- City/Quest/Script Writer: Akinori Nishiyama
- Quest Script: Atsushi Kanno, Hidenobu Hasebe
- Assistants: Tomoyuki Hayashi, Michio Abe, Kenji Odaka, Akiyoshi Fushimi, Yonosuke Miki
- Character: Masanobu Yamamoto
- Enemy: Kouichi Toya, Yasuhiro Takahashi, Akihiko Shinya, Masakazu Miura
- Sound: Kouichi Toya
- Character Design: Yasuhiro Takahashi
- Battle/Data Saving: Akihiko Shinya
- Technique/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Masakazu Miura
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Junichi Takeda
- Character/Item: Wataru Watanabe, Yuki Takahashi
- Assistants: Akiyoshi Fushimi, Yonesuke Miki
- Character Motion: Tomonori Dobashi
- NPC: Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Michio Abe, Hideaki Moriya, Akira Mikame, Kaori Hitsuda, Kenji Odaka
- Enemy: Satoshi Sakai, Yoshinari Amaike, Masatoshi Yasumura
- Technique/Sequence: Takanori Fukazawa
- Symbol Chat: Haruka Haginoya
- Character Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Kazuhiko Mino (Ldw/Sakuratei), Akihito Okimura (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei)
- Action Cordinator: Mitsuo Abe (AAC)
- Motion Actors: Tomohiko Akiyama (AAC), Motoko Nagino (AAC)
- Sound Director: Fumitaka Shibata
- Sound Creator: Hideaki Kobayashi, Fumie Kumatani
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Iida
- Conductor: Yasufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga (Tokyo Kosei Wind Orchestra)
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Satoshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct 2000), Sound City Studio (Sep 2000)
- Vocal: Loren
- Recording Co-Ordinator: Shiro Sagisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Philip Bagenal
- Recorded At: Eastcote Studios London U.K. (Oct 2000)
- Sound Co-Ordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hideki Sato, Tetsu Kayama
- System R&D Dept.: Kenichi Iwanaga, Jiro Terakawa, Masahito Nishimatsu, Yuki Yamanaka, Takuji Konuma, Masahiro Sato, Akihiro Etori
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita
- Team Manager: Yoshihiro Sakuta
- Designer: Youichi Yakahashi
- Editor: Chieko Nakamura
- International Business & Product Development: Hiroyuki Miyazaki, Shinobu Shindo, Hitoshi Okuno
- Team Manager: Akira Nishikawa, Hideki Yohkaichiya, Yoshimitsu Wakai
- Quality Assurance Dept.: Takaaki Jindou, Dan Baker, Sunao Murayama
- Sales Promotions: Takayoshi Ohuchi, Naoko Ohoka, Kazuhiro Asami
- Licensing Director: Masahiro Nakagawa, Toshiki Izawa
- General Manager: Hiroshi Nakanishi, Game Business Dept.
- Manager: Keiichiro Suzuki
- Producer: Akihiro Itoh, Takeshi Hotta, Rikiya Katagai
- Communication Server Development: Akito Osame
- General Manager: Kunihiko Hayashi
- President & Coo: Peter Moore
- Executive Vice: Shinobu Toyoda
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP of Localization: Jin Shimazaki
- Lead Tester: Gabrielle Brown
- Assistant Leads: Tom Fong, Shaheed Khan
- Product Manager: Rich Briggs
- Associate Product Manager: Noah Musler
- Director of Product Marketing: John Golden
- Creative Services: Bob Schonfisch, Angela Santos
- Public relations: Gwen Marker
- CTO: Muwaffa Lahham
- Network Producer: Ryan Hurth
- Marketing Project Manager: Bee Yinn Low
- Lead Network Analyst: Jason Nolen
- Sega Europe Chief Operating Officer: Kazutoshi Miyake
- Director of Product Development: Naohiko Hoshino
- Assidtant Director of Product Development: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- Test Manager: Jason Cumberbatch
- Lead Tester: Nick Bennett
- Language Co-Ordinator: Caroline Ruiz
- European Product Marketing Manager: Jim Pride
- European Product Marketing Executive: Mark Fisher
- Public Relations Executive: Stuart Turner
- Manual/Packaging/Senior Designer: Ross McLeish
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan
- Network Qc: Teruo Yabumoto
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Tsuyoshi Sawada, Ayako Hino, Ikuo Ishizaka, Takayuki Ohta, Mutsuhiro Fujii, Masahiro Wakayama, Yasuko Maruyama, Cord Smith, Every Hunters of Pso
- Executive Supervisor: ISAO OOKAWA
- Presented by: Sega
- Created by: Sonicteam
Magazine articles
- Main article: Phantasy Star Online Ver. 2/Magazine articles.
Promotional material
Wallpapers
The following wallpapers were included as extras on the installation disc of the PC version of Phantasy Star Online Ver. 2.
Physical scans
Dreamcast version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
84 | |
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Based on 15 reviews |
Dreamcast, EU |
---|
PC version
Technical information
- Main article: Phantasy Star Online Ver. 2/Technical information.
External links
References
- ↑ File:PSOV2 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/010517/ (Wayback Machine: 2008-10-28 15:40)
- ↑ 3.0 3.1 http://sega.jp:80/pc/pso/ (Wayback Machine: 2008-09-09 07:08)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-04 11:07)
- ↑ http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=770 (Wayback Machine: 2003-10-09 01:42)
- ↑ http://www.chipsworld.co.uk/DetProd.asp?ProductCode=4934 (Wayback Machine: 2002-10-19 21:29)
- ↑ http://special.reserve.co.uk:80/listings/releaseschedindex.php?ma=Dreamcast (Wayback Machine: 2002-02-27 15:13)
- ↑ http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300726/ (Wayback Machine: 2002-12-12 22:11)
- ↑ Dreamcast Magazine, "No. 33" (UK; 2002-03-28), page 4
- ↑ http://www.amazon.de/exec/obidos/ASIN/B00005RJ9V (Wayback Machine: 2004-11-22 14:42)
- ↑ http://www.centromail.es/top/ficha_liquidacion.asp?codmail=19137&codprov= (Wayback Machine: 2002-06-18 14:38)
- ↑ http://sega.jp/search/result.php?page=6&pf=11 (Wayback Machine: 2017-03-03 23:30)
- ↑ Dreamcast Magazine, "No. 33" (UK; 2002-03-28), page 9
- ↑ http://sega.jp/corp/release/2002/0513/ (Wayback Machine: 2007-11-18 20:34)
- ↑ BGamer, "Maio 2002" (PT; 2002-0x-xx), page 102
- ↑ Consoles +, "Août 2001" (FR; 2001-07-27), page 90
- ↑ Consoles +, "Avril 2002" (FR; 2002-0x-xx), page 127
- ↑ Digitiser (UK) (2002-03-11)
- ↑ Dreamcast Magazine, "No. 25" (UK; 2001-08-09), page 48
- ↑ Dorimaga, "2001-02 (2001-06-08)" (JP; 2001-05-25), page 36
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Edge, "March 2002" (UK; 2002-02-27), page 95
- ↑ Electronic Gaming Monthly, "November 2001" (US; 2001-10-02), page 215
- ↑ GameNOW, "November 2001" (US; 2001-10-16), page 94
- ↑ GamePro, "November 2001" (US; 2001-1x-xx), page 158
- ↑ Game Informer, "November 2001" (US; 2001-1x-xx), page 126
- ↑ MAN!AC, "05/2002" (DE; 2002-04-03), page 48
- ↑ PSX Extreme, "07/2001" (PL; 2001-0x-xx), page 49
- ↑ SuperGamePower, "Agosto 2001" (BR; 2001-xx-xx), page 37
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