Difference between revisions of "Virtua Racing"

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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=Virtua Racing Title.png
 
| bobscreen=Virtua Racing Title.png
| title=Virtua Racing
+
| bobscreen2=VirtuaRacing MD TitleScreen.png
 +
| tab1=Model 1
 +
| tab2=Mega Drive
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega AM2]], [[Sega AM4]] (cabinet)
+
| developer={{company|[[Sega AM2]]{{magref|bemaga|1993-09|38}}|system=MOD1,MD}}
 +
{{company|[[Sega AM4]]|system=MOD1}}
 +
{{company|[[Grand Products]]|system=MOD1|region=US|role=Twin Cabinet manufacturer{{magref|replay|1804|75}}}}
 +
{{company|[[Sega CS]]|system=MD}}
 +
| distributor={{company|[[Ecofilmes]]|region=PT|system=MD}}
 +
{{company|[[SF Interactive Media]]|system=MD|region=SE rental}}
 +
{{company|[[Zegetron]]|region=GR|system=MD}}
 +
{{company|[[Tec Toy]]|region=BR|system=MD}}
 +
{{company|[[Samsung]]|region=KR|system=MD}}
 
| system=[[Sega Model 1]], [[Sega Mega Drive]]
 
| system=[[Sega Model 1]], [[Sega Mega Drive]]
| romsize={{Arcade}} 28.3 MB (''Virtua Racing''){{ref|http://www.mamedb.com/game/vr}}<br>{{Arcade}} 28.4 MB (''Virtua Formula''),{{ref|http://mamedb.com/game/vformula}} <br>{{MD}} 2 MB
+
| sounddriver={{MD}} [[SMPS Z80]] (banked)
| genre=Racing
+
| peripherals={{MD}} [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], {{SAT}} [[Saturn Backup Memory]]
| releases={{releases
+
| players=1-2, {{Arcade}} 1-8
| arcade_date_jp=1992-08
+
| genre=Racing{{fileref|Virtrac md jp cover.jpg}}{{ref|https://web.archive.org/web/20200720095133/https://sega.jp/history/hard/megadrive/software.html}}, Sports{{fileref|VirtuaRacing MD SE Box Rental.jpg}}
| arcade_date_jp_1=1992
+
| releases={{releasesArcade
| arcade_type_jp_1=''Virtua&nbsp;Formula''
+
| mod1_date_jp=1992-08{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=125}}{{fileref|GameMachine JP 433.pdf|page=17}}
| arcade_date_us=1992-10
+
| mod1_date_us=1992-10{{magref|replay|1804|125}}
| arcade_date_us_1=1993
+
| mod1_date_uk=1992-11
| arcade_type_us_1=''Virtua&nbsp;Formula''
+
}}
| arcade_date_eu=1992
+
{{releasesMD
| arcade_date_uk=1992-11
+
| md_date_jp=1994-03-18{{ref|https://web.archive.org/web/20200720095133/https://sega.jp/history/hard/megadrive/software.html}}
| arcade_date_uk_1=1994
+
| md_code_jp=G-7001
| arcade_type_uk_1=''Virtua&nbsp;Formula''
+
| md_rrp_jp=9,800
| arcade_rrp_uk_1=250,000
+
| md_date_us=1994-06{{magref|gamepro|57|76}}{{magref|gameplayers|0704|36}}
 
 
| md_date_us=1994-06{{fileref|GamePro US 057.pdf|page=76}}
 
 
| md_code_us=1229
 
| md_code_us=1229
 +
| md_rrp_us=99.95{{magref|gamepro|57|160}}<!--99.99{{magref|gi|15|47}}-->
 +
| md_rating_us=ga
 
| md_date_eu=1994
 
| md_date_eu=1994
| md_date_uk=1994-05{{fileref|CVG UK 150.pdf|page=50}}
 
 
| md_code_eu=1229
 
| md_code_eu=1229
| md_rrp_uk=69.99{{fileref|CVG UK 157.pdf|page=134}}
+
| md_date_uk=1994-05-27{{magref|ctw|488|6}}{{fileref|DailyExpress UK 1994-05-27 41.jpg}}
| md_date_jp=1994-03-18
+
| md_code_uk=1229
| md_code_jp=G-7001
+
| md_rrp_uk=69.99{{magref|cvg|157|134}}{{magref|segapower|54|28}}
| md_rrp_jp=9,800
 
 
| md_date_au=1994
 
| md_date_au=1994
| md_date_br=1994
+
| md_code_au=FVIR00SMC
 +
| md_rating_au=g
 +
| md_date_br=1994-05{{magref|sgp|2|11}}
 
| md_code_br=047040
 
| md_code_br=047040
 
| md_date_as=1994
 
| md_date_as=1994
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| md_date_kr=199x
 
| md_date_kr=199x
 
| md_code_kr=GM94002JG
 
| md_code_kr=GM94002JG
 +
| md_date_gr=199x
 +
| md_date_se_r=199x
 +
| md_date_pt=199x
 +
| md_code_pt=MDJ1229
 
}}
 
}}
| esrb=e
 
| sega=all
 
| vrc=ga
 
| pegi=12
 
| elspa=3
 
| oflc=gold
 
| tectoy=ti
 
 
}}
 
}}
'''''Virtua Racing''''' (バーチャレーシング) is an [[arcade]] racing game developed by [[Sega AM2]] and published by [[Sega]] in 1992. ''Virtua Racing'' was the first game released for the [[Sega Model 1]] arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including ''[[Virtua Fighter]]'', ''[[Virtua Cop]]'' and ''[[Virtua Tennis]]''. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games.
+
'''''{{PAGENAME}}''''' (バーチャレーシング) is an [[arcade]] racing game developed by [[Sega AM2]] and published by [[Sega]] in 1992. ''Virtua Racing'' was the first game released for the [[Sega Model 1]] arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including ''[[Virtua Fighter]]'', ''[[Virtua Cop]]'' and ''[[Virtua Tennis]]''. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games. It was ported to the [[Mega Drive]] (with the [[Sega Virtua Processor]] chip on the [[cartridge]]), [[32X]], and [[Saturn]].
  
 
==Gameplay==
 
==Gameplay==
In multiplayer modes, ''Virtua Racing'' implements a crude "rubber banding" system, in which cars behind the leader have better performance{{fileref|GameOn US 06.pdf|page=10}}.
+
''Virtua Racing'' is a 3D racing game, where players drive formula one-esque cars around one of three tracks against 15 other vehicles (either computer or player controlled). Like earlier Sega games, it is time-limited, with checkpoints dotted around the track to extend play.
 +
 
 +
The game was Sega's first foray into 3D graphics, following over a decade's worth of pseudo-3D offerings (starting with ''[[Turbo]]'') with 2D sprites scaling in real time. Almost everything in ''Virtua Racing'' is rendered with flat-shaded quadrilateral polygons, which means track designs are more complex than in prior Sega racers. The physics model, however, is not dissimilar to earlier games such as ''[[Power Drift]]'' - it is impossible to destroy your car, and the only penalty for driving off-road is a significant speed decrease.
 +
 
 +
Crashing into an obstacle or opponent at a high speed causes one of two animations to play out, both of which simply slow progress for a short period of time (that is to say, the angles and forces of impact have very little bearing on the result of a crash). Crashing will also force the vehicle to face forward, so while it is fully possible to turn 180 degrees and drive in the opposite direction (unlike many previous Sega outings), the game makes every attempt to stop you from doing so. The simplified collision also means it is impossible to run over your pit crew (although you can still drive through them).
 +
 
 +
In multiplayer modes, ''Virtua Racing'' implements a crude "rubber banding" system, in which cars behind the leader have better performance.{{fileref|GameOn US 06.pdf|page=10}} Every player drives an identical car, save for differences in colour scheme.
 +
 
 +
''Virtua Racing'' features multiple camera angles which can be selected on the cabinet itself. It also has a seven speed manual mode, the "manual" car being faster than its "automatic" counterpart if driven correctly.
 +
 
 +
Unlike Sega arcade games both before and since, ''Virtua Racing'' is very light on music, with only one of a dozen jingles playing each time the player crosses a checkpoint. Unusually for the era, cabinets also support 16:9 widescreen displays - originally intended for the "deluxe" model, this gives the player a more expanded look of the playfield (although the internal resolution of the game remains the same).
  
 
===Tracks===
 
===Tracks===
The original release of ''Virtua Racing'' has the player race Formula 1 cars around three different tracks divided into difficulty:
+
The original release of ''Virtua Racing'' has the player race around three different tracks divided into difficulty:
{{sectionsNewStart|imagewidths=200px}}
+
{{InfoTable|imagewidths=200|
{{SectionsNew
+
{{InfoRow
| name=Big Forest
+
| title=Big Forest
| image=VirtuaRacing BigForest.png
+
| screenshot=VirtuaRacing BigForest.png
 
| desc="Beginner" track.
 
| desc="Beginner" track.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Bay Bridge
+
| title=Bay Bridge
| image=VirtuaRacing BayBridge.png
+
| screenshot=VirtuaRacing BayBridge.png
 
| desc="Medium" track.
 
| desc="Medium" track.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Acropolis
+
| title=Acropolis
| image=VirtuaRacing Acropolis.png
+
| screenshot=VirtuaRacing Acropolis.png
 
| desc="Expert" track
 
| desc="Expert" track
 
}}
 
}}
|}
+
}}
 +
 
 +
==History==
 +
===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
 +
 
 +
===Release===
 +
The game was a commercial success in the arcades. In North America, ''RePlay''<nowiki>'</nowiki>s coin-op charts in April 1993 listed ''Virtua Racing'' as the highest-earning deluxe video game arcade cabinet.{{magref|eg92|9|14}} It remained the highest-earning deluxe cabinet in the May 1993 charts.{{fileref|ElectronicGames2 US 10.pdf|page=14}}
 +
 
 +
The hardware was revolutionary at the time of release, but ''Virtua Racing'' was later outclassed by its successor, the [[Sega Model 2]] board, which debuted towards the end of 1993. There are no textured polygons in ''Virtua Racing'', as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by ''[[Sega Rally Championship]]'' several years later.
 +
 
 +
There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.
 +
 
 +
''Virtua Racing'' was succeeded by its logical successor, ''[[Daytona USA]]'', which brought the genre further forward. It would also take home systems several years to "catch up" to ''Virtua Racing'' in terms of 3D resolution and polygon counts.
  
 
==Versions==
 
==Versions==
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===''Virtua Formula''===
 
===''Virtua Formula''===
Special "medium sized" attractions, usually only seen at [[SegaWorld]]s or other Sega-themed amusement parks, adapt the eight-player setup and upgrade the cabinets, creating '''''Virtua Formula'''''. ''Virtua Formula'' first debuted in 1993, and is almost identical (bar name) to ''Virtua Racing'', though considerably harder to find. It also features fancier attract modes, covering all eight screens (there are variants of ''Daytona USA'' which do this too). Many ''Virtua Formula'' cabinets were later converted into eight-player ''[[Indy 500]]'' ones.
+
{{mainArticle|Virtua Formula}}
 
+
Special [[mid-size attraction]]s, usually only seen at [[Amusement Theme Park]] locations and other large amusement facilities, used a modified version of ''Virtua Racing'' to create a higher-end hydraulic multiplayer experience, ''[[Virtua Formula]]''.
The multiplayer ''Virtua Formula'' version also featured an on-air camera, showing players' facial expressions on a monitor above the cabinet. The 4-player ''Virtua Formula'' deluxe cabinet cost £250,000 for arcade operators (equivalent to £433,854 or $686,492 in 2014), and £3 per play for players (equivalent to £5.21 or $8.24 in 2014).{{ref|http://www.solvalou.com/subpage/arcade_reviews/206/567/virtua_racing_/_virtua_formula_review.html}}
 
  
 
===Mega Drive version===
 
===Mega Drive version===
''Virtua Racing'' was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the [[Sega Mega Drive]] in 1994. The Mega Drive version utilises a custom made [[Sega Virtua Processor]] chip, allowing the game to render polygons similar to the Super FX chip within ''Star Fox'' for the SNES, but is a great deal more powerful than the Super FX; the Mega Drive port is surprisingly accurate.
+
:''See [[Mega Drive cartridges#Sega Virtua Processor|Sega Virtua Processor]] for details on cartridge chip''
  
Though the Mega Drive ''Virtua Racing'' is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the [[Genesis 3]]). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate. However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.
+
''Virtua Racing'' was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the [[Sega Mega Drive]] in 1994. The Mega Drive version utilizes a custom made [[Mega Drive cartridges#Sega Virtua Processor|Sega Virtua Processor]] (SVP) chip, allowing the game to render significantly more polygons than the Super FX chip within ''Star Fox'' for the Super NES, as the SVP is a great deal more powerful than the Super FX. The Mega Drive port is surprisingly accurate.
  
Sega had originally planned to release a steering wheel peripheral for the Mega Drive specifically for this game, but the idea was shelved{{fileref|GamePro US 074.pdf|page=14}}.
+
Though the Mega Drive ''Virtua Racing'' is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the [[Genesis 3]]). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate (around 15FPS, as opposed to the arcade's 60FPS (but double that of the Super FX-powered ''StarFox'' and ''Stunt Race FX'' on the Super NES)). However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.
  
===32X Port===
+
===32X version===
 
{{mainArticle|Virtua Racing Deluxe}}
 
{{mainArticle|Virtua Racing Deluxe}}
 
Mere months later, ''Virtua Racing'' was released as a launch title for the [[Sega 32X]], in the form of ''[[Virtua Racing Deluxe]]''. ''Deluxe'' adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.
 
Mere months later, ''Virtua Racing'' was released as a launch title for the [[Sega 32X]], in the form of ''[[Virtua Racing Deluxe]]''. ''Deluxe'' adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.
  
===Saturn Port===
+
===Saturn version===
 
{{mainArticle|Time Warner Interactive's VR Virtua Racing}}
 
{{mainArticle|Time Warner Interactive's VR Virtua Racing}}
 
A [[Sega Saturn]] version of the game, officially titled ''[[Time Warner Interactive's VR Virtua Racing]]'' was brought to the console by [[Time Warner Interactive]] in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.
 
A [[Sega Saturn]] version of the game, officially titled ''[[Time Warner Interactive's VR Virtua Racing]]'' was brought to the console by [[Time Warner Interactive]] in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.
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{{mainArticle|Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-}}
 
{{mainArticle|Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-}}
 
More recently, the game has been released as ''[[Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-|Virtua Racing -FlatOut-]]'', part of the [[Sega Ages 2500]] series on the [[PlayStation 2]]. This version includes an extra three new courses and four new cars to the Model 1 version.
 
More recently, the game has been released as ''[[Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-|Virtua Racing -FlatOut-]]'', part of the [[Sega Ages 2500]] series on the [[PlayStation 2]]. This version includes an extra three new courses and four new cars to the Model 1 version.
 +
 +
===Mobile version===
 +
{{mainArticle|Virtua Racing (mobile)}}
 +
In 2008, a mobile version of the game was released through the [[Puyo Puyo! Sega]] service. This version takes after ''Virtua Racing Deluxe'', featuring the same cars and tracks, in addition to four new cars.
 +
 +
===Switch version===
 +
{{mainArticle|Sega Ages Virtua Racing}}
 +
In 2019, a version was released for the [[Nintendo Switch]] as part of the console's ''[[Sega Ages (Nintendo Switch)|Sega Ages]]'' series. This version was developed by [[M2]] and runs at 60 frames per second in 1080p in docked mode or 720p in handheld mode.
  
 
===Sega VR version===
 
===Sega VR version===
 +
{{MainArticle|Virtua Racing (Sega VR)}}
 
A version of the game was also planned for the [[Sega VR]], a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. <small>(''Electronic Gaming Monthly'', Video Game Preview Guide, 1993)</small> However, the game, along with the accessory, was later cancelled.
 
A version of the game was also planned for the [[Sega VR]], a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. <small>(''Electronic Gaming Monthly'', Video Game Preview Guide, 1993)</small> However, the game, along with the accessory, was later cancelled.
  
==History==
+
===Game Boy Advance version===
===Development===
+
A [[Game Boy Advance]] adaptation from Dream On Studio was prototyped and pitched in 2005. However, the project wasn't greenlit due to "the arrival of the [[Nintendo DS]] and changes in SEGA corporation".{{ref|1=https://www.youtube.com/watch?v=KD5iGYMuAbQ}}
Initially created as proof of concept program for the system, ''Virtua Racing'' was given the all-clear to become a fully fledged arcade title during the Model 1's development, thereby becoming one of the first fast-paced 3D racing games to appear in arcades. Prior to this, most 3D racing games had been simulations, and often running very slow. Though [[Namco]] and [[Atari Games]] had put forward 3D arcade racers some years prior with ''Winning Run'' (1988) and ''[[Hard Drivin']]'' (1989) respectively, ''Virtua Racing'' was among the first to render its worlds in sixty-frames-per-second and offer support for multiple human players, and the first to include multiple camera angles adjustable during play.
 
 
 
It was also the first game to feature human characters rendered with 3D polygons, both as mechanics and spectators, in fully polygonal 3D environments. The polygonal 3D human models used in ''Virtua Racing'' later formed the basis for the character models seen in ''[[Virtua Fighter]]''.{{ref|http://www.gdcvault.com/play/1014723/Yu-Suzuki-s-Gameworks-A}}
 
 
 
===Release===
 
The game was a commercial success in the arcades. In North America, ''RePlay''<nowiki>'</nowiki>s coin-op charts in April 1993 listed ''Virtua Racing'' as the highest-earning deluxe video game arcade cabinet.{{fileref|ElectronicGames2 US 09.pdf|page=14}} It remained the highest-earning deluxe cabinet in the May 1993 charts.{{fileref|ElectronicGames2 US 10.pdf|page=14}}
 
 
 
The hardware was revolutionary at the time of release, but ''Virtua Racing'' was later outclassed by its successor, the [[Sega Model 2]] board, which debuted towards the end of 1993. There are no textured polygons in ''Virtua Racing'', as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by ''[[Sega Rally Championship]]'' several years later.
 
 
 
There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.
 
 
 
''Virtua Racing'' was succeeded by its logical successor, ''[[Daytona USA]]'', which brought the genre further forward. It would also take home systems several years to "catch up" to ''Virtua Racing'' in terms of 3D resolution and polygon counts.
 
  
 
==Production credits==
 
==Production credits==
===Arcade version===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{creditstable|
 
{{multicol|
 
*'''Director / Chief Programmer:''' [[Yu Suzuki]]
 
*'''Programmers:''' [[Takuji Masuda]], [[Masahiko Kobayashi]], Masahiro Kawamura, [[Kazuhiko Yamada]], [[Shin Kimura]]
 
*'''Chief Designer:''' [[Toshihiro Nagoshi]]
 
*'''Designers:''' [[Seiichi Ishii]], [[Kunihiko Nakata]], [[Toshiya Inoue]]
 
*'''Music Composer:''' [[Takenobu Mitsuyoshi]]
 
*'''Sound Effect:''' [[Yasuhiro Takagi]]
 
*'''Hardware Designers:''' [[Shoji Nishikawa]], Keisuke Yasui
 
*'''Mechanical Effect Technician:''' Masaki Matsuno
 
*'''Electrical Technician:''' Futoshi Ito
 
*'''Program Supports:''' Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda
 
*'''And Our Fresh Staffs:''' [[Koki Koiwa|Kohki Koiwa]], [[Toru Ikebuchi]], [[Yasuko Suzuki]], [[Naomi Ota]], [[Takeshi Suzuki]], [[Yasuo Kawagoshi]], [[Nobukatsu Hiranoya]]
 
*'''Produced by:''' [[Sega]]
 
}}
 
}}
 
 
 
===Mega Drive version===
 
{{creditstable|
 
{{multicol|
 
*'''Director:''' [[Koichi Nagata|Kouichi Nagata]]
 
*'''Chief Programmer:''' [[Ryuichi Hattori]]
 
*'''SVP Programmer:''' [[Osamu Hori]]
 
*'''Chief Designer:''' [[Minoru Matsuura]]
 
*'''Programmers:''' [[Kouichi Toya]], [[Eiji Horita]]
 
*'''Music Composers:''' [[Tohru Nakabayashi|Thoru Nakabayashi]], [[Tomoyuki Kawamura]]
 
*'''Hardware Designers:''' Junichi Terashima, Kouji Tsuchiya
 
*'''Programmers:''' [[Hideya Shibazaki]], [[Yutaka Nishino]], [[Tetsuya Sugimoto]]
 
*'''Special Thanks:''' [[Takenobu Mitsuyoshi]], [[Yoshinao Asako]]
 
*'''And Our Fresh Staff:''' [[Kazuo Ohtani]], [[Takayuki Yamaguchi]]
 
*'''Produced by:''' [[Sega]]
 
}}
 
}}
 
  
==Gallery==
+
==Digital manuals==
 
<gallery>
 
<gallery>
VirtuaRacing Arcade Cabinet Upright.jpg|Upright cabinet
+
VirtuaRacing MD US MDMini2 manual.pdf|Mega Drive Mini 2 US manual
VirtuaRacing Arcade Cabinet Twin.jpg|Twin cabinet
+
VirtuaRacing MD EU MDMini2 manual.pdf|Mega Drive Mini 2 EU manual
VirtuaRacing Arcade Cabinet Deluxe.jpg|Deluxe cabinet
+
VirtuaRacing MD JP MDMini2 manual.pdf|Mega Drive Mini 2 JP manual
 
</gallery>
 
</gallery>
  
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==Promotional material==
 
==Promotional material==
 +
{{mainArticle|{{PAGENAME}}/Promotional material}}
 +
 +
==Artwork==
 +
<gallery>
 +
Virtua Racing MD Art Cover 1.jpg
 +
Virtua Racing MD Art Cover 2.jpg
 +
</gallery>
 +
 +
==Photo gallery==
 
<gallery>
 
<gallery>
VirtuaRacing Model1 US Flyer.pdf|Arcade US flyer
+
VirtuaRacing Arcade Cabinet Upright.jpg|Upright cabinet
VirtuaRacing Model1 JP Flyer.pdf|Arcade JP flyer
+
VirtuaRacing Arcade Cabinet Twin.jpg|Twin cabinet
VirtuaRacing Arcade AU PrintAd.jpg|Arcade AU print advert
+
VirtuaRacing Arcade Cabinet Deluxe.jpg|Deluxe cabinet
VirtuaRacing Arcade AU PrintAd2.jpg|Arcade AU print advert (different contact details)
 
VirtuaRacing MD JP TVAdvert.mp4|Mega Drive JP TV advert
 
VirtuaRacing MD UK TVAdvert.mp4|Mega Drive UK TV advert
 
VirtuaRacing_MD_BR_PrintAdvert.jpg|Mega Drive BR print advert
 
1994 06 - Virtua Racing.jpg|Mega Drive ES print advert 1
 
1994 07 - Virtua Racing.jpg|Mega Drive ES print advert 1 (variation)
 
1994 10 - Virtua Racing.jpg|Mega Drive ES print advert 2
 
1994 12 - Mega Drive.jpg|Mega Drive ES print advert 3
 
 
</gallery>
 
</gallery>
{{gallery
 
|{{galleryPrintAd
 
|GamePro US 060.pdf|gamepro|60|26-27
 
}}
 
|{{galleryPrintAd
 
|text=Mega Drive print advert
 
|SegaMagazin DE 07.pdf|segamagazin|7|32-33
 
|VideoGames DE 1994-06.pdf|videogames|1994-06|2
 
}}
 
|{{galleryPrintAd
 
|text=Mega Drive print advert
 
|SuperGamePower BR 007.pdf|sgp|7|27,29,31,33,35
 
}}
 
|{{galleryPrintAd
 
|text=Mega Drive print advert
 
|SegaForce SE 1994 04.pdf|sfsw|1994-04|47
 
|SegaForce SE 1994 05.pdf|sfsw|1994-05|45
 
|SegaForce SE 1994 06.pdf|sfsw|1994-06|48
 
}}
 
}}
 
  
 
==Physical scans==
 
==Physical scans==
 
===Model 1 version===
 
===Model 1 version===
{{ratings
+
{{ratings|MOD1}}
| icon=Arcade
 
| cvg=90
 
| cvg_source={{num|149|page=86|pdf=CVG UK 149.pdf}}
 
| egm=90
 
| egm_source={{num|40|page=54}}
 
}}
 
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
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{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| consolesplus=94
 
| consolesplus_source={{num|33|page=159|pdf=ConsolesPlus FR 033.pdf|pdfpage=159}}
 
| cvg=79
 
| cvg_source={{num|150|page=50-52|pdf=CVG UK 150.pdf|pdfpage=50}}
 
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| mdag=92
 
| mdag=92
| mdag_source={{num|22|page=}}
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Line 293: Line 229:
 
| cart=Virtrac md us cart.jpg
 
| cart=Virtrac md us cart.jpg
 
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| manual=
 
| manual=
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| console=Mega Drive
 
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| console=Mega Drive
 
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Line 323: Line 291:
 
| region=Asia
 
| region=Asia
 
| cover=Virtua Racing MD Asia Cover.jpg
 
| cover=Virtua Racing MD Asia Cover.jpg
| cart=
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 +
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| manual=
 
| manual=
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{{Scanbox
 
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==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
}}
 
  
{{clear}}
+
{{VirtuaRacingOmni}}
 
{{VirtuaRacing}}
 
{{VirtuaRacing}}
 
+
[[Category:Mega Drive Mini 2 games]]
[[Category:Model 1 games]]
 

Latest revision as of 15:39, 2 November 2024

n/a

  • Model 1
  • Mega Drive

Virtua Racing Title.png

VirtuaRacing MD TitleScreen.png

Virtua Racing
System(s): Sega Model 1, Sega Mega Drive
Publisher: Sega
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
SF Interactive Media (SE rental)
Sega Mega Drive
Zegetron (GR)
Sega Mega Drive
Tec Toy (BR)
Sega Mega Drive
Samsung (KR)
Sound driver:
Sega Mega Drive
SMPS Z80 (banked)
Peripherals supported:
Sega Mega Drive
Six Button Control Pad,
Sega Saturn
Saturn Backup Memory
Genre: Racing[3][4], Sports[5]

















Number of players: 1-2,
Arcade
1-8
Release Date RRP Code
Arcade (Model 1)
JP
¥? ?
Arcade (Model 1)
US
$? ?
Arcade (Model 1)
UK
£? ?
























Sega Mega Drive
JP
¥9,8009,800 G-7001
Sega Mega Drive
US
$99.9599.95[11] 1229
Videogame Rating Council: GA
Sega Mega Drive
EU
1229
Sega Mega Drive
PT
MDJ1229
Sega Mega Drive
UK
£69.9969.99[14][15] 1229
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
GR
Sega Mega Drive
AU
FVIR00SMC
OFLC: G
Sega Mega Drive
BR
047040
Sega Mega Drive
KR
GM94002JG
Sega Mega Drive
AS
1229

Virtua Racing (バーチャレーシング) is an arcade racing game developed by Sega AM2 and published by Sega in 1992. Virtua Racing was the first game released for the Sega Model 1 arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including Virtua Fighter, Virtua Cop and Virtua Tennis. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games. It was ported to the Mega Drive (with the Sega Virtua Processor chip on the cartridge), 32X, and Saturn.

Gameplay

Virtua Racing is a 3D racing game, where players drive formula one-esque cars around one of three tracks against 15 other vehicles (either computer or player controlled). Like earlier Sega games, it is time-limited, with checkpoints dotted around the track to extend play.

The game was Sega's first foray into 3D graphics, following over a decade's worth of pseudo-3D offerings (starting with Turbo) with 2D sprites scaling in real time. Almost everything in Virtua Racing is rendered with flat-shaded quadrilateral polygons, which means track designs are more complex than in prior Sega racers. The physics model, however, is not dissimilar to earlier games such as Power Drift - it is impossible to destroy your car, and the only penalty for driving off-road is a significant speed decrease.

Crashing into an obstacle or opponent at a high speed causes one of two animations to play out, both of which simply slow progress for a short period of time (that is to say, the angles and forces of impact have very little bearing on the result of a crash). Crashing will also force the vehicle to face forward, so while it is fully possible to turn 180 degrees and drive in the opposite direction (unlike many previous Sega outings), the game makes every attempt to stop you from doing so. The simplified collision also means it is impossible to run over your pit crew (although you can still drive through them).

In multiplayer modes, Virtua Racing implements a crude "rubber banding" system, in which cars behind the leader have better performance.[17] Every player drives an identical car, save for differences in colour scheme.

Virtua Racing features multiple camera angles which can be selected on the cabinet itself. It also has a seven speed manual mode, the "manual" car being faster than its "automatic" counterpart if driven correctly.

Unlike Sega arcade games both before and since, Virtua Racing is very light on music, with only one of a dozen jingles playing each time the player crosses a checkpoint. Unusually for the era, cabinets also support 16:9 widescreen displays - originally intended for the "deluxe" model, this gives the player a more expanded look of the playfield (although the internal resolution of the game remains the same).

Tracks

The original release of Virtua Racing has the player race around three different tracks divided into difficulty:

VirtuaRacing BigForest.png

Big Forest
"Beginner" track.

VirtuaRacing BayBridge.png

Bay Bridge
"Medium" track.

VirtuaRacing Acropolis.png

Acropolis
"Expert" track

History

Development

Main article: Virtua Racing/Development.

Release

The game was a commercial success in the arcades. In North America, RePlay's coin-op charts in April 1993 listed Virtua Racing as the highest-earning deluxe video game arcade cabinet.[18] It remained the highest-earning deluxe cabinet in the May 1993 charts.[19]

The hardware was revolutionary at the time of release, but Virtua Racing was later outclassed by its successor, the Sega Model 2 board, which debuted towards the end of 1993. There are no textured polygons in Virtua Racing, as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by Sega Rally Championship several years later.

There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.

Virtua Racing was succeeded by its logical successor, Daytona USA, which brought the genre further forward. It would also take home systems several years to "catch up" to Virtua Racing in terms of 3D resolution and polygon counts.

Versions

Virtua Racing was available to arcade operators as single or twin cabinets. Four of the twin units can be linked up to create an eight-player experience.

Virtua Formula

Main article: Virtua Formula.

Special mid-size attractions, usually only seen at Amusement Theme Park locations and other large amusement facilities, used a modified version of Virtua Racing to create a higher-end hydraulic multiplayer experience, Virtua Formula.

Mega Drive version

See Sega Virtua Processor for details on cartridge chip

Virtua Racing was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the Sega Mega Drive in 1994. The Mega Drive version utilizes a custom made Sega Virtua Processor (SVP) chip, allowing the game to render significantly more polygons than the Super FX chip within Star Fox for the Super NES, as the SVP is a great deal more powerful than the Super FX. The Mega Drive port is surprisingly accurate.

Though the Mega Drive Virtua Racing is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the Genesis 3). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate (around 15FPS, as opposed to the arcade's 60FPS (but double that of the Super FX-powered StarFox and Stunt Race FX on the Super NES)). However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.

32X version

Main article: Virtua Racing Deluxe.

Mere months later, Virtua Racing was released as a launch title for the Sega 32X, in the form of Virtua Racing Deluxe. Deluxe adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.

Saturn version

Main article: Time Warner Interactive's VR Virtua Racing.

A Sega Saturn version of the game, officially titled Time Warner Interactive's VR Virtua Racing was brought to the console by Time Warner Interactive in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.

Virtua Racing -FlatOut-

Main article: Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-.

More recently, the game has been released as Virtua Racing -FlatOut-, part of the Sega Ages 2500 series on the PlayStation 2. This version includes an extra three new courses and four new cars to the Model 1 version.

Mobile version

Main article: Virtua Racing (mobile).

In 2008, a mobile version of the game was released through the Puyo Puyo! Sega service. This version takes after Virtua Racing Deluxe, featuring the same cars and tracks, in addition to four new cars.

Switch version

Main article: Sega Ages Virtua Racing.

In 2019, a version was released for the Nintendo Switch as part of the console's Sega Ages series. This version was developed by M2 and runs at 60 frames per second in 1080p in docked mode or 720p in handheld mode.

Sega VR version

Main article: Virtua Racing (Sega VR).

A version of the game was also planned for the Sega VR, a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. (Electronic Gaming Monthly, Video Game Preview Guide, 1993) However, the game, along with the accessory, was later cancelled.

Game Boy Advance version

A Game Boy Advance adaptation from Dream On Studio was prototyped and pitched in 2005. However, the project wasn't greenlit due to "the arrival of the Nintendo DS and changes in SEGA corporation".[20]

Production credits

Main article: Virtua Racing/Production credits.

Digital manuals

Magazine articles

Main article: Virtua Racing/Magazine articles.

Promotional material

Main article: Virtua Racing/Promotional material.

Artwork

Photo gallery

Physical scans

Model 1 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US)
90
[21]
MegaTech (UK)
94
[22]
Supergame (BR)
93
[23]
Arcade (Model 1)
92
Based on
3 reviews

Virtua Racing

Model 1, US (upright)
Model 1, US (twin)
Model 1, US (deluxe)
Model 1, JP (upright)
Model 1, JP (twin)
Model 1, JP (deluxe)
Model 1, UK (twin)
VirtuaRacing Model1 UK Manual Twin.pdf
Manual

Mega Drive version

Sega Retro Average 
Publication Score Source
89 №17, p32-34
92 [24]
Sega Mega Drive
91
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[25]
Beep! MegaDrive (JP) NTSC-J
88
[26]
Console Mania (IT) PAL
96
[27]
Consoles + (FR)
94
[28]
Computer & Video Games (UK)
79
[29]
Computer & Video Games (UK)
84
[30]
Edge (UK)
80
[31]
Electronic Games (1992-1995) (US) NTSC-U
100
[32]
Electronic Gaming Monthly (US) NTSC-U
78
[33]
Famitsu (JP) NTSC-J
83
[34]
FLUX (US)
79
[35]
GameFan (US) NTSC-U
90
[36]
Game Players (US) NTSC-U
85
[10]
GamePro (US) NTSC-U
90
[37]
Gamers (DE)
87
[38]
Games World: The Magazine (UK) PAL
84
[39]
Hippon Super (JP) NTSC-J
90
[40]
Hobby Consolas (ES)
92
[41]
Hyper (AU)
92
[42]
Joker (SI)
83
[43]
Joypad (FR) NTSC-J
96
[44]
Joypad (FR) PAL
96
[45]
MAN!AC (DE) PAL
88
[46]
Mega (UK) PAL
92
[47]
Mega Force (FR) NTSC-J
95
[48]
Mega Force (FR)
95
[49]
Mega Fun (DE) PAL
88
[50]
Mega Power (UK) PAL
92
[51]
MegaTech (UK) PAL
93
[52]
Magazina Igrushek (RU)
4
[53]
Mean Machines Sega (UK) PAL
90
[54]
Player One (FR)
99
[55]
Play Time (DE)
93
[56]
Power Up! (UK)
90
[57]
Power Unlimited (NL)
91
[58]
Score (CZ)
90
[59]
Sega Magazine (UK) PAL
100
[60]
Sega Power (UK) PAL
91
[15]
Sega Pro (UK) PAL
89
[61]
Sega Zone (UK) PAL
88
[62]
Sega Force (SE)
92
[63]
SuperGamePower (BR)
96
[64]
The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
90
[65]
Sega Saturn Magazine (JP) NTSC-J
86
[66]
Supergames (AR)
100
[67]
Todo Sega (ES)
94
[68]
Tricks 16 bit (RU)
85
[69]
Video Games (DE) PAL
80
[70]
VideoGames (US) NTSC-U
80
[71]
Sega Mega Drive
87
Based on
49 reviews

Virtua Racing

Mega Drive, JP
Virtrac md jp cover.jpg
Cover
VirtuaRacing MD JP CartTop.jpg
Virtua Racing MD JP Cart Back.jpgVirtua Racing MD JP Cart.jpg
Cart
VirtuaRacing MD jp manual.pdf
Manual
VirtuaRacing MD JP pcb.jpg
PCB
Mega Drive, US
Virtrac md us cover.jpg
Cover
Virtrac md us cart.jpg
Cart
Virtuaracing md us manual.pdf
Manual
VirtuaRacing MD US pcb heatsink.jpg
PCB (heatsink)
Mega Drive, EU
Virtrac md eu cover.jpg
Cover
Virtua Racing MD EU Cart Back.jpgVirtua Racing MD EU Cart.jpg
Cart
Virtua Racing MD EU Manual.jpg
Manual
VirtuaRacing MD EU pcb.jpg
PCB
VirtuaRacing MD EU pcb heatsink.jpg
PCB (heatsink)
Mega Drive, PT
VirtuaRacing MD PT box back.jpgNospine.pngVirtuaRacing MD PT cover.jpg
Cover
Virtua Racing MD EU Cart.jpg
Cart
Virtua Racing MD PT Manual.jpg
Manual
Virtua Racing MD EU Manual.jpg
EU Manual
Mega Drive, GR (Zegetron)
Virtrac md gr cover.jpg
Cover
Virtua Racing MD EU Cart Back.jpgVirtua Racing MD EU Cart.jpg
Cart
Mega Drive, SE (rental; SF)
VirtuaRacing MD SE Box Rental.jpg
Cover
Mega Drive, SE rental (ALT)

Mega Drive, AU

Mega Drive, BR
VirtuaRacing MD BR Box.jpg
Cover
VirtuaRacing MD BR Cart.jpg
Cart
Virtuaracing md br manual.pdf
Manual
Mega Drive, KR
VirtuaRacing MD KR cover.jpg
Cover
VirtuaRacing MD KR cart.jpg
Cart
Mega Drive, Asia
Virtua Racing MD Asia Cover.jpg
Cover
VirtuaRacing MD AS cart.jpg
Cart
Virtua Racing MD AS English Manual.jpg
Manual
Mega Drive, SG/MY/BN
Virtrac md SG MY BN cover.jpg
Cover
Virtua Racing MD JP Cart.jpg
Cart
Mega Drive, SG/MY/BN (alt)

Virtua Racing MD EU Cart.jpg
Cart

Technical information

Main article: Virtua Racing/Technical information.

References

  1. ', "" (; ), page 38
  2. RePlay, "Volume XVIII, No. 4: January 1993" (US; 199x-xx-xx), page 75
  3. File:Virtrac md jp cover.jpg
  4. 4.0 4.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  5. File:VirtuaRacing MD SE Box Rental.jpg
  6. Sega Arcade History, Enterbrain, page 125
  7. File:GameMachine JP 433.pdf, page 17
  8. RePlay, "Volume XVIII, No. 4: January 1993" (US; 199x-xx-xx), page 125
  9. GamePro, "April 1994" (US; 1994-xx-xx), page 76
  10. 10.0 10.1 Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 36
  11. GamePro, "April 1994" (US; 1994-xx-xx), page 160
  12. Computer Trade Weekly, "" (UK; 1994-05-23), page 6
  13. File:DailyExpress UK 1994-05-27 41.jpg
  14. Computer & Video Games, "December 1994" (UK; 1994-11-15), page 134
  15. 15.0 15.1 Sega Power, "May 1994" (UK; 1994-03-31), page 28
  16. SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 11
  17. File:GameOn US 06.pdf, page 10
  18. Electronic Games (1992-1995), "June 1993" (US; 1993-05-11), page 14
  19. File:ElectronicGames2 US 10.pdf, page 14
  20. https://www.youtube.com/watch?v=KD5iGYMuAbQ
  21. Electronic Gaming Monthly, "November 1992" (US; 1992-xx-xx), page 54
  22. MegaTech, "December 1992" (UK; 1992-11-20), page 16
  23. Supergame, "Abril 1993" (BR; 1993-04-xx), page 32
  24. Sega Mega Drive Advanced Gaming, "June 1994" (UK; 1994-04-28)
  25. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
  26. Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
  27. Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 102
  28. Consoles +, "Juin 1994" (FR; 1994-0x-xx), page 159
  29. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 50
  30. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 107
  31. Edge, "May 1994" (UK; 1994-03-31), page 82
  32. Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
  33. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 33
  34. Famitsu, "1994-03-25" (JP; 1994-03-11), page 1
  35. FLUX, "Issue #1" (US; 1994-xx-xx), page 78
  36. GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
  37. GamePro, "June 1994" (US; 1994-xx-xx), page 38
  38. Gamers, "März/April 1994" (DE; 1994-03-04), page 36
  39. Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
  40. Hippon Super, "April 1994" (JP; 1994-03-03), page 61
  41. Hobby Consolas, "Junio 1994" (ES; 1994-xx-xx), page 60
  42. Hyper, "March 1994" (AU; 1994-xx-xx), page 22
  43. Joker, "September 1994" (SI; 1994-xx-xx), page 29
  44. Joypad, "Avril 1994" (FR; 1994-0x-xx), page 126
  45. Joypad, "Mai 1994" (FR; 1994-0x-xx), page 60
  46. MAN!AC, "05/94" (DE; 1994-04-13), page 36
  47. Mega, "April 1994" (UK; 1994-03-17), page 22
  48. Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 8
  49. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 96
  50. Mega Fun, "04/94" (DE; 1994-03-23), page 44
  51. Mega Power, "May 1994" (UK; 1994-04-21), page 42
  52. MegaTech, "May 1994" (UK; 1994-04-21), page 4
  53. Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 78
  54. Mean Machines Sega, "May 1994" (UK; 1994-03-xx), page 49
  55. Player One, "Mai 1994" (FR; 1994-0x-xx), page 51
  56. Play Time, "5/94" (DE; 1994-04-06), page 142
  57. Power Up!, "Saturday, May 21, 1994" (UK; 1994-05-21), page 1
  58. Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 28
  59. Score, "Říjen 1994" (CZ; 1994-10-01), page 53
  60. Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
  61. Sega Pro, "May 1994" (UK; 1994-04-21), page 44
  62. Sega Zone, "May 1994" (UK; 1994-04-xx), page 54
  63. Sega Force, "3/94" (SE; 1994-03-29), page 18
  64. SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 34
  65. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 35
  66. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  67. Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 6
  68. Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 32
  69. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 219
  70. Video Games, "5/94" (DE; 1994-04-27), page 91
  71. VideoGames, "August 1994" (US; 1994-0x-xx), page 86


Virtua Racing

Virtua Racing Title.png

Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information


Books: Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994)
Music: Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998)
Videos: Virtua Racing: Virtua Video (199x)

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Virtua Racing series of games
Arcade
Virtua Racing (1992) | Virtua Formula (1993)
Sega Mega Drive
Virtua Racing (1994)
Sega 32X
Virtua Racing Deluxe (1994)
Sega Saturn
Time Warner Interactive's VR Virtua Racing (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004)
Nintendo Switch
Sega Ages Virtua Racing (2019)
Virtua Racing related media
Music
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998)
Book
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994)
Film
Virtua Racing: Virtua Video (?)