Difference between revisions of "Street Fighter II': Special Champion Edition"

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| tab2=NTSC-J
 
| tab2=NTSC-J
 
| tab3=PAL
 
| tab3=PAL
| publisher={{company|[[Capcom]]|region=Japan, US}}, {{company|[[Sega]]|region=Europe}}, {{company|[[Ballistic]]|region=US re-release}}
+
| publisher={{company|[[Capcom]]|system=MD|region=Japan, US}} {{company|[[Sega Europe]]|system=MD|region=Europe}} {{company|[[Ballistic]]|system=MD|region=US re-release}} {{company|[[Capcom]]|system=VC,SwitchOnline}}
 
| developer={{company|[[Capcom]]|system=MD}}
 
| developer={{company|[[Capcom]]|system=MD}}
 
{{company|[[M2]]|system=VC}}
 
{{company|[[M2]]|system=VC}}
| system=[[Sega Mega Drive]]
+
| distributor={{company|[[Ecofilmes]]|region=PT|system=MD}}
 +
{{company|[[Hent Gruppen]]|region=SE rental|system=MD}}
 +
{{company|[[Datart International]]|region=CZ|system=MD}}
 +
{{company|[[Tec Toy]]|region=BR|system=MD}}
 +
{{company|[[Samsung]]|region=KR|system=MD}}
 +
| system=[[Sega Mega Drive]], [[Virtual Console]], [[Nintendo Switch Online]]
 
| sounddriver=
 
| sounddriver=
 
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
 
| peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]
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| md_code_jp=T-12033
 
| md_code_jp=T-12033
 
| md_rrp_jp=9,800e{{magref|bemega|1993-10|9}}
 
| md_rrp_jp=9,800e{{magref|bemega|1993-10|9}}
| md_date_us=1993-09{{magref|cvg|141|19}}{{magref|gamepro|52|54}}
+
| md_date_us=1993-09-18{{ref|https://web.archive.org/web/20240326232337/https://groups.google.com/g/rec.games.video.sega/c/_OI8zWfNRlo}}{{magref|cvg|141|19}}{{magref|gamepro|52|54}}
 
| md_code_us=T-12016
 
| md_code_us=T-12016
 
| md_rrp_us=69.95{{magref|gamepro|52|54}}
 
| md_rrp_us=69.95{{magref|gamepro|52|54}}
 
| md_rating_us=ma13
 
| md_rating_us=ma13
 +
| md_date_us_sc=199x
 +
| md_rrp_us_sc=sub
 +
| md_rating_us_sc=
 
| md_date_de=1993
 
| md_date_de=1993
 
| md_rrp_de=110{{magref|maniac|1993-11|55}}
 
| md_rrp_de=110{{magref|maniac|1993-11|55}}
 
| md_date_eu=1993-10-29
 
| md_date_eu=1993-10-29
 
| md_code_eu=1090
 
| md_code_eu=1090
| md_date_uk=1993-10-29
+
| md_date_uk=1993-10-29{{fileref|DailyRecord UK 1993-10-23 19.jpg}}{{fileref|DailyExpress UK 1993-10-29 04.jpg}}{{fileref|DailyMirror UK 1993-10-29 17.jpg}}
 
| md_code_uk=1090
 
| md_code_uk=1090
 
| md_rrp_uk=59.99{{magref|segamaguk|1|124}}{{magref|cvg|153|76}}
 
| md_rrp_uk=59.99{{magref|segamaguk|1|124}}{{magref|cvg|153|76}}
Line 44: Line 52:
 
| md_date_cz=199x
 
| md_date_cz=199x
 
| md_date_pt=1993
 
| md_date_pt=1993
| md_code_pt=
+
| md_code_pt=MDJ1090
 
| md_rrp_pt=17.900{{magref|jogosvideo|2|40}}
 
| md_rrp_pt=17.900{{magref|jogosvideo|2|40}}
 +
| md_date_se=199x
 
| md_date_se_r=199x
 
| md_date_se_r=199x
 
}}
 
}}
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| vc_rrp_jp=600{{ref|http://web.archive.org/web/20080807021141/http://vc.sega.jp:80/vc_streetfighter2/}}
 
| vc_rrp_jp=600{{ref|http://web.archive.org/web/20080807021141/http://vc.sega.jp:80/vc_streetfighter2/}}
 
| vc_rating_jp=b
 
| vc_rating_jp=b
 +
}}
 +
{{releasesSwitch
 +
| switchonline_date_jp=2023-04-19{{ref|https://archive.is/QQ1cb|https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef}}
 +
| switchonline_rrp_jp=sub
 +
| switchonline_code_jp=M-0041
 +
| switchonline_date_us=2023-04-18{{ref|https://archive.is/4Ilpy|https://twitter.com/NintendoAmerica/status/1648492139175890950}}
 +
| switchonline_rrp_us=sub
 +
| switchonline_code_us=M-0041
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| switchonline_date_eu=2023-04-19{{ref|https://archive.is/SWldz|https://twitter.com/NintendoUK/status/1648642602156142594}}
 +
| switchonline_rrp_eu=sub
 +
| switchonline_code_eu=M-0041
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| switchonline_date_uk=2023-04-19{{ref|https://archive.is/IcZ2h|https://twitter.com/NintendoEurope/status/1648642602432864256}}
 +
| switchonline_rrp_uk=sub
 +
| switchonline_code_uk=M-0041
 +
| switchonline_date_au=2023-04-19{{ref|https://archive.is/8SZsk|https://twitter.com/NintendoAUNZ/status/1648604853415845889}}
 +
| switchonline_rrp_au=sub
 +
| switchonline_code_au=M-0041
 
}}
 
}}
 
| oflc=pg
 
| oflc=pg
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'''''{{PAGENAME}}''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス, pronounced ''Street Fighter II Dash Plus'') in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993.
 
'''''{{PAGENAME}}''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス, pronounced ''Street Fighter II Dash Plus'') in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993.
  
It stands as the first ''Street Fighter II'' game to be released on a Sega system, being a two-in-one compilation of the arcade games ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''.
+
The release is a two-in-one compilation of the arcade games ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting''. It was the first ''[[:Category:Street Fighter|Street Fighter]]'' game to be released on a Sega system.
 +
 
 +
==Story==
 +
As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.
  
 
==Gameplay==
 
==Gameplay==
''Street Fighter II'' has a long (and often complex) lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.
+
{{ScreenThumb|SF2SCE MD HF Select.png|align=left|width=200|Character select}}
 +
{{ScreenThumb|Street Fighter II Special Champion Edition, Gameplay.png|align=left|width=200|Gameplay}}
 +
''Street Fighter II'' has a long and complex lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.
 +
 
 +
''Special Champion Edition'', unique to the Mega Drive, allows players to choose between the two initial updates to the game: ''Champion Edition'', which makes the four boss characters playable and enables mirror matches of the same character, and ''Hyper Fighting'', which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.
 +
 
 +
Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
  
''Special Champion Edition'', unique to the Mega Drive, is a version of the game that incorporates the two rulesets of ''Champion Edition'' and ''Hyper Fighting'', allowing players to toggle between the two if desired. A similar game was released on the [[Super NES]] as ''Street Fighter II' Turbo'' which contains most of ''Special Champion Edition'''s features, however the Mega Drive game also features a new two-player "Group Battle" mode, in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.
+
''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press {{Start}} to switch between punches and kicks.
  
''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] (the first Mega Drive fighting game to do so), however it is fully compatible with three button controllers too. When playing with a three button pad, the player has to press {{Start}} to switch between punches and kicks (effectively turning {{A}}, {{B}} and {{C}} into {{X}}, {{Y}} and {{Z}}, respectively). On a six button controller, {{X}}, {{Y}} and {{Z}} are used for punches, while {{A}}, {{B}} and {{C}} are used for kicks.
+
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
  
Beating the game on the highest difficulty level unlocks a special ending sequence.
+
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked.
 +
 
 +
===Modes===
 +
''Champion Edition'' and ''Hyper Fighting'' have the same game modes:
 +
 
 +
*'''Game Start:''' The single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence.
 +
*'''V.S. Battle:''' A dedicated two-player mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode.
 +
*'''Group Battle:''' A two-player mode in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.
  
 
===Characters===
 
===Characters===
''Special Champion Edition'' contains the eight original cast members of ''Street Fighter II'', plus the four originally unplayable "Grand Masters".
+
{{MoveListNote|legend=StreetFighter}}
:'''Note:''' Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons will work also.
+
For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works.
{{InfoTable|imagewidths=56|
+
====Playable====
{{InfoRow|
+
''Special Champion Edition'' contains the eight playable characters from ''Street Fighter II'', plus the four originally unplayable "Grand Masters."
| title={{flag|JP}} Ryu
+
 
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56}}
+
Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with {{Start}} (and also used for mirror matches). ''Hyper Fighting'' gives every character a new primary color scheme and uses the original color schemes as the secondary colors.
| info1name=Date of Birth
+
{{InfoTable|
 +
{{InfoFighter|
 +
| name={{flag|JP}} Ryu
 +
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1964-07-21
 
| info1=1964-07-21
 
| info2name=Height
 
| info2name=Height
 
| info2=5'10"
 
| info2=5'10"
 
| info3name=Weight
 
| info3name=Weight
| info3=150lbs.
+
| info3=150 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=O
 
| info4=O
| desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge.
+
| desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Fireball|{{down}} {{downright}} {{right}} {{punch}}|Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.}}
+
{{MoveListRow|Fireball|{{QCF}} {{punch}}|Ryu shouts "Hadouken!" and shoots a ball of energy from his hands.}}
{{MoveListRow|Dragon Punch|{{right}} {{down}} {{downright}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}}
+
{{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}}
{{MoveListRow|Hurricane Kick|{{down}} {{downleft}} {{left}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.}}
+
{{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In ''Hyper Fighting'', this move can be performed in midair.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title={{flag|JP}} E.Honda
+
| name={{flag|JP}} E. Honda
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=56}}
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=56}}|currentwidth=112|wantedwidth=140}}
| info1name=Date of Birth
+
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=64}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1960-11-03
 
| info1=1960-11-03
 
| info2name=Height
 
| info2name=Height
| info2=6'02"
+
| info2=6'2"
 
| info3name=Weight
 
| info3name=Weight
| info3=304lbs.
+
| info3=304 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=A
 
| info4=A
| desc=A sumo wrestler who has earned the title of "Yokozuna". He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
+
| desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}}
+
{{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move with {{left}} and {{right}} while doing this.}}
{{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Using his leg strength, E. Honda propels himself forward head first.}}
+
{{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|E. Honda propels himself forward head first using his leg strength.}}
{{MoveListRow|Sumo Smash|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}}
+
{{MoveListRow|Sumo Smash<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Flying Sumo Press|{{MK}} while jumping diagonally|E. Honda drops with a body press.}}
 +
{{MoveListRow|Hiza Geri|{{left}}+{{MK}} or {{right}}+{{MK}} (close)|E. Honda performs a knee strike that can hit up to two times.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|BR}} Blanka
+
{{InfoFighter|
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=112}}
+
| name={{flag|BR}} Blanka
| info1name=Date of Birth
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=112}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=128}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1966-02-12
 
| info1=1966-02-12
 
| info2name=Height
 
| info2name=Height
| info2=6'05"
+
| info2=6'5"
 
| info3name=Weight
 
| info3name=Weight
| info3=218lbs.
+
| info3=218 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=B
 
| info4=B
| desc=A bizarre beast-like fighter who suddenly showed up from the rainforests of Brazil to challenge anyone who dares oppose him.
+
| desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
 
{{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}}
 
{{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}}
 
{{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}}
 
{{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}}
{{MoveListRow|Vertical Rolling Attack|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Same as above, but Blanka launches upwards to hit an airborne opponent or drop on them from above.}}
+
{{MoveListRow|Vertical Rolling Attack<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title={{flag|US}} Guile
+
| name={{flag|US}} Guile
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=168}}
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=168}}|currentwidth=112|wantedwidth=140}}
| info1name=Date of Birth
+
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=192}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1960-12-13
 
| info1=1960-12-13
 
| info2name=Height
 
| info2name=Height
| info2=6'01"
+
| info2=6'1"
 
| info3name=Weight
 
| info3name=Weight
| info3=191lbs.
+
| info3=191 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=O
 
| info4=O
 
| desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
 
| desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
 
{{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}}
 
{{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}}
 
{{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}}
 
{{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Knee Bazooka|{{left}}+{{MK}} or {{right}}+{{MK}}|Guile hops forward with a knee strike.}}
 +
{{MoveListRow|Reverse Spin Kick|{{left}}+{{HK}} or {{right}}+{{HK}} (close)|Guile does an upside-down kick.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|US}} Ken
+
{{InfoFighter|
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=336}}
+
| name={{flag|US}} Ken
| info1name=Date of Birth
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=336}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=256}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1965-02-14
 
| info1=1965-02-14
 
| info2name=Height
 
| info2name=Height
 
| info2=5'10"
 
| info2=5'10"
 
| info3name=Weight
 
| info3name=Weight
| info3=169lbs.
+
| info3=169 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=B
 
| info4=B
 
| desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
 
| desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Fireball|{{down}} {{downright}} {{right}} {{punch}}|Ken shouts "Hadouken!" and shoots a ball of energy from his hands.}}
+
{{MoveListRow|Fireball|{{QCF}} {{punch}}|Ken shouts "Hadouken!" and shoots a ball of energy from his hands.}}
{{MoveListRow|Dragon Punch|{{right}} {{down}} {{downright}} {{punch}}|Ken shouts "Shoryuken!" and delivers a powerful uppercut.}}
+
{{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ken shouts "Shoryuken!" and delivers a powerful uppercut.}}
{{MoveListRow|Hurricane Kick|{{down}} {{downleft}} {{left}} {{kick}}|Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. Can also be used in mid-air.}}
+
{{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In ''Hyper Fighting'', this move can be performed in midair.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title={{flag|CN}} Chun-Li
+
| name={{flag|CN}} Chun-Li
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=392}}
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=392}}|currentwidth=112|wantedwidth=140}}
| info1name=Date of Birth
+
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=320}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1968-03-01
 
| info1=1968-03-01
 
| info2name=Height
 
| info2name=Height
| info2=5'08"
+
| info2=5'8"
 
| info3name=Weight
 
| info3name=Weight
 
| info3=She won't tell
 
| info3=She won't tell
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=A
 
| info4=A
 
| desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
 
| desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
 
{{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}}
 
{{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}}
{{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top. Can also be used in mid-air.}}
+
{{MoveListRow|Whirlwind Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top.}}
{{MoveListRow|Fireball|{{left}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}|Chun-Li shoots a fireball from her hands.}}
+
{{MoveListRow|Fireball<br>(''Hyper Fighting'' only)|{{HCF}} {{punch}}|Chun-Li shoots a fireball from her hands.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow|Yousou Kyaku|{{down}}+{{MK}}|Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow|Kaku Kyaku Raku|{{up}}+{{HK}}|Chun-Li backflips high into the air, coming down with a kick.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|SU}} Zangief
+
{{InfoFighter|
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=448}}
+
| name={{flag|SU}} Zangief
| info1name=Date of Birth
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=448}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=384}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1956-06-01
 
| info1=1956-06-01
 
| info2name=Height
 
| info2name=Height
| info2=7'00"
+
| info2=7'0"
 
| info3name=Weight
 
| info3name=Weight
| info3=256lbs.
+
| info3=256 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=A
 
| info4=A
 
| desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
 
| desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Spinning Clothesline|All {{punch}} buttons simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him.}}
+
{{MoveListRow|Spinning Clothesline|All three {{punch}} simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}}
{{MoveListRow|Turbo Spinning Clothesline|All {{kick}} buttons simultaneously|Same as above, but is faster and has a shorter duration.}}
+
{{MoveListRow|Turbo Spinning Clothesline<br>(''Hyper Fighting'' only)|All three {{kick}} simultaneously|Zangief performs a Spinning Clothesline that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}}
{{MoveListRow|Spinning Pile Driver|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and drives them head first into the ground like a drill.}}
+
{{MoveListRow|Spinning Piledriver|D-Pad in a 360° rotation, then {{punch}} (close)|Zangief grapples his opponent and drives them head first into the ground like a drill.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Flying Body Attack|{{down}}+{{HP}} while jumping diagonally|Zangief drops with a body press.}}
 +
{{MoveListRow|Double Knee Drop|{{down}}+{{LK}} while jumping diagonally|Zangief falls with his knees forward.}}
 +
{{MoveListRow|Kuuchuu Headbutt|{{up}}+{{MP}}/{{HP}} during neutral jump|Zangief performs a headbutt in midair.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|IN}} Dhalsim
+
{{InfoFighter|
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=504}}
+
| name={{flag|IN}} Dhalsim
| info1name=Date of Birth
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=504}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=448}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1952-11-22
 
| info1=1952-11-22
 
| info2name=Height
 
| info2name=Height
 
| info2=5'10"
 
| info2=5'10"
 
| info3name=Weight
 
| info3name=Weight
| info3=107lbs.
+
| info3=107 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=O
 
| info4=O
 
| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
 
| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Yoga Fire|{{down}} {{downright}} {{right}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}}
+
{{MoveListRow|Yoga Fire|{{QCF}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}}
{{MoveListRow|Yoga Flame|{{left}} {{downleft}} {{down}} {{downright}} {{right}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}}
+
{{MoveListRow|Yoga Flame|{{HCF}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}}
{{MoveListRow|Yoga Teleport (in front of opponent)|{{left}} {{down}} {{downleft}} and all three {{punch}}/{{kick}} buttons|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed - pressing the punch buttons teleports him close to his opponent, while the kick buttons teleport him further away.}}
+
{{MoveListRow|Yoga Teleport Forward<br>(''Hyper Fighting'' only)|{{RDP}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}}
{{MoveListRow|Yoga Teleport (behind opponent)|{{right}} {{down}} {{downright}} and all three {{punch}}/{{kick}} buttons|Same as above, except Dhalsim appears behind his opponent.}}
+
{{MoveListRow|Yoga Teleport Backward<br>(''Hyper Fighting'' only)|{{DPF}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Yoga Mummy|{{down}}+{{HP}} in midair|Dhalsim spins downward head first like a drill.}}
 +
{{MoveListRow|Yoga Spear|{{down}}+{{HK}} in midair|Dhalsim spins downward feet first like a drill.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|US}} Balrog (M. Bison)
+
}}
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=224}}
+
====Bosses====
| info1name=Date of Birth
+
{{InfoTable|
 +
{{InfoFighter|
 +
| name={{flag|US}} Balrog (M. Bison)
 +
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=224}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=512}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1968-09-04
 
| info1=1968-09-04
 
| info2name=Height
 
| info2name=Height
| info2=6'05"
+
| info2=6'5"
 
| info3name=Weight
 
| info3name=Weight
| info3=252lbs.
+
| info3=252 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=A
 
| info4=A
| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring, and is now hired by M. Bison.
+
| desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Turn Punch|Hold all three {{punch}}/{{kick}} buttons, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.}}
+
{{MoveListRow|Turn Punch|Hold all three {{punch}} or {{kick}} simultaneously, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the {{punch}} or {{kick}} buttons are held down, the greater the punch's power.}}
{{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}/{{kick}}|Balrog sprints forward and smashes his opponent. Pressing a punch button will cause a straight punch, while the kick buttons will cause an uppercut.}}
+
{{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}}|Balrog sprints forward and smashes his opponent. Pressing {{punch}} causes a straight punch, while {{kick}} causes an uppercut. He dashes farther when a stronger attack button is used.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title={{flag|ES}} Vega (Balrog)
+
| name={{flag|ES}} Vega (Balrog)
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=280}}
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=280}}|currentwidth=112|wantedwidth=140}}
| info1name=Date of Birth
+
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=576}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1967-01-27
 
| info1=1967-01-27
 
| info2name=Height
 
| info2name=Height
| info2=6'00"
+
| info2=6'0"
 
| info3name=Weight
 
| info3name=Weight
| info3=208lbs.
+
| info3=208 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=O
 
| info4=O
| desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja".
+
| desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}}
 
{{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}}
 
 
{{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}}
 
{{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}}
 +
{{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}}
 +
{{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}}
 +
{{MoveListRow|Back Flip|{{left}} {{left}} (''Champion Edition'')<br>All {{punch}} simultaneously (''Hyper Fighting'')|Vega performs a backflip. He is invulnerable while performing this move.}}
 
}}
 
}}
 +
{{MoveListTable|desc=Command normals|
 +
{{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Vega can jump off the edges of the screen.}}
 
}}
 
}}
{{InfoRow|
+
}}
| title={{flag|TH}} Sagat
+
{{InfoFighter|
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=560}}
+
| name={{flag|TH}} Sagat
| info1name=Date of Birth
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=560}}|currentwidth=112|wantedwidth=140}}
 +
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=640}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=1955-07-02
 
| info1=1955-07-02
 
| info2name=Height
 
| info2name=Height
| info2=7'04"
+
| info2=7'4"
 
| info3name=Weight
 
| info3name=Weight
| info3=283lbs.
+
| info3=283 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=B
 
| info4=B
 
| desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
 
| desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Tiger Uppercut|{{right}} {{down}} {{downright}} {{punch}}|Sagat delivers an uppercut intended to counter Ryu's Shoryuken.}}
+
{{MoveListRow|Tiger Shot|{{QCF}} {{punch}} or {{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing {{punch}} throws a high shot, while pressing {{kick}} throws a low shot.}}
{{MoveListRow|Tiger Knee|{{down}} {{right}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}}
+
{{MoveListRow|Tiger Uppercut|{{DPF}} {{punch}}|Sagat rises off the ground while punching upwards, knocking down his opponent on impact.}}
{{MoveListRow|Tiger Shot|{{down}} {{downright}} {{right}} {{punch}}/{{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing a punch button will throw a high shot, while pressing a kick button will throw a low shot.}}
+
{{MoveListRow|Tiger Knee|{{QCF}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow|
+
{{InfoFighter|
| title={{flag|TH}} M. Bison (Vega)
+
| name={{flag|TH}} M. Bison (Vega)
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=616}}
+
| portrait={{ScaleX|{{sprite|SF2SCE MD Portraits.png|2|crop_width=56|crop_x=616}}|currentwidth=112|wantedwidth=140}}
| info1name=Date of Birth
+
| sprite={{ScaleX|{{sprite|Street Fighter II Champion Edition MD, Sprites.png|crop_width=64|crop_x=704}}|currentwidth=64|wantedwidth=80}}
 +
| info1name=Date of birth
 
| info1=Unknown
 
| info1=Unknown
 
| info2name=Height
 
| info2name=Height
 
| info2=5'11"
 
| info2=5'11"
 
| info3name=Weight
 
| info3name=Weight
| info3=254lbs.
+
| info3=254 lbs.
| info4name=Blood Type
+
| info4name=Blood type
 
| info4=A
 
| info4=A
 
| desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
 
| desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
{{MoveListTable|
+
{{MoveListTable|desc=Special moves|
{{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}}
+
{{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|M. Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}}
{{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}}
+
{{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|M. Bison sails over low attacks with two devastating kicks.}}
{{MoveListRow|Head Stomp|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} after the stomp|Bison stomps on his opponent's head, then dives towards them with a crushing blow.}}
+
{{MoveListRow|Head Stomp|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}}
 +
}}
 +
}}
 
}}
 
}}
 +
 +
===Stages===
 +
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
 +
{{gallery|widths=200|screens=yes|
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Ryu.png|{{flag|JP}} Ryu}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, E. Honda.png|{{flag|JP}} E. Honda}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Blanka.png|{{flag|BR}} Blanka}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Guile.png|{{flag|US}} Guile}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Ken.png|{{flag|US}} Ken}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Chun-Li.png|{{flag|CN}} Chun-Li}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Zangief.png|{{flag|SU}} Zangief}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Dhalsim.png|{{flag|IN}} Dhalsim}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Balrog.png|{{flag|US}} Balrog}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Vega.png|{{flag|ES}} Vega}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, Sagat.png|{{flag|TH}} Sagat}}
 +
{{gitem|Street Fighter II Special Champion Edition, Stages, M. Bison.png|{{flag|TH}} M. Bison}}
 
}}
 
}}
 +
 +
===Bonus stages===
 +
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
 +
{{gallery|widths=200|screens=yes|
 +
{{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 1.png|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''[[Final Fight]]''.}}
 +
{{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 2.png|Bonus stage 2|Characters destroy a pyramid-shaped stack of bricks.}}
 +
{{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 3.png|Bonus stage 3|Characters destroy rolling barrels as they fall from a conveyor belt.}}
 
}}
 
}}
  
 
==History==
 
==History==
 +
===Development===
 
{{mainArticle|{{PAGENAME}}/Development}}
 
{{mainArticle|{{PAGENAME}}/Development}}
  
 
===Release===
 
===Release===
Whilst not selling as many copies as the previous ''Street Fighter II'' releases on Super NES (6.3 million and 4.1 million respectively), ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system; ''[[Resident Evil Code: Veronica]]'' on the [[Dreamcast]]).
+
Whilst not selling as many copies as the previous ''Street Fighter II'' releases on [[Super NES]] (6.3 million and 4.1 million respectively), ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system, ''[[Resident Evil Code: Veronica]]'' on the [[Dreamcast]]).
  
 
''Special Champion Edition'' brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where ''Special Champion Edition'' was a highly publicised best seller). ''Computer and Video Games'', for example, hyped it as the world's first 24 [[Bit|megabit]] console [[cartridge]], and said it has better graphics and faster performance than the SNES version of the original ''Street Fighter II''{{magref|cvg|141|19}}.
 
''Special Champion Edition'' brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where ''Special Champion Edition'' was a highly publicised best seller). ''Computer and Video Games'', for example, hyped it as the world's first 24 [[Bit|megabit]] console [[cartridge]], and said it has better graphics and faster performance than the SNES version of the original ''Street Fighter II''{{magref|cvg|141|19}}.
  
The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e. it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).
+
The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e., it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).
  
 
===Legacy===
 
===Legacy===
Both the Mega Drive and Super NES would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its ''Turbo'' (''X'' in Japan) update). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'' such as the missing announcer.
+
Both the Mega Drive and [[Super NES]] would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its subsequent update, ''Super Street Fighter II Turbo'' in the West or ''Super Street Fighter II X'' in Japan). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'', such as the missing announcer, though it has been criticized for having inferior sound quality.
  
 
''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the Japanese and Western versions of the [[Mega Drive Mini]].
 
''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the Japanese and Western versions of the [[Mega Drive Mini]].
  
 
==Versions==
 
==Versions==
Graphically, the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times (versus 384x224)).
+
Graphically, the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times compared to 384x224 in the arcade original).
  
Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.
+
Many background animations are missing in the Mega Drive version, such as the water in E. Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.
  
While ''Special Champion Edition'' delivers more content than its closest SNES counterpart (''Street Fighter II Turbo: Hyper Fighting''), the Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.
+
While ''Special Champion Edition'' delivers more content than its closest SNES counterpart, ''Street Fighter II Turbo: Hyper Fighting''. The Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.
  
 
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.
 
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.
  
Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though widenend when both compared to the CPS-II-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.
+
Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though widened when both compared to the CPS-2-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.
  
 
===Localised names===
 
===Localised names===
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==Production credits==
 
==Production credits==
 
{{creditstable|
 
{{creditstable|
{{multicol|
 
 
*'''Planner:''' Tatsuya "Mickey" Minami
 
*'''Planner:''' Tatsuya "Mickey" Minami
 
*'''Software Design:''' Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
 
*'''Software Design:''' Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
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*'''Special Thanks:''' Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
 
*'''Special Thanks:''' Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
 
*'''Presented by:''' [[Capcom]]
 
*'''Presented by:''' [[Capcom]]
}}
+
| source=In-game credits
 +
| pdf=Street Fighter II Special Champion Edition MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
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}}{{Scanbox
 
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==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=a5aad1d108046d9388e33247610dafb4c6516e0b|md5=94c07e0d90ecb7a7745d5eec376b1d61|crc32=13fe08a1|size=3MB|date=1993-09|source=Cartridge (US)|comments=|icon=|quality=good}}
 
{{rom|MD|sha1=2a406e2e4743de98785c85322f858abfb8221ae0|md5=a04172760031920dd7c37c1080457fa0|crc32=56d41136|size=3MB|date=1993-08|source=Cartridge (EU)|comments=|icon=|quality=good}}
 
{{rom|MD|sha1=0d624f1a34014ead022dd8d5df1134a88eca69bb|md5=8828f4691cfbb4b9f2448ee4ca9c2755|crc32=2e487ee3|size=3MB|date=1993-09|source=Cartridge (JP)|comments=|icon=|quality=good}}
 
}}
 
  
 
==External links==
 
==External links==
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{{SF2SCEOmni}}
 
{{SF2SCEOmni}}
 
{{StreetFighter}}
 
{{StreetFighter}}
[[Category:Sega Channel games]]
 
 
[[Category:Mega Drive Mini games]]
 
[[Category:Mega Drive Mini games]]

Latest revision as of 07:11, 18 November 2024

For the older, unreleased port of Street Fighter II for the Mega Drive, see Street Fighter II': Champion Edition.

n/a

  • NTSC-U
  • NTSC-J
  • PAL

SF2SCE Title.png

SF2SCE MD JP TitleScreen.png

SF2SCE MD EU TitleScreen.png

Street Fighter II': Special Champion Edition
System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online
Publisher:
Sega Mega Drive
Capcom (Japan, US)
Sega Mega Drive
Sega Europe (Europe)
Sega Mega Drive
Ballistic (US re-release)
Wii Virtual Console
Nintendo Switch Online
Capcom
Developer:
Distributor:
Sega Mega Drive
Ecofilmes (PT)
Sega Mega Drive
Hent Gruppen (SE rental)
Sega Mega Drive
Datart International (CZ)
Sega Mega Drive
Tec Toy (BR)
Sega Mega Drive
Samsung (KR)
Original system(s): Capcom CPS-1
Peripherals supported: Six Button Control Pad
Genre: Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥9,800 (10,094)9,800e[3] T-12033
Sega Mega Drive
US
$69.9569.95[6] T-12016
Videogame Rating Council: MA-13
Sega Mega Drive
US
(Sega Channel)
SUBsub
Sega Mega Drive
EU
1090
Sega Mega Drive
DE
DM 110110[7]
Sega Mega Drive
PT
17.900$17.900[14] MDJ1090
Sega Mega Drive
UK
£59.9959.99[11][12] 1090
Sega Mega Drive
SE
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
CZ
Sega Mega Drive
AU
$169.95169.95[13] FSTR10SMC
Sega Mega Drive
AU
(Platinum)
FSTR10SMC
Sega Mega Drive
BR
047020
Sega Mega Drive
KR
GM93038JT
Sega Mega Drive
AS
1090-11
Wii Virtual Console
JP
600pts600[19]
CERO: B
Wii Virtual Console
US
800pts800[16]
ESRB: Teen
Wii Virtual Console
EU
800pts800[15]
PEGI: 12+
Nintendo Switch Online
JP
SUBsub M-0041
Nintendo Switch Online
US
SUBsub M-0041
Nintendo Switch Online
EU
SUBsub M-0041
Nintendo Switch Online
UK
SUBsub M-0041
Nintendo Switch Online
AU
SUBsub M-0041

Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス, pronounced Street Fighter II Dash Plus) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993.

The release is a two-in-one compilation of the arcade games Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting. It was the first Street Fighter game to be released on a Sega system.

Story

As part of his global domination plan, M. Bison sets up a tournament to find the world's best fighters to brainwash into his criminal organization Shadaloo.

Gameplay

SF2SCE MD HF Select.png

Character select

Street Fighter II Special Champion Edition, Gameplay.png

Gameplay

Street Fighter II has a long and complex lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.

Special Champion Edition, unique to the Mega Drive, allows players to choose between the two initial updates to the game: Champion Edition, which makes the four boss characters playable and enables mirror matches of the same character, and Hyper Fighting, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Street Fighter II': Special Champion Edition was built to utilise the Six Button Control Pad (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press  START  to switch between punches and kicks.

Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked.

Modes

Champion Edition and Hyper Fighting have the same game modes:

  • Game Start: The single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing  START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence.
  • V.S. Battle: A dedicated two-player mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode.
  • Group Battle: A two-player mode in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

For moves that require pressing all three P or K buttons, pressing any two buttons also works.

Playable

Special Champion Edition contains the eight playable characters from Street Fighter II, plus the four originally unplayable "Grand Masters."

Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with  START  (and also used for mirror matches). Hyper Fighting gives every character a new primary color scheme and uses the original color schemes as the secondary colors.

SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1964-07-21
Height:
5'10"
Weight:
150 lbs.
Blood type:
O


Japan Ryu
A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends, or family, and tirelessly travels the globe seeking a challenge.
Move list (Special moves)
Name Command Description
Fireball Down Down-right Right P Ryu shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch Right Down Down-right P Ryu shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick Down Down-left Left K Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In Hyper Fighting, this move can be performed in midair.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1960-11-03
Height:
6'2"
Weight:
304 lbs.
Blood type:
A


Japan E. Honda
A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport.
Move list (Special moves)
Name Command Description
Hundred Hand Slap PPPPP E. Honda unleashes a flurry of hand slaps. He can move with Left and Right while doing this.
Sumo Head Butt Hold Left for 2 seconds, then Right+P E. Honda propels himself forward head first using his leg strength.
Sumo Smash
(Hyper Fighting only)
Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and uses his weight to flatten an opponent.
Move list (Command normals)
Name Command Description
Flying Sumo Press  MK  while jumping diagonally E. Honda drops with a body press.
Hiza Geri Left+ MK  or Right+ MK  (close) E. Honda performs a knee strike that can hit up to two times.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1966-02-12
Height:
6'5"
Weight:
218 lbs.
Blood type:
B


Brazil Blanka
A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him.
Move list (Special moves)
Name Command Description
Electricity PPPPP Blanka charges himself with electricity, zapping anyone who touches him.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent.
Vertical Rolling Attack
(Hyper Fighting only)
Hold Down for 2 seconds, then Up+K Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1960-12-13
Height:
6'1"
Weight:
191 lbs.
Blood type:
O


United States of America Guile
An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile fires an energy burst by whipping his arms in the air.
Flash Kick Hold Down for 2 seconds, then Up+K Guile performs a backflip kick, causing a damaging vacuum.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ MK  or Right+ MK  Guile hops forward with a knee strike.
Reverse Spin Kick Left+ HK  or Right+ HK  (close) Guile does an upside-down kick.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1965-02-14
Height:
5'10"
Weight:
169 lbs.
Blood type:
B


United States of America Ken
A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit.
Move list (Special moves)
Name Command Description
Fireball Down Down-right Right P Ken shouts "Hadouken!" and shoots a ball of energy from his hands.
Dragon Punch Right Down Down-right P Ken shouts "Shoryuken!" and delivers a powerful uppercut.
Hurricane Kick Down Down-left Left K Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. In Hyper Fighting, this move can be performed in midair.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1968-03-01
Height:
5'8"
Weight:
She won't tell
Blood type:
A


China Chun-Li
Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder.
Move list (Special moves)
Name Command Description
Lightning Kick KKKKK Chun-Li unleashes a flurry of rapid kicks.
Whirlwind Kick Hold Down for 2 seconds, then Up+K Chun-Li flips upside down and spins like a top.
Fireball
(Hyper Fighting only)
Left Down-left Down Down-right Right P Chun-Li shoots a fireball from her hands.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yousou Kyaku Down+ MK  Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Up+ HK  Chun-Li backflips high into the air, coming down with a kick.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1956-06-01
Height:
7'0"
Weight:
256 lbs.
Blood type:
A


Soviet Union Zangief
A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country.
Move list (Special moves)
Name Command Description
Spinning Clothesline All three P simultaneously Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Turbo Spinning Clothesline
(Hyper Fighting only)
All three K simultaneously Zangief performs a Spinning Clothesline that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Zangief grapples his opponent and drives them head first into the ground like a drill.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK  while jumping diagonally Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ MP / HP  during neutral jump Zangief performs a headbutt in midair.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1952-11-22
Height:
5'10"
Weight:
107 lbs.
Blood type:
O


India Dhalsim
Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches.
Yoga Flame Left Down-left Down Down-right Right P Dhalsim spews forth a close-ranged cloud of flame.
Yoga Teleport Forward
(Hyper Fighting only)
Left Down Down-left and all three P or K simultaneously Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: P teleports him close to his opponent, while K teleports him further away.
Yoga Teleport Backward
(Hyper Fighting only)
Right Down Down-right and all three P or K simultaneously Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: P teleports him close to his opponent, while K teleports him further away.
Move list (Command normals)
Name Command Description
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+ HK  in midair Dhalsim spins downward feet first like a drill.

Bosses

SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1968-09-04
Height:
6'5"
Weight:
252 lbs.
Blood type:
A


United States of America Balrog (M. Bison)
A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring and hired by M. Bison. Since he is a boxer, all of his attacks, even those executed with a kick button, are performed with his upper body (punches, elbow strikes, headbutts, and so forth).
Move list (Special moves)
Name Command Description
Turn Punch Hold all three P or K simultaneously, then release Turning his back to his opponent, Balrog delivers a powerful punch. The longer the P or K buttons are held down, the greater the punch's power.
Dash Punch Hold Left for 2 seconds, then Right+P or K Balrog sprints forward and smashes his opponent. Pressing P causes a straight punch, while K causes an uppercut. He dashes farther when a stronger attack button is used.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1967-01-27
Height:
6'0"
Weight:
208 lbs.
Blood type:
O


Spain Vega (Balrog)
A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." He fights with a claw on one hand, which can be broken from blocking too many hits, reducing the damage of his punches.
Move list (Special moves)
Name Command Description
Claw Roll Hold Left for 2 seconds, then Right+P Vega executes a quick forward roll and quickly stabs his opponent.
Claw Dive Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses P.
Wall Leap Hold Down for 2 seconds, then Up+K, then Left+P or Right+P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses Left+P or Right+P when near the opponent.
Back Flip Left Left (Champion Edition)
All P simultaneously (Hyper Fighting)
Vega performs a backflip. He is invulnerable while performing this move.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Vega can jump off the edges of the screen.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
1955-07-02
Height:
7'4"
Weight:
283 lbs.
Blood type:
B


Thailand Sagat
Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing P throws a high shot, while pressing K throws a low shot.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact.
Tiger Knee Down Down-right Right Up-right K Sagat leaps forward over an opponent's low attack and delivers a knee strike.
SF2SCE MD Portraits.png
Street Fighter II Champion Edition MD, Sprites.png
Date of birth:
Unknown
Height:
5'11"
Weight:
254 lbs.
Blood type:
A


Thailand M. Bison (Vega)
The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary.
Move list (Special moves)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+P M. Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.
Scissor Kick Hold Left for 2 seconds, then Right+K M. Bison sails over low attacks with two devastating kicks.
Head Stomp Hold Down for 2 seconds, then Up+K M. Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing P.

Stages

Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.

Street Fighter II Special Champion Edition, Stages, Ryu.png

Japan Ryu
Street Fighter II Special Champion Edition, Stages, Ryu.png

Street Fighter II Special Champion Edition, Stages, E. Honda.png

Japan E. Honda
Street Fighter II Special Champion Edition, Stages, E. Honda.png

Street Fighter II Special Champion Edition, Stages, Blanka.png

Brazil Blanka
Street Fighter II Special Champion Edition, Stages, Blanka.png

Street Fighter II Special Champion Edition, Stages, Guile.png

United States of America Guile
Street Fighter II Special Champion Edition, Stages, Guile.png

Street Fighter II Special Champion Edition, Stages, Ken.png

United States of America Ken
Street Fighter II Special Champion Edition, Stages, Ken.png

Street Fighter II Special Champion Edition, Stages, Chun-Li.png

China Chun-Li
Street Fighter II Special Champion Edition, Stages, Chun-Li.png

Street Fighter II Special Champion Edition, Stages, Zangief.png

Soviet Union Zangief
Street Fighter II Special Champion Edition, Stages, Zangief.png

Street Fighter II Special Champion Edition, Stages, Dhalsim.png

India Dhalsim
Street Fighter II Special Champion Edition, Stages, Dhalsim.png

Street Fighter II Special Champion Edition, Stages, Balrog.png

United States of America Balrog
Street Fighter II Special Champion Edition, Stages, Balrog.png

Street Fighter II Special Champion Edition, Stages, Vega.png

Spain Vega
Street Fighter II Special Champion Edition, Stages, Vega.png

Street Fighter II Special Champion Edition, Stages, Sagat.png

Thailand Sagat
Street Fighter II Special Champion Edition, Stages, Sagat.png

Street Fighter II Special Champion Edition, Stages, M. Bison.png

Thailand M. Bison
Street Fighter II Special Champion Edition, Stages, M. Bison.png

Bonus stages

A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.

Street Fighter II Special Champion Edition, Bonus Stage 1.png

Bonus stage 1
Characters destroy a car, similar to the first bonus stage of Final Fight.

Street Fighter II Special Champion Edition, Bonus Stage 2.png

Bonus stage 2
Characters destroy a pyramid-shaped stack of bricks.

Street Fighter II Special Champion Edition, Bonus Stage 3.png

Bonus stage 3
Characters destroy rolling barrels as they fall from a conveyor belt.

History

Development

Main article: Street Fighter II': Special Champion Edition/Development.

Release

Whilst not selling as many copies as the previous Street Fighter II releases on Super NES (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system, Resident Evil Code: Veronica on the Dreamcast).

Special Champion Edition brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where Special Champion Edition was a highly publicised best seller). Computer and Video Games, for example, hyped it as the world's first 24 megabit console cartridge, and said it has better graphics and faster performance than the SNES version of the original Street Fighter II[5].

The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e., it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).

Legacy

Both the Mega Drive and Super NES would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its subsequent update, Super Street Fighter II Turbo in the West or Super Street Fighter II X in Japan). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition, such as the missing announcer, though it has been criticized for having inferior sound quality.

Special Champion Edition has since been re-released as part of the Wii's Virtual Console service and as part of the Japanese and Western versions of the Mega Drive Mini.

Versions

Graphically, the arcade versions of Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting are very similar (save for character palette changes and a new title screen), meaning Street Fighter II': Special Champion Edition is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times compared to 384x224 in the arcade original).

Many background animations are missing in the Mega Drive version, such as the water in E. Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.

While Special Champion Edition delivers more content than its closest SNES counterpart, Street Fighter II Turbo: Hyper Fighting. The Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.

It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.

Some of these gaps between the Mega Drive and Super NES ports would be closed with Super Street Fighter II (though widened when both compared to the CPS-2-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter II': Special Champion Edition Street Fighter II': Special Champion Edition
Japanese ストリートファイターII ダッシュプラス Street Fighter II' Plus

Production credits

  • Planner: Tatsuya "Mickey" Minami
  • Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
  • Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
  • Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
  • Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
  • Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
  • Very Special Thanks: Masayuki "Imo" Akahori, Professor F
  • Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
  • Presented by: Capcom
Source:
In-game credits
Street Fighter II Special Champion Edition MD credits.pdf
[25]


Digital manuals

Magazine articles

Main article: Street Fighter II': Special Champion Edition/Magazine articles.

Promotional material

Main article: Street Fighter II': Special Champion Edition/Promotional material.

Artwork

Gallery

Physical scans

Sega Retro Average 
Publication Score Source
94
96
97 №15, p18-23
97 [26]
Sega Mega Drive
96
Based on
4 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[27]
Beep! MegaDrive (JP) NTSC-J
88
[28]
Cool Gamer (RU)
80
[29]
Computer & Video Games (UK)
94
[30]
Computer + Video Giochi (IT) NTSC-J
96
[31]
Edge (UK)
80
[32]
Electronic Gaming Monthly (US) NTSC-U
83
[33]
Famitsu (JP) NTSC-J
75
[34]
Freak (IL)
95
[35]
GameFan (US)
97
[36]
Game Power (IT) NTSC
98
[37]
GamePro (US) NTSC-U
95
[6]
Gamers (DE)
93
[38]
GamesMaster (UK) PAL
95
[39]
GamesMaster (UK)
92
[40]
Hippon Super (JP) NTSC-J
80
[41]
Hobby Consolas (ES)
95
[42]
Hyper (AU)
96
[43]
Joypad (FR)
95
[44]
MAN!AC (DE)
93
[45]
Mega (UK) PAL
92
[46]
Mega Action (UK) NTSC-J
94
[47]
Megablast (DE) PAL
75
[48]
Mega Force (FR)
95
[49]
Mega Fun (DE) PAL
93
[50]
Mega Power (UK) PAL
95
[51]
MegaTech (UK) PAL
95
[52]
Mean Machines Sega (UK) PAL
98
[53]
Megazone (AU)
91
[54]
Play Time (DE)
94
[55]
Power Up! (UK)
92
[56]
Power Unlimited (NL)
90
[57]
Sega Magazin (DE)
93
[58]
Sega Magazine (UK) PAL
96
[11]
Sega Power (UK)
94
[59]
Sega Pro (UK)
95
[60]
Sega Zone (UK) PAL
93
[61]
Sega Force Mega (UK) PAL
83
[62]
Sega Force (SE)
96
[63]
Sega Mega Drive Review (RU)
76
[64]
The Official Sonic the Hedgehog Yearbook (1994) (UK) PAL
90
[65]
Sega Saturn Magazine (JP) NTSC-J
84
[66]
Sonic the Comic (UK) PAL
90
[67]
Sonic Videogame & Fumetti (IT)
97
[68]
Todo Sega (ES)
94
[69]
Tricks 16 bit (RU)
89
[70]
Video Games (DE) PAL
91
[71]
VideoGames (US) NTSC-U
90
[72]
Sega Mega Drive
90
Based on
48 reviews

Street Fighter II': Special Champion Edition

Mega Drive, JP
SF2SCE MD JP Box.jpg
Cover
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SF2SCE MD JP Cart.jpg
Cart
SF2SCE MD JP Manual.pdf
Manual
Mega Drive, US
SF2SCE MD US Box.jpg
Cover
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Cart
SF2SCE md us manual.pdf
Manual
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PCB
Mega Drive, US (cardboard)
SF2CE MD US cb back.jpgNospine.pngSF2CE MD US cb front.jpg
Cover
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Cart
Mega Drive, EU (24meg Printed)
SF2SCE MD EU Box.jpg
Cover
SF2SCE MD EU Carttop.jpg
SF2SCE MD EU Cart.jpg
Cart
Street Fighter II SCE MD EU Manual.jpg
Manual
Mega Drive, EU (24meg Sticker)

Mega Drive, EU (No 24meg)
SF2SCE MD EU Box No 24meg.jpg
Cover
Mega Drive, FR (Blister pack)
SF2CE MD FR blister front.jpg
Cover
Mega Drive, PT
SF2CE MD PT box back.jpgNospine.pngSF2CE MD PT cover.jpg
Cover
SF2SCE MD EU Cart.jpg
Cart
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Manual
Mega Drive, PT (Black&White Manual)

Mega Drive, SE
StreetFighter2SCE MD SE Box Back.jpgNospine.pngStreetFighter2SCE MD SE Box.jpg
Cover
Mega Drive, SE (rental; Hent; black)
StreetFighter2SCE MD SE rental Box.jpg
Cover
Mega Drive, CZ (Datart)
SF2SCE MD CZ Box.jpg
Cover
SF2SCE MD EU Cart.jpg
Cart
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Manual
Mega Drive, AU
SF2SCE MD AU Box.jpg
Cover
SF2SCE MD EU Carttop.jpg
SF2SCE MD AU Cart.jpg
Cart
Street Fighter II SCE MD AU Manual.jpg
Manual
Mega Drive, AU (Sega Platinum Collection)
SF2SCE MD AU Box Platinum.jpg
Cover
SF2SCE MD AU Cart.jpg
Cart
Street Fighter II SCE MD AU Manual.jpg
Manual
Mega Drive, BR
SF2SCE MD BR Box.jpg
Cover
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SF2SCE MD BR Cart.jpg
Cart
Streetfighter2sce md br manual.pdf
Manual
Mega Drive, KR
SF2SCE MD KR Box.jpg
Cover
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Cart
Mega Drive, Asia PAL
SF2SCE MD AS Box.jpg
Cover
SF2SCE MD AS CartTop.jpg
SF2SCE MD AS Cart.jpg
Cart
SF2SCE MD AS Manuals.jpg
Manual
Mega Drive, Asia NTSC

Mega Drive, SG/MY/BN
SF2SCE MD SG MY BN Box.jpg
Cover

Technical information

Main article: Street Fighter II': Special Champion Edition/Technical information.

External links

  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, UK

References

Necretro-round.svg
NEC Retro has more information related to Street Fighter II': Champion Edition
  1. File:SF2SCE MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  3. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 9
  4. https://groups.google.com/g/rec.games.video.sega/c/_OI8zWfNRlo (Wayback Machine: 2024-03-26 23:23)
  5. 5.0 5.1 Computer & Video Games, "August 1993" (UK; 1993-07-15), page 19
  6. 6.0 6.1 6.2 GamePro, "November 1993" (US; 1993-xx-xx), page 54
  7. MAN!AC, "11/93" (DE; 1993-xx-xx), page 55
  8. File:DailyRecord UK 1993-10-23 19.jpg
  9. File:DailyExpress UK 1993-10-29 04.jpg
  10. File:DailyMirror UK 1993-10-29 17.jpg
  11. 11.0 11.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
  12. Computer & Video Games, "August 1994" (UK; 1994-07-15), page 76
  13. Megazone, "November 1993" (AU; 1993-11-03), page 45
  14. Jogos Vídeo, "Dezembro de 1993; Ano 1, Nº 2'"`UNIQ--ref-0000000C-QINU`"'" (PT; 1993-12-xx), page 40
  15. 15.0 15.1 15.2 http://www.nintendolife.com/games/megadrive/street_fighter_ii_special_champion_edition (Wayback Machine: 2017-07-04 13:40)
  16. http://www.nintendo.com:80/games/detail/W2WVTnzTqcBE4fp7pfN9TSyQqaAVIESR (Wayback Machine: 2011-02-15 08:46)
  17. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/STREET-FIGHTER-II-SPECIAL-CHAMPION-EDITION-279349.html (archive.today)
  18. https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
  19. http://vc.sega.jp:80/vc_streetfighter2/ (Wayback Machine: 2008-08-07 02:11)
  20. https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef (archive.today)
  21. @NintendoAmerica on Twitter (archive.today)
  22. @NintendoUK on Twitter (archive.today)
  23. @NintendoEurope on Twitter (archive.today)
  24. @NintendoAUNZ on Twitter (archive.today)
  25. File:Street Fighter II Special Champion Edition MD credits.pdf
  26. Player One, "Octobre 1993" (FR; 1993-xx-xx), page 68-71 (68)
  27. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
  28. Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
  29. Cool Gamer, "9" (RU; 2002-10-13), page 208
  30. Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42
  31. Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 100
  32. Edge, "November 1993" (UK; 1993-09-30), page 86
  33. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
  34. Famitsu, "1993-10-08" (JP; 1993-09-24), page 1
  35. Freak, "12/93" (IL; 1993-xx-xx), page 1
  36. GameFan, "Volume 1, Issue 11: October 1993" (US; 1993-xx-xx), page 10
  37. Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 66
  38. Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 56
  39. GamesMaster, "November 1993" (UK; 1993-10-21), page 56
  40. GamesMaster (UK) "Series 3, episode 3" (1993-09-23, 24:00) (+7:09)
  41. Hippon Super, "November 1993" (JP; 1993-10-02), page 41
  42. Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68
  43. Hyper, "December 1993" (AU; 1993-xx-xx), page 30
  44. Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66
  45. MAN!AC, "11/93" (DE; 1993-xx-xx), page 54
  46. Mega, "November 1993" (UK; 1993-10-21), page 28
  47. Mega Action, "December 1993" (UK; 1993-11-04), page 14
  48. Megablast, "1/94" (DE; 1993-12-29), page 31
  49. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86
  50. Mega Fun, "11/93" (DE; 1993-10-20), page 76
  51. Mega Power, "November 1993" (UK; 1993-10-21), page 30
  52. MegaTech, "November 1993" (UK; 1993-10-20), page 52
  53. Mean Machines Sega, "Street Fighter II': The Ultimate Players Guide to the Greatest Game Ever!" (UK; 1993-09-28), page 2
  54. Megazone, "November 1993" (AU; 1993-11-03), page 42
  55. Play Time, "12/93" (DE; 1993-11-10), page 122
  56. Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
  57. Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 47
  58. Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 40
  59. Sega Power, "November 1993" (UK; 1993-10-07), page 60
  60. Sega Pro, "November 1993" (UK; 1993-10-14), page 34
  61. Sega Zone, "November 1993" (UK; 1993-10-28), page 58
  62. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 34
  63. Sega Force, "1/94" (SE; 1994-01-12), page 8
  64. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 148
  65. The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
  66. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  67. Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
  68. Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 22
  69. Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 20
  70. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179
  71. Video Games, "11/93" (DE; 1993-10-27), page 114
  72. VideoGames, "December 1993" (US; 1993-1x-xx), page 103


Street Fighter II': Special Champion Edition

SF2SCE Title.png

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)