Difference between revisions of "Virtua Formula"
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{{Bob | {{Bob | ||
− | | | + | | logo=VirtuaFormula logo.png |
− | | publisher=[[Sega]] | + | | bobscreen=virtuaformulatitle.png |
− | | developer=[[Sega AM2]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
+ | | developer=[[Sega AM2]], [[Sega AM4]], [[Sega AM5]] | ||
| system=[[Sega Model 1]] | | system=[[Sega Model 1]] | ||
− | + | | players=1-8 | |
− | | players=1- | ||
| genre=Racing | | genre=Racing | ||
| releases={{releasesArcade | | releases={{releasesArcade | ||
− | | mod1_date_jp=1993 | + | | mod1_date_jp=1993-05{{ref|https://web.archive.org/web/20040603021402/http://www.sega-am2.co.jp/jp/games/1993.html}} |
| mod1_date_us=1993 | | mod1_date_us=1993 | ||
| mod1_date_uk=1994 | | mod1_date_uk=1994 | ||
− | |||
}} | }} | ||
}} | }} | ||
− | + | '''''{{PAGENAME}}''''' (バーチャフォーミュラ) is an expanded version of [[Model 1]] game ''[[Virtua Racing]]''. It is designed to run as a [[mid-size attraction]] for Sega's theme parks and large amusement facilities. | |
+ | |||
+ | With a modified edition of [[AM2]]'s original game as its base, the special [[mid-size attraction]] that makes use of it was made by members of [[AM4]]{{magref|agm|1996-02|54}} and [[AM5]]{{ref|https://web.archive.org/web/20211010185302/https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0}} to create a greater spectacle and multiplayer experience than that of the original ''Virtua Racing'' deluxe cabinets, previously released in 1992. | ||
+ | |||
+ | Many ''Virtua Formula'' setups have latterly been converted to run the later [[Model 2]] game ''[[Indy 500]]''; appropriately, this version is called ''Indy Formula'' by some official sources.{{magref|segamagjp|5|19}} | ||
==Gameplay== | ==Gameplay== | ||
− | ''Virtua Formula'' | + | From a gameplay mechanic front, ''Virtua Formula'' is near-identical to ''Virtua Racing''. Its few differences are most noticeable in cosmetic areas, with altered attract mode sequences naturally making use of new title cards and now spanning multiple screens. Replays of laps are now played post-race, and multiplayer is also given further prominence, with an optional "Grand Prix" mode toggle found in the operators test menu. Instead of the standard 4/5, this allows prolonged 20-lap races between multiple players, and is best suited to tournament play. |
− | ''Virtua Formula'' was manufactured in four-player and eight-player | + | As one of the most complex racing configurations seen in gaming up to that point, however, ''Virtua Formula'' consists of a significantly larger setup compared to all standard and deluxe editions of ''Virtua Racing''. Players are seated in hydraulically actuated Formula One cockpit replicas in front of 70-inch screens. Alongside standard game controls, these feature electronically adjustable seats. Cameras attached to coin towers next to each "car" film real-time footage of players, made clear through light-up "On Air" signs and monitors outputting camera feeds. |
− | + | ||
− | + | ''Virtua Formula'' was manufactured in four-player and eight-player setups, both making use of the same parts, though theoretically any number between two and eight cabinets can be linked together (and indeed, one cabinet can act as a single-player experience). A further Model 1 board is used to drive a screen for spectators, showing the action from different camera angles. This is given a pseudo-running commentary by "Virt McPolygon", a letterboxed animated 3D model in the top right of the sceen with text sometimes reflecting what is happening in the race. | |
==History== | ==History== | ||
+ | ===Development=== | ||
+ | [[File:Virtua Formula Concept.jpg|thumb|left|Conceptual design of ''Virtua Formula'', made to visualise the idea early in development during fall 1992{{ref|http://backup.segakore.fr/mechatro/mtv/pm/pm18.html}}]] | ||
+ | The release of ''[[Virtua Racing]]'' in 1992 was met with considerable critical acclaim, particularly for the technical and graphical achievements by [[AM2]]. Though engineering feats were also made with its standard and deluxe cabinets by [[AM4]], Sega's moves into opening large-scale amusement facilities and eventually theme parks required the creation of bigger showpiece interactive attractions, with ''Virtua Formula'' publicly cited as an early example of these.{{magref|gamemachinejp|438|1}} Motivation for developers also came from [[Ayrton Senna]]'s visit to Sega headquarters the previous year; several desired to create a work which would impress him.{{ref|http://backup.segakore.fr/mechatro/mtv/pm/pm18.html}} Utilising ''Virtua Racing'' for this was spurred by the anticipation and popularity it had achieved, naturally being a more cost-effective example. | ||
+ | |||
+ | Production of what would become ''Virtua Formula'' was led by AM4 chief [[Masaki Matsuno]]; Matsuno had previously been in charge of the deluxe edition of ''Virtua Racing'' and other deluxe Sega racing cabinets, such as ''[[OutRun]]''.{{magref|agm|1996-02|49}} Other engineers included [[Futoshi Ito]] and [[Hideki Inoue]] designing electrics,{{ref|https://web.archive.org/web/20220716005054/https://twitter.com/rom_txt/status/454852609464336384}} as well as [[Masayuki Yamada]] handling mechanical design.{{magref|ssmjp|1997-20|142}} As the official team for larger attraction equipment, personnel from AM5 were also involved.{{ref|https://web.archive.org/web/20211010185302/https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0}} Focus was placed on multiplayer as a focal point of appeal, with concentration in ensuring the significant amount of screens and hardware would be in sync.{{magref|agm|1996-02|54}} Highlighting the difficulties faced in this area, fewer projection monitors than concept art portrayed were used.{{fileref|Virtua Formula Concept.jpg}} | ||
+ | |||
===Release=== | ===Release=== | ||
− | ''Virtua Formula'' made its debut in | + | [[File:VirtuaFormula AOU 1993.jpg|thumb|8-player setup at [[AOU Show 1993]] ]] |
+ | Following an October 1992 announcement,{{magref|gamemachinejp|438|1}} the eight-player version of ''Virtua Formula'' made its public debut at [[AOU Show 1993]] in February 1993.{{magref|bemega|1993-04|33}} The smaller four-player variant debuted at [[Roppongi GiGO]] the following month,{{magref|gamemachinejp|448|14}} with the larger model later appearing at [[Hakkeijima Carnival House|Sega World Hakkeijima Carnival House]] upon its opening in May alongside the [[AS-1]].{{magref|bemega|1993-07|35}} Its limited release to the amusement industry came shortly after this,{{magref|gamemachinejp|456|18}} as well as a showcasing of the four-player model at [[Amusement Machine Show 1993]].{{magref|eg92|14|20}} | ||
+ | |||
+ | Both versions were subsequently installed at numerous large-scale amusement facilities and Sega-owned venues in Japan, eventually becoming a part of early [[Amusement Theme Park]] centers.{{fileref|Amusement Theme Park JP Booklet.pdf|page=10}} Export editions of both were also shipped out to a select number of overseas buyers and Sega operations, with prominent USA examples such as [[Sega VirtuaLand]] at the [[wikipedia:Luxor Las Vegas|Luxor Las Vegas]],{{magref|gamepro|53|287}} and the company's exhibition space at [[Innoventions]] in [[wikipedia:Epcot|Epcot]].{{magref|sv|20|10}} Locations in Europe included the UK,{{magref|cvg|149|86}} Spain,{{magref|ultimageneracion|2|34}} and France.{{magref|joypad|71|143}} | ||
− | + | Eight-player and four-player installations are claimed to have been priced at around ¥96 million and ¥48 million, respectively, on release in Japan. As a result of its high price, many locations charged upwards of ¥500 per credit, though according to Sega this did not deter popularity, with queue lines often seen for it.{{ref|http://backup.segakore.fr/mechatro/mtv/pm/pm18.html}} In the UK, the export four-player edition initially cost £250,000 for arcade operators, and £3 per play for players at the Funland amusement arcade in the [[wikipedia:London Trocadero|London Trocadero]] (later location of [[SegaWorld London]]).{{magref|cvg|149|86}} | |
− | |||
===Legacy=== | ===Legacy=== | ||
− | + | Similar to the progression from ''[[After Burner]]'' to the ''[[R360]]'', ''Virtua Racing'' can be seen as the expensive but critically acclaimed culmination of a trajectory started with the likes of ''[[OutRun]]'' and other [[taikan]] racing games by Sega. [[Masaki Matsuno]] has personally credited both as his most impressive works.{{magref|agm|1996-02|54}} Like the R360, the design features of the unit have also continued to inspire similar "Super Deluxe" versions of Sega racing titles through the decades, such as ''[[OutRun 2 SP SDX]]''. | |
+ | |||
+ | The survival and re-discovery of the game's source code, preserved by one of its main programmers, would turn out to be a deciding factor in the development of ''[[Sega Ages Virtua Racing]]'' during 2019.{{ref|https://web.archive.org/web/20190502152711/https://www.siliconera.com/2019/04/24/m2-talks-about-the-long-process-of-how-virtua-racing-ended-up-on-the-nintendo-switch/}} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *[[Yu Suzuki]]{{magref|saturnfan|1995-05|39}}, [[Toshihiro Nagoshi]]{{magref|saturnfan|1995-05|39}} | ||
+ | *'''Production Leader:''' [[Masaki Matsuno]]{{magref|agm|1996-02|49}} | ||
+ | *'''Electrical Technician:''' [[Futoshi Ito]]{{ref|https://web.archive.org/web/20220716005054/https://twitter.com/rom_txt/status/454852609464336384}} | ||
+ | *'''Electrical Design:''' [[Hideki Inoue]]{{ref|https://web.archive.org/web/20220716005054/https://twitter.com/rom_txt/status/454852609464336384}} | ||
+ | *'''Mechanical Design:''' [[Masao Yoshimoto]]{{ref|https://web.archive.org/web/20220716005054/https://twitter.com/rom_txt/status/454852609464336384}} | ||
+ | *'''Mechanical Engineer:''' [[Masayuki Yamada]]{{magref|ssmjp|1997-20|142}} | ||
+ | | source=Various sources | ||
+ | | console=MOD1 | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{ratings|MOD1}}{{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{mainArticle|{{PAGENAME}}/Promotional material}} | ||
+ | |||
+ | ==Videos== | ||
+ | *[https://segaretro.org/File:Virtua_Formula_AOU_1993.mp4 Eight player public debut] at [[AOU Show 1993]] | ||
+ | *[https://segaretro.org/File:Famitsu_Game_Catalog_2_Joypolis_1995.mp4 Competitive 3-player race] at [[Yokohama Joypolis]] from 01/07/1995 edition of ''[[Game Catalog II]]'' | ||
+ | *[https://segaretro.org/File:TV_Champion_Joypolis_1995.mp4 Competitive 4-player race] at [[Yokohama Joypolis]] from 26/01/1995 edition of ''[[wikipedia:TV Champion|TV Champion]]'' | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | Virtua Formula Concept.jpg|Concept art | ||
+ | Virtua Formula Concept 2.jpg | ||
+ | VirtuaFormula logo.png|Logo | ||
+ | </gallery> | ||
==Photo gallery== | ==Photo gallery== | ||
<gallery> | <gallery> | ||
− | VirtuaFormula Cabinet.jpg| | + | VirtuaFormula 8P.jpg|8 player version |
+ | VirtuaFormula 4P.jpg|4 player version | ||
+ | VirtuaFormula AOU 1993.jpg|[[AOU Show 1993]] | ||
+ | VirtuaFormula Amusement Machine Show 1993.jpg|[[Amusement Machine Show 1993]] | ||
+ | SegaWorld Hakkeijima CarnivalHouse3.jpeg|[[Hakkeijima Carnival House]], 1993 | ||
+ | VirtuaFormula Cabinet.jpg|Timezone Surfers Paradise, 2013 | ||
</gallery> | </gallery> | ||
− | == | + | ==Technical information== |
− | {{ | + | ===Archival status=== |
+ | ''Virtua Formula'' units themselves are now exceedingly uncommon, largely down to their attraction nature requiring more maintenance than a typical coin-operated arcade machine, as well as further technological improvements rendering its feats less impressive. Many have been converted to run ''[[Indy 500]]'' or destroyed. | ||
+ | |||
+ | One of the last known installations of ''Virtua Formula'' in its original unconverted form was at a [[wikipedia:Timezone (video arcades)|Timezone]] location in [[wikipedia:Surfers Paradise, Queensland|Surfers Paradise, Queensland]].{{ref|https://web.archive.org/web/20130908092829/https://ausretrogamer.com/arcade-in-paradise/}} Following a large-scale redevelopment of the location, the full unit was bought by former world record holder Joel Hopkins in 2018 for private use.{{ref| | ||
+ | 1=https://www.youtube.com/watch?v=xBZmLbCqUaY}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|Arcade|sha1=|md5=|crc32=|size=28.4MB{{ref|https://web.archive.org/web/20160513144654/http://mamedb.com/game/vformula}}|date=|source=|comments=''Virtua Formula''|icon=|quality=}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | *[https://web.archive.org/web/19961224110432/http://www.sega.co.jp:80/sega/atp/atc/v_form.html 1996 sega.jp page] (archived) | ||
+ | *[http://backup.segakore.fr/mechatro/mtv/pm/pm18.html Development summary] at [https://web.archive.org/web/20020930023028/http://www.sega-mechatro.com/ sega-mechatro.com] (defunct, Segakore backup) | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | {{VirtuaFormulaOmni}} | ||
{{VirtuaRacing}} | {{VirtuaRacing}} | ||
− | + | {{MidSizeAttractions}} |
Latest revision as of 15:26, 18 November 2024
Virtua Formula | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Model 1 | |||||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||||
Developer: Sega AM2, Sega AM4, Sega AM5 | |||||||||||||||||
Genre: Racing | |||||||||||||||||
Number of players: 1-8 | |||||||||||||||||
|
Virtua Formula (バーチャフォーミュラ) is an expanded version of Model 1 game Virtua Racing. It is designed to run as a mid-size attraction for Sega's theme parks and large amusement facilities.
With a modified edition of AM2's original game as its base, the special mid-size attraction that makes use of it was made by members of AM4[2] and AM5[3] to create a greater spectacle and multiplayer experience than that of the original Virtua Racing deluxe cabinets, previously released in 1992.
Many Virtua Formula setups have latterly been converted to run the later Model 2 game Indy 500; appropriately, this version is called Indy Formula by some official sources.[4]
Contents
Gameplay
From a gameplay mechanic front, Virtua Formula is near-identical to Virtua Racing. Its few differences are most noticeable in cosmetic areas, with altered attract mode sequences naturally making use of new title cards and now spanning multiple screens. Replays of laps are now played post-race, and multiplayer is also given further prominence, with an optional "Grand Prix" mode toggle found in the operators test menu. Instead of the standard 4/5, this allows prolonged 20-lap races between multiple players, and is best suited to tournament play.
As one of the most complex racing configurations seen in gaming up to that point, however, Virtua Formula consists of a significantly larger setup compared to all standard and deluxe editions of Virtua Racing. Players are seated in hydraulically actuated Formula One cockpit replicas in front of 70-inch screens. Alongside standard game controls, these feature electronically adjustable seats. Cameras attached to coin towers next to each "car" film real-time footage of players, made clear through light-up "On Air" signs and monitors outputting camera feeds.
Virtua Formula was manufactured in four-player and eight-player setups, both making use of the same parts, though theoretically any number between two and eight cabinets can be linked together (and indeed, one cabinet can act as a single-player experience). A further Model 1 board is used to drive a screen for spectators, showing the action from different camera angles. This is given a pseudo-running commentary by "Virt McPolygon", a letterboxed animated 3D model in the top right of the sceen with text sometimes reflecting what is happening in the race.
History
Development
The release of Virtua Racing in 1992 was met with considerable critical acclaim, particularly for the technical and graphical achievements by AM2. Though engineering feats were also made with its standard and deluxe cabinets by AM4, Sega's moves into opening large-scale amusement facilities and eventually theme parks required the creation of bigger showpiece interactive attractions, with Virtua Formula publicly cited as an early example of these.[6] Motivation for developers also came from Ayrton Senna's visit to Sega headquarters the previous year; several desired to create a work which would impress him.[5] Utilising Virtua Racing for this was spurred by the anticipation and popularity it had achieved, naturally being a more cost-effective example.
Production of what would become Virtua Formula was led by AM4 chief Masaki Matsuno; Matsuno had previously been in charge of the deluxe edition of Virtua Racing and other deluxe Sega racing cabinets, such as OutRun.[7] Other engineers included Futoshi Ito and Hideki Inoue designing electrics,[8] as well as Masayuki Yamada handling mechanical design.[9] As the official team for larger attraction equipment, personnel from AM5 were also involved.[3] Focus was placed on multiplayer as a focal point of appeal, with concentration in ensuring the significant amount of screens and hardware would be in sync.[2] Highlighting the difficulties faced in this area, fewer projection monitors than concept art portrayed were used.[10]
Release
Following an October 1992 announcement,[6] the eight-player version of Virtua Formula made its public debut at AOU Show 1993 in February 1993.[11] The smaller four-player variant debuted at Roppongi GiGO the following month,[12] with the larger model later appearing at Sega World Hakkeijima Carnival House upon its opening in May alongside the AS-1.[13] Its limited release to the amusement industry came shortly after this,[14] as well as a showcasing of the four-player model at Amusement Machine Show 1993.[15]
Both versions were subsequently installed at numerous large-scale amusement facilities and Sega-owned venues in Japan, eventually becoming a part of early Amusement Theme Park centers.[16] Export editions of both were also shipped out to a select number of overseas buyers and Sega operations, with prominent USA examples such as Sega VirtuaLand at the Luxor Las Vegas,[17] and the company's exhibition space at Innoventions in Epcot.[18] Locations in Europe included the UK,[19] Spain,[20] and France.[21]
Eight-player and four-player installations are claimed to have been priced at around ¥96 million and ¥48 million, respectively, on release in Japan. As a result of its high price, many locations charged upwards of ¥500 per credit, though according to Sega this did not deter popularity, with queue lines often seen for it.[5] In the UK, the export four-player edition initially cost £250,000 for arcade operators, and £3 per play for players at the Funland amusement arcade in the London Trocadero (later location of SegaWorld London).[19]
Legacy
Similar to the progression from After Burner to the R360, Virtua Racing can be seen as the expensive but critically acclaimed culmination of a trajectory started with the likes of OutRun and other taikan racing games by Sega. Masaki Matsuno has personally credited both as his most impressive works.[2] Like the R360, the design features of the unit have also continued to inspire similar "Super Deluxe" versions of Sega racing titles through the decades, such as OutRun 2 SP SDX.
The survival and re-discovery of the game's source code, preserved by one of its main programmers, would turn out to be a deciding factor in the development of Sega Ages Virtua Racing during 2019.[22]
Production credits
- Yu Suzuki[23], Toshihiro Nagoshi[23]
- Production Leader: Masaki Matsuno[7]
- Electrical Technician: Futoshi Ito[8]
- Electrical Design: Hideki Inoue[8]
- Mechanical Design: Masao Yoshimoto[8]
- Mechanical Engineer: Masayuki Yamada[9]
Magazine articles
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
90 | |
---|---|
Based on 1 review |
- Main article: Virtua Formula/Magazine articles.
Promotional material
- Main article: Virtua Formula/Promotional material.
Videos
- Eight player public debut at AOU Show 1993
- Competitive 3-player race at Yokohama Joypolis from 01/07/1995 edition of Game Catalog II
- Competitive 4-player race at Yokohama Joypolis from 26/01/1995 edition of TV Champion
Artwork
Photo gallery
Technical information
Archival status
Virtua Formula units themselves are now exceedingly uncommon, largely down to their attraction nature requiring more maintenance than a typical coin-operated arcade machine, as well as further technological improvements rendering its feats less impressive. Many have been converted to run Indy 500 or destroyed.
One of the last known installations of Virtua Formula in its original unconverted form was at a Timezone location in Surfers Paradise, Queensland.[24] Following a large-scale redevelopment of the location, the full unit was bought by former world record holder Joel Hopkins in 2018 for private use.[25]
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
28.4MB | Virtua Formula |
External links
- 1996 sega.jp page (archived)
- Development summary at sega-mechatro.com (defunct, Segakore backup)
References
- ↑ http://www.sega-am2.co.jp/jp/games/1993.html (Wayback Machine: 2004-06-03 02:14)
- ↑ 2.0 2.1 2.2 Arcade Game Magazine, "February 1996" (JP; 1996-01-09), page 54
- ↑ 3.0 3.1 https://blog.goo.ne.jp/lemon6868/e/964683a1754808ef332712561e51b4c0 (Wayback Machine: 2021-10-10 18:53)
- ↑ Sega Magazine, "1997-03 (1997-03)" (JP; 1997-02-13), page 19
- ↑ 5.0 5.1 5.2 http://backup.segakore.fr/mechatro/mtv/pm/pm18.html
- ↑ 6.0 6.1 Game Machine, "1992-11-15" (JP; 1992-11-15), page 1
- ↑ 7.0 7.1 Arcade Game Magazine, "February 1996" (JP; 1996-01-09), page 49
- ↑ 8.0 8.1 8.2 8.3 @rom_txt on Twitter (Wayback Machine: 2022-07-16 00:50)
- ↑ 9.0 9.1 Sega Saturn Magazine, "1997-20 (1997-06-20)" (JP; 1997-06-06), page 142
- ↑ File:Virtua Formula Concept.jpg
- ↑ Beep! MegaDrive, "April 1993" (JP; 1993-03-08), page 33
- ↑ Game Machine, "1993-05-01" (JP; 1993-05-01), page 14
- ↑ Beep! MegaDrive, "July 1993" (JP; 1993-06-08), page 35
- ↑ Game Machine, "1993-09-01" (JP; 1993-09-01), page 18
- ↑ Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 20
- ↑ File:Amusement Theme Park JP Booklet.pdf, page 10
- ↑ GamePro, "December 1993" (US; 1993-xx-xx), page 287
- ↑ Sega Visions, "August/September 1994" (US; 1994-xx-xx), page 10
- ↑ 19.0 19.1 19.2 Computer & Video Games, "April 1994" (UK; 1994-03-15), page 86
- ↑ Última Generación, "Abril 1995" (ES; 1995-0x-xx), page 34
- ↑ Joypad, "Janvier 1998" (FR; 199x-xx-xx), page 143
- ↑ https://www.siliconera.com/2019/04/24/m2-talks-about-the-long-process-of-how-virtua-racing-ended-up-on-the-nintendo-switch/ (Wayback Machine: 2019-05-02 15:27)
- ↑ 23.0 23.1 Saturn Fan, "1995 May" (JP; 1995-04-07), page 39
- ↑ https://ausretrogamer.com/arcade-in-paradise/ (Wayback Machine: 2013-09-08 09:28)
- ↑ https://www.youtube.com/watch?v=xBZmLbCqUaY
- ↑ http://mamedb.com/game/vformula (Wayback Machine: 2016-05-13 14:46)
Virtua Formula | |
---|---|
Main page | Magazine articles | Promotional material |
Virtua Racing series of games | |
---|---|
Virtua Racing (1992) | Virtua Formula (1993) | |
Virtua Racing (1994) | |
Virtua Racing Deluxe (1994) | |
Time Warner Interactive's VR Virtua Racing (1995) | |
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004) | |
Sega Ages Virtua Racing (2019) | |
Virtua Racing related media | |
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998) | |
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994) | |
Virtua Racing: Virtua Video (?) |
Mid-size attractions | |
---|---|
Rifle Gallery (1974) | R360 (1990) | AS-1 (1993) | Virtua Formula (1993) | Virtual Batting (1994) | Power Sled (1996) | Murder Lodge (1996) | Q-tag (1996) | Bike Athlon (1997) | Boat Race GP (1998) | Wild River (1998) | The Lost World: Jurassic Park Special (1998) | Dennou Senki Virtual-On Oratorio Tangram Special (1998) | Sky Cruising (1999) | MaxFlight VR2002 (199x) | Wild Jungle (2000) | UFO Catcher Ride (2001) | Cycraft (2003) | Wild Wing (2004) | The Quiz Show (2005) | The House of the Dead 4 Special (2006) | OutRun 2 SP SDX (2006) | Wild River Splash! (2006) | Wild Jungle Brothers (2006) | Burnout Running (200x) | Let's Go Jungle! Special (200x) | Hummer (2008) | Storm-G (2009) | Sonic Athletics (2013) | Sonic Brain Ranking (2013) | Transformers Human Alliance Special (2014) | Wild River The Treasure Hunt (2015) | Spicy Taxi (201x) | The House of the Dead Scarlet Dawn The Attraction (20xx) |