Difference between revisions of "The Jungle Book"

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{{company|[[Ballistic]]|region=US re-release|system=MD}}
 
{{company|[[Ballistic]]|region=US re-release|system=MD}}
 
{{company|[[Majesco Sales]]|region=US; re-release|system=GG}}
 
{{company|[[Majesco Sales]]|region=US; re-release|system=GG}}
| distributor={{company|[[Majesco Sales]]|region=US re-release|system=MD}}
 
 
| developer={{company|[[Disney Software]]}}
 
| developer={{company|[[Disney Software]]}}
{{company|[[Virgin Interactive Entertainment]]|system=MD}}
+
{{company|[[Virgin Games USA]]|system=MD}}
 
{{company|[[Eurocom Entertainment Software]]|system=MD,GG}}
 
{{company|[[Eurocom Entertainment Software]]|system=MD,GG}}
 
{{company|[[Syrox Developments]]|system=SMS,GG}}
 
{{company|[[Syrox Developments]]|system=SMS,GG}}
 +
| distributor=
 +
{{company|[[Majesco Sales]]|region=US re-release|system=MD}}
 +
{{company|[[Ecofilmes]]|region=PT|system=MD,SMS}}
 +
{{company|[[SF Interactive Media]]|system=MD|region=SE rental}}
 +
{{company|[[Sega-Ozisoft]]|system=MD|region=AU}}
 +
{{company|[[Tec Toy]]|system=MD,SMS|region=BR}}
 
| licensor=[[The Walt Disney Company]]
 
| licensor=[[The Walt Disney Company]]
 
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]]
 
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]]
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
| peripherals=
+
| peripherals=    
 
| players=1
 
| players=1
 
| genre=Action{{fileref|TJB GG EU Box Back.jpg}}{{fileref|JungleBook MD SE rental cover.jpg}}, Adventure{{fileref|JungleBook MD SE rental cover.jpg}}, Arcade{{fileref|TJB SMS EU Box.jpg}}
 
| genre=Action{{fileref|TJB GG EU Box Back.jpg}}{{fileref|JungleBook MD SE rental cover.jpg}}, Adventure{{fileref|JungleBook MD SE rental cover.jpg}}, Arcade{{fileref|TJB SMS EU Box.jpg}}
 
| releases={{releasesMD
 
| releases={{releasesMD
 
| md_date_us=1994-07{{magref|gamepro|57|81}}{{magref|videogamesus|63|54}}<!--1994-08{{magref|gameplayers|0707|63}}-->
 
| md_date_us=1994-07{{magref|gamepro|57|81}}{{magref|videogamesus|63|54}}<!--1994-08{{magref|gameplayers|0707|63}}-->
| md_rrp_us=69.95{{magref|gameplayers|0707|63}}
+
| md_rrp_us=69.95{{magref|gameplayers|0707|63}}<!--62.99{{magref|gi|15|46}}-->
 
| md_code_us=T-70176
 
| md_code_us=T-70176
 
| md_rating_us=ga
 
| md_rating_us=ga
 +
| md_date_us_sc=1994{{ref|1=https://ghostarchive.org/varchive/xhBPuiPY8uY|2=https://www.youtube.com/watch?v=xhBPuiPY8uY}}
 +
| md_rrp_us_sc=sub
 +
| md_rating_us_sc=ga{{ref|1=https://ghostarchive.org/varchive/xhBPuiPY8uY|2=https://www.youtube.com/watch?v=xhBPuiPY8uY}}
 
| md_date_eu=1994-07{{magref|mega|20|18}}{{magref|segamaguk|6|84}}
 
| md_date_eu=1994-07{{magref|mega|20|18}}{{magref|segamaguk|6|84}}
 
| md_code_eu=T-70176-50
 
| md_code_eu=T-70176-50
 
| md_rating_eu=3
 
| md_rating_eu=3
| md_date_uk=1994-07{{magref|mega|20|18}}{{magref|segamaguk|6|84}}
+
| md_date_uk=1994-08{{magref|segapro|36|8}}<!--1994-07{{magref|mega|20|18}}{{magref|segamaguk|6|84}}-->
 
| md_code_uk=T-70176-50
 
| md_code_uk=T-70176-50
 
| md_rating_uk=3
 
| md_rating_uk=3
Line 50: Line 58:
 
| md_rating_br=ti
 
| md_rating_br=ti
 
| md_date_pt=199x
 
| md_date_pt=199x
 +
| md_code_pt=MD70176
 
| md_date_se_r=199x
 
| md_date_se_r=199x
 
| md_date_cz=1994
 
| md_date_cz=1994
 
| md_rrp_cz=2.165
 
| md_rrp_cz=2.165
 +
| md_date_za=199x
 
}}
 
}}
 
{{releasesSMS
 
{{releasesSMS
| sms_date_eu=1993-12{{magref|segamaguk|1|114}}
+
| sms_date_eu=1993-12{{magref|segamaguk|1|114}}<!--1993-11{{magref|segapro|25|31}}-->
 
| sms_code_eu=MK-27069-50
 
| sms_code_eu=MK-27069-50
| sms_date_uk=1993-12{{magref|segamaguk|1|114}}
+
| sms_date_uk=1993-12{{magref|segamaguk|1|114}}<!--1993-11{{magref|segapro|25|31}}-->
 
| sms_code_uk=MK-27069-50
 
| sms_code_uk=MK-27069-50
 
| sms_rrp_uk=32.99{{magref|segamaguk|1|114}}<!--29.99{{magref|segapro|27|60}}-->
 
| sms_rrp_uk=32.99{{magref|segamaguk|1|114}}<!--29.99{{magref|segapro|27|60}}-->
Line 79: Line 89:
 
{{releasesGG
 
{{releasesGG
 
| gg_date_us=1994-01{{magref|gamepro|54|224}}
 
| gg_date_us=1994-01{{magref|gamepro|54|224}}
 +
| gg_rrp_us=34.99{{magref|gi|15|46}}
 
| gg_code_us=T-70118
 
| gg_code_us=T-70118
 
| gg_rating_us=ga
 
| gg_rating_us=ga
| gg_date_us_m=199x
+
| gg_date_us_m=2001
 +
| gg_rrp_us_m=14.97{{magref|gamepro|152|26}}
 
| gg_code_us_m=1198
 
| gg_code_us_m=1198
 
| gg_rating_us_m=e
 
| gg_rating_us_m=e
Line 106: Line 118:
  
 
==Gameplay==
 
==Gameplay==
The game is a platformer designed around exploration. The player must collect a certain amount of gems within a time limit, depending on the difficulty level (similar to previous [[Virgin]] games ''[[Global Gladiators]]'' and ''[[Cool Spot]]''). After finding the gems, Mowgli must find a character, usually Bagheera but also Baloo or sometimes a boss. Each chapter is designed with a great deal of verticality and generally lacks simple horizontal paths. Instead, Mowgli must climb trees, swing from vines, and climb on animals to make his way across. Mowgli can be moved with {{left}} and {{right}}, ducks with {{down}}, and jumps with {{C}}. He automatically grabs vines when he touches them and can climb up and down them with {{up}} and {{down}}. When on the ground, he can also use {{up}} and {{down}} to see the areas above and below him. He can travel in tree holes and huts by pressing {{up}}.
+
===Master System and Game Gear versions===
 +
The game is a platformer played as the "man-cub" Mowgli. For four of the levels, the goal is to collect the eight gems hidden throughout the level. The level ends as soon as the last gem is collected. For the other levels, Mowgli must find his mentor Bagheera, a black panther, who waits at the end. Gems may appear in these levels but are not necessary to collect. Some of the levels end with a boss encounter. Every level has a time limit of nine minutes.
  
Mowgli has several weapons, which can be selected by pressing {{A}} and used by pressing {{B}}. His initial form of offense is throwing bananas, which are weak but unlimited. Most enemies require can sustain at least one hit from a banana before being defeated. Mowgli's other weapons are stronger but limited; he can find ammunition for them in the jungle. Mowgli can use his weapons while crouching or jumping. He can throw his weapon directly upward with {{up}}+{{B}}. He can also stand in place and throw his weapon in any direction by pressing {{B}} to shoot, {{A}} to lock in place, then any direction to aim. All of his weapons are projectiles that he throws, except for the Mask of Invulnerability, which renders him immune to damage. It also finite but can be replenished by finding items.
+
Mowgli moves with {{left}} and {{right}} and ducks with {{down}}. He jumps with {{1}} in the Master System version or with {{2}} in the Game Gear version. He grabs vines automatically when he jumps in front of them. He can climb vertical vines with {{up}} and {{down}} or move along horizontal vines with {{left}} and {{right}} (he can also walk on top of horizontal vines). He can also use swinging vines to jump to higher places. Mowgli can throw bananas at enemies with {{2}} in the Master System version or {{1}} in the Game Gear version. He has unlimited bananas, and they can be aimed in eight directions with the D-Pad. He can find items that give him a limited supply of double bananas or boomerangs.
  
Mowgli's health is indicated by his portrait in the corner of the screen, which is truncated whenever he takes damage. He loses a try if he loses all of his health. Additionally, most chapters have bottomless pits or water, which cause Mowgli to instantly lose a try if he falls into them. If Mowgli loses all of his tries, the game ends, but the player has unlimited continues.
+
Mowgli's health is indicated by a snake in the corner of the screen, which grows shorter whenever he takes damage. He loses a try if he loses all of his health. He instantly loses a try if he falls into a bottomless pit or water. If Mowgli loses all of his tries, the game ends, but the game can be continued an unlimited number of times.
  
===Weapons===
+
====Items====
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Gem
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
 +
| desc=The goal of some of the levels is to collect the 8 gems hidden within them before time runs out. In the other levels, gems can be collected for bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Fruit
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=48 | crop_height=16 | crop_x=0 | crop_y=16}}
 +
| desc=Collect for bonus points at the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Banana Bunch
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=20 | crop_x=80 | crop_y=0}}
 +
| desc=Items besides gems and fruit are found inside banana bunches, which are opened by shooting them.
 +
}}
 +
{{InfoRow
 +
| title=Heart
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
 +
| desc=Restores two segments of Mowgli's health.
 +
}}
 +
{{InfoRow
 +
| title=Head
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 +
| desc=Gives the player an extra try.
 +
}}
 +
{{InfoRow
 +
| title=Two Bananas
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
 +
| desc=Increases Mowgli's firepower by letting him rapid-fire bananas. Lasts for 50 shots.
 +
}}
 +
{{InfoRow
 +
| title=Boomerang
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 +
| desc=Changes Mowgli's weapon to boomerangs for the rest of the level, which are more powerful than bananas and return to him after thrown.
 +
}}
 +
{{InfoRow
 +
| title=Tribal Mask
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=16}}
 +
| desc=Temporarily makes Mowgli impervious to damage.
 +
}}
 +
{{InfoRow
 +
| title=Figleaf
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Checkpoint where Mowgli is revived after losing a try. Mowgli retains any gems that he has collected after being revived.
 +
}}
 +
{{InfoRow
 +
| title=Frog
 +
| sprite={{sprite | Jungle Book SMS, Items.png | 1.5 | crop_width=16 | crop_height=17 | crop_x=96 | crop_y=0}}
 +
| desc=Increases Mowgli's jump height for the rest of the level. Found in King Louie's Temple.
 +
}}
 +
}}
 +
 
 +
====Scenes====
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Jungle by Day
 +
| screenshot=Jungle Book SMS, Stage 1.png
 +
| map=JungleBook-SMS-JungleByDay.png
 +
| desc=Collect 8 gems.
 +
}}
 +
{{InfoRow
 +
| title=Great Tree
 +
| screenshot=Jungle Book SMS, Stage 2.png
 +
| screenshot2=Jungle Book SMS, Stage 2 Boss.png
 +
| tabs=yes
 +
| map=JungleBook-SMS-GreatTree.png
 +
| desc=Collect 8 gems.
 +
}}
 +
{{InfoRow
 +
| title=Dawn Patrol
 +
| screenshot=Jungle Book SMS, Stage 3.png
 +
| desc=This is a bonus level where Mowgli can collect fruit for bonus points. The player proceeds to the next level without losing a try if Mowgli is harmed by an enemy or falls into a bottomless pit.
 +
}}
 +
{{InfoRow
 +
| title=By the River
 +
| screenshot=Jungle Book SMS, Stage 4.png
 +
| map=JungleBook-SMS-ByTheRiver.png
 +
| desc=Reach Bagheera.
 +
}}
 +
{{InfoRow
 +
| title=In the River
 +
| screenshot=Jungle Book SMS, Stage 5.png
 +
| map=JungleBook-SMS-InTheRiver.png
 +
| desc=Reach Bagheera.
 +
}}
 +
{{InfoRow
 +
| title=Tree Village
 +
| screenshot=Jungle Book SMS, Stage 6.png
 +
| map=JungleBook-SMS-TreeVillage.png
 +
| desc=Reach Bagheera.
 +
}}
 +
{{InfoRow
 +
| title=King Louie's
 +
| screenshot=Jungle Book SMS, Stage 7.png
 +
| screenshot2=Jungle Book SMS, Stage 7 Boss.png
 +
| tabs=yes
 +
| map=JungleBook-SMS-KingLouies.png
 +
| map2=JungleBook-SMS-KingLouieOne.png
 +
| desc=Reach Bagheera.
 +
}}
 +
{{InfoRow
 +
| title=Falling Ruins
 +
| screenshot=Jungle Book SMS, Stage 8.png
 +
| screenshot2=Jungle Book SMS, Stage 8 Boss.png
 +
| tabs=yes
 +
| map=JungleBook-SMS-FallingRuins.png
 +
| map2=JungleBook-SMS-KingLouieTwo.png
 +
| desc=Reach Bagheera.
 +
}}
 +
{{InfoRow
 +
| title=Jungle at Sunset
 +
| screenshot=Jungle Book SMS, Stage 9.png
 +
| map=JungleBook-SMS-JungleAtSunset.png
 +
| desc=Collect 8 gems.
 +
}}
 +
{{InfoRow
 +
| title=Jungle at Night
 +
| screenshot=Jungle Book SMS, Stage 10.png
 +
| map=JungleBook-SMS-JungleAtNight.png
 +
| desc=Collect 8 gems.
 +
}}
 +
{{InfoRow
 +
| title=The Wastelands
 +
| screenshot=Jungle Book SMS, Final Boss.png
 +
| map=JungleBook-SMS-TheWastelands.png
 +
| desc=This level consists solely of a fight against Shere Khan.
 +
}}
 +
}}
 +
 
 +
===Mega Drive version===
 +
The game is a platformer designed around exploration. The player must collect a certain amount of gems within a time limit (similar to previous [[Virgin]] games ''[[Global Gladiators]]'' and ''[[Cool Spot]]''). After finding the gems, Mowgli must find a character, usually Bagheera but also Baloo or sometimes a boss. Each level is designed with a great deal of verticality and generally lacks simple horizontal paths. Instead, Mowgli must climb trees, swing from vines, and climb on animals to make his way across. Mowgli can be moved with {{left}} and {{right}}, ducks with {{down}}, and jumps with {{C}}. He automatically grabs vines when he touches them and can climb up and down them with {{up}} and {{down}}. When on the ground, he can also use {{up}} and {{down}} to see the areas above and below him. He can travel in tree holes and huts by pressing {{up}}.
 +
 
 +
Mowgli has several weapons, which can be selected by pressing {{A}} and used by pressing {{B}}. His initial form of offense is throwing bananas, which are weak but unlimited. Most enemies require can sustain at least one hit from a banana before being defeated. Mowgli's other weapons are stronger but limited; he can find ammunition for them in the jungle. Mowgli can use his weapons while crouching or jumping. He can throw his weapon directly upward with {{up}}+{{B}}. He can also stand in place and throw his weapon in any direction by pressing {{B}} to shoot, {{A}} to lock in place, then any direction on the D-Pad to aim. All of his weapons are projectiles that he throws, except for the Mask of Invulnerability, which renders him immune to damage. It also finite but can be replenished by finding items.
 +
 
 +
Mowgli's health is indicated by his portrait in the corner of the screen, which is truncated whenever he takes damage. He loses a try if he loses all of his health. Additionally, most levels have bottomless pits or water, which cause Mowgli to instantly lose a try if he falls into them. If Mowgli loses all of his tries, the game ends, but the player has unlimited continues.
 +
 
 +
There are three difficulty levels (Practice, Normal, and Hard), which changes the time limit (7 minutes for Practice, 6 minutes for Normal, and 4 minutes for Hard) and the number of gems required (8 gems on Practice, 10 gems on Normal, and 12 gems on Hard) for each level.
 +
 
 +
====Weapons====
 
{{InfoTable|imagewidths=50|
 
{{InfoTable|imagewidths=50|
 
{{InfoRow
 
{{InfoRow
Line 141: Line 294:
 
}}
 
}}
  
===Items===
+
====Items====
 
{{InfoTable|imagewidths=50|
 
{{InfoTable|imagewidths=50|
 
{{InfoRow
 
{{InfoRow
 
| title=Gem
 
| title=Gem
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=0}}
| desc=The objective of each chapter. There are 15 hidden in each chapter, and the player must collect 8 gems on Practice, 10 gems on Normal, and 12 gems on Hard. Collect all 15 gems to play a bonus stage.
+
| desc=The objective of each level. There are 15 hidden in each level, and the player must collect 8 gems on Practice, 10 gems on Normal, and 12 gems on Hard. Collect all 15 gems to play a bonus level.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 156: Line 309:
 
| title=Compass
 
| title=Compass
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}}
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=24 | crop_height=24 | crop_x=0 | crop_y=48}}
| desc=Found in each chapter. Gives the player a compass for the rest of the chapter that points in the direction of the closest gem.
+
| desc=Found in each level. Gives the player a compass for the rest of the level that points in the direction of the closest gem.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 166: Line 319:
 
| title=Fruit
 
| title=Fruit
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=72 | crop_height=48 | crop_x=24 | crop_y=0}}
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=72 | crop_height=48 | crop_x=24 | crop_y=0}}
| desc=Collect for bonus points at the end of the chapter.
+
| desc=Collect for bonus points at the end of the level.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 191: Line 344:
 
| title=Elephant
 
| title=Elephant
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=40 | crop_height=72 | crop_x=160 | crop_y=0}}
 
| sprite={{sprite | Jungle Book, Items.png | 1.5 | crop_width=40 | crop_height=72 | crop_x=160 | crop_y=0}}
| desc=Checkpoint where Mowgli is revived after losing a try. Mowgli retains any items he has collected after being revived.
+
| desc=Checkpoint where Mowgli is revived after losing a try. Mowgli retains any items that he has collected after being revived.
 
}}
 
}}
 
}}
 
}}
  
===Chapters===
+
====Chapters====
 
{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
Line 257: Line 410:
 
}}
 
}}
  
===Bonus Stage===
+
====Bonus level====
{{ScreenThumb|Jungle Book, Bonus Stage.png|width=200|Bonus stage}}
+
{{ScreenThumb|Jungle Book, Bonus Stage.png|width=200|Bonus level}}
Mowgli enters a bonus stage after the current chapter is completed if the player finds all 15 gems. The bonus stage is a cavern filled with fruits for bonus points. It has a short timer and ends when time runs out. There are five different bonus stage layouts, which repeat after they have all been played.
+
Mowgli enters a bonus level after the current level is completed if the player finds all 15 gems. The bonus level is a cavern filled with fruits for bonus points. It has a short timer and ends when time runs out. There are five different bonus level layouts, which repeat after they have all been played.
  
==Development==
+
==History==
 +
===Development===
 
Development of the Mega Drive version was started by the [[Virgin Games USA]] development team, led by famous programmer [[David Perry]]. Before the game was completed, they were switched to work on ''[[Aladdin]]'' instead. When ''Aladdin'' was completed, Virgin wanted the team to go back to ''The Jungle Book'' and finish it, but they ended up leaving the company to form [[Shiny Entertainment]] and do work that would later result in ''[[Earthworm Jim]]''. [[Eurocom Entertainment Software]] was then contracted by Virgin to finish the game and develop most of the other game versions.
 
Development of the Mega Drive version was started by the [[Virgin Games USA]] development team, led by famous programmer [[David Perry]]. Before the game was completed, they were switched to work on ''[[Aladdin]]'' instead. When ''Aladdin'' was completed, Virgin wanted the team to go back to ''The Jungle Book'' and finish it, but they ended up leaving the company to form [[Shiny Entertainment]] and do work that would later result in ''[[Earthworm Jim]]''. [[Eurocom Entertainment Software]] was then contracted by Virgin to finish the game and develop most of the other game versions.
  
 
As with many games published by [[Virgin Interactive Entertainment]], the game was partially PAL optimized by speeding up music but leaving the gameplay untouched. The game's music plays too fast when it is forced in 60 Hz mode.
 
As with many games published by [[Virgin Interactive Entertainment]], the game was partially PAL optimized by speeding up music but leaving the gameplay untouched. The game's music plays too fast when it is forced in 60 Hz mode.
 +
 +
===Legacy===
 +
The Mega Drive version of the game was re-released as part of ''Disney Classic Games Collection'' for the [[Nintendo Switch]], [[Xbox One]], and [[PlayStation 4]] in 2021.{{ref|https://www.thexboxhub.com/the-jungle-book-and-more-aladdin-gets-added-to-the-disney-classic-games-collection/}} The [[Super NES]] and [[Game Boy]] versions of the game are also included, with new features such as save states, video filters, and widescreen aspect ratios. The collection also includes multiple versions of ''[[Aladdin]]'' and ''[[The Lion King]]''. Since the collection was previously released for the same platforms in 2019 with only ''[[Aladdin]]'' and ''[[The Lion King]]'', a DLC was added to the previous collection to add ''The Jungle Book''.{{ref|https://mynintendonews.com/2021/11/23/the-jungle-book-more-aladdin-pack-dlc-is-now-available-for-disney-classic-games-aladdin-the-lion-king/}}
  
 
==Versions==
 
==Versions==
Line 278: Line 435:
 
|it_name=Il Libro Della Giungla
 
|it_name=Il Libro Della Giungla
 
|it_trans=The Jungle Book
 
|it_trans=The Jungle Book
 +
|br_name=O livro da Selva
 +
|br_trans=The Jungle Book
 
}}
 
}}
  
 
==Production credits==
 
==Production credits==
===Game Gear and Master System versions===
+
===Master System and Game Gear versions===
 
{{creditstable|
 
{{creditstable|
 
{{creditsheader|Syrox Developments}}
 
{{creditsheader|Syrox Developments}}
Line 291: Line 450:
 
*'''Software Manager:''' Ian Mathias
 
*'''Software Manager:''' Ian Mathias
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Jungle Book SMS credits.pdf
 
| console=GG,SMS
 
| console=GG,SMS
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Cover artist (US):''' [[Greg Wray]]
 +
| console=GG
 +
| source=Uncredited
 
}}
 
}}
  
Line 304: Line 470:
 
*'''Product Planning:''' Randy Fujimoto
 
*'''Product Planning:''' Randy Fujimoto
 
*'''Game Design:''' David Bishop, Bill Anderson, Erik Yeo, [[David Perry]], Eurocom Entertainment, Robb Alvey, Julian Rignall
 
*'''Game Design:''' David Bishop, Bill Anderson, Erik Yeo, [[David Perry]], Eurocom Entertainment, Robb Alvey, Julian Rignall
*'''Animation by:''' [[Mike Dietz]], [[Edward Schofield]], Doug Tenaple, Shawn McLean, Roger Hardy, Clark Sorenson, Jeff Etter, [[Allyn Welty]], [[Dean Ruggles]], Bob Steele, David Simmons
+
*'''Animation by:''' [[Mike Dietz]], [[Edward Schofield]], Doug Tenaple, Shawn McLean, Roger Hardy, Clark Sorenson, Jeff Etter, [[Allyn Welty]], [[Dean Ruggles]], [[Bob Steele]], David Simmons
*'''Background Art by:''' Christian Laursen, Lin Shen, [[Nick Bruty]]
+
*'''Background Art by:''' [[Christian Laursen]], Lin Shen, [[Nick Bruty]]
 
*'''Music and FX:''' [[Tommy Tallarico]]
 
*'''Music and FX:''' [[Tommy Tallarico]]
*'''Music by:''' [[Tommy Tallarico]], Joey Kuras, [[Mark Steven Miller|Mark Miller]], Donald S. Griffin, Dr. Stephen Clarke-Willson, Keith Arem
+
*'''Music by:''' [[Tommy Tallarico]], Joey Kuras, [[Mark Steven Miller|Mark Miller]], Donald S. Griffin, [[Stephen Clarke-Willson|Dr. Stephen Clarke-Willson]], Keith Arem
 
*'''Sound Effects:''' Joey Kuras
 
*'''Sound Effects:''' Joey Kuras
 
*'''Virgin Studios Coordinators:''' Harvard Bonin, Barry Pringle Sr.
 
*'''Virgin Studios Coordinators:''' Harvard Bonin, Barry Pringle Sr.
Line 333: Line 499:
 
| console=MD
 
| console=MD
 
}}
 
}}
 +
}}
 +
{{hr}}
 +
{{creditstable|
 +
*'''Cover artist:''' [[Greg Wray]]
 +
| console=MD
 +
| source=Uncredited
 
}}
 
}}
  
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}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
| region=SE (Rental)
+
| region=SE (rental; [[SF Interactive Media|SF]])
 
| cover=JungleBook MD SE rental cover.jpg
 
| cover=JungleBook MD SE rental cover.jpg
 
| cart=
 
| cart=
}}{{Scanbox
+
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=GR ([[Zegetron]])
 +
| cart=JungleBook MD EU Cart.jpg
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=CZ ([[Datart]])
 +
| cart=JungleBook MD EU Cart.jpg
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
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| cart=
 
| cart=
 
| manual=
 
| manual=
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU (Silver)
 
| region=AU (Silver)
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| cover=JungleBook MD BR cover.jpg
 
| cover=JungleBook MD BR cover.jpg
 
| cart=JungleBook MD BR Cart.jpg
 
| cart=JungleBook MD BR Cart.jpg
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=ZA
 +
| cover=JungleBook MD ZA Box.jpg
 +
| cart=JungleBook MD EU Cart.jpg
 
}}
 
}}
  
 
===Master System version===
 
===Master System version===
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| joypad=85
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
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| cover=TJB SMS PT Box.jpg
 
| cover=TJB SMS PT Box.jpg
 
| cart=
 
| cart=
}}{{Scanbox
+
}}
 +
{{Scanbox
 +
| console=Master System
 +
| region=GR ([[Zegetron]] newer)
 +
| cover=JungleBook SMS GR Box Front newer.png
 +
| cart=
 +
}}
 +
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=AU
 
| region=AU
Line 536: Line 730:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=306021e52501c9d51afd9c51acf384356c84ffbf|md5=2e1c1f784c9463152cd1a772f87677af|crc32=3fb6d92e|size=2MB|date=1994-08|source=Cartridge (US)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=b96dcaf595a713eeec54257e8cee6306d7748baf|md5=03a83c6c7392549b47b006c6e9c38fe0|crc32=b9709a99|size=2MB|date=1994-08|source=Cartridge (EU)|comments=|quality=good|prototype=}}
 
{{rom|MD|sha1=df79f4d61d1de7f9a3ed056f98a94dcad2ae8e18|md5=2260d42cf65b4f8aa945ad558d99f6b3|crc32=20b97d87|size=1MB|date=1993-09|source=EPROM cartridge|comments=Featured at [[Winter CES 1994]].|quality=|prototype=yes|protoname=WCES 1994 prototype}}
 
{{rom|SMS|sha1=F65B5957B4B21BD16B4AA8A6E93FED944DD7D9AC|md5=ED224898BEFB4FB246175E46F9982821|crc32=695A9A15|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=14A5D4EA99EE91AEC948D62CAB56FC1C05CC7C45|md5=895E858A9ED0204284FDF247542EB706|crc32=90100884|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
{{rom|GG|sha1=F9DA97DB661F8EF7E7AF87A83D23100C2FED4FB0|md5=9212DDA9031449AFFFA6903921286BEA|crc32=30C09F31|size=256kB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==

Latest revision as of 21:01, 18 November 2024

n/a

  • Mega Drive
  • Master System
  • Game Gear

JungleBook title.png

JungleBook SMS Title.png

JungleBook GG Title.png

The Jungle Book
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher: Virgin Interactive Entertainment
Sega Mega Drive
Ballistic (US re-release)
Sega Game Gear
Majesco Sales (US; re-release)
Developer:
Distributor:
Sega Mega Drive
Majesco Sales (US re-release)
Sega Mega Drive
Sega Master System
Ecofilmes (PT)
Sega Mega Drive
SF Interactive Media (SE rental)
Sega Mega Drive
Sega-Ozisoft (AU)
Sega Mega Drive
Sega Master System
Tec Toy (BR)
Licensor: The Walt Disney Company
Sound driver: GEMS
Genre: Action[1][2], Adventure[2], Arcade[3]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[6] T-70176
Videogame Rating Council: GA
Sega Mega Drive
US
(Sega Channel)
SUBsub
Videogame Rating Council: GA
Sega Mega Drive
EU
T-70176-50
ELSPA: 3+ OK
Sega Mega Drive
DE
T-70176-18
Sega Mega Drive
ES
T-70176-06
ELSPA: 3+ OK
Sega Mega Drive
FR
T-70176-09
ELSPA: 3+ OK
Sega Mega Drive
PT
MD70176
Sega Mega Drive
UK
£44.9944.99[11][12] T-70176-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
IT
T-70176-13
ELSPA: 3+ OK
Sega Mega Drive
CZ
2.165 Kč2.165
Sega Mega Drive
AU
FJUN01SMC
OFLC: G
Sega Mega Drive
BR
046580
Tectoy: Todas as Idades
Sega Mega Drive
ZA
Sega Master System
EU
MK-27069-50
Sega Master System
DE
MK-27069-18
Sega Master System
ES
MK-27069-06
Sega Master System
FR
MK-27069-09
Sega Master System
PT
Sega Master System
PT
(Purple)
3,990$3,990
Sega Master System
UK
£32.9932.99[13] MK-27069-50
Sega Master System
IT
MK-27069-13
Sega Master System
AU
FJUN01SEC
Sega Master System
BR
027330
Sega Game Gear
US
$34.9934.99[15] T-70118
Videogame Rating Council: GA
Sega Game Gear
US
(Majesco)
$14.9714.97[16] 1198
ESRB: Everyone
Sega Game Gear
EU
T-70118-50
Sega Game Gear
DE
T-70118-18
Sega Game Gear
ES
T-70118-06
Sega Game Gear
FR
T-70118-09
Sega Game Gear
UK
£29.9929.99[13] T-70118-50
Sega Game Gear
IT
T-70118-13
Non-Sega versions

The Jungle Book is a licensed video game based on the 1967 Disney film with the same name.

Story

The game follows the plot of its namesake film (which is based on the 1894 book by Rudyard Kipling). Mowgli, a young boy who has been raised by wolves, must leave his home in the jungle and return to the human village because the tiger Shere Khan is now hunting him. Mowgli must fight jungle wildlife and ultimately Shere Khan himself to reach his village. During the journey, he meets Bagheera, Baloo, King Louie, and the hypnotist snake Kaa as well as the evil Shere Khan.

Gameplay

Master System and Game Gear versions

The game is a platformer played as the "man-cub" Mowgli. For four of the levels, the goal is to collect the eight gems hidden throughout the level. The level ends as soon as the last gem is collected. For the other levels, Mowgli must find his mentor Bagheera, a black panther, who waits at the end. Gems may appear in these levels but are not necessary to collect. Some of the levels end with a boss encounter. Every level has a time limit of nine minutes.

Mowgli moves with Left and Right and ducks with Down. He jumps with 1 in the Master System version or with 2 in the Game Gear version. He grabs vines automatically when he jumps in front of them. He can climb vertical vines with Up and Down or move along horizontal vines with Left and Right (he can also walk on top of horizontal vines). He can also use swinging vines to jump to higher places. Mowgli can throw bananas at enemies with 2 in the Master System version or 1 in the Game Gear version. He has unlimited bananas, and they can be aimed in eight directions with the D-Pad. He can find items that give him a limited supply of double bananas or boomerangs.

Mowgli's health is indicated by a snake in the corner of the screen, which grows shorter whenever he takes damage. He loses a try if he loses all of his health. He instantly loses a try if he falls into a bottomless pit or water. If Mowgli loses all of his tries, the game ends, but the game can be continued an unlimited number of times.

Items

Jungle Book SMS, Items.png
Gem
The goal of some of the levels is to collect the 8 gems hidden within them before time runs out. In the other levels, gems can be collected for bonus points.
Jungle Book SMS, Items.png
Fruit
Collect for bonus points at the end of the level.
Jungle Book SMS, Items.png
Banana Bunch
Items besides gems and fruit are found inside banana bunches, which are opened by shooting them.
Jungle Book SMS, Items.png
Heart
Restores two segments of Mowgli's health.
Jungle Book SMS, Items.png
Head
Gives the player an extra try.
Jungle Book SMS, Items.png
Two Bananas
Increases Mowgli's firepower by letting him rapid-fire bananas. Lasts for 50 shots.
Jungle Book SMS, Items.png
Boomerang
Changes Mowgli's weapon to boomerangs for the rest of the level, which are more powerful than bananas and return to him after thrown.
Jungle Book SMS, Items.png
Tribal Mask
Temporarily makes Mowgli impervious to damage.
Jungle Book SMS, Items.png
Figleaf
Checkpoint where Mowgli is revived after losing a try. Mowgli retains any gems that he has collected after being revived.
Jungle Book SMS, Items.png
Frog
Increases Mowgli's jump height for the rest of the level. Found in King Louie's Temple.

Scenes

Jungle Book SMS, Stage 1.png

Jungle by Day
Map: 1️⃣ 
Collect 8 gems.

Jungle Book SMS, Stage 2.png

Jungle Book SMS, Stage 2 Boss.png

  • Jungle Book SMS, Stage 2.png

  • Jungle Book SMS, Stage 2 Boss.png

Great Tree
Map: 1️⃣ 
Collect 8 gems.

Jungle Book SMS, Stage 3.png

Dawn Patrol
This is a bonus level where Mowgli can collect fruit for bonus points. The player proceeds to the next level without losing a try if Mowgli is harmed by an enemy or falls into a bottomless pit.

Jungle Book SMS, Stage 4.png

By the River
Map: 1️⃣ 
Reach Bagheera.

Jungle Book SMS, Stage 5.png

In the River
Map: 1️⃣ 
Reach Bagheera.

Jungle Book SMS, Stage 6.png

Tree Village
Map: 1️⃣ 
Reach Bagheera.

Jungle Book SMS, Stage 7.png

Jungle Book SMS, Stage 7 Boss.png

  • Jungle Book SMS, Stage 7.png

  • Jungle Book SMS, Stage 7 Boss.png

King Louie's
Maps: 1️⃣ | 2️⃣ 
Reach Bagheera.

Jungle Book SMS, Stage 8.png

Jungle Book SMS, Stage 8 Boss.png

  • Jungle Book SMS, Stage 8.png

  • Jungle Book SMS, Stage 8 Boss.png

Falling Ruins
Maps: 1️⃣ | 2️⃣ 
Reach Bagheera.

Jungle Book SMS, Stage 9.png

Jungle at Sunset
Map: 1️⃣ 
Collect 8 gems.

Jungle Book SMS, Stage 10.png

Jungle at Night
Map: 1️⃣ 
Collect 8 gems.

Jungle Book SMS, Final Boss.png

The Wastelands
Map: 1️⃣ 
This level consists solely of a fight against Shere Khan.

Mega Drive version

The game is a platformer designed around exploration. The player must collect a certain amount of gems within a time limit (similar to previous Virgin games Global Gladiators and Cool Spot). After finding the gems, Mowgli must find a character, usually Bagheera but also Baloo or sometimes a boss. Each level is designed with a great deal of verticality and generally lacks simple horizontal paths. Instead, Mowgli must climb trees, swing from vines, and climb on animals to make his way across. Mowgli can be moved with Left and Right, ducks with Down, and jumps with C. He automatically grabs vines when he touches them and can climb up and down them with Up and Down. When on the ground, he can also use Up and Down to see the areas above and below him. He can travel in tree holes and huts by pressing Up.

Mowgli has several weapons, which can be selected by pressing A and used by pressing B. His initial form of offense is throwing bananas, which are weak but unlimited. Most enemies require can sustain at least one hit from a banana before being defeated. Mowgli's other weapons are stronger but limited; he can find ammunition for them in the jungle. Mowgli can use his weapons while crouching or jumping. He can throw his weapon directly upward with Up+B. He can also stand in place and throw his weapon in any direction by pressing B to shoot, A to lock in place, then any direction on the D-Pad to aim. All of his weapons are projectiles that he throws, except for the Mask of Invulnerability, which renders him immune to damage. It also finite but can be replenished by finding items.

Mowgli's health is indicated by his portrait in the corner of the screen, which is truncated whenever he takes damage. He loses a try if he loses all of his health. Additionally, most levels have bottomless pits or water, which cause Mowgli to instantly lose a try if he falls into them. If Mowgli loses all of his tries, the game ends, but the player has unlimited continues.

There are three difficulty levels (Practice, Normal, and Hard), which changes the time limit (7 minutes for Practice, 6 minutes for Normal, and 4 minutes for Hard) and the number of gems required (8 gems on Practice, 10 gems on Normal, and 12 gems on Hard) for each level.

Weapons

Jungle Book, Weapons.png
Banana
The basic weapon. Weak but unlimited and long range.
Jungle Book, Weapons.png
Double Banana
Mowgli throws two bananas at once for double damage.
Jungle Book, Weapons.png
Boomerang Banana
A medium-range weapon that returns to Mowgli after it is thrown, potentially hitting a target twice.
Jungle Book, Weapons.png
Pea Shooter
The strongest weapon, same long range as bananas.
Jungle Book, Weapons.png
Mask of Invulnerability
Activate to make Mowgli invulnerable. He can still throw bananas while invulnerable. It ticks down while active and ends when it runs out of time or when switched off.

Items

Jungle Book, Items.png
Gem
The objective of each level. There are 15 hidden in each level, and the player must collect 8 gems on Practice, 10 gems on Normal, and 12 gems on Hard. Collect all 15 gems to play a bonus level.
Jungle Book, Items.png
Heart
Replenishes some of Mowgli's health.
Jungle Book, Items.png
Compass
Found in each level. Gives the player a compass for the rest of the level that points in the direction of the closest gem.
Jungle Book, Items.png
Hourglass
Adds another 30 seconds to the timer.
Jungle Book, Items.png
Fruit
Collect for bonus points at the end of the level.
Jungle Book, Items.png
Stones
Gives Mowgli more stones for his Pea Shooter weapon.
Jungle Book, Items.png
Boomerang
Gives Mowgli more boomerangs for his Boomerang Banana weapon.
Jungle Book, Items.png
Banana Stand
Gives Mowgli more bananas for his Double Banana weapon.
Jungle Book, Items.png
Mask
Gives Mowgli more time for his Mask of Invulnerability.
Jungle Book, Items.png
Elephant
Checkpoint where Mowgli is revived after losing a try. Mowgli retains any items that he has collected after being revived.

Chapters

Jungle Book, Stage 1.png

Jungle by Day

Jungle Book, Stage 2.png

Jungle Book, Stage 2 Boss.png

  • Jungle Book, Stage 2.png

  • Jungle Book, Stage 2 Boss.png

The Great Tree

Jungle Book, Stage 3.png

The Dawn Patrol

Jungle Book, Stage 4.png

The River

Jungle Book, Stage 5.png

Baloo and the River

Jungle Book, Stage 6.png

Jungle Book, Stage 6 Boss.png

  • Jungle Book, Stage 6.png

  • Jungle Book, Stage 6 Boss.png

The Tree Village

Jungle Book, Stage 7.png

The Ruins

Jungle Book, Stage 8.png

Jungle Book, Stage 8 Boss.png

  • Jungle Book, Stage 8.png

  • Jungle Book, Stage 8 Boss.png

Collapsing Ruins

Jungle Book, Stage 9.png

Jungle at Night

Jungle Book, Stage 10.png

Jungle Book, Stage 10 Boss.png

  • Jungle Book, Stage 10.png

  • Jungle Book, Stage 10 Boss.png

The Wastelands

Bonus level

Jungle Book, Bonus Stage.png

Bonus level

Mowgli enters a bonus level after the current level is completed if the player finds all 15 gems. The bonus level is a cavern filled with fruits for bonus points. It has a short timer and ends when time runs out. There are five different bonus level layouts, which repeat after they have all been played.

History

Development

Development of the Mega Drive version was started by the Virgin Games USA development team, led by famous programmer David Perry. Before the game was completed, they were switched to work on Aladdin instead. When Aladdin was completed, Virgin wanted the team to go back to The Jungle Book and finish it, but they ended up leaving the company to form Shiny Entertainment and do work that would later result in Earthworm Jim. Eurocom Entertainment Software was then contracted by Virgin to finish the game and develop most of the other game versions.

As with many games published by Virgin Interactive Entertainment, the game was partially PAL optimized by speeding up music but leaving the gameplay untouched. The game's music plays too fast when it is forced in 60 Hz mode.

Legacy

The Mega Drive version of the game was re-released as part of Disney Classic Games Collection for the Nintendo Switch, Xbox One, and PlayStation 4 in 2021.[18] The Super NES and Game Boy versions of the game are also included, with new features such as save states, video filters, and widescreen aspect ratios. The collection also includes multiple versions of Aladdin and The Lion King. Since the collection was previously released for the same platforms in 2019 with only Aladdin and The Lion King, a DLC was added to the previous collection to add The Jungle Book.[19]

Versions

Localised names

Also known as
Language Localised Name English Translation
English The Jungle Book The Jungle Book
French Le Livre de la Jungle The Jungle Book
German Das Dschungelbuch The Jungle Book
Spanish El Libro de la Selva The Jungle Book
Italian Il Libro Della Giungla The Jungle Book
Portuguese (Brazil) O livro da Selva The Jungle Book

Production credits

Master System and Game Gear versions

Syrox Developments
  • Programmer: Dominic Wood
  • Graphic Artists: Jock Green, Mark Knowles
  • Music and Sound: Eurocom Ltd
Virgin
  • Product Producer: Matthew Spall
  • Software Manager: Ian Mathias
Source:
In-game credits
Jungle Book SMS credits.pdf
[20]

Source:
Uncredited


Mega Drive version

  • Produced by: Robb Alvey
  • Assistant Producer: David Fries
  • Executive Producer: Neil Young
  • Virgin UK Producer: Matt Spall
  • Product Planning: Randy Fujimoto
  • Game Design: David Bishop, Bill Anderson, Erik Yeo, David Perry, Eurocom Entertainment, Robb Alvey, Julian Rignall
  • Animation by: Mike Dietz, Edward Schofield, Doug Tenaple, Shawn McLean, Roger Hardy, Clark Sorenson, Jeff Etter, Allyn Welty, Dean Ruggles, Bob Steele, David Simmons
  • Background Art by: Christian Laursen, Lin Shen, Nick Bruty
  • Music and FX: Tommy Tallarico
  • Music by: Tommy Tallarico, Joey Kuras, Mark Miller, Donald S. Griffin, Dr. Stephen Clarke-Willson, Keith Arem
  • Sound Effects: Joey Kuras
  • Virgin Studios Coordinators: Harvard Bonin, Barry Pringle Sr.
  • Production Coordination: Christina Camerota
  • Q.A. Management: David Maxey, Paul Moore, Mike McCaa, Adam Ryan
  • Lead Product Analysts: Bijan Shaheer, Nick Camerota
  • Product Analysts: Chris Rausch, Stacey Mendoza, Chris Nelson
  • 24hr Test Crew: David Fries, Ken Love, Bijan Shaheer, Robb Alvey, Craig McCoy, David Maxey, Jared Brinkley, Eric Harshman, Stacey Mendoza, Chris Rausch, Virgil The Cat, Jeff Gordon, Jim Getz by, Paul Shoener, Chad Soares, Jon Williams
  • Special Thanks to: Dr. Stephen Clarke-Willson, Martin Alper, Justin Heber, Keith Greer, Bert Pelascini, Seth Mendelsohn, Jared Brinkley, Richard Branson, Richard M. Sherman, Robert B. Sherman, Ted Warnock, Sean Wilson, Ben Medina, Andy Hollins, Tim Bromley, Henry Nagel, Mick Love
Eurocom Entertainment Software
  • Programmed by: Tim Rogers, Tim Swann
  • Produced by: Hugh Binns
  • Art by: Steve Wilding, Adrian Mannion, Colin Garratt, Steve Bedser
  • Levels Designed by: Mat Sneap, Steve Wilding, Adrian Mannion
  • Play Testing: Mark Hetherington
  • Special Thanks to: Jon Williams, Dave Looker, Richard Alton, Ian Sneap, Neil Baldwin, Steve Duckworth, Ian Denny, Andy Bee, Nigel Bentley, Ashley Finney, Andi Smithers, Matt Dixon, Simon Garrigan, Paul Bates, Robert Watkins
Disney Software
  • Producer: Patrick Gilmore
  • Assistant Producer: John Santos
(c) 1994 Virgin Interactive Entertainment
(c) 1994 The Walt Disney Co.
Source:
In-game credits
Jungle Book MD credits.pdf
[21]

Source:
Uncredited


Magazine articles

Main article: The Jungle Book/Magazine articles.

Promotional material

Main article: The Jungle Book/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
80
82 №23, p28-31
Sega Mega Drive
81
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[22]
Alaab Alcomputtar (SA)
79
[23]
Consoles + (FR)
93
[24]
Cool Gamer (RU)
90
[25]
Computer & Video Games (UK)
80
[26]
Digitiser (UK) PAL
89
[27]
Electronic Games (1992-1995) (US) NTSC-U
91
[28]
Electronic Games (1992-1995) (US) NTSC-U
91
[29]
Electronic Gaming Monthly (US) NTSC-U
70
[30]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[31]
Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
80
[32]
Freak (IL)
93
[33]
GameFan (US) NTSC-U
88
[34]
Game Players (US) NTSC-U
89
[35]
GamePro (US) NTSC-U
85
[36]
GamePro (DE)
80
[37]
Gamers (DE)
80
[38]
GamesMaster (UK) PAL
90
[39]
Joypad (FR) PAL
96
[40]
Mega (UK) PAL
90
[41]
Mega Force (FR) PAL
89
[42]
Mega Fun (DE) PAL
83
[43]
Mega Power (UK) PAL
92
[44]
MegaTech (UK) PAL
83
[45]
Megazin (SI)
79
[46]
Mean Machines Sega (UK) PAL
75
[47]
Player One (FR)
94
[48]
Play Time (DE)
85
[49]
Power Up! (UK)
90
[50]
Sega Magazine (UK) PAL
90
[9]
Sega Magazine (UK) PAL
84
[51]
Sega Power (UK) PAL
90
[52]
Sega Pro (UK) PAL
88
[53]
Sega Zone (UK) PAL
83
[54]
Sega Force (SE)
82
[55]
Sega Mega Drive Review (RU)
82
[56]
Sonic the Comic (UK) PAL
92
[57]
Todo Sega (ES)
93
[58]
Tricks 16 bit (RU)
80
[59]
Video Games (DE) PAL
86
[60]
VideoGames (US) NTSC-U
90
[61]
Sega Mega Drive
85
Based on
41 reviews

The Jungle Book

Mega Drive, US
JungleBook MD US Box.jpg
Cover
TJB MD US Cart.jpg
Cart
The Jungle Book MD US Manual.pdf
Manual
Mega Drive, US (cardboard)
JungleBook MD US Box Back Cardboard.jpgNospine.pngJungleBook MD US Box Front Cardboard.jpg
Cover
TJB MD US Cart Alt.jpg
Cart
Mega Drive, EU
JungleBook MD EU Box.jpg
Cover
JungleBook MD EU Cart.jpg
Cart
Jungle Book MD EU Manual.jpg
Manual
Mega Drive, FR
TJB MD FR Box.jpg
Cover
JungleBook MD FR Cart.jpg
Cart
Livre De La Jungle (FR) INS.jpg
Manual
Mega Drive, FR (Blister pack)
JungleBook MD FR blister front.jpg
Cover
Mega Drive, DE
TJB MD DE Box.jpg
Cover
JungleBook MD DE Cart.jpg
Cart
Mega Drive, ES
JungleBook MD ES Box.jpg
Cover
JungleBook MD ES Cart.jpg
Cart
Jungle Book MD ES Manual.jpg
Manual
Mega Drive, IT
JungleBook MD IT Box.jpg
Cover
JungleBook MD IT Cart.jpg
Cart
Mega Drive, PT
JungleBook MD PT cover.jpg
Cover
Mega Drive, SE (rental; SF)
JungleBook MD SE rental cover.jpg
Cover
Mega Drive, GR (Zegetron)

JungleBook MD EU Cart.jpg
Cart
Mega Drive, CZ (Datart)

JungleBook MD EU Cart.jpg
Cart
Mega Drive, AU

Mega Drive, AU (Silver)
Jungle Book MD AU Box Back.jpgNospine.pngJungleBook MD AU Box.jpg
Cover
JungleBook MD AU Cart Silver.jpg
Cart
The Jungle Book MD AU Manual.pdf
Manual
Mega Drive, BR
JungleBook MD BR cover.jpg
Cover
JungleBook MD BR Cart.jpg
Cart
Mega Drive, ZA
JungleBook MD ZA Box.jpg
Cover
JungleBook MD EU Cart.jpg
Cart

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
83
[62]
Console Mania (IT)
90
[63]
Consoles + (FR)
90
[64]
Game Power (IT) PAL
60
[65]
Joypad (FR)
85
[66]
Joypad (HU) PAL
84
[67]
Mega Force (FR)
70
[68]
Mega Fun (DE) PAL
74
[69]
Mean Machines Sega (UK) PAL
88
[70]
Megazone (AU) PAL
61
[71]
Player One (FR)
93
[72]
Sega Magazin (DE)
86
[73]
Sega Magazine (UK) PAL
84
[13]
Sega Power (UK) PAL
84
[74]
Sega Pro (UK) PAL
85
[75]
Sega Force Mega (UK) PAL
94
[76]
Sega Force (SE)
86
[77]
Sonic the Comic (UK) PAL
85
[78]
Todo Sega (ES)
85
[79]
Video Games (DE) PAL
62
[80]
Sega Master System
81
Based on
20 reviews

The Jungle Book

Master System, EU
TJB SMS EU Box.jpg
Cover
TheJungleBook SMS EU Cart.jpg
Cart
The Jungle Book SMS EU Manual.pdf
Manual
Master System, FR
TJB SMS FR Box.jpg
Cover
TheJungleBook SMS EU Cart.jpg
Cart
Master System, DE
TJB SMS DE Box.jpg
Cover
TheJungleBook SMS EU Cart.jpg
Cart
Master System, ES
JungleBook SMS ES cover.jpg
Cover
TheJungleBook SMS EU Cart.jpg
Cart
Master System, IT
JungleBook SMS IT cover.jpg
Cover
TheJungleBook SMS EU Cart.jpg
Cart
Master System, PT
JungleBook SMS PT cover.jpg
Cover
Master System, PT (Purple)
TJB SMS PT Box.jpg
Cover
Master System, GR (Zegetron newer)
JungleBook SMS GR Box Front newer.png
Cover
Master System, AU
JungleBook SMS AU cover.jpg
Cover
JungleBook SMS AU Cart.jpg
Cart
Master System, BR
JungleBook SMS BR cover.jpg
Cover
JungleBook SMS BR cart.jpg
Cart
JungleBook SMS BR Manual.pdf
Manual

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
83
[62]
Console Mania (IT)
90
[63]
Computer & Video Games (UK)
80
[81]
Electronic Gaming Monthly (US) NTSC-U
62
[82]
Freak (IL)
93
[83]
GamePro (US) NTSC-U
70
[84]
Joypad (FR)
92
[85]
Megablast (DE) PAL
74
[86]
Mega Force (FR)
88
[87]
Mega Fun (DE) PAL
74
[69]
Player One (FR)
90
[88]
Power Unlimited (NL)
87
[89]
Sega Magazin (DE)
87
[73]
Sega Magazine (UK) PAL
85
[13]
Sega News (CZ)
85
[90]
Sega Power (UK) PAL
84
[74]
Sega Pro (UK) PAL
93
[17]
Sega Zone (UK) PAL
76
[91]
Sonic the Comic (UK) PAL
85
[92]
Todo Sega (ES)
82
[93]
Video Games (DE) PAL
79
[94]
Sega Game Gear
83
Based on
21 reviews

The Jungle Book

Game Gear, US
TJB GG US Box Back.jpgNospine.pngTJB GG US Box Front.jpg
Cover
The Jungle Book GG US cart.jpg
Cart
Junglebook gg us manual.pdf
Manual
Game Gear, US (Majesco Sales)
JungleBook GG US Box Back.jpgJungleBook GG US Spine Majesco.jpgThe Jungle Book GG US front.jpgJungleBook GG US Spine2 Majesco.jpg
JungleBook GG US Box Bottom Majesco.jpg
Cover
JungleBook GG US Cart Majesco.jpg
Cart
Game Gear, EU
TJB GG EU Box Back.jpgJungle Book GG EU Box Spine.jpgTJB GG EU Box Front.jpg
Cover
TJB GG EU Cart.jpg
Cart
Jungle Book GG EU Manual.jpg
Manual
Game Gear, FR
JungleBook GG FR Box Front.jpg
Cover
Game Gear, FR (Blister pack)
JungleBook GG FR blister back.jpgJungleBook GG FR blister front.jpg
Cover
Game Gear, DE
JungleBook GG DE Box Front.jpg
Cover
Game Gear, ES
JungleBook GG ES Box Front.jpg
Cover
Game Gear, IT
JungleBook GG IT Box Front.jpg
Cover

Technical information

Main article: The Jungle Book/Technical information.

References

  1. File:TJB GG EU Box Back.jpg
  2. 2.0 2.1 File:JungleBook MD SE rental cover.jpg
  3. File:TJB SMS EU Box.jpg
  4. GamePro, "April 1994" (US; 1994-xx-xx), page 81
  5. VideoGames, "April 1994" (US; 1994-0x-xx), page 54
  6. Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 63
  7. 7.0 7.1 https://www.youtube.com/watch?v=xhBPuiPY8uY (Ghostarchive)
  8. Mega, "May 1994" (UK; 1994-04-21), page 18
  9. 9.0 9.1 Sega Magazine, "June 1994" (UK; 1994-05-15), page 84
  10. Sega Pro, "September 1994" (UK; 1994-08-11), page 8
  11. Sega Power, "September 1993" (UK; 1993-08-05), page 19
  12. Mega Power, "July 1994" (UK; 1994-06-23), page 36
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Sega Magazine, "January 1994" (UK; 1993-12-10), page 114
  14. GamePro, "January 1994" (US; 199x-xx-xx), page 224
  15. Game Informer, "March/April 1994" (US; 1994-0x-xx), page 46
  16. GamePro, "May 2001" (US; 2001-0x-xx), page 26
  17. 17.0 17.1 17.2 Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 61
  18. https://www.thexboxhub.com/the-jungle-book-and-more-aladdin-gets-added-to-the-disney-classic-games-collection/
  19. https://mynintendonews.com/2021/11/23/the-jungle-book-more-aladdin-pack-dlc-is-now-available-for-disney-classic-games-aladdin-the-lion-king/
  20. File:Jungle Book SMS credits.pdf
  21. File:Jungle Book MD credits.pdf
  22. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 105
  23. Alaab Alcomputtar, "" (SA; 1995-06-xx), page 18
  24. Consoles +, "Juillet/Août 1994" (FR; 1994-0x-xx), page 132
  25. Cool Gamer, "9" (RU; 2002-10-13), page 108
  26. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 50
  27. Digitiser (UK) (1994-05-30)
  28. Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 74
  29. Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 78
  30. Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 34
  31. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 323
  32. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 122
  33. Freak, "11/93" (IL; 1993-xx-xx), page 1
  34. GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
  35. Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 62
  36. GamePro, "September 1994" (US; 1994-xx-xx), page 60
  37. GamePro, "September 1994" (DE; 1994-08-26), page 20
  38. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 26
  39. GamesMaster, "June 1994" (UK; 1994-05-26), page 46
  40. Joypad, "Juillet/Août 1994" (FR; 1994-0x-xx), page 114
  41. Mega, "May 1994" (UK; 1994-04-21), page 14
  42. Mega Force, "Juillet/Août 1994" (FR; 1994-07-04), page 86
  43. Mega Fun, "08/94" (DE; 1994-07-20), page 61
  44. Mega Power, "July 1994" (UK; 1994-06-23), page 34
  45. MegaTech, "June 1994" (UK; 1994-05-19), page 12
  46. Megazin, "Letnik 2, Številka 16, December 1994" (SI; 1994-xx-xx), page 30
  47. Mean Machines Sega, "July 1994" (UK; 1994-05-28), page 56
  48. Player One, "Juillet/Août 1994" (FR; 1994-0x-xx), page 82
  49. Play Time, "8/94" (DE; 1994-07-16), page 146
  50. Power Up!, "Saturday, September 03, 1994" (UK; 1994-09-03), page 1
  51. Sega Magazine, "August 1994" (UK; 1994-07-15), page 94
  52. Sega Power, "June 1994" (UK; 1994-04-28), page 52
  53. Sega Pro, "June 1994" (UK; 1994-05-24), page 36
  54. Sega Zone, "June 1994" (UK; 1994-05-xx), page 20
  55. Sega Force, "5/94" (SE; 1994-08-10), page 10
  56. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 69
  57. Sonic the Comic, "November 25th 1994" (UK; 1994-11-12), page 11
  58. Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 40
  59. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 95
  60. Video Games, "8/94" (DE; 1994-07-27), page 94
  61. VideoGames, "August 1994" (US; 1994-0x-xx), page 64
  62. 62.0 62.1 Aktueller Software Markt, "März 1994" (DE; 1994-02-07), page 18
  63. 63.0 63.1 Console Mania, "Gennaio 1994" (IT; 199x-xx-xx), page 62
  64. Consoles +, "Décembre 1993" (FR; 1993-1x-xx), page 186
  65. Game Power, "Gennaio 1994" (IT; 199x-xx-xx), page 84
  66. Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 110
  67. Joypad, "1/1994" (HU; 1994-xx-xx), page 22
  68. Mega Force, "Novembre 1993" (FR; 1993-11-10), page 132
  69. 69.0 69.1 Mega Fun, "12/93" (DE; 1993-11-24), page 112
  70. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 124
  71. Megazone, "December 1993" (AU; 1993-12-01), page 48
  72. Player One, "Décembre 1993" (FR; 1993-1x-xx), page 134
  73. 73.0 73.1 Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 30
  74. 74.0 74.1 Sega Power, "December 1993" (UK; 1993-11-xx), page 60
  75. Sega Pro, "Xmas Special 1993" (UK; 1993-12-02), page 60
  76. Sega Force Mega, "January 1994" (UK; 1993-12-16), page 60
  77. Sega Force, "3/94" (SE; 1994-03-29), page 26
  78. Sonic the Comic, "April 1st 1994" (UK; 1994-03-19), page 11
  79. Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 48
  80. Video Games, "1/94" (DE; 1993-12-19), page 118
  81. Computer & Video Games, "January 1994" (UK; 1993-12-15), page 115
  82. Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 40
  83. Freak, "11/93" (IL; 1993-xx-xx), page 1
  84. GamePro, "September 1994" (US; 1994-xx-xx), page 140
  85. Joypad, "Décembre 1993" (FR; 1993-1x-xx), page 85
  86. Megablast, "1/94" (DE; 1993-12-29), page 81
  87. Mega Force, "Novembre 1993" (FR; 1993-11-10), page 138
  88. Player One, "Janvier 1994" (FR; 199x-xx-xx), page 115
  89. Power Unlimited, "Jaargang 2, Nummer 4, April 1994" (NL; 1994-03-23), page 47
  90. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 26
  91. Sega Zone, "December 1993" (UK; 1993-11-25), page 46
  92. Sonic the Comic, "April 1st 1994" (UK; 1994-03-19), page 11
  93. Todo Sega, "Enero 1994" (ES; 199x-xx-xx), page 42
  94. Video Games, "1/94" (DE; 1993-12-19), page 122


The Jungle Book

JungleBook title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: WCES 1994 prototype



Games based on Disney animated films for Sega systems
Sega Mega Drive
Fantasia (1991) | Ariel the Little Mermaid (1992) | Beauty and the Beast: Belle's Quest (1993) | Beauty and the Beast: Roar of the Beast (1993) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996) | Hercules (unreleased)
Sega Game Gear
Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994) | Hercules (unreleased)
Sega Master System
The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996)
Sega Pico
Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004) | Hercules (unreleased) | Pinocchio (unreleased)
Sega Dreamcast
Disney's Dinosaur (2000)
Unlicensed games based on Disney animated films for Sega systems
Sega Mega Drive
The Lion King II (1996?) | The Lion King 3 (1997?) | Hua Mu Lan: Mulan (1998) | Aladdin II (1998?) | Hercules 2 (1999) | Aladdin 2001 (2001)