Difference between revisions of "Studio 128"

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{{CompanyBob
 
{{CompanyBob
| logo=
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| logo=Studio128 Building.jpg
| founded=1984(?)
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
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| founded=1986{{ref|https://note.com/beep21/n/n0711bbf1c7f2}}
 
| headquarters=Japan
 
| headquarters=Japan
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| prevdate=1986
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| prev=[[Sega R&D 1]]
 
| nextdate=198x
 
| nextdate=198x
 
| next=[[Sega R&D 8]]
 
| next=[[Sega R&D 8]]
 
}}
 
}}
{{sub-stub}}'''{{PAGENAME}}''' (スタジオ128) was a video game development group managed by [[Sega]] during the 1980s.
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{{stub}}'''{{PAGENAME}}''' (スタジオ128) was a [[Sega of Japan]] video game development group which began as a special team within [[Sega R&D 1]].{{ref|https://note.com/beep21/n/n0711bbf1c7f2}} Led by [[Hisashi Suzuki]], the small studio was where programmer [[Yu Suzuki]] created arcade classics such as ''[[Out Run]]'', ''[[After Burner]]'' and ''[[Power Drift]]''.
  
About five minutes walk from Sega's main offices, Studio 128 was a small building manned by 5-10 people which worked on Sega's cutting-edge [[Taikan game]]s. The group was led by [[Hisashi Suzuki]], and is where programmer [[Yu Suzuki]] created many of Sega's arcade hits from the 1980s.
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Only three games are known to reference the group's existence - in the introductions of ''[[After Burner]]'' and ''[[After Burner II]]'', players take off from an aircraft carrier labeled ''128'', and in ''[[Dynamite Dux]]'', the first stage features a warehouse in the background labeled ''128''.
  
The precise nature of Studio 128 is not known, and much of its work was kept a secret from the rest of the company. Reportedly even Sega president [[Hayao Nakayama]] was once blocked from entering on one occasion (much to his dissatisfaction).
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==History==
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Studio 128 was founded in 1986, following the release of ''[[OutRun]]'', with some of that game's main developers, [[Yu Suzuki]], [[Satoshi Mifune]] and [[Hiroshi Kawaguchi]]{{ref|https://shmuplations.com/afterburner/}}. Located about a five minute walk from [[Sega of Japan]]’s main offices, Studio 128 was manned by five to ten employees which worked on Sega's cutting-edge [[Taikan game|Taikan games]]. Much of its work was kept a secret from the rest of the company. Reportedly, even president [[Hayao Nakayama]] was once blocked from entering on one occasion{{ref|https://shmuplations.com/afterburner/}}{{ref|https://www.eurogamer.net/tales-from-inside-studio-128-sega-am2s-top-secret-studio}} (much to his dissatisfaction).
  
Studio 128 was not directly credited in any of Sega's games, making it difficult to discern its history. It is known however to have become [[Sega R&D 8]] prior to the release of ''[[GP Rider]]'' in 1990, which itself became the much more public facing [[Sega AM2]] in the early 1990s. Only one game (and its "sequel") are known to reference the group's existence - in the introduction of ''[[After Burner]]'' (and ''[[After Burner II]]'', both released in 1987), the player takes off from an aircraft carrier labeled "128".
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Studio 128 was not directly credited in any of their games, making it difficult to discern its history. It is known however to have become [[Sega R&D 8]] prior to the release of ''[[GP Rider]]'' in 1990; Sega R&D 8 would eventually become the more publically-known [[Sega AM2]] in the early 1990s.
  
 
==Softography==
 
==Softography==
===[[Hang-On hardware]]===
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{{CompanyHistoryAll|Studio 128}}
{{CompanyHistory|Studio 128|format=Hang-On hardware}}
 
  
===[[OutRun hardware]]===
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==Staff members==
{{CompanyHistory|Studio 128|format=OutRun hardware}}
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{{StaffList|Studio 128}}
 
 
===[[X Board]]===
 
{{CompanyHistory|Studio 128|format=X Board}}
 
 
 
==Gallery==
 
<gallery>
 
Studio128 Building.jpg|The Studio 128 building
 
</gallery>
 
  
 
==References==
 
==References==

Latest revision as of 00:08, 16 December 2024

https://segaretro.org/images/9/93/Studio128_Building.jpg

Studio128 Building.jpg
Studio 128
Division of Sega Enterprises
Founded: 1986[1]
Headquarters:
Japan
1986
198x

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Studio 128 (スタジオ128) was a Sega of Japan video game development group which began as a special team within Sega R&D 1.[1] Led by Hisashi Suzuki, the small studio was where programmer Yu Suzuki created arcade classics such as Out Run, After Burner and Power Drift.

Only three games are known to reference the group's existence - in the introductions of After Burner and After Burner II, players take off from an aircraft carrier labeled 128, and in Dynamite Dux, the first stage features a warehouse in the background labeled 128.

History

Studio 128 was founded in 1986, following the release of OutRun, with some of that game's main developers, Yu Suzuki, Satoshi Mifune and Hiroshi Kawaguchi[2]. Located about a five minute walk from Sega of Japan’s main offices, Studio 128 was manned by five to ten employees which worked on Sega's cutting-edge Taikan games. Much of its work was kept a secret from the rest of the company. Reportedly, even president Hayao Nakayama was once blocked from entering on one occasion[2][3] (much to his dissatisfaction).

Studio 128 was not directly credited in any of their games, making it difficult to discern its history. It is known however to have become Sega R&D 8 prior to the release of GP Rider in 1990; Sega R&D 8 would eventually become the more publically-known Sega AM2 in the early 1990s.

Softography

Staff members

References


Timeline of Sega of Japan research and development divisions








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