Difference between revisions of "Virtua Fighter 3"
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| releases={{releases | | releases={{releases | ||
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| arcade_date_jp_1=[[AOU Show 1996|1996-02]] | | arcade_date_jp_1=[[AOU Show 1996|1996-02]] | ||
| arcade_type_jp_1=playable demo | | arcade_type_jp_1=playable demo | ||
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| arcade_date_world=1996-11 {{fileref|CVG UK 180.pdf|page=80}} | | arcade_date_world=1996-11 {{fileref|CVG UK 180.pdf|page=80}} | ||
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− | '''''Virtua Fighter 3''''' (バーチャファイター3) is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware, as the first game to hit the system, followed by ''[[Scud Race]]''. | + | '''''Virtua Fighter 3''''' (バーチャファイター3) is the third entry in the ''Virtua Fighter'' series, and a direct sequel to ''[[Virtua Fighter 2]]''. It was released in 1996 for [[Sega Model 3 Step 1.0]] arcade hardware, as the first game to hit the system, followed by ''[[Scud Race]]''. |
− | ''Virtua Fighter 3'' makes predictable graphical and audio improvements over its predecessor, ''Virtua Fighter 2''. ''Virtua Fighter 3'' also adds new gameplay innovations such as multi-level play areas and dodge button, as well as two new playable characters, [[Aoi Umenokoji]] (a Japanese student) and [[Taka Arashi]] (a sumo wrestler). A port for the [[Sega Saturn]] | + | ''Virtua Fighter 3'' makes predictable graphical and audio improvements over its predecessor, ''Virtua Fighter 2''. ''Virtua Fighter 3'' also adds new gameplay innovations such as multi-level play areas and dodge button, as well as two new playable characters, [[Aoi Umenokoji]] (a Japanese student) and [[Taka Arashi]] (a sumo wrestler). A port for the [[Sega Saturn]] was announced but ultimately cancelled, however an update, ''[[Virtua Fighter 3tb]]'' was released on the Dreamcast. |
− | Video game magazines at the time described it as having the best video game graphics up until then, comparing its | + | Video game magazines at the time described it as having the best video game graphics up until then, comparing its real-time graphics to pre-rendered CGI of that era. |
It was followed by a sequel, ''[[Virtua Fighter 4]]'', in 2001. | It was followed by a sequel, ''[[Virtua Fighter 4]]'', in 2001. | ||
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A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately. | A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately. | ||
− | ==Characters== | + | ===Characters=== |
− | + | *Returning Characters | |
− | + | **[[Akira Yuki]] | |
− | * [[Akira Yuki]] | + | **[[Pai Chan]] |
− | * [[Pai Chan]] | + | **[[Lau Chan]] |
− | * [[Lau Chan]] | + | **[[Wolf Hawkfield]] |
− | * [[Wolf Hawkfield]] | + | **[[Jeffry McWild]] |
− | * [[Jeffry McWild]] | + | **[[Kage-Maru]] |
− | * [[Kage-Maru]] | + | **[[Sarah Bryant]] |
− | * [[Sarah Bryant]] | + | **[[Jacky Bryant]] |
− | * [[Jacky Bryant]] | + | **[[Shun Di]] |
− | * [[Shun Di]] | + | **[[Lion Rafale]] |
− | * [[Lion Rafale]] | + | **[[Dural]] |
− | * [[Dural]] | + | *New Characters |
− | + | **[[Aoi Umenokoji]] | |
− | + | **[[Taka Arashi]] | |
− | * [[Aoi Umenokoji]] | ||
− | * [[Taka Arashi]] | ||
==History== | ==History== | ||
− | ''Virtua Fighter 3'' was a launch title for Sega's [[Model 3]] arcade board. Developed by [[Yu Suzuki]]'s [[Sega AM2]], it was a revolutionary game from a technical standpoint, with its detailed computer graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes. | + | ''Virtua Fighter 3'' was a launch title for Sega's [[Model 3]] arcade board. Developed by [[Yu Suzuki]]'s [[Sega AM2]], it was a revolutionary game from a technical standpoint, with its detailed computer graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes. |
The game is also notable for being the last in the series until ''[[Virtua Fighter 5 R]]'' to include [[Taka Arashi]]. The series' current producer, [[Hiroshi Kataoka]], explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from ''Virtua Fighter 3'' due to difficulties with his jumping moves. | The game is also notable for being the last in the series until ''[[Virtua Fighter 5 R]]'' to include [[Taka Arashi]]. The series' current producer, [[Hiroshi Kataoka]], explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from ''Virtua Fighter 3'' due to difficulties with his jumping moves. | ||
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Concepts for ''Virtua Fighter 3'' were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that ''Virtua Fighter 3'' was literally just an enhanced version of ''Virtua Fighter 2'', with select Japanese journalists being allowed access to what was presumably a version still running on [[Sega Model 2]] code. 100,000 [[Sega Saturn]] owners we later given a promotional ''Virtua Fighter'' disc with pre-rendered artwork reportedly set to be used in ''Virtua Fighter 3'' - this subsequently evolved into an eleven-part "CG Portrait series" starting with ''[[Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant]]''{{fileref|MAXIMUM UK 01.pdf|page=114}}. | Concepts for ''Virtua Fighter 3'' were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that ''Virtua Fighter 3'' was literally just an enhanced version of ''Virtua Fighter 2'', with select Japanese journalists being allowed access to what was presumably a version still running on [[Sega Model 2]] code. 100,000 [[Sega Saturn]] owners we later given a promotional ''Virtua Fighter'' disc with pre-rendered artwork reportedly set to be used in ''Virtua Fighter 3'' - this subsequently evolved into an eleven-part "CG Portrait series" starting with ''[[Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant]]''{{fileref|MAXIMUM UK 01.pdf|page=114}}. | ||
− | + | At the [[AOU Show 1996]], in February 1996, Sega displayed tech demos of [[Lau Chan]], [[Dural]], and new character [[Aoi Umenokoji]], who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment. Sega also unveiled a playable demo at the same event, with two playable characters, Jacky and Dural{{fileref|NextGeneration US 17.pdf|page=12}}. The demo was later unveiled in North America at the [[ACME 1996|1996 ACME]] show, held during the 7th to 9th of March 1996. | |
− | |||
− | At the [[AOU Show 1996]], in February 1996, Sega displayed tech demos of [[Lau Chan]], [[Dural]], and new character [[Aoi Umenokoji]], who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment. Sega also unveiled a playable demo at the same event, with two playable characters, Jacky and Dural{{fileref|NextGeneration US 17.pdf|page=12}}. | ||
− | |||
− | The demo was later unveiled in North America at the [[ACME 1996|1996 ACME]] show, held during the 7th to 9th of March 1996 | ||
− | + | On July 26 1996, private show of this game was held in Kamata, Tokyo, Japan. {{fileref|CVG UK 178.pdf|page=10}} | |
− | + | Around July 1996, it was pre-released at [[Tokyo_Joypolis]], and getting a wide released in Japan in September 1996. {{ref|https://web.archive.org/web/20120610004321/http://www.shenmue-online.com/pdf/YuSuzuki_Profile_Japanese.pdf}} | |
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===Saturn Prototype=== | ===Saturn Prototype=== | ||
''Virtua Fighter 3'' was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the [[Sega Dreamcast]] instead, however significant delays meant that it was substituted for the improved ''[[Virtua Fighter 3tb]]''. | ''Virtua Fighter 3'' was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the [[Sega Dreamcast]] instead, however significant delays meant that it was substituted for the improved ''[[Virtua Fighter 3tb]]''. | ||
− | Reportedly, Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn ''Virtua Fighter 3''. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997{{fileref|CVG UK Freeplay 10.pdf|page=1}} | + | Reportedly, Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn ''Virtua Fighter 3''. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997. {{fileref|CVG UK Freeplay 10.pdf|page=1}} |
==Production credits== | ==Production credits== | ||
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}} | }} | ||
− | ==Promotional | + | ==Magazine articles== |
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
<gallery> | <gallery> | ||
VirtuaFighter3 Model3 EU Flyer.jpg|EU flyer | VirtuaFighter3 Model3 EU Flyer.jpg|EU flyer | ||
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| allgame_source=''[https://web.archive.org/web/20141115044043/www.allgame.com/game.php?id=11507&tab=review AllGame]'' | | allgame_source=''[https://web.archive.org/web/20141115044043/www.allgame.com/game.php?id=11507&tab=review AllGame]'' | ||
| cvg=100 | | cvg=100 | ||
− | | cvg_source= | + | | cvg_source={{num|180|page=80-82|pdf=CVG UK 180.pdf|pdfpage=80}} |
| gamepro=83 | | gamepro=83 | ||
| gamepro_source={{num|99}}, ''[https://archive.org/stream/GamePro_Issue_099_Volume_09_Number_12_1996-12_IDG_Publishing_US#page/n49/mode/2up p52]'' | | gamepro_source={{num|99}}, ''[https://archive.org/stream/GamePro_Issue_099_Volume_09_Number_12_1996-12_IDG_Publishing_US#page/n49/mode/2up p52]'' | ||
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| page2=VirtuaFighter3 Model3 US Flyer2.jpg | | page2=VirtuaFighter3 Model3 US Flyer2.jpg | ||
}} | }} | ||
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{{ScanArcade | {{ScanArcade | ||
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==References== | ==References== | ||
{{multicol| | {{multicol| | ||
− | <references /> | + | <references/> |
}} | }} | ||
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[[Category:Model 3 Step 1.0 games]] | [[Category:Model 3 Step 1.0 games]] | ||
[[Category:Unreleased Saturn games]] | [[Category:Unreleased Saturn games]] | ||
− |
Revision as of 04:09, 5 June 2016
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Virtua Fighter 3 | |||||
---|---|---|---|---|---|
System(s): Sega Model 3 Step 1.0 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Distributor: Deith Leisure (UK) [1] | |||||
Genre: Fighting | |||||
Number of players: 1-2 | |||||
|
Virtua Fighter 3 (バーチャファイター3) is the third entry in the Virtua Fighter series, and a direct sequel to Virtua Fighter 2. It was released in 1996 for Sega Model 3 Step 1.0 arcade hardware, as the first game to hit the system, followed by Scud Race.
Virtua Fighter 3 makes predictable graphical and audio improvements over its predecessor, Virtua Fighter 2. Virtua Fighter 3 also adds new gameplay innovations such as multi-level play areas and dodge button, as well as two new playable characters, Aoi Umenokoji (a Japanese student) and Taka Arashi (a sumo wrestler). A port for the Sega Saturn was announced but ultimately cancelled, however an update, Virtua Fighter 3tb was released on the Dreamcast.
Video game magazines at the time described it as having the best video game graphics up until then, comparing its real-time graphics to pre-rendered CGI of that era.
It was followed by a sequel, Virtua Fighter 4, in 2001.
Contents
Gameplay
This iteration is the first in the series to have undulation in the stages, such as a staircase in the Great Wall stage, a stage set on top of a sloping roof and a raft constructed of individually moving elements on a bobbing water surface.
A fourth button, the Dodge, was added (the series had previously used only three - Kick, Punch and Guard). Pressing the button with the joystick in neutral or held up makes the character move into the screen (i.e. away from the viewer), while pressing the button with the joystick held down makes the character move out of the screen (i.e. towards the viewer). This 'evasion' technique enables players to dodge incoming attacks, creating opportunities to counter-attack almost immediately.
Characters
- Returning Characters
- New Characters
History
Virtua Fighter 3 was a launch title for Sega's Model 3 arcade board. Developed by Yu Suzuki's Sega AM2, it was a revolutionary game from a technical standpoint, with its detailed computer graphics earning widespread praise. Characters' eyes appeared to track the opponent's position, their muscles could flex and relax, and the fighting arenas featured stairs and slopes.
The game is also notable for being the last in the series until Virtua Fighter 5 R to include Taka Arashi. The series' current producer, Hiroshi Kataoka, explained that the removal of Taka in subsequent installments was due to the technical implications of having a substantially larger character. Indeed, the character was nearly cut from Virtua Fighter 3 due to difficulties with his jumping moves.
Concepts for Virtua Fighter 3 were drawn up and to some degree implemented in advance of the Model 3 board being finalised. In fact, for a while, it appears that Virtua Fighter 3 was literally just an enhanced version of Virtua Fighter 2, with select Japanese journalists being allowed access to what was presumably a version still running on Sega Model 2 code. 100,000 Sega Saturn owners we later given a promotional Virtua Fighter disc with pre-rendered artwork reportedly set to be used in Virtua Fighter 3 - this subsequently evolved into an eleven-part "CG Portrait series" starting with Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant[3].
At the AOU Show 1996, in February 1996, Sega displayed tech demos of Lau Chan, Dural, and new character Aoi Umenokoji, who was unveiled for the first time at the show. However, Dural, the robotic final boss, garnered the most attention, due to being made of a metallic surface that reflected the surrounding environment. Sega also unveiled a playable demo at the same event, with two playable characters, Jacky and Dural[4]. The demo was later unveiled in North America at the 1996 ACME show, held during the 7th to 9th of March 1996.
On July 26 1996, private show of this game was held in Kamata, Tokyo, Japan. [5]
Around July 1996, it was pre-released at Tokyo_Joypolis, and getting a wide released in Japan in September 1996. [6]
Saturn Prototype
Virtua Fighter 3 was due to be released on the Sega Saturn, albeit with vastly reduced graphics. A trailer was released during 1996 which made it onto numerous promotional videos and was featured in many magazines, although no gameplay footage of a Saturn version has ever emerged. The decision was later made to bring the game to the Sega Dreamcast instead, however significant delays meant that it was substituted for the improved Virtua Fighter 3tb.
Reportedly, Sega AM2 were working on a 3D accelerator cartridge for the Sega Saturn to boost the performance of a Saturn Virtua Fighter 3. This would have plugged into the Saturn's cartridge port to give the game extra resources at run-time, although the idea had been scrapped by mid-1997. [7]
Production credits
Producer: Yu Suzuki
Program Director: Tetsuya Kaku
Design Director: Kazuhiro Izaki
Game Director: Daichi Katagiri
- Programmers
Game System, Undulation: Tetsuya Kaku
Game System: Daichi Katagiri
Game System, CPU Battle: Kota Matsumoto
Cloth, Motion System: Yuichiro Mine
Polygon Management: Yoichi Nakazato, Naohiro Hirao
Camera: Takashi Ono
Stage Collision: Norio Haga
Stage & Character Effects: Shigeru Yoshida
Stage Effects: Tsuyoshi Nishida
Replay, Ending: Syuji Takahashi
Advertise, Ending: Hiroshi Masui
Scroll, Hand Motion: Takeshi Yamanouchi
Main Motion Set: Masataka Daigo
Motion Set: Kazuhiro Shigekuni, Masaya Takeshige
- Designers
- Motion Designers
Main Motion Design, Direction: Kazuhiro Izaki
Motion Design, Advise: Toshiya Inoue, Naotake Nishimura
Motion Design: Kasyo Oda, Akira Morimoto
Assistant Motion Design: Daichi Katagiri, Manabu Tsukamoto
- Character Designers
Character Modeling Direction: Toshihiro Nagoshi
Main Character Design, Modeling: Mika Kojima
Character Design, Modeling: Ringo Manabe
- Stage Designers
Stage Design Direction: Naotake Nishimura
Main Stage Design, Modeling: Hideaki Kato
Stage Design, Modeling: Gaku Nakatani, Shinichiro Shimano, Naoaki Tasaka, Masaaki Somaki
- Planner
Planning Support: Manabu Tsukamoto
- Sound Designers
Program: Hiroshi Kawaguchi
Compose, SE: Takenobu Mitsuyoshi, Fumio Ito, Hidenori Syoji
Supervisor: Toshihiro Nagoshi
- Assistant Programmers
Reflection Mapping, Model3 Base: Takuji Masuda
Collision, Pin Point Light, Utility: Takashi Fujimura
Polygon Converter: Kazuhiko Takata
Sound, I/O Utility: Koki Koiwa
Test Mode, Coin Utility: Kazutoshi Tozawa
- Assistant Designers
Stage Design: Yasuo Kawagoshi, Junichi Yamanaka, Kazufumi Ohashi, Hidenobu Miyakita, Mitsugu Tsuchida
Assistant Stage Design: Shinya Inoue
Effect Design: Makio Kida
Scroll Design: Yukinobu Arikawa, Kazuhiro Izaki
Character Design: Akihito Hiroyoshi, Daisuke Sato
Taka-Arashi Design: Tetsunari Iwasaki
Publicity: Yasushi Nakajima, Yoshifusa Hayama
Special Thanks: AM R&D Dept. #4, AM Hardware R&D, AM R&D Dept. #2 Technical Research Section, 81 Produce, Action Team AAC, Yasuyuki Hattori, Terushige Watanabe, Yuko Ota
Presented by: Sega
Magazine articles
- Main article: Virtua Fighter 3/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
References
- ↑ 1.0 1.1 File:CVG UK 180.pdf, page 80
- ↑ http://mamedb.com/game/vf3
- ↑ File:MAXIMUM UK 01.pdf, page 114
- ↑ File:NextGeneration US 17.pdf, page 12
- ↑ File:CVG UK 178.pdf, page 10
- ↑ http://www.shenmue-online.com/pdf/YuSuzuki_Profile_Japanese.pdf (Wayback Machine: 2012-06-10 00:43)
- ↑ File:CVG UK Freeplay 10.pdf, page 1
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- Virtua Fighter (franchise)
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