Difference between revisions of "Product R&D"
From Sega Retro
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'''Product R&D''' was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|http://sega-interactive.co.jp/special/interview/vol9-2/}} | '''Product R&D''' was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|http://sega-interactive.co.jp/special/interview/vol9-2/}} | ||
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==List of staff== | ==List of staff== |
Revision as of 17:09, 18 October 2023
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Product R&D Division of Sega of Japan | ||
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Founded: 2009 | ||
Defunct: 2010-05 | ||
Headquarters:
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2009
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Product R&D was a continuation of Mechatro, continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the UFO Catcher series. It became R&D4, during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into Sega Interactive Product R&D.[1][2]
Softography
List of staff
References
Timeline of Sega of Japan research and development divisions |
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