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| | publisher=[[Sega]] | | | publisher=[[Sega]] |
| | developer=[[Sega CS3 (1996-1999)|Sega CS3]] ([[Sonic Team]]) | | | developer=[[Sega CS3 (1996-1999)|Sega CS3]] ([[Sonic Team]]) |
− | | support={{company|[[Compozila]]}} | + | | support={{company|[[Compozila]]}}, {{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio, visual materials}} |
− | | support={{company|[[Sega Digital Media]]{{ref|https://web.archive.org/web/20040519205447fw_/http://www.wave-master.com/wm/works/index.html}}|role=audio, visual materials}}
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| | system=[[Sega Saturn]] | | | system=[[Sega Saturn]] |
| | sounddriver=SCSP/CD-DA (18 tracks) | | | sounddriver=SCSP/CD-DA (18 tracks) |
Revision as of 03:25, 12 November 2023
Christmas NiGHTS into Dreams (クリスマスナイツ 冬季限定版) is a one level Christmas-themed "demo" of NiGHTS into Dreams. It was originally released in November 1996 for the Sega Saturn.
Gameplay
The full set of (Christmas) presents.
If not played over the winter months, Christmas NiGHTS defaults to "NiGHTS: Limited Edition" and essentially acts as a no-frills demo. Between November and January it is "Winter NiGHTS" and during December, "Christmas NiGHTS".
Due to its freebie nature, Christmas NiGHTS is a much smaller game than NiGHTS into Dreams - there is only one level (Spring Valley - almost identical to the level seen in regular NiGHTS, complete with boss, Gillwing) however unlike the original it is playable as Elliot as well as Claris. When playing as Elliot the stage (and boss fight) is mirrored.
Christmas NiGHTS is Christmas-themed, and so its graphics and music have been replaced with winter-esque versions of the original stage (but only in winter). For example, Ideya Captures are now giant floating Christmas trees, and NiGHTS wears red attire rather than purple. Gameplay is otherwise identical to the base game, including the A-Life system altered by defeating enemies.
On New Year's Day, there is a change of title screen and the children wear different outfits, and on April Fools' Day, users can play as Reala instead of NiGHTS. Reala can be played at any point after the latter event is seen.
Presents
There are 25 unlockable "(Christmas) Presents" in Christmas NiGHTS. Most are achieved by beating the stage and playing a quick tile-matching game, though others (such as the last one, "Christmas NiGHTS") are unlocked depending on date.
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Karaoke
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A rolling demo of typical Christmas NiGHTS gameplay, overlayed with lyrics to "Dreams Dreams", which plays in the background.
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NiGHTS Museum
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Several presents are art galleries, all titled "NiGHTS Museum", where players can view artwork from the regular game.
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Link Attack
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A short stage, endless stage where the objective is to get the highest number of links. This mode is always played with the Christmas aesthetic, save for NiGHTS itself who dress in the regular purple if played outside the winter months.
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Time Attack
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Another short, endless stage where the game times how long it takes for you to "get every item".
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NiGHTS Goods
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A short slideshow demonstrating official NiGHTS merchandise.
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Videos
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Two trailers of the standard NiGHTS into Dreams can be unlocked, ths first being from the '96 Tokyo Toy Show (where the game first debuted) and the second a "summer special" trailer.
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Melody Box
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Nightopian Collection
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Sonic the Hedgehog into Dreams
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The most famous of Chistmas NiGHTS's presents, allowing you to play as Sonic the Hedgehog. Here the player is restricted to travelling on foot, similarly to Claris and Elliot in the main game, though Sonic is slightly faster and will not be pursued by an Alarm Egg. This is a time attack mode, so Sonic can't be hurt by enemies or obstacles.
Instead of tackling the level's original boss, Gillwig, Sonic is put against an inflatable balloon version of Dr. Eggman (in a Santa Claus outfit) in a battle similar to Puffy from the "full" game. The boss music is a mash-up of both Puffy's original theme, "She Had Long Ears", and "Final Fever", the final boss battle music from the Japanese version of Sonic CD.
This qualifies as Sonic's first "true" 3D outing on the Sega Saturn - Sonic Jam, Sonic R and the Saturn version of Sonic 3D were all released in 1997.
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Clock features
The visuals of Christmas NiGHTS change slightly depending on the time indicated by the Saturn's (or PlayStation 2's) internal clock.
The period between November and February is the most "active" part of the year, which scenery changing almost at an hourly rate. Note that foreground objects only seem to change when you're close to the hour, otherwise the game will default to snow.
Time
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Background
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Falling objects in foreground
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00:00
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Moon
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Hearts
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01:00
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Moon
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Snow
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06:00
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Northern Lights
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Snow
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07:00
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Sun
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Snow
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08:00
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Sun
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Moons
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10:00
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Sun
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Snow
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12:00
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Rainbow
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Purple gems
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13:00
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Sun
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Snow
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15:00
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Sun
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Candy
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16:00
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Sun
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Snow
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18:00
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Moon
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Sparkles
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19:00
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Moon
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Snow
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21:00
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Moon
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Stars
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22:00
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Moon
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Snow
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History
Release
Christmas NiGHTS was not sold in the same way as most Sega Saturn games. 50,000 copies were distributed by Sega Europe[7] as part of special console bundles[8][9], or with the purchase of two select Saturn titles[10], and also as a gift with the first 200 subscriptions to UK's Sega Saturn Magazine during the month of December[11]. According to the then editor of Sega Saturn Magazine, Richard Leadbetter, despite being a free disc Sega Europe still had to pay royalties to Sega of Japan,[12] which is why they initially decided against giving it away as a straight cover disc.[13] However, it would eventually become a cover disc in the December 1997 issue of Sega Saturn Magazine.
In Japan, it was part of a Christmas-themed Sega Saturn console bundle and not sold separately, however it was packaged in a plastic jewel case like the majority of the Japanese Saturn library. In fact, the Japanese Christmas NiGHTS clearly states "only this winter" on the box, and has always been treated as a limited edition of the game.
In North America the game was distributed with the January 1997 editions of Ultra Game Players and Next Generation magazines (with a combined circulation of roughly 100,000 from 15,000 retail outlets)[4], as well as being made available for free rental at Blockbuster Video locations in America[4]. Later the game was given away with the purchase of select Saturn games such as Daytona USA: Championship Circuit Edition. These versions were distributed in a cardboard slip case to cut costs, much like many early Saturn bundles.
Legacy
Christmas NiGHTS was also included in the PlayStation 2 version of NiGHTS into Dreams. The Saturn disc can also be accessed via a Windows PC for extra content, similar to other Sonic Team games.
Production credits
- Executive Producer: Hayao Nakayama
- Project Manager: Youji Ishii
- Producer: Yuji Naka
- Director: Naoto Ohshima
- Game Designers: Takao Miyoshi, Takashi Iizuka
- Programmers: Takuya Matsumoto, Akio Setsumasa, Yasuhiro Watanabe, Tetsu Katano, Takahiro Hamano, Yuji Naka
- Visual Designers: Naoto Ohshima, Hideaki Moriya, Tohru Watanuki, Toshiko Okano, Tomonori Dobashi, Osamu Ogata, You Nishiyama, Kazuyuki Hoshino
- Sound Director: Yukifumi Makino
- Compose & Arrange: Tomoko Sasaki, Naofumi Hataya
- Sound Effects: Tatsuya Kouzaki
- Recording Director: Tatsutoshi Narita
- Narrator: Lisa Hart
- "Dreams Dreams" A Cappella Version
- Executive Management: Shoichiro Irimajiri, Shinobu Toyoda, Malcolm Miller
- Executive Coordination: Daizaburo Sakurai, Makoto Oshitani, Jin Shimazaki
- Promotion Management: Ren Mori, Hideki Okamura, Hirokazu Kanno, Takayuki Kawagoe, Kunihisa Ueno
- Public Relations: Hiroto Kikuchi, Tadashi Takezaki, Masatoshi Kawaguchi, Yasushi Nagumo
- Visual Material Editors: Masato Yoshioka, Yuji Sawairi, Ikuo Ishizaka
- Market Research: Seigo Tabira, Tsuyoshi Sawada, Miho Okamura
- Manual: Hiroyuki Mitsui, Youichi Takahashi, Toshiki Yamaguchi, Chieko Nakamura
- Internet Support: Mutsuhiro Fujii
- Overseas Coordination: Ryoichi Hasegawa
- Special Thanks: Akira Nishikawa, Akira Funada, Chika Ikegame, Miki Morimoto, Yosuke Okunari, Haruki Nakayama, Emi Sasaki, Nobuhiko Shimizu, Kazuhiko Hattori, Hideki Yohkaichiya
- Cybersound™, Sega Digital Studio
Source: In-game credits (JP)[14]
Magazine articles
- Main article: Christmas NiGHTS into Dreams/Magazine articles.
Promotional material
Saturn UK newspaper print advert
Physical scans
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Christmas NiGHTS into Dreams
Saturn, JP
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Cover
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Disc Manual
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Saturn, US
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Cover
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Disc
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Technical information
- Main article: Christmas NiGHTS into Dreams/Technical information.
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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✔
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644,972,496
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CD-ROM (EU)
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MK81067-50 V1.000
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✔
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644,513,856
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1996-10-29
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CD-ROM (JP)
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610-6431 V1.004
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✔
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644,527,968
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CD-ROM (US)
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81067 V1.001
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Track list
8. The Dragon Gave a Loud Scream : In Holy Night (2:05)
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Composed by: Naofumi Hataya
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11. Message From Nightopia (Christmas NiGHTS) (1:52)
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Composed by: Tomoko Sasaki
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12. Dreams Dreams : In Silent Memory (1:29)
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Composed by: Tomoko Sasaki
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18. Dreams, Dreams (5:17)
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Composed by: Tomoko Sasaki
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Vocals: Dana Calitri & Curtis King Jr.
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19. Dreams, Dreams: Karaoke Version (5:15)
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Composed by: Tomoko Sasaki
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20. Dreams, Dreams: A Cappella Version (4:25)
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Composed by: Tomoko Sasaki
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Vocals: Issa Clemon, Gabriel Morris & Marlon Saunders
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► Running time: 32:54
This game has extra content which can be viewed when accessing the disc on a PC.
Saturn (JP) Extra files
Folder / File
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Type
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Size
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description
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EXTRA
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Folder
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2,459,866
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It contains 2 wallpaper images of truecolor and 256 colors each.
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NITS_ABS.TXT
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TXT (Abstract)
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21
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Default text.
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NITS_BIB.TXT
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TXT (Bibliographiced)
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25
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Default text.
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NITS_CPY.TXT
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TXT (Copyright)
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33
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Copyright
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Save data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory cartridge to save progress and unlockable content. In addition, you can link save data of Christmas NiGHTS with the retail version of NiGHTS into Dreams and see in-depth information of save data from the retail version.
Christmas NiGHTS into Dreams Save Data
Name
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Comment
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File Size
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NIGHTS_XMAS
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NiGHTS dat
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55
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NiGHTS into Dreams Save Data
Name
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Comment
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File Size
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NIGHTS___##
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Score data
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30
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NIGHTS___##
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A-life
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197
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External links
- Sega of America webpage: Saturn
- Sega of Japan website (Japanese): Saturn
References
- ↑ http://www.wave-master.com/wm/works/index.html (Wayback Machine: 2004-05-19 20:54)
- ↑ File:ChristmasNights Saturn JP Box Back.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
- ↑ 4.0 4.1 4.2 Press release: 1996-12-09: Sega grants holiday wishes for games with "Christmas NiGHTS" sampler for Sega Saturn
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 1
- ↑ https://www.vz.lt/archive/news.php/id=408417
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 50
- ↑ Sega Saturn Magazine, "December 1996" (UK; 1996-11-14), page 51
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 55
- ↑ [DailyMirror UK 1996-12-05 43.png DailyMirror UK 1996-12-05 43.png]
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 64
- ↑ https://groups.google.com/g/rec.games.video.sega/c/MYhS175ll0g/m/ks-3szT289cJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/ZxsDxMd42l8/m/zFBow5Bp404J
- ↑ https://www.youtube.com/watch?v=Uw3Mvu6CQ9A
- ↑ Famitsu, "1996-12-13" (JP; 1996-11-29), page 1
- ↑ GameFan, "Volume 5, Issue 2: February 1997" (US; 1997-xx-xx), page 30
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11