Difference between revisions of "Sega Mobile"
From Sega Retro
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− | + | {{CompanyBob | |
− | ''' | + | | logo=SegaMobile logo.svg |
+ | | founded=2002-04-18{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}} | ||
+ | | defunct= | ||
+ | | mergedwith= | ||
+ | | mergedinto= | ||
+ | | headquarters=San Francisco, California, United States | ||
+ | }} | ||
+ | '''{{PAGENAME}}''' was a division established within [[Sega.com]] (a division of [[Sega of America]]) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by [[Ryoichi Shiratsuchi]]{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently. | ||
− | + | Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of. | |
− | + | ||
+ | Sega Mobile was not the first venture into this market for Sega (a deal with [[Motorola]] was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint{{intref|Press release: 2002-05-20: SEGA MOBILE AND SPRINT ANNOUNCE STRATEGIC ALLIANCE FOR GROWING WIRELESS GAMES MARKET}}, the first game being ''[[Sega Monkey Ball]]''{{intref|Press release: 2002-08-15: SEGA MOBILE ROLLS OUT ITS FIRST WIRELESS GAME WITH SEGA Monkey Ball}}. | ||
+ | |||
+ | Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC{{intref|Press release: 2002-09-23: Sega Mobile to Deliver Gaming Content to the Pocket PC; Company Offers Classic SEGA Titles to Burgeoning Wireless Market}}, [[mMode|AT&T Wireless mMode]]{{intref|Press release: 2002-10-14: Sega Mobile and AT&T Wireless Join Forces to Bring Wireless Gaming to mMode Customers}}, BREW{{intref|Press release: 2003-02-03: SEGA Mobile Delivers Arcade Hits and Extreme Sports Games for QUALCOMM's BREW™ Platform}} and Palm OS{{intref|Press release: 2003-04-16: Sega.com and Palm Bring SEGA Games to the PDA Market}}. It later made a deal with publisher Handago to increase the number of distribution outlets{{intref|Press release: 2003-05-13: Sega Mobile Delivers J2ME™ Games through Handango}}. | ||
+ | |||
+ | Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software. | ||
+ | |||
+ | Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer. | ||
+ | |||
+ | Products for Nokia's [[N-Gage]] platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company. | ||
+ | |||
+ | Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; [[iOS]] and [[Android]]. [[Sega Networks Inc.]] was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America. | ||
+ | |||
+ | ==Providers== | ||
+ | *Sprint (since May 2002) | ||
+ | *[[AT&T Wireless]] (October 2002-October 2004) | ||
+ | *Cingular/AT&T (since October 2004) | ||
+ | *Verizon Wireless | ||
+ | *T-Mobile | ||
+ | *Qwest Wireless (until October 2009) | ||
+ | *Alltel | ||
+ | *Hawaiian Telcom | ||
+ | *Embarq (May 2006-October 2009) | ||
+ | *Cox Wireless | ||
+ | *CenturyTel (October 2004-October 2009) | ||
+ | |||
+ | ==Softography== | ||
+ | {{CompanyHistoryAll|Sega Mobile|showmobile=yes}} | ||
+ | |||
+ | [[Category:Use CompanyHistoryAll template]] | ||
+ | ===J2ME=== | ||
+ | {{multicol| | ||
+ | *''[[Psychic Fantasy]]'' (2003) | ||
+ | *''[[Super Real Tennis]]'' (2004) | ||
+ | *''[[Dou Butsu Yama Donketsu Gassen|Butt Brawl in Animal Land]]'' (2005) | ||
+ | *''[[Tanuki-kun no Tsunawatari|Mr. Raccoon's Tightrope Act]]'' (2005) | ||
+ | *''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2005) | ||
+ | *''[[Puyo Puyo Tsuu (mobile)|Puyo Puyo 2]]'' (2005) | ||
+ | *''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005) | ||
+ | *''Monkey Ball Bowling'' (200x) | ||
+ | *''Ollie King SK8R'' (200x) | ||
+ | *''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x) | ||
+ | *''[[Real Billiards]]'' (200x) | ||
+ | *''Sega Air Hockey'' (200x) | ||
+ | *''Sonic Backgammon'' (200x) | ||
+ | *''[[Sonic Darts]]'' (200x) | ||
+ | *''[[Sonic Hearts]]'' (200x) | ||
+ | *''[[Space Harrier (mobile)|Space Harrier]]'' (200x) | ||
+ | *''Super Monkey Ball 3D'' (200x) | ||
+ | *''The House of the Dead'' (200x) | ||
+ | *''Vectorman'' (200x) | ||
+ | *''Charlotte's Web'' (200x) | ||
+ | *''Golden Axe'' (200x) | ||
+ | *''Sonic Jump 2'' (2008) | ||
+ | *''Sonic at the Olympic Games'' (2008) | ||
+ | *''Beijing 2008'' (2008) | ||
+ | |cols=3}} | ||
+ | |||
+ | ===Pocket PC=== | ||
+ | *''Sega Classics Action Pack'' (2002) | ||
+ | *''Sega Classics Leisure Pack'' (2002) | ||
+ | |||
+ | ===Palm OS=== | ||
+ | *''[[Sega Swirl]]'' (2002) | ||
+ | *''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (2003) | ||
+ | *''[[Shining Force II: The Sword of Hajya]]'' (2003) | ||
+ | *''[[The GG Shinobi|Shinobi]]'' (2003) | ||
+ | *''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' (2003) | ||
+ | *''[[Super Columns]]'' (2003) | ||
+ | |||
+ | ===BREW=== | ||
+ | *''[[Pengo (mobile)|Pengo]]'' (2002) | ||
+ | *''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2002) | ||
+ | *''[[Sega Fast Lane]]'' (2002) | ||
+ | |||
+ | ===iOS=== | ||
+ | {{multicol| | ||
+ | * ''Sonic the Hedgehog (iPod)'' (2007) | ||
+ | * ''[[Sonic the Hedgehog (16-bit)]]'' (2007) | ||
+ | * ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2008) | ||
+ | * ''[[Golden Axe]]'' (2009) | ||
+ | * ''[[Streets of Rage]]'' (2009) | ||
+ | * ''[[Altered Beast]]'' (2010) | ||
+ | * ''[[ChuChu Rocket!]]'' (2010) | ||
+ | * ''[[Ecco the Dolphin]]'' (2010) | ||
+ | * ''[[Football Manager Handheld 2010]]'' (2010) | ||
+ | * ''[[Gunstar Heroes]]'' (2010) | ||
+ | * ''[[Phantasy Star II]]'' (2010) | ||
+ | * ''[[Sonic the Hedgehog 2]]'' (2010) | ||
+ | * ''[[Sonic Spinball]]'' (2010) | ||
+ | * ''[[Space Harrier II]]'' (2010) | ||
+ | * ''[[Shining Force]]'' (2010) | ||
+ | * ''Sonic at the Olympic Winter Games'' (2010) | ||
+ | * ''[[Super Monkey Ball 2: Sakura Edition]]'' (2010) | ||
+ | * ''[[Sonic & Sega All-Stars Racing]]'' (2011) | ||
+ | * ''[[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog CD]]'' (2011) | ||
+ | * ''[[Virtua Fighter 2 (Mega Drive)]]'' (2011) | ||
+ | * ''[[Golden Axe II]]'' (2011) | ||
+ | * ''[[Shinobi III: Return of the Ninja Master]]'' (2011) | ||
+ | * ''[[Streets of Rage III]]'' (2011) | ||
+ | |cols=2}} | ||
+ | |||
+ | ===Android=== | ||
+ | * ''[[Fallen Realms]]'' (2011) | ||
+ | * ''[[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog CD]]'' (2011) | ||
+ | * ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2011) | ||
+ | * ''[[Super Monkey Ball 2: Sakura Edition]]'' (2012) | ||
+ | * ''[[Sonic & Sega All-Stars Racing]]'' (2013) | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | File:Segamobile logo.svg|Previous logo | ||
+ | </gallery> | ||
==External links== | ==External links== | ||
− | *[http:// | + | *[http://web.archive.org/web/*/http://segamobile.com Website (archived)] |
− | * | + | |
− | + | ==References== | |
+ | <references /> | ||
+ | |||
+ | {{clear}} | ||
+ | {{SegaOverseas}} |
Latest revision as of 19:29, 4 August 2024
Sega Mobile | ||
---|---|---|
Founded: 2002-04-18[1] | ||
Headquarters:
|
Sega Mobile was a division established within Sega.com (a division of Sega of America) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by Ryoichi Shiratsuchi[1]. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.
Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"[1]. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.
Sega Mobile was not the first venture into this market for Sega (a deal with Motorola was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint[2], the first game being Sega Monkey Ball[3].
Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC[4], AT&T Wireless mMode[5], BREW[6] and Palm OS[7]. It later made a deal with publisher Handago to increase the number of distribution outlets[8].
Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.
Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer.
Products for Nokia's N-Gage platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company.
Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; iOS and Android. Sega Networks Inc. was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.
Contents
- 1 Providers
- 2 Softography
- 2.1 N-Gage
- 2.2 Palm OS
- 2.3 i-mode 504i
- 2.4 i-mode 505i
- 2.5 J-Sky (50KB)
- 2.6 Vodafone Live! (256KB)
- 2.7 EZweb (Java Phase 2/2.5)
- 2.8 EZweb (BREW 2.0)
- 2.9 Club Air-Edge
- 2.10 LG F2400
- 2.11 LG KG800
- 2.12 LG S5200
- 2.13 Motorola C380
- 2.14 Motorola C650
- 2.15 Motorola C975
- 2.16 Motorola C980
- 2.17 Motorola E1000
- 2.18 Motorola E1070
- 2.19 Motorola E398
- 2.20 Motorola KRZR K1
- 2.21 Motorola L6
- 2.22 Motorola PEBL U6
- 2.23 Motorola RAZR V3
- 2.24 Motorola RAZR V3i
- 2.25 Motorola RAZR V3x
- 2.26 Motorola RIZR Z3
- 2.27 Motorola SLVR L7
- 2.28 Motorola Triplets
- 2.29 Motorola V1050
- 2.30 Motorola V180
- 2.31 Motorola V360
- 2.32 Motorola V535
- 2.33 Motorola V551
- 2.34 Motorola V635
- 2.35 Motorola V80
- 2.36 Motorola V975
- 2.37 Nokia 2650
- 2.38 Nokia 3100
- 2.39 Nokia 3155
- 2.40 Nokia 3220
- 2.41 Nokia 3230
- 2.42 Nokia 3250
- 2.43 Nokia 3300
- 2.44 Nokia 5100
- 2.45 Nokia 5140
- 2.46 Nokia 6020
- 2.47 Nokia 6030
- 2.48 Nokia 6060
- 2.49 Nokia 6080
- 2.50 Nokia 6100
- 2.51 Nokia 6101
- 2.52 Nokia 6108
- 2.53 Nokia 6111
- 2.54 Nokia 6125
- 2.55 Nokia 6151
- 2.56 Nokia 6152
- 2.57 Nokia 6165
- 2.58 Nokia 6170
- 2.59 Nokia 6220
- 2.60 Nokia 6230
- 2.61 Nokia 6235
- 2.62 Nokia 6255
- 2.63 Nokia 6260
- 2.64 Nokia 6600
- 2.65 Nokia 6620
- 2.66 Nokia 6630
- 2.67 Nokia 6680
- 2.68 Nokia 6800
- 2.69 Nokia 6822
- 2.70 Nokia 7200
- 2.71 Nokia 7210
- 2.72 Nokia 7250
- 2.73 Nokia 7260
- 2.74 Nokia 7360
- 2.75 Nokia 7610
- 2.76 Nokia N70
- 2.77 Nokia N72
- 2.78 Nokia N91
- 2.79 Series 40 1st Edition (128x128)
- 2.80 Series 40 1st Edition (128x160)
- 2.81 Series 40 2nd Edition (128x128)
- 2.82 Series 40 2nd Edition (128x160)
- 2.83 Series 40 2nd Edition (208x208)
- 2.84 Series 40 3rd Edition (128x160)
- 2.85 Series 40 3rd Edition (240x320)
- 2.86 Series 40 5th Edition Feature Pack 1 (240x320)
- 2.87 Series 60 1st Edition (176x208)
- 2.88 Series 60 2nd Edition (176x208)
- 2.89 Series 60 2nd Edition Feature Pack 1 (176x208)
- 2.90 Series 60 2nd Edition Feature Pack 2 (176x208)
- 2.91 Series 60 2nd Edition Feature Pack 3 (176x208)
- 2.92 Series 60 2nd Edition Feature Pack 3 (352x416)
- 2.93 Series 60 3rd Edition (176x208)
- 2.94 Series 60 3rd Edition (208x208)
- 2.95 Series 60 3rd Edition (240x320)
- 2.96 Series 60 3rd Edition (352x416)
- 2.97 Series 60 3rd Edition Feature Pack 1 (240x320)
- 2.98 Series 60 3rd Edition Feature Pack 1 (800x352)
- 2.99 O2 Ice
- 2.100 SAGEM myX-7
- 2.101 Samsung D500
- 2.102 Samsung D600
- 2.103 Samsung D800
- 2.104 Samsung D830
- 2.105 Samsung D900
- 2.106 Samsung E250
- 2.107 Samsung E300
- 2.108 Samsung E330
- 2.109 Samsung E350
- 2.110 Samsung E370
- 2.111 Samsung E530
- 2.112 Samsung E600
- 2.113 Samsung E630
- 2.114 Samsung E700
- 2.115 Samsung E720
- 2.116 Samsung E780
- 2.117 Samsung E800
- 2.118 Samsung E810
- 2.119 Samsung E840
- 2.120 Samsung E870
- 2.121 Samsung E900
- 2.122 Samsung U600
- 2.123 Samsung X460
- 2.124 Samsung X480
- 2.125 Samsung Z130
- 2.126 Samsung Z230
- 2.127 Samsung Z400
- 2.128 Samsung Z500
- 2.129 Samsung Z510
- 2.130 Siemens C65
- 2.131 Siemens C75
- 2.132 Siemens M65
- 2.133 Siemens ME75
- 2.134 Siemens S65
- 2.135 Siemens SK65
- 2.136 Siemens SL65
- 2.137 Sony Ericsson J300
- 2.138 Sony Ericsson K300
- 2.139 Sony Ericsson K310
- 2.140 Sony Ericsson K500
- 2.141 Sony Ericsson K510
- 2.142 Sony Ericsson K550
- 2.143 Sony Ericsson K600
- 2.144 Sony Ericsson K610
- 2.145 Sony Ericsson K700
- 2.146 Sony Ericsson K750
- 2.147 Sony Ericsson K800
- 2.148 Sony Ericsson K810
- 2.149 Sony Ericsson K850
- 2.150 Sony Ericsson S700
- 2.151 Sony Ericsson W200
- 2.152 Sony Ericsson W550
- 2.153 Sony Ericsson W580
- 2.154 Sony Ericsson W800
- 2.155 Sony Ericsson W810
- 2.156 Sony Ericsson W850
- 2.157 Sony Ericsson W880
- 2.158 Sony Ericsson W900
- 2.159 Sony Ericsson W910
- 2.160 Sony Ericsson Z1010
- 2.161 Sony Ericsson Z310
- 2.162 Sony Ericsson Z500
- 2.163 Sony Ericsson Z520
- 2.164 Sony Ericsson Z530
- 2.165 Sony Ericsson Z550
- 2.166 Sony Ericsson Z610
- 2.167 Sony Ericsson Z710
- 2.168 Sony Ericsson Z800
- 2.169 UIQ 3.0
- 2.170 J2ME
- 2.171 Pocket PC
- 2.172 Palm OS
- 2.173 BREW
- 2.174 iOS
- 2.175 Android
- 3 Gallery
- 4 External links
- 5 References
Providers
- Sprint (since May 2002)
- AT&T Wireless (October 2002-October 2004)
- Cingular/AT&T (since October 2004)
- Verizon Wireless
- T-Mobile
- Qwest Wireless (until October 2009)
- Alltel
- Hawaiian Telcom
- Embarq (May 2006-October 2009)
- Cox Wireless
- CenturyTel (October 2004-October 2009)
Softography
N-Gage
Palm OS
- Sega Classics (2003)
i-mode 504i
- Psychic Fantasy (2003)
i-mode 505i
- Psychic Fantasy (2003)
- Puyo Puyo Tsuu (2006)
J-Sky (50KB)
- Psychic Fantasy (2003)
- Puyo Puyo Tsuu (2003)
Vodafone Live! (256KB)
- Puyo Puyo Tsuu (2003)
EZweb (Java Phase 2/2.5)
- Psychic Fantasy (2003)
- Puyo Puyo Tsuu (2004)
EZweb (BREW 2.0)
- Psychic Fantasy (2004)
Club Air-Edge
- Puyo Puyo Tsuu (2006)
LG F2400
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
LG KG800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
LG S5200
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola C380
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Motorola C650
- Tricky Third (200x)
Motorola C975
- Tricky Third (200x)
Motorola C980
- Tricky Third (200x)
Motorola E1000
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Motorola E1070
- Tricky Third (200x)
Motorola E398
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Motorola KRZR K1
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola L6
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola PEBL U6
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola RAZR V3
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola RAZR V3i
- Tricky Third (200x)
Motorola RAZR V3x
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Motorola RIZR Z3
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola SLVR L7
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Motorola Triplets
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Motorola V1050
- Tricky Third (200x)
Motorola V180
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Motorola V360
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Motorola V535
- Tricky Third (200x)
Motorola V551
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Motorola V635
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Motorola V80
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Motorola V975
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Nokia 2650
- Tricky Third (200x)
Nokia 3100
- Tricky Third (200x)
Nokia 3155
- Tricky Third (200x)
Nokia 3220
- Tricky Third (200x)
Nokia 3230
- Tricky Third (200x)
Nokia 3250
- Tricky Third (200x)
Nokia 3300
- Tricky Third (200x)
Nokia 5100
- Tricky Third (200x)
Nokia 5140
- Tricky Third (200x)
Nokia 6020
- Tricky Third (200x)
Nokia 6030
- Tricky Third (200x)
Nokia 6060
- Tricky Third (200x)
Nokia 6080
- Tricky Third (200x)
Nokia 6100
- Tricky Third (200x)
Nokia 6101
- Tricky Third (200x)
Nokia 6108
- Tricky Third (200x)
Nokia 6111
- Tricky Third (200x)
Nokia 6125
- Tricky Third (200x)
Nokia 6151
- Tricky Third (200x)
Nokia 6152
- Tricky Third (200x)
Nokia 6165
- Tricky Third (200x)
Nokia 6170
- Tricky Third (200x)
Nokia 6220
- Tricky Third (200x)
Nokia 6230
- Tricky Third (200x)
Nokia 6235
- Tricky Third (200x)
Nokia 6255
- Tricky Third (200x)
Nokia 6260
- Tricky Third (200x)
Nokia 6600
- Tricky Third (200x)
Nokia 6620
- Tricky Third (200x)
Nokia 6630
- Tricky Third (200x)
Nokia 6680
- Tricky Third (200x)
Nokia 6800
- Tricky Third (200x)
Nokia 6822
- Tricky Third (200x)
Nokia 7200
- Tricky Third (200x)
Nokia 7210
- Tricky Third (200x)
Nokia 7250
- Tricky Third (200x)
Nokia 7260
- Tricky Third (200x)
Nokia 7360
- Tricky Third (200x)
Nokia 7610
- Tricky Third (200x)
Nokia N70
- Tricky Third (200x)
Nokia N72
- Tricky Third (200x)
Nokia N91
- Tricky Third (200x)
Series 40 1st Edition (128x128)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 40 1st Edition (128x160)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Galaxy Patrol (200x)
Series 40 2nd Edition (128x128)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 40 2nd Edition (128x160)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 40 2nd Edition (208x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 40 3rd Edition (128x160)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 40 3rd Edition (240x320)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 40 5th Edition Feature Pack 1 (240x320)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 1st Edition (176x208)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 60 2nd Edition (176x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 60 2nd Edition Feature Pack 1 (176x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 60 2nd Edition Feature Pack 2 (176x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 60 2nd Edition Feature Pack 3 (176x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Galaxy Patrol (200x)
Series 60 2nd Edition Feature Pack 3 (352x416)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition (176x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition (208x208)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition (240x320)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition (352x416)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition Feature Pack 1 (240x320)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Series 60 3rd Edition Feature Pack 1 (800x352)
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
O2 Ice
- Sonic at the Olympic Games (2008)
SAGEM myX-7
Samsung D500
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung D600
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung D800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung D830
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung D900
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E250
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E300
- Tricky Third (200x)
Samsung E330
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Samsung E350
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E370
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E530
Samsung E600
Samsung E630
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Samsung E700
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Samsung E720
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E780
Samsung E800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Samsung E810
- Tricky Third (200x)
Samsung E840
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung E870
Samsung E900
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung U600
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung X460
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Samsung X480
- Tricky Third (200x)
Samsung Z130
Samsung Z230
Samsung Z400
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung Z500
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Samsung Z510
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Siemens C65
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Siemens C75
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Siemens M65
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Siemens ME75
Siemens S65
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Siemens SK65
Siemens SL65
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson J300
Sony Ericsson K300
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson K310
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K500
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K510
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K550
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson K600
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K610
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K700
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K750
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson K810
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson K850
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson S700
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson W200
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson W550
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson W580
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson W800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson W810
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson W850
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson W880
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson W900
- Tricky Third (200x)
Sony Ericsson W910
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
Sony Ericsson Z1010
- Super Monkey Ball: Tip 'n Tilt (2006)
- Tricky Third (200x)
Sony Ericsson Z310
- Sonic at the Olympic Games (2008)
Sony Ericsson Z500
- Tricky Third (200x)
Sony Ericsson Z520
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson Z530
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson Z550
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson Z610
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson Z710
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
Sony Ericsson Z800
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (2008)
- Tricky Third (200x)
UIQ 3.0
- Super Monkey Ball: Tip 'n Tilt (2006)
- Sonic at the Olympic Games (200x)
- Tricky Third (200x)
J2ME
- Psychic Fantasy (2003)
- Super Real Tennis (2004)
- Butt Brawl in Animal Land (2005)
- Mr. Raccoon's Tightrope Act (2005)
- Puyo Puyo (2005)
- Puyo Puyo 2 (2005)
- Wonder Boy (2005)
- Monkey Ball Bowling (200x)
- Ollie King SK8R (200x)
- Phantasy Star (200x)
- Real Billiards (200x)
- Sega Air Hockey (200x)
- Sonic Backgammon (200x)
- Sonic Darts (200x)
- Sonic Hearts (200x)
- Space Harrier (200x)
- Super Monkey Ball 3D (200x)
- The House of the Dead (200x)
- Vectorman (200x)
- Charlotte's Web (200x)
- Golden Axe (200x)
- Sonic Jump 2 (2008)
- Sonic at the Olympic Games (2008)
- Beijing 2008 (2008)
Pocket PC
- Sega Classics Action Pack (2002)
- Sega Classics Leisure Pack (2002)
Palm OS
- Sega Swirl (2002)
- Dr. Robotnik's Mean Bean Machine (2003)
- Shining Force II: The Sword of Hajya (2003)
- Shinobi (2003)
- Sonic the Hedgehog (2003)
- Super Columns (2003)
BREW
- Pengo (2002)
- Puyo Puyo (2002)
- Sega Fast Lane (2002)
iOS
- Sonic the Hedgehog (iPod) (2007)
- Sonic the Hedgehog (16-bit) (2007)
- Super Monkey Ball (2008)
- Golden Axe (2009)
- Streets of Rage (2009)
- Altered Beast (2010)
- ChuChu Rocket! (2010)
- Ecco the Dolphin (2010)
- Football Manager Handheld 2010 (2010)
- Gunstar Heroes (2010)
- Phantasy Star II (2010)
- Sonic the Hedgehog 2 (2010)
- Sonic Spinball (2010)
- Space Harrier II (2010)
- Shining Force (2010)
- Sonic at the Olympic Winter Games (2010)
- Super Monkey Ball 2: Sakura Edition (2010)
- Sonic & Sega All-Stars Racing (2011)
- Sonic the Hedgehog CD (2011)
- Virtua Fighter 2 (Mega Drive) (2011)
- Golden Axe II (2011)
- Shinobi III: Return of the Ninja Master (2011)
- Streets of Rage III (2011)
Android
- Fallen Realms (2011)
- Sonic the Hedgehog CD (2011)
- Super Monkey Ball (2011)
- Super Monkey Ball 2: Sakura Edition (2012)
- Sonic & Sega All-Stars Racing (2013)
Gallery
External links
References
- ↑ 1.0 1.1 1.2 Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile
- ↑ Press release: 2002-05-20: SEGA MOBILE AND SPRINT ANNOUNCE STRATEGIC ALLIANCE FOR GROWING WIRELESS GAMES MARKET
- ↑ Press release: 2002-08-15: SEGA MOBILE ROLLS OUT ITS FIRST WIRELESS GAME WITH SEGA Monkey Ball
- ↑ Press release: 2002-09-23: Sega Mobile to Deliver Gaming Content to the Pocket PC; Company Offers Classic SEGA Titles to Burgeoning Wireless Market
- ↑ Press release: 2002-10-14: Sega Mobile and AT&T Wireless Join Forces to Bring Wireless Gaming to mMode Customers
- ↑ Press release: 2003-02-03: SEGA Mobile Delivers Arcade Hits and Extreme Sports Games for QUALCOMM's BREW™ Platform
- ↑ Press release: 2003-04-16: Sega.com and Palm Bring SEGA Games to the PDA Market
- ↑ Press release: 2003-05-13: Sega Mobile Delivers J2ME™ Games through Handango