Difference between revisions of "Sega Mobile"

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'''Sega Mobile''' is Sega's mobile phone games service in the USA and Europe. Unlike it's sister service in Japan [[Sonic Cafe]], there is no monthly subscription - instead, games are bought on a one-by-one basis, usually from the network carrier such as AT&T or Vodafone. As such, it is available on the majority of phones that support J2ME on the carrier.
+
{{CompanyBob
 +
| logo=SegaMobile logo.svg
 +
| founded=2002-04-18{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}
 +
| defunct=
 +
| mergedwith=
 +
| mergedinto=
 +
| headquarters=San Francisco, California, United States
 +
}}
 +
'''{{PAGENAME}}''' was a division established within [[Sega.com]] (a division of [[Sega of America]]) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by [[Ryoichi Shiratsuchi]]{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.
  
==Games list==
+
Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"{{intref|Press release: 2002-04-18: Sega.com Enters Wireless Gaming Market With the Launch of Sega Mobile}}. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.
The game list is large, with a number of ports of classic games along with several new ones. The list below contains only the Sonic related games that have been released.
 
  
===2005===
+
Sega Mobile was not the first venture into this market for Sega (a deal with [[Motorola]] was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint{{intref|Press release: 2002-05-20: SEGA MOBILE AND SPRINT ANNOUNCE STRATEGIC ALLIANCE FOR GROWING WIRELESS GAMES MARKET}}, the first game being ''[[Sega Monkey Ball]]''{{intref|Press release: 2002-08-15: SEGA MOBILE ROLLS OUT ITS FIRST WIRELESS GAME WITH SEGA Monkey Ball}}.
*''[[Sonic the Hedgehog Mobile]]'' (2006 in the EU)
 
  
===2006===
+
Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC{{intref|Press release: 2002-09-23: Sega Mobile to Deliver Gaming Content to the Pocket PC; Company Offers Classic SEGA Titles to Burgeoning Wireless Market}}, [[mMode|AT&T Wireless mMode]]{{intref|Press release: 2002-10-14: Sega Mobile and AT&T Wireless Join Forces to Bring Wireless Gaming to mMode Customers}}, BREW{{intref|Press release: 2003-02-03: SEGA Mobile Delivers Arcade Hits and Extreme Sports Games for QUALCOMM's BREW™ Platform}} and Palm OS{{intref|Press release: 2003-04-16: Sega.com and Palm Bring SEGA Games to the PDA Market}}. It later made a deal with publisher Handago to increase the number of distribution outlets{{intref|Press release: 2003-05-13: Sega Mobile Delivers J2ME™ Games through Handango}}.
*''[[Sonic Jump]]''
 
  
===2007===
+
Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.
*''[[Sonic the Hedgehog (iPod)]]''
 
  
===2008===
+
Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer.
*''[[Sonic Jump 2]]''
 
*''[[Sonic at the Olympic Games]]''
 
  
 +
Products for Nokia's [[N-Gage]] platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company.
  
 +
Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; [[iOS]] and [[Android]]. [[Sega Networks Inc.]] was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.
  
==External Links==
+
==Providers==
[http://www.segamobile.com/getgames.php?category_id=1 Sega Mobile - Sonic titles]
+
*Sprint (since May 2002)
[http://www.segamobile.com/ Sega Mobile - Main Page]
+
*[[AT&T Wireless]] (October 2002-October 2004)
[[Category:Sega Mobile Games]]
+
*Cingular/AT&T (since October 2004)
 +
*Verizon Wireless
 +
*T-Mobile
 +
*Qwest Wireless (until October 2009)
 +
*Alltel
 +
*Hawaiian Telcom
 +
*Embarq (May 2006-October 2009)
 +
*Cox Wireless
 +
*CenturyTel (October 2004-October 2009)
 +
 
 +
==Softography==
 +
{{CompanyHistoryAll|Sega Mobile|showmobile=yes}}
 +
 
 +
[[Category:Use CompanyHistoryAll template]]
 +
===J2ME===
 +
{{multicol|
 +
*''[[Psychic Fantasy]]'' (2003)
 +
*''[[Super Real Tennis]]'' (2004)
 +
*''[[Dou Butsu Yama Donketsu Gassen|Butt Brawl in Animal Land]]'' (2005)
 +
*''[[Tanuki-kun no Tsunawatari|Mr. Raccoon's Tightrope Act]]'' (2005)
 +
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2005)
 +
*''[[Puyo Puyo Tsuu (mobile)|Puyo Puyo 2]]'' (2005)
 +
*''[[Wonder Boy (mobile)|Wonder Boy]]'' (2005)
 +
*''Monkey Ball Bowling'' (200x)
 +
*''Ollie King SK8R'' (200x)
 +
*''[[Phantasy Star (mobile)|Phantasy Star]]'' (200x)
 +
*''[[Real Billiards]]'' (200x)
 +
*''Sega Air Hockey'' (200x)
 +
*''Sonic Backgammon'' (200x)
 +
*''[[Sonic Darts]]'' (200x)
 +
*''[[Sonic Hearts]]'' (200x)
 +
*''[[Space Harrier (mobile)|Space Harrier]]'' (200x)
 +
*''Super Monkey Ball 3D'' (200x)
 +
*''The House of the Dead'' (200x)
 +
*''Vectorman'' (200x)
 +
*''Charlotte's Web'' (200x)
 +
*''Golden Axe'' (200x)
 +
*''Sonic Jump 2'' (2008)
 +
*''Sonic at the Olympic Games'' (2008)
 +
*''Beijing 2008'' (2008)
 +
|cols=3}}
 +
 
 +
===Pocket PC===
 +
*''Sega Classics Action Pack'' (2002)
 +
*''Sega Classics Leisure Pack'' (2002)
 +
 
 +
===Palm OS===
 +
*''[[Sega Swirl]]'' (2002)
 +
*''[[Dr. Robotnik's Mean Bean Machine (8-bit)|Dr. Robotnik's Mean Bean Machine]]'' (2003)
 +
*''[[Shining Force II: The Sword of Hajya]]'' (2003)
 +
*''[[The GG Shinobi|Shinobi]]'' (2003)
 +
*''[[Sonic the Hedgehog (8-bit)|Sonic the Hedgehog]]'' (2003)
 +
*''[[Super Columns]]'' (2003)
 +
 
 +
===BREW===
 +
*''[[Pengo (mobile)|Pengo]]'' (2002)
 +
*''[[Puyo Puyo (mobile)|Puyo Puyo]]'' (2002)
 +
*''[[Sega Fast Lane]]'' (2002)
 +
 
 +
===iOS===
 +
{{multicol|
 +
* ''Sonic the Hedgehog (iPod)'' (2007)
 +
* ''[[Sonic the Hedgehog (16-bit)]]'' (2007)
 +
* ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2008)
 +
* ''[[Golden Axe]]'' (2009)
 +
* ''[[Streets of Rage]]'' (2009)
 +
* ''[[Altered Beast]]'' (2010)
 +
* ''[[ChuChu Rocket!]]'' (2010)
 +
* ''[[Ecco the Dolphin]]'' (2010)
 +
* ''[[Football Manager Handheld 2010]]'' (2010)
 +
* ''[[Gunstar Heroes]]'' (2010)
 +
* ''[[Phantasy Star II]]'' (2010)
 +
* ''[[Sonic the Hedgehog 2]]'' (2010)
 +
* ''[[Sonic Spinball]]'' (2010)
 +
* ''[[Space Harrier II]]'' (2010)
 +
* ''[[Shining Force]]'' (2010)
 +
* ''Sonic at the Olympic Winter Games'' (2010)
 +
* ''[[Super Monkey Ball 2: Sakura Edition]]'' (2010)
 +
* ''[[Sonic & Sega All-Stars Racing]]'' (2011)
 +
* ''[[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog CD]]'' (2011)
 +
* ''[[Virtua Fighter 2 (Mega Drive)]]'' (2011)
 +
* ''[[Golden Axe II]]'' (2011)
 +
* ''[[Shinobi III: Return of the Ninja Master]]'' (2011)
 +
* ''[[Streets of Rage III]]'' (2011)
 +
|cols=2}}
 +
 
 +
===Android===
 +
* ''[[Fallen Realms]]'' (2011)
 +
* ''[[Sonic the Hedgehog CD (2011)|Sonic the Hedgehog CD]]'' (2011)
 +
* ''[[Super Monkey Ball (smartphone)|Super Monkey Ball]]'' (2011)
 +
* ''[[Super Monkey Ball 2: Sakura Edition]]'' (2012)
 +
* ''[[Sonic & Sega All-Stars Racing]]'' (2013)
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:Segamobile logo.svg|Previous logo
 +
</gallery>
 +
 
 +
==External links==
 +
*[http://web.archive.org/web/*/http://segamobile.com Website (archived)]
 +
 
 +
==References==
 +
<references />
 +
 
 +
{{clear}}
 +
{{SegaOverseas}}

Latest revision as of 19:29, 4 August 2024

https://segaretro.org/images/5/58/SegaMobile_logo.svg

SegaMobile logo.svg
Sega Mobile
Founded: 2002-04-18[1]
Headquarters:
San Francisco, California, United States

Sega Mobile was a division established within Sega.com (a division of Sega of America) to tackle the then-emerging mobile video games market. It was founded in April 2002 and initially run by Ryoichi Shiratsuchi[1]. Sega Mobile was responsible for Sega's mobile content in North America - other regions of the world were handled differently.

Sega Mobile was established as part of an initial mobile "boom" in the early-2000s, as mobile phone and handheld PDA technology was accelerating at a rapid pace. Sega had already been catering for such a market in Japan, where at the time of this US branch's launch, was estimated to involve 2.5 million users subscribing to "wireless content"[1]. It was widely expected by industry analysts that similar growth would occur stateside, leading to a multi-billion dollar industry for Sega to take advantage of.

Sega Mobile was not the first venture into this market for Sega (a deal with Motorola was announced in June 2000 for their line of iDEN-enabled handsets), but it was the first concentrated effort to bring multiple games to multiple handheld platforms. Progress began in May 2002 after a deal was signed with US carrier Sprint[2], the first game being Sega Monkey Ball[3].

Sega Mobile added other carriers and platforms to its list towards the end of the year and into 2003, including Pocket PC[4], AT&T Wireless mMode[5], BREW[6] and Palm OS[7]. It later made a deal with publisher Handago to increase the number of distribution outlets[8].

Sega Mobile charged for its games, which were downloaded through 3G services. Many of the earlier games offered through the service were designed to stop working after 30 days forcing the user to re-purchase software.

Sega's US arm produced very little of the content offered through the service - roughly half the games were outsourced to smaller development teams (typically simpler or original titles), while the other half were brought over from Japan (usually arcade or console conversions). The US operation never matched the volume or diversity of titles available in Japan, whose market was far more mature at the time and had more capable handsets on general sale. Furthermore Sega Mobile would stop openly advertising older games and possibly pull them off the market, while in Japan games were available for much longer.

Products for Nokia's N-Gage platform, were not handled directly by Sega Mobile, with responsibilities instead going to the parent company.

Sega Mobile continued its operations throughout the decade, however accelerated change in the mobile market led to two dominant mobile platforms; iOS and Android. Sega Networks Inc. was established in 2012 to cater for this new smartphone market - Sega Mobile subsequently found itself without platforms to support, and so likely folded back into Sega of America.

Contents

Providers

  • Sprint (since May 2002)
  • AT&T Wireless (October 2002-October 2004)
  • Cingular/AT&T (since October 2004)
  • Verizon Wireless
  • T-Mobile
  • Qwest Wireless (until October 2009)
  • Alltel
  • Hawaiian Telcom
  • Embarq (May 2006-October 2009)
  • Cox Wireless
  • CenturyTel (October 2004-October 2009)

Softography

N-Gage

Palm OS

i-mode 504i

i-mode 505i

J-Sky (50KB)

Vodafone Live! (256KB)

EZweb (Java Phase 2/2.5)

EZweb (BREW 2.0)

Club Air-Edge

LG F2400

LG KG800

LG S5200

Motorola C380

Motorola C650

Motorola C975

Motorola C980

Motorola E1000

Motorola E1070

Motorola E398

Motorola KRZR K1

Motorola L6

Motorola PEBL U6

Motorola RAZR V3

Motorola RAZR V3i

Motorola RAZR V3x

Motorola RIZR Z3

Motorola SLVR L7

Motorola Triplets

Motorola V1050

Motorola V180

Motorola V360

Motorola V535

Motorola V551

Motorola V635

Motorola V80

Motorola V975

Nokia 2650

Nokia 3100

Nokia 3155

Nokia 3220

Nokia 3230

Nokia 3250

Nokia 3300

Nokia 5100

Nokia 5140

Nokia 6020

Nokia 6030

Nokia 6060

Nokia 6080

Nokia 6100

Nokia 6101

Nokia 6108

Nokia 6111

Nokia 6125

Nokia 6151

Nokia 6152

Nokia 6165

Nokia 6170

Nokia 6220

Nokia 6230

Nokia 6235

Nokia 6255

Nokia 6260

Nokia 6600

Nokia 6620

Nokia 6630

Nokia 6680

Nokia 6800

Nokia 6822

Nokia 7200

Nokia 7210

Nokia 7250

Nokia 7260

Nokia 7360

Nokia 7610

Nokia N70

Nokia N72

Nokia N91

Series 40 1st Edition (128x128)

Series 40 1st Edition (128x160)

Series 40 2nd Edition (128x128)

Series 40 2nd Edition (128x160)

Series 40 2nd Edition (208x208)

Series 40 3rd Edition (128x160)

Series 40 3rd Edition (240x320)

Series 40 5th Edition Feature Pack 1 (240x320)

Series 60 1st Edition (176x208)

Series 60 2nd Edition (176x208)

Series 60 2nd Edition Feature Pack 1 (176x208)

Series 60 2nd Edition Feature Pack 2 (176x208)

Series 60 2nd Edition Feature Pack 3 (176x208)

Series 60 2nd Edition Feature Pack 3 (352x416)

Series 60 3rd Edition (176x208)

Series 60 3rd Edition (208x208)

Series 60 3rd Edition (240x320)

Series 60 3rd Edition (352x416)

Series 60 3rd Edition Feature Pack 1 (240x320)

Series 60 3rd Edition Feature Pack 1 (800x352)

O2 Ice

SAGEM myX-7

Samsung D500

Samsung D600

Samsung D800

Samsung D830

Samsung D900

Samsung E250

Samsung E300

Samsung E330

Samsung E350

Samsung E370

Samsung E530

Samsung E600

Samsung E630

Samsung E700

Samsung E720

Samsung E780

Samsung E800

Samsung E810

Samsung E840

Samsung E870

Samsung E900

Samsung U600

Samsung X460

Samsung X480

Samsung Z130

Samsung Z230

Samsung Z400

Samsung Z500

Samsung Z510

Siemens C65

Siemens C75

Siemens M65

Siemens ME75

Siemens S65

Siemens SK65

Siemens SL65

Sony Ericsson J300

Sony Ericsson K300

Sony Ericsson K310

Sony Ericsson K500

Sony Ericsson K510

Sony Ericsson K550

Sony Ericsson K600

Sony Ericsson K610

Sony Ericsson K700

Sony Ericsson K750

Sony Ericsson K800

Sony Ericsson K810

Sony Ericsson K850

Sony Ericsson S700

Sony Ericsson W200

Sony Ericsson W550

Sony Ericsson W580

Sony Ericsson W800

Sony Ericsson W810

Sony Ericsson W850

Sony Ericsson W880

Sony Ericsson W900

Sony Ericsson W910

Sony Ericsson Z1010

Sony Ericsson Z310

Sony Ericsson Z500

Sony Ericsson Z520

Sony Ericsson Z530

Sony Ericsson Z550

Sony Ericsson Z610

Sony Ericsson Z710

Sony Ericsson Z800

UIQ 3.0

J2ME

Pocket PC

  • Sega Classics Action Pack (2002)
  • Sega Classics Leisure Pack (2002)

Palm OS

BREW

iOS

Android

Gallery

External links

References

Overseas Sega companies, studios and subsidiaries
84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
CSK Sega Sammy Holdings
Sega of America
Sega Technical Institute
Sega Away Team
Sega Europe
Sega France Sega France
Sega Consumer Products S.A Sega Spain
Sega Vertriebsgesellschaft Sega Austria
Sega Interactive
Sega Deutschland Sega Germany
Sega Amusements Taiwan Sega Taiwan
Sega Denmark
Sega Belgium
Sega Netherlands
Sega Multimedia Studio
Sega Midwest Studio
Sega Amusements USA
Deith Leisure Sega Amusements Europe Sega Amusements International
Sega Total Solutions
Sega Prize Europe
Sega Music Group
SegaSoft
Sega Entertainment
Hyundai-Sega Entertainment
Sega Enterprises Israel
No Cliche
Sega of America Dreamcast
Sonic Team USA Sega Studios USA
Visual Concepts
Sega.com
Sega.com Asia
Sega of China
Sega Mobile Sega Networks Inc.
Sega Publishing Korea
The Creative Assembly
Sega (China) Network Technology Co., Ltd
Sega Benelux
Sega Studios San Francisco
Sports Interactive
Sega Studios Australia
Three Rings Design
Relic Entertainment
Atlus USA
Demiurge Studios
Go Game
Sonic Studio
Amplitude Studios
Sonic Team USA