Difference between revisions of "Virtua Fighter 2"
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| tab4=Windows PC | | tab4=Windows PC | ||
| publisher={{company|[[Sega]], [[Samsung]] (KR)}} | | publisher={{company|[[Sega]], [[Samsung]] (KR)}} | ||
+ | {{company|[[Sega Entertainment Inc.]]|system=PC|region=US}} | ||
| developer={{multicol| | | developer={{multicol| | ||
{{company|[[Sega AM2]]|system=MOD2}} | {{company|[[Sega AM2]]|system=MOD2}} | ||
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| support={{company|[[81 Produce]]|system=MOD2,SAT}} | | support={{company|[[81 Produce]]|system=MOD2,SAT}} | ||
{{company|[[Attractive Action Club]]|system=MOD2}} | {{company|[[Attractive Action Club]]|system=MOD2}} | ||
− | | distributor={{company|[[SKC Softland]]|system=PC|region=KR}} | + | | distributor={{company|[[Tec Toy]]|system=SAT,PC|region=BR}} |
+ | {{company|[[Expert Software]]|system=PC|region=US, rerelease}} | ||
+ | {{company|[[SKC Softland]]|system=PC|region=KR}} | ||
{{company|[[Worldwise Enterprise]]|system=PC|region=TW}} | {{company|[[Worldwise Enterprise]]|system=PC|region=TW}} | ||
{{company|[[Matrix Interactive]]|system=PC|region=CN}} | {{company|[[Matrix Interactive]]|system=PC|region=CN}} | ||
| system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], [[Windows PC]], PlayStation Now | | system=[[Sega Model 2A CRX]], [[Sega Saturn]], [[PlayStation 3]], [[Xbox 360]], [[Windows PC]], PlayStation Now | ||
| sounddriver={{SAT}} SCSP/CD-DA (33 tracks) | | sounddriver={{SAT}} SCSP/CD-DA (33 tracks) | ||
− | | peripherals= | + | | peripherals={{SAT}} [[Saturn Backup Memory]] |
| players=1-2 | | players=1-2 | ||
| genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|Vf2 sat jp backcover.jpg}}, Action{{ref|https://web.archive.org/web/20200330225358/https://sega.jp/history/hard/segasaturn/software.html}} | | genre=Fighting Action/Kakutou Action (格闘アクション){{fileref|Vf2 sat jp backcover.jpg}}, Action{{ref|https://web.archive.org/web/20200330225358/https://sega.jp/history/hard/segasaturn/software.html}} | ||
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| sat_code_eu=MK81014-50 | | sat_code_eu=MK81014-50 | ||
| sat_rating_eu=3 | | sat_rating_eu=3 | ||
− | | sat_date_uk=1996-01-05{{magref|cvg|171|7}} | + | | sat_date_uk=1996-01-05{{magref|ctw|569|21}}{{ref|https://web.archive.org/web/20240116184557/https://groups.google.com/g/rec.games.video.sega/c/F36AyzY8Su0/m/IqlfKbIu0jcJ}}{{magref|cvg|171|7}} |
| sat_code_uk=MK81014-50 | | sat_code_uk=MK81014-50 | ||
| sat_rating_uk=3 | | sat_rating_uk=3 | ||
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| pc_date_us_ex=199x | | pc_date_us_ex=199x | ||
| pc_rating_us_ex=t | | pc_rating_us_ex=t | ||
− | | pc_date_eu=1997 | + | | pc_date_eu=1997-09-18{{ref|https://web.archive.org/web/19990210171333/http://www.sega-europe.com:80/pc/pcgame.html}} |
+ | | pc_code_eu=MK 85058-50 | ||
| pc_rating_eu=3 | | pc_rating_eu=3 | ||
| pc_date_de=1997 | | pc_date_de=1997 | ||
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| pc_date_pl=1998 | | pc_date_pl=1998 | ||
| pc_rrp_pl=160 | | pc_rrp_pl=160 | ||
− | | pc_date_uk_xp= | + | | pc_date_uk=1997-09-18{{ref|https://web.archive.org/web/19990210171333/http://www.sega-europe.com:80/pc/pcgame.html}} |
+ | | pc_code_uk=MK 85058-50 | ||
+ | | pc_rating_uk=3 | ||
+ | | pc_date_uk_xp=2001-09-07{{ref|1=https://web.archive.org/web/20020415113122/http://www.amazon.co.uk/exec/obidos/tg/browse/-/300800/}} | ||
| pc_code_uk_xp=EI-1305 | | pc_code_uk_xp=EI-1305 | ||
| pc_rating_uk_xp=11 | | pc_rating_uk_xp=11 | ||
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''Virtua Fighter 2'' follows the same rules as its predecessor, being a 3D versus fighting game with three buttons, ring-outs and an emphasis on real fighting techniques and complex movesets. The game is faster than its predecessor, both in a faster-paced style of play, and the fact it runs at twice the frame rate of its predecessor (60FPS vs. 30FPS, leading to more responsive controls). | ''Virtua Fighter 2'' follows the same rules as its predecessor, being a 3D versus fighting game with three buttons, ring-outs and an emphasis on real fighting techniques and complex movesets. The game is faster than its predecessor, both in a faster-paced style of play, and the fact it runs at twice the frame rate of its predecessor (60FPS vs. 30FPS, leading to more responsive controls). | ||
− | Momentum-based damage (i.e. charging at an | + | Momentum-based damage (i.e. charging at an opponent deals more damage than attacking while standing still) was introduced with this iteration, and ''Virtua Fighter 2'' also pushes the move count from roughly 700 in its predecessor, to around 2,000 (noting of course the addition of Shun and Lion). The game includes the ability for some characters to sidestep attacks, and thus make better use of the 3D surroundings. Gravity is still low in in ''Virtua Fighter 2'', allowing characters to jump much higher than the average human being, but is toned down from its predecessor. |
− | From a technical standpoint, ''Virtua Fighter 2'' uses fewer polygons than the original ''Virtua Fighter'', with detail instead being represented by textures{{magref|egm2|8|96}}. Backgrounds are more detailed, with elements represented with polygons rather than just the flat 2D backdrops of its predecessor. Shun's stage in particular is notable for taking place on a moving raft, with the fighters passing under bridges as they fight. Some stages also have added effects - in Sarah's, a strong breeze causes | + | From a technical standpoint, ''Virtua Fighter 2'' uses fewer polygons than the original ''Virtua Fighter'', with detail instead being represented by textures{{magref|egm2|8|96}}. Backgrounds are more detailed, with elements represented with polygons rather than just the flat 2D backdrops of its predecessor. Shun's stage in particular is notable for taking place on a moving raft, with the fighters passing under bridges as they fight. Some stages also have added effects - in Sarah's, a strong breeze causes the hair of some characters to float realistically. |
− | If a character fought themselves in the original ''Virtua Fighter'', player | + | If a character fought against themselves in the original ''Virtua Fighter'', the second player would be given a different costume so the two fighters could be distinguishable. In ''Virtua Fighter 2'', characters' clothes are more detailed than its predecessor (although that does not affect the gameplay). If siblings Sarah and Jacky fight, a special arena is loaded. |
− | Like its predecessor, the normal arcade mode sees the player fight all other opponents in a set order; Lau, Sarah, Shun, Pai, Lion, Jeffry, Kage, Jacky, Wolf and Akira, culminating in a match against Dural. Dural's | + | Like its predecessor, the normal arcade mode sees the player fight all other opponents in a set order; Lau, Sarah, Shun, Pai, Lion, Jeffry, Kage, Jacky, Wolf and Akira, culminating in a match against Dural. Dural's stage takes place underwater this time, meaning movement is slower and gravity is lower. If the Bryant siblings Sarah and Jacky fight each other, a special "Chicago" stage is loaded. |
===Characters=== | ===Characters=== | ||
− | ''Virtua Fighter 2'' features all the characters of the previous game, plus the two newcomers: | + | ''Virtua Fighter 2'' features all the characters of the previous game, plus the two newcomers: Lion and Shun Di. |
{{InfoTable|imagewidths=100| | {{InfoTable|imagewidths=100| | ||
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| title=Akira Yuki | | title=Akira Yuki | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | {{MoveListRow|Doppo Choushitsu (独歩頂膝)|{{kick}}+{{guard}} then quickly release {{guard}} for 1 frame while still holding {{kick}}| }} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Pai Chan | | title=Pai Chan | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Lau Chan | | title=Lau Chan | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Wolf Hawkfield | | title=Wolf Hawkfield | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Jeffry Mcwild | | title=Jeffry Mcwild | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | {{MoveListRow|Machine Gun Knee Lift|{{Hold|{{down}}|{{right}} {{kick}}}} (close to crouching opponent)| }} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title= | + | | title=Kage-Maru |
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | {{MoveListRow|Tsumuji Geri|{{kick}}+{{guard}} while standing up from crouch| }} | ||
+ | {{MoveListRow|Suisha Geri (水車蹴り)|{{upleft}} {{kick}}+{{guard}}| }} | ||
+ | {{MoveListRow|Senpuu Geri (旋風蹴り)|{{upleft}} {{kick}}| }} | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Sarah Bryant | | title=Sarah Bryant | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Jacky Bryant | | title=Jacky Bryant | ||
| image= | | image= | ||
− | | desc= | + | | desc={{clear}}<!-- {{clear}} is put as a placeholder to not break the InfoRow, replace if possible. --> |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Shun Di | | title=Shun Di | ||
| image= | | image= | ||
− | | desc= | + | | desc=Shun Di is one of the two new characters introduced into the series. |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Lion Rafale | | title=Lion Rafale | ||
| image= | | image= | ||
− | | desc= | + | | desc=Lion is the second new character introduced into the series. |
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
+ | }} | ||
+ | {{InfoRow| | ||
+ | | title=Dural | ||
+ | | image= | ||
+ | | desc=Dural is a non-playable character in vanilla Virtua Fighter 2, but later made playable in the 2.1 version and the home ports. | ||
+ | {{MoveListTable|desc=regular attacks| | ||
+ | }} | ||
+ | {{MoveListTable|desc=special attacks| | ||
+ | }} | ||
}} | }} | ||
}} | }} | ||
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''Virtua Fighter 2'' is the point of reference for ''[[Virtua Fighter Kids]]'', ''[[Virtua Fighter Animation]]'' and ''[[Fighters Megamix]]''. It was followed by ''[[Virtua Fighter 3]]'' in 1996. The game has also been released on [[Xbox Live Arcade]]. | ''Virtua Fighter 2'' is the point of reference for ''[[Virtua Fighter Kids]]'', ''[[Virtua Fighter Animation]]'' and ''[[Fighters Megamix]]''. It was followed by ''[[Virtua Fighter 3]]'' in 1996. The game has also been released on [[Xbox Live Arcade]]. | ||
+ | |||
+ | [[Sega Logistics Service]] announced it would end service on ''Virtua Fighter 2'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} | ||
==Versions== | ==Versions== | ||
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==Production credits== | ==Production credits== | ||
{{mainArticle|{{PAGENAME}}/Production credits}} | {{mainArticle|{{PAGENAME}}/Production credits}} | ||
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==Magazine articles== | ==Magazine articles== | ||
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| gamesmaster=94 | | gamesmaster=94 | ||
| gamesmaster_source={{num|38|page=36/37}} | | gamesmaster_source={{num|38|page=36/37}} | ||
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| segapower=96 | | segapower=96 | ||
| segapower_source={{num|75|page=}} | | segapower_source={{num|75|page=}} | ||
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| console=PC | | console=PC | ||
| region=TW | | region=TW | ||
+ | | front= | ||
+ | | back= | ||
+ | | disc= | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=PC | ||
+ | | region=TR ([[Aral]]) | ||
| front= | | front= | ||
| back= | | back= | ||
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{{Scanbox | {{Scanbox | ||
| console=PC | | console=PC | ||
− | | region=SG (Ntertainment!) | + | | region=SG ([[Ntertainment!]]) |
| cover=VF2 PC SG cover.jpg | | cover=VF2 PC SG cover.jpg | ||
}} | }} |
Latest revision as of 08:40, 28 August 2024
- For the 2D Sega Mega Drive version, see Virtua Fighter 2 (Mega Drive).
Virtua Fighter 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 3, Xbox 360, Windows PC, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Samsung (KR) Sega Entertainment Inc. (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: 81 Produce Attractive Action Club | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Tec Toy (BR) Expert Software (US, rerelease) SKC Softland (KR) Worldwise Enterprise (TW) Matrix Interactive (CN) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (33 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Saturn Backup Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting Action/Kakutou Action (格闘アクション)[2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Virtua Fighter 2 (バーチャファイター2) is a fighting game developed by Sega AM2 and published by Sega as is the direct sequel to Virtua Fighter. It is, as the name suggests, the second game in the Virtua Fighter series, and was originally released for Sega Model 2A CRX arcade hardware in 1994.
Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry.
It was followed by a sequel, Virtua Fighter 3, in 1996.
Contents
Gameplay
Virtua Fighter 2 follows the same rules as its predecessor, being a 3D versus fighting game with three buttons, ring-outs and an emphasis on real fighting techniques and complex movesets. The game is faster than its predecessor, both in a faster-paced style of play, and the fact it runs at twice the frame rate of its predecessor (60FPS vs. 30FPS, leading to more responsive controls).
Momentum-based damage (i.e. charging at an opponent deals more damage than attacking while standing still) was introduced with this iteration, and Virtua Fighter 2 also pushes the move count from roughly 700 in its predecessor, to around 2,000 (noting of course the addition of Shun and Lion). The game includes the ability for some characters to sidestep attacks, and thus make better use of the 3D surroundings. Gravity is still low in in Virtua Fighter 2, allowing characters to jump much higher than the average human being, but is toned down from its predecessor.
From a technical standpoint, Virtua Fighter 2 uses fewer polygons than the original Virtua Fighter, with detail instead being represented by textures[35]. Backgrounds are more detailed, with elements represented with polygons rather than just the flat 2D backdrops of its predecessor. Shun's stage in particular is notable for taking place on a moving raft, with the fighters passing under bridges as they fight. Some stages also have added effects - in Sarah's, a strong breeze causes the hair of some characters to float realistically.
If a character fought against themselves in the original Virtua Fighter, the second player would be given a different costume so the two fighters could be distinguishable. In Virtua Fighter 2, characters' clothes are more detailed than its predecessor (although that does not affect the gameplay). If siblings Sarah and Jacky fight, a special arena is loaded.
Like its predecessor, the normal arcade mode sees the player fight all other opponents in a set order; Lau, Sarah, Shun, Pai, Lion, Jeffry, Kage, Jacky, Wolf and Akira, culminating in a match against Dural. Dural's stage takes place underwater this time, meaning movement is slower and gravity is lower. If the Bryant siblings Sarah and Jacky fight each other, a special "Chicago" stage is loaded.
Characters
Virtua Fighter 2 features all the characters of the previous game, plus the two newcomers: Lion and Shun Di.
Achievements
- Main article: Virtua Fighter 2/Achievements.
History
Development
- Main article: Virtua Fighter 2/Development.
Release
Virtua Fighter 2, much like its predecessor, was very successful for Sega (particularly in Japan), demonstrating cutting-edge graphics which made good use of Sega's Model 2 arcade platform. This hardware was able to run the game at 60 frames per second at a high resolution without slowdown, and was able to compete against the likes of Namco's Tekken and other Virtua Fighter arcade derivatives which were beginning to emerge by this point.
Upon release, the Virtua Fighter 2 video game arcade cabinet cost £6000 for arcade operators[36]. For players, the arcade game cost £1 per play[37].
The Saturn version of Virtua Fighter 2 sold 1.7 million copies in Japan.[38] In addition, it sold at least more than 500,000 copies in the United States,[39] (200,000 selling in December 1995 alone[40]) adding up to at least more than 2.2 million units sold in Japan and the United States.
Legacy
Virtua Fighter 2 was re-released as Virtua Fighter 2+1 (2.1) in Japan. This version features re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released as Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (with other tweaks) for the PlayStation 2. It is also possible to switch to the 2+1 gameplay mechanics in the Saturn and PC versions, but none of the other features are updated.
Virtua Fighter 2 is the point of reference for Virtua Fighter Kids, Virtua Fighter Animation and Fighters Megamix. It was followed by Virtua Fighter 3 in 1996. The game has also been released on Xbox Live Arcade.
Sega Logistics Service announced it would end service on Virtua Fighter 2 arcade machines on March 31, 2017.[41][42]
Versions
Virtua Fighter 2 was brought to the Sega Saturn in 1996 with extra modes and a CD soundtrack, at the expense of graphical fidelity and polygon counts. The Saturn version is widely considered to be one of the better looking games for the system, despite having to sacrifice the 3D backgrounds of its arcade counterpart. This version was the basis for a Windows PC port in 1997.
The Saturn port allows for the arena size to be adjusted down or all the way up to 82 metres, being the only game in the series, other than Virtua Fighter Remix, that has such options. The energy meter is also adjustable (to the point where it has no meaning), leading to what some have called "sumo match" modes, where players can only win by knocking their opponent out of the ring.
Virtua Fighter 2 was considered a technical feat for its time, running at a full 704x480 resolution (704x512 in PAL regions; both more than the Model 2 version) while aiming for 60FPS. To compensate, the Saturn version features no lighting - all polygon faces are rendered with the same brightness level, although the texture work goes some way to mask the limitations (as does the fact most of the game takes place outside in the daylight). The game also still casts shadows on the floor, albeit simpler ones than its Model 2 counterpart.
The most notable omission in the Saturn (and PC) versions are the 3D backgrounds, which are now rendered in 2D similar to the original Virtua Fighter. This would be a long-standing issue in most fighting games for the Saturn and PlayStation, where polygons are hard to come by and are better utilised improving the character models instead. Later titles such as Fighting Vipers and Last Bronx would start to find ways of overcoming the problem, and many of the stages would be made more accurate in Fighters Megamix.
The decision to simplify the backgrounds leads to some notable omissions in the Saturn port. In the arcade, Shun Di's stage takes place on a large raft moving down a river, occasionally floating underneath stone bridges, while on the Saturn the arena is static and takes place on the shoreline of the river. Wolf's stage also misses the cage surrounding the arena (something re-introduced in Megamix (and to a lesser degree in Virtua Fighter Kids). The reflective floors of Dural's stage are also missing in the Saturn port.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Virtua Fighter 2 | Virtua Fighter 2 |
English (US) | Virtua Fighter 2 | Virtua Fighter 2 |
Japanese | バーチャファイター2 | Virtua Fighter 2 |
Korean | 버쳐파이터2 | Virtua Fighter 2 |
Screenshots
- Main article: Virtua Fighter 2/Comparisons.
Production credits
- Main article: Virtua Fighter 2/Production credits.
Magazine articles
- Main article: Virtua Fighter 2/Magazine articles.
Promotional material
- Main article: Virtua Fighter 2/Promotional material.
Artwork
Physical scans
Arcade version
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Saturn version
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94 | |
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Based on 41 reviews |
Saturn, JP (Satakore) |
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PC version
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84 | |
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Based on 13 reviews |
PC, JP (PC Home) |
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PC, US (Expert Software) |
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PC, US (Expert Software; alt) |
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PC, UK (Expert Software) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv; alt) |
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PC, UK (Xplosiv; alt 2) |
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PC, DE |
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PC, DE (with Virtua Fighter PC) |
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PC, DE (Green Pepper) |
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PC, ES (Xplosiv) |
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PC, PT (Power Games) |
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PC, PT (Top Games) |
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PC, NL (Xplosiv) |
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PC, BX† (Sega Classics) |
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PC, PL (Xplosiv) |
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PC, HU (Ecobit) |
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PC, HU (EVM) |
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PC, GR (CD Media) |
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PC, KR (Samsung) |
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PC, IN (e-value) |
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PC, TW |
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PC, TR (Aral) |
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PC, SG (Replaygem) |
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PC, SG (Ntertainment!) |
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PC, CN |
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Technical information
- Main article: Virtua Fighter 2/Technical information.
External links
- Sega of America webpage: PC
- Sega of Japan catalogue pages (Japanese): Saturn, PC, PC - Special Pack
- Virtua Fighter 2 on Xbox Marketplace: JP, US, UK, AU
- Virtua Fighter 2 on PlayStation.com: JP, US, KR
- Virtua Fighter 2 on PlayStation Store: JP, US, UK, AU, KR, TW
References
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 35
- ↑ File:Vf2 sat jp backcover.jpg
- ↑ 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-30 22:53)
- ↑ Sega Arcade History, Enterbrain, page 134
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 80
- ↑ https://groups.google.com/g/rec.games.video.sega/c/ByQk5vPN_JQ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/wf8IUBKxV3c
- ↑ https://groups.google.com/g/rec.games.video.sega/c/HVWSRHEax7I
- ↑ 9.0 9.1 GamePro, "January 1996" (US; 199x-xx-xx), page 86
- ↑ Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ Computer Trade Weekly, "" (UK; 1996-01-08), page 21
- ↑ https://groups.google.com/g/rec.games.video.sega/c/F36AyzY8Su0/m/IqlfKbIu0jcJ (Wayback Machine: 2024-01-16 18:45)
- ↑ Computer & Video Games, "February 1996" (UK; 1996-01-12), page 7
- ↑ 14.0 14.1 Computer & Video Games, "January 1996" (UK; 1995-12-10), page 24
- ↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
- ↑ http://sega.jp/pc/vf2/ (Wayback Machine: 2001-11-02 15:54)
- ↑ 17.0 17.1 Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 175
- ↑ 18.0 18.1 Press release: 1997-09-17: Sega Improves On An Hit: Virtua Fighter 2 Now On PC
- ↑ 19.0 19.1 http://www.sega-europe.com:80/pc/pcgame.html (Wayback Machine: 1999-02-10 17:13)
- ↑ File:VirtuaFighter2 PC DE green cover.jpg
- ↑ http://www.amazon.co.uk/exec/obidos/tg/browse/-/300800/ (Wayback Machine: 2002-04-15 11:31)
- ↑ 22.0 22.1 22.2 Xbox LIVE Marketplace (ja-JP; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-11-30 08:45)
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 http://blogs.sega.com/2012/11/27/round-one-fight-am2-classics-available-now/ (Wayback Machine: 2017-07-17 00:18)
- ↑ 24.0 24.1 htt (Wayback Machine: 2017-07-17 00:18)
- ↑ Xbox LIVE Marketplace (en-US; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-01 04:22)
- ↑ Xbox LIVE Marketplace (en-gb; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2013-04-09 09:06)
- ↑ Xbox LIVE Marketplace (fr-FR; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-13 15:43)
- ↑ Xbox LIVE Marketplace (de-DE; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-03 01:57)
- ↑ Xbox LIVE Marketplace (en-AU; Virtua-Fighter-2/66acd000-77fe-1000-9115-d8025841129c) (Wayback Machine: 2012-12-29 14:52)
- ↑ 30.0 30.1 PlayStation Store (en-au; EP0177-NPEB01163_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:36)
- ↑ 31.0 31.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html (Wayback Machine: 2012-12-01 02:13)
- ↑ 32.0 32.1 PlayStation Store (ko-kr; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:36)
- ↑ 33.0 33.1 PlayStation Store (en-tw; HP0177-NPHB00517_00-VIRTUAFIGHTER200) (Wayback Machine: 2018-04-06 19:37)
- ↑ http://www.jp.playstation.com:80/software/title/jp0177npjb00251_00virtuafighter200.html (Wayback Machine: 2015-10-29 22:50)
- ↑ EGM², "February 1995" (US; 199x-xx-xx), page 96
- ↑ 36.0 36.1 Mean Machines Sega, "January 1996" (UK; 1995-11-xx), page 59
- ↑ 37.0 37.1 Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 38
- ↑ http://www.the-magicbox.com/topten2.htm
- ↑ Press release: 1997-01-13: Sega tops holiday, yearly sales projections
- ↑ Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 14
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 86
- ↑ Gamestar, "February 1995" (AU; 1995-xx-xx), page 73
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 21
- ↑ CD Consoles, "Janvier 1996" (FR; 199x-xx-xx), page 52
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 76
- ↑ Edge, "January 1996" (UK; 1995-11-30), page 66
- ↑ Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
- ↑ Famitsu, "1995-12-08" (JP; 1995-11-24), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 72
- ↑ Fusion, "Volume 2, Number 7: February 1996" (US; 1996-0x-xx), page 64
- ↑ Gambler, "8/1996" (PL; 1996-xx-xx), page 34
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 20
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 63
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 40
- ↑ GamesMaster (UK) "Series 5, episode 13" (1995-12-14, 24:00) (+12:17)
- ↑ Games World: The Magazine, "February 1996" (UK; 1996-0x-xx), page 38
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 45
- ↑ Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 58
- ↑ MAN!AC, "01/96" (DE; 1995-12-06), page 46
- ↑ Maximum, "January 1996" (UK; 199x-xx-xx), page 140
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 68
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 36
- ↑ Magazina Igrushek, "5/1996" (RU; 1996-xx-xx), page 95
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Player One, "Janvier 1996" (FR; 199x-xx-xx), page 47
- ↑ Saturn Fan, "1996 No. 3" (JP; 1996-01-19), page 78
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 26
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 110
- ↑ Sega Magazin, "Januar 1996" (DE; 1995-12-13), page 26
- ↑ Sega News, "Listopad 1996" (CZ; 1996-1x-xx), page 18
- ↑ Sega Pro, "January 1996" (UK; 1995-11-30), page 12
- ↑ Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 72
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 10
- ↑ Sega Saturn Magazine, "1995-13 (1995-12-08)" (JP; 1995-11-24), page 195
- ↑ Strana Igr, "Aprel 1996" (RU; 1996-xx-xx), page 134
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 65
- ↑ Ultimate Future Games, "January 1996" (UK; 1995-12-14), page 56
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 76
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 62
- ↑ VideoGames, "February 1996" (US; 1996-01-xx), page 86
- ↑ Gambler, "5/1998" (PL; 1998-xx-xx), page 1
- ↑ Génération 4, "Octobre 1997" (FR; 1997-xx-xx), page 182
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Over, "" (RO; 1998-xx-xx), page 1
- ↑ Gameshow, "Ekim 1997" (TR; 1997-xx-xx), page 1
- ↑ Hacker, "11/1997" (HR; 1997-xx-xx), page 30
- ↑ LeveL, "Říjen 1997" (CZ; 1997-10-01), page 51
- ↑ Reset, "Styczeń 1998" (PL; 1998-xx-xx), page 48
- ↑ Secret Service, "Październik 1997" (PL; 1997-xx-xx), page 27
- ↑ Secret Service, "Marzec 1998" (PL; 1998-xx-xx), page 26
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 38
- ↑ Svet Kompjutera, "Novembar 1997" (YU; 1997-xx-xx), page 78
- ↑ Master Games, "April 1998" (BG; 1998-xx-xx), page 18
Virtua Fighter 2 | |
---|---|
Main page | Comparisons | Achievements | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Merchandise | Technical information
Music: Virtua Fighter 2 Sound Track (1995) | Virtua Fighter 2 Dancing Shadows (1995) | Virtua Fighter & Virtua Fighter 2 Music Tracks (1996) Videos: CGMV Virtua Fighter 2 (1995) | Virtua Fighter 2 (1995) | Virtua Fighter 2 The Eternal Battle (1995) | Virtua Fighter 2 Wheel of Fortune (1995) | Virtua Fighter 2 Wheel of Fortune The Best Bout (1996) | Virtua Fighter Special (199x) Events: Virtua Fighter 2 Maximum Battle (1995)
Demos: Virtua Fighter 2 Hibaihin Mihonban (1995) |
Virtua Fighter series | |||
---|---|---|---|
Virtua Fighter (Remix | PC) (1993-1995) | Virtua Fighter 2 (Mega Drive | Sega Ages 2500 Series) (1994-1996) | Virtua Fighter 3 (3tb | 3tb Online) (1996-1997) | Virtua Fighter 4 (Evolution | Final Tuned) (2001-2004) | Virtua Fighter 5 (R | Final Showdown | Ultimate Showdown) (2006-2021) | |||
Spin-offs | |||
Virtua Fighter Kids (1996) | Virtua Fighter Animation (1997) | Virtua Fighter 10th Anniversary (2003) | Virtua Quest (2004) | |||
Cross-overs | |||
Fighters Megamix (Game.com) | Dead or Alive 5 (5+ | Ultimate | Last Round) (2012-2015) | |||
Portrait series | |||
Virtua Fighter CG Portrait Series: (1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | The Final) (1995-1996) | GG Portrait: Yuuki Akira (1996) | GG Portrait: Pai Chan (1996) | |||
Others | |||
Virtua Fighter (LCD) (1995) | Electronic Virtua Fighter (199x) | Virtua Fighter (R-Zone) (199x) | Virtua Fighter 3 Win-PC-Collection (1996) | Virtua Fighter (2007) | CR Virtua Fighter (2008) | Virtua Fighter Mobile (2008) | Pachinko CR Virtua Fighter Revolution (2012) | Virtua Fighter Cool Champ (2012) | Virtua Fighter Fever Combo (2014) | Virtua Fighter Pachislot (2014) | Virtua Fighter Battle Genesis (2019) | |||
Unlicensed | |||
Virtua Fighter 2 vs. Tekken 2 (199x) | |||
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