Difference between revisions of "Sega of China"
From Sega Retro
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{{CompanyBob | {{CompanyBob | ||
| logo=SegaofChina logo.png | | logo=SegaofChina logo.png | ||
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| founded=2002 | | founded=2002 | ||
| defunct= | | defunct= | ||
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| mergedinto= | | mergedinto= | ||
| headquarters=[[wikipedia:Shanghai, China|Shanghai, China]] | | headquarters=[[wikipedia:Shanghai, China|Shanghai, China]] | ||
}} | }} | ||
− | {{sub-stub}}'''Sega (Shanghai) Software Co., Ltd.''', trading as '''Sega of China''' is a subsidiary of [[Sega]] based in China, headed by former [[AM1]]/[[Sega WOW]] member [[Makoto Uchida]] | + | {{sub-stub}}'''Sega (Shanghai) Software Co., Ltd.''', trading as '''Sega of China''' or '''Sega Studio China''' is a subsidiary of [[Sega]] based in Shanghai, China, headed by former [[AM1]]/[[Sega WOW]] member [[Makoto Uchida]]. |
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+ | Sega of China was created in 2002, during the production phase of "[[Altered Beast (2005)|Project Altered Beast]]". While the studio develops games in their own right, much of its work involves supporting Japanese teams, who often outsource asset creation to China to speed up development. The studio has also also used to port older games to newer systems, such as the 2008 [[PlayStation 2]] release of ''[[NiGHTS into Dreams]]'', or the contents of ''[[Dreamcast Collection (game)|Dreamcast Collection]]''. | ||
==Softography== | ==Softography== | ||
{{CompanyHistoryAll|Sega (Shanghai) Software|Sega of China|Sega (Shanghai) Studio|Sega Studio China|Sega Shanghai Studio}} | {{CompanyHistoryAll|Sega (Shanghai) Software|Sega of China|Sega (Shanghai) Studio|Sega Studio China|Sega Shanghai Studio}} | ||
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{{multicol| | {{multicol| | ||
====[[Xbox 360]]==== | ====[[Xbox 360]]==== |
Revision as of 08:15, 29 August 2022
Sega of China | ||
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Sega (Shanghai) Software Co., Ltd., trading as Sega of China or Sega Studio China is a subsidiary of Sega based in Shanghai, China, headed by former AM1/Sega WOW member Makoto Uchida.
Sega of China was created in 2002, during the production phase of "Project Altered Beast". While the studio develops games in their own right, much of its work involves supporting Japanese teams, who often outsource asset creation to China to speed up development. The studio has also also used to port older games to newer systems, such as the 2008 PlayStation 2 release of NiGHTS into Dreams, or the contents of Dreamcast Collection.
Contents
Softography
Xbox 360
- Sonic Adventure (2010)
PlayStation 3
- Sonic Adventure (2010)
- Sonic Adventure 2 (2012)
PC (Steam)
- Crazy Taxi (2010)
- Sonic Adventure (2010)
- Sonic Adventure 2 (2012)
List of staff
External links
References