Difference between revisions of "Street Fighter II': Special Champion Edition"
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'''''{{PAGENAME}}''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス, pronounced ''Street Fighter II Dash Plus'') in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993. | '''''{{PAGENAME}}''''', known as '''''Street Fighter II' Plus''''' (ストリートファイターII ダッシュプラス, pronounced ''Street Fighter II Dash Plus'') in Japan, is a versus fighting game released by [[Capcom]] for the [[Sega Mega Drive]] in 1993. | ||
− | + | The release is a two-in-one compilation of the arcade games ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'', and it was the first ''Street Fighter II'' game to be released on a Sega system. | |
==Gameplay== | ==Gameplay== | ||
− | ''Street Fighter II'' has a long | + | {{ScreenThumb|SF2SCE MD HF Select.png|align=left|width=200|Character select}} |
+ | ''Street Fighter II'' has a long and complex lineage dating back to the 1991 release of ''Street Fighter II: The World Warrior'', a sequel to the 1987 arcade game ''Street Fighter''. Two updates to the game were released as ''Street Fighter II': Champion Edition'' and ''Street Fighter II' Turbo: Hyper Fighting'' in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves. | ||
− | ''Special Champion Edition'', unique to the Mega Drive, | + | ''Special Champion Edition'', unique to the Mega Drive, allows players to choose between the two initial updates to the game: ''Champion Edition'', which makes the four boss characters playable and enables mirror matches of the same character, and ''Hyper Fighting'', which has the same enhancements but also adds ten selectable game speeds and new moves for many characters. |
− | + | In either game, the single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing {{Start}}, with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence. There is a dedicated two-player V.S. Battle mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode. There is also a two-player Group Battle mode, in which players fight each other with a team of up to six characters each using Match Play or Elimination rules. | |
− | + | Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | |
+ | |||
+ | ''Street Fighter II': Special Champion Edition'' was built to utilise the [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]] (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press {{Start}} to switch between punches and kicks. | ||
+ | |||
+ | Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. | ||
===Characters=== | ===Characters=== | ||
− | + | Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons. For moves that require pressing all three {{punch}} or {{kick}} buttons, pressing any two buttons also works. | |
− | + | ||
+ | ''Special Champion Edition'' contains the eight playable characters from ''Street Fighter II'', plus the four originally unplayable "Grand Masters." | ||
+ | |||
+ | Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with {{Start}} (and also used for mirror matches). ''Hyper Fighting'' gives every character a new primary color scheme and uses the original color schemes as the secondary colors. | ||
{{InfoTable|imagewidths=56| | {{InfoTable|imagewidths=56| | ||
{{InfoRow| | {{InfoRow| | ||
| title={{flag|JP}} Ryu | | title={{flag|JP}} Ryu | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1964-07-21 | | info1=1964-07-21 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=150 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. | | desc=A pure warrior who trained at the Shotokan school of karate, Ryu has no home, friends or family, and tirelessly travels the globe seeking a challenge. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Fireball|{{ | + | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ryu famously shouts "Hadouken!" and shoots a ball of energy from his hands.}} |
− | {{MoveListRow|Dragon Punch|{{ | + | {{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ryu shouts "Shoryuken!" and delivers a powerful uppercut.}} |
− | {{MoveListRow|Hurricane Kick|{{ | + | {{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ryu shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title={{flag|JP}} E.Honda | + | | title={{flag|JP}} E. Honda |
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=56}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=56}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1960-11-03 | | info1=1960-11-03 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'2" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=304 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | | desc=A sumo wrestler who has earned the title of "Yokozuna" | + | | desc=A sumo wrestler who has earned the title of "Yokozuna." He has entered the World Warrior tournament to prove that sumo wrestling is a true sport. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}} | {{MoveListRow|Hundred Hand Slap|{{repeat|{{punch}}}}|E. Honda unleashes a flurry of hand slaps. He can move forward while doing this.}} | ||
− | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}| | + | {{MoveListRow|Sumo Head Butt|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|E. Honda propels himself forward head first using his leg strength.}} |
− | {{MoveListRow|Sumo Smash|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} | + | {{MoveListRow|Sumo Smash<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|E. Honda leaps high into the air and uses his weight to flatten an opponent.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Hiza Geri|{{right}}+{{button|text=MK}} (close)|E. Honda performs a knee strike that can hit up to two times.}} | ||
+ | {{MoveListRow|Flying Sumo Press|{{down}}+{{button|text=MK}} while jumping diagonally|E. Honda falls down with a diving splash.}} | ||
}} | }} | ||
}} | }} | ||
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| title={{flag|BR}} Blanka | | title={{flag|BR}} Blanka | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=112}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=112}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1966-02-12 | | info1=1966-02-12 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'5" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=218 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
− | | desc=A bizarre beast-like fighter who suddenly | + | | desc=A bizarre beast-like fighter who suddenly appeared from the rainforests of Brazil to challenge anyone who dares oppose him. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | {{MoveListRow|Electricity|{{repeat|{{punch}}}}|Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
{{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}} | {{MoveListRow|Rolling Attack|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Blanka curls into a ball and rolls straight into his opponent.}} | ||
− | {{MoveListRow|Vertical Rolling Attack|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}| | + | {{MoveListRow|Vertical Rolling Attack<br>(''Hyper Fighting'' only)|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Blanka curls into a ball and launches upwards to hit an airborne opponent or drop on them from above.}} |
}} | }} | ||
}} | }} | ||
Line 147: | Line 159: | ||
| title={{flag|US}} Guile | | title={{flag|US}} Guile | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=168}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=168}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1960-12-13 | | info1=1960-12-13 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'1" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=191 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison. | | desc=An ex-member of an elite Special Forces team who has entered the tournament to avenge the death of his co-pilot Charlie at the hands of M. Bison. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}} | {{MoveListRow|Sonic Boom|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Guile fires an energy burst by whipping his arms in the air.}} | ||
{{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}} | {{MoveListRow|Flash Kick|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}|Guile performs a backflip kick, causing a damaging vacuum.}} | ||
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Knee Bazooka|{{left}}+{{button|text=MK}} or {{right}}+{{button|text=MK}}|Guile hops forward with a knee strike.}} | ||
}} | }} | ||
}} | }} | ||
Line 164: | Line 179: | ||
| title={{flag|US}} Ken | | title={{flag|US}} Ken | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=336}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=336}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1965-02-14 | | info1=1965-02-14 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=169 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
| desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit. | | desc=A martial artist who received the same training as Ryu, though is brash and arrogant. A challenge from his old partner rekindled his fighting spirit. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Fireball|{{ | + | {{MoveListRow|Fireball|{{QCF}} {{punch}}|Ken shouts "Hadouken!" and shoots a ball of energy from his hands.}} |
− | {{MoveListRow|Dragon Punch|{{ | + | {{MoveListRow|Dragon Punch|{{DPF}} {{punch}}|Ken shouts "Shoryuken!" and delivers a powerful uppercut.}} |
− | {{MoveListRow|Hurricane Kick|{{ | + | {{MoveListRow|Hurricane Kick|{{QCB}} {{kick}}|Ken shouts "Tatsumaki Senpukyaku!" and spins his leg like a hurricane. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
Line 182: | Line 197: | ||
| title={{flag|CN}} Chun-Li | | title={{flag|CN}} Chun-Li | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=392}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=392}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1968-03-01 | | info1=1968-03-01 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=5' | + | | info2=5'8" |
| info3name=Weight | | info3name=Weight | ||
| info3=She won't tell | | info3=She won't tell | ||
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
| desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. | | desc=Unlike the other contestants, Chun-Li has joined the tournament to investigate the crime syndicate Shadaloo, believing that the "Grand Masters" are responsible for her father's murder. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow|Lightning Kick|{{repeat|{{kick}}}}|Chun-Li unleashes a flurry of rapid kicks.}} | ||
− | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top. | + | {{MoveListRow|Whirlwind Kick|Hold {{down}} for 1 second, then {{up}}+{{kick}}|Chun-Li flips upside down and spins like a top. This move can be performed in midair.}} |
− | {{MoveListRow|Fireball|{{ | + | {{MoveListRow|Fireball<br>(''Hyper Fighting'' only)|{{HCF}} {{punch}}|Chun-Li shoots a fireball from her hands.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Wall Jump|D-Pad in the opposite direction when jumping onto the edge of the screen|Chun-Li can jump off the edges of the screen.}} | ||
+ | {{MoveListRow|Yousou Kyaku|{{down}}+{{button|text=MK}} in midair|Chun-Li holds a straight leg in a head stomp.}} | ||
+ | {{MoveListRow|Kaku Kyaku Raku|{{up}}+{{button|text=HK}}|Chun-Li backflips high into the air, coming down with a kick.}} | ||
}} | }} | ||
}} | }} | ||
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| title={{flag|SU}} Zangief | | title={{flag|SU}} Zangief | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=448}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=448}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1956-06-01 | | info1=1956-06-01 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=7' | + | | info2=7'0" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=256 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
| desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | | desc=A good-natured Russian wrestler who joined the tournament to seek greater competition, and is believed to have entered out of fierce respect for his country. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Spinning Clothesline|All {{punch}} | + | {{MoveListRow|Spinning Clothesline|All three {{punch}} simultaneously|Zangief spins around with his arms outstretched, knocking anyone who wanders into him.}} |
− | {{MoveListRow|Turbo Spinning Clothesline|All {{kick}} | + | {{MoveListRow|Turbo Spinning Clothesline<br>(''Hyper Fighting'' only)|All three {{kick}} simultaneously|Same as above, but it is faster and has a shorter duration.}} |
− | {{MoveListRow|Spinning | + | {{MoveListRow|Spinning Piledriver|D-Pad in a 360° rotation, then {{punch}}|Zangief grapples his opponent and drives them head first into the ground like a drill.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Flying Body Attack|{{down}}+{{button|text=HP}} while jumping diagonally|Zangief falls down with a diving splash.}} | ||
+ | {{MoveListRow|Double Knee Drop|{{down}}+{{button|text=LK}} or {{button|text=MK}} while jumping diagonally|Zangief falls with his knees forward.}} | ||
+ | {{MoveListRow|Kuuchuu Headbutt|{{up}}+{{button|text=MP}} or {{button|text=HP}} in midair|Zangief performs a headbutt in midair.}} | ||
}} | }} | ||
}} | }} | ||
Line 218: | Line 243: | ||
| title={{flag|IN}} Dhalsim | | title={{flag|IN}} Dhalsim | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=504}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=504}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1952-11-22 | | info1=1952-11-22 | ||
| info2name=Height | | info2name=Height | ||
| info2=5'10" | | info2=5'10" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=107 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
| desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. | | desc=Dhalsim sought to unify his mind, body and soul through Yoga, and has entered the tournament to test his skills. He stretches his limbs to attack from afar. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Yoga Fire|{{ | + | {{MoveListRow|Yoga Fire|{{QCF}} {{punch}}|Dhalsim spits out a fireball that scorches whoever it touches.}} |
− | {{MoveListRow|Yoga Flame|{{ | + | {{MoveListRow|Yoga Flame|{{HCF}} {{punch}}|Dhalsim spews forth a close-ranged cloud of flame.}} |
− | {{MoveListRow|Yoga Teleport (in front of opponent)|{{ | + | {{MoveListRow|Yoga Teleport (in front of opponent)<br>(''Hyper Fighting'' only)|{{RDP}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself in front of his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
− | {{MoveListRow|Yoga Teleport (behind opponent)|{{ | + | {{MoveListRow|Yoga Teleport (behind opponent)<br>(''Hyper Fighting'' only)|{{DPF}} and all three {{punch}} or {{kick}} simultaneously|Dhalsim teleports himself behind his opponent, with his distance depending on which buttons were pressed: {{punch}} teleports him close to his opponent, while {{kick}} teleports him further away.}} |
+ | }} | ||
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Yoga Mummy|{{down}}+{{button|text=HP}} in midair|Dhalsim spins downward head first like a drill.}} | ||
+ | {{MoveListRow|Yoga Spear|{{down}}+{{kick}} in midair|Dhalsim spins downward feet first like a drill. The angle depends on the button used, with {{button|text=LK}} being the closest to 0° and {{button|text=HK}} being the closest to 270°.}} | ||
}} | }} | ||
}} | }} | ||
Line 237: | Line 266: | ||
| title={{flag|US}} Balrog (M. Bison) | | title={{flag|US}} Balrog (M. Bison) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=224}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=224}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1968-09-04 | | info1=1968-09-04 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'5" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=252 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
− | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring | + | | desc=A former heavyweight champion who was banned from professional boxing for ignoring the rules of the ring. He was hired by M. Bison. |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Turn Punch|Hold all three {{punch}} | + | {{MoveListRow|Turn Punch|Hold all three {{punch}} or {{kick}} simultaneously, then release|Turning his back to his opponent, Balrog delivers a powerful punch. The longer the {{punch}} or {{kick}} buttons are held down, the greater the punch's power.}} |
− | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | + | {{MoveListRow|Dash Punch|Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}}|Balrog sprints forward and smashes his opponent. Pressing {{punch}} causes a straight punch, while {{kick}} causes an uppercut.}} |
}} | }} | ||
}} | }} | ||
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| title={{flag|ES}} Vega (Balrog) | | title={{flag|ES}} Vega (Balrog) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=280}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=280}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1967-01-27 | | info1=1967-01-27 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=6' | + | | info2=6'0" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=208 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=O | | info4=O | ||
− | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja" | + | | desc=A vain and egotistical fighter who has blended the Japanese art of Ninjitsu with his matador skills, earning him the nickname of the "Spanish Ninja." |
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
+ | {{MoveListRow|Claw Roll|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Vega executes a quick forward roll and quickly stabs his opponent.}} | ||
{{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}} | {{MoveListRow|Claw Dive|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}}|Vega climbs to the ceiling and then drops on his opponent.}} | ||
{{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}} | {{MoveListRow|Wall Leap|Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}}|Vega drops on his opponent and quickly does an air suplex.}} | ||
− | {{MoveListRow| | + | }} |
+ | {{MoveListTable|desc=Command normals| | ||
+ | {{MoveListRow|Backflip|{{left}} {{left}}|Vega performs a backflip.}} | ||
}} | }} | ||
}} | }} | ||
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| title={{flag|TH}} Sagat | | title={{flag|TH}} Sagat | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=560}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=560}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=1955-07-02 | | info1=1955-07-02 | ||
| info2name=Height | | info2name=Height | ||
− | | info2=7' | + | | info2=7'4" |
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=283 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=B | | info4=B | ||
| desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. | | desc=Once the original "King of the Street Fighters" and a master of the Muay Thai fighting style, Sagat has sworn to defeat Ryu and regain his title. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
− | {{MoveListRow|Tiger | + | {{MoveListRow|Tiger Shot|{{QCF}} {{punch}} or {{kick}}|Sagat shoots a projectile that can damage opponents or negate other projectiles. Pressing {{punch}} throws a high shot, while pressing {{kick}} throws a low shot.}} |
− | {{MoveListRow|Tiger Knee|{{ | + | {{MoveListRow|Tiger Uppercut|{{DPF}} {{punch}}|Sagat delivers an uppercut intended to counter Ryu's Shoryuken.}} |
− | + | {{MoveListRow|Tiger Knee|{{QCF}} {{upright}} {{kick}}|Sagat leaps forward over an opponent's low attack and delivers a knee strike.}} | |
}} | }} | ||
}} | }} | ||
Line 290: | Line 322: | ||
| title={{flag|TH}} M. Bison (Vega) | | title={{flag|TH}} M. Bison (Vega) | ||
| sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=616}} | | sprite={{sprite|SF2SCE MD Portraits.png|crop_width=56|crop_x=616}} | ||
− | | info1name=Date of | + | | info1name=Date of birth |
| info1=Unknown | | info1=Unknown | ||
| info2name=Height | | info2name=Height | ||
| info2=5'11" | | info2=5'11" | ||
| info3name=Weight | | info3name=Weight | ||
− | | info3= | + | | info3=254 lbs. |
− | | info4name=Blood | + | | info4name=Blood type |
| info4=A | | info4=A | ||
| desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | | desc=The leader of the crime syndicate Shadaloo and one of the primary antagonists of the series. Bison rules over his empire with an iron fist, and only uses his psychic ability when necessary. | ||
− | {{MoveListTable| | + | {{MoveListTable|desc=Special moves| |
{{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | {{MoveListRow|Psycho Crusher|Hold {{left}} for 2 seconds, then {{right}}+{{punch}}|Bison channels his psychic energy and flies into his opponent head first, igniting them in psychic flame.}} | ||
{{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | {{MoveListRow|Scissor Kick|Hold {{left}} for 2 seconds, then {{right}}+{{kick}}|Bison sails over low attacks with two devastating kicks.}} | ||
Line 305: | Line 337: | ||
}} | }} | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ====Stages==== | ||
+ | Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Ryu.png|{{flag|JP}} Ryu}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, E. Honda.png|{{flag|JP}} E. Honda}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Blanka.png|{{flag|BR}} Blanka}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Guile.png|{{flag|US}} Guile}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Ken.png|{{flag|US}} Ken}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Chun-Li.png|{{flag|CN}} Chun-Li}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Zangief.png|{{flag|SU}} Zangief}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Dhalsim.png|{{flag|IN}} Dhalsim}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Balrog.png|{{flag|US}} Balrog}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Vega.png|{{flag|ES}} Vega}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, Sagat.png|{{flag|TH}} Sagat}} | ||
+ | {{gitem|Street Fighter II Special Champion Edition, Stages, M. Bison.png|{{flag|TH}} M. Bison}} | ||
+ | }} | ||
+ | |||
+ | ====Bonus stages==== | ||
+ | A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 1.png|Bonus stage 1|Characters destroy a car, similar to the first bonus stage of ''[[Final Fight]]''.}} | ||
+ | {{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 2.png|Bonus stage 2|Characters destroy a pyramid-shaped stack of bricks.}} | ||
+ | {{ginfo|Street Fighter II Special Champion Edition, Bonus Stage 3.png|Bonus stage 3|Characters destroy rolling barrels as they fall from a conveyor belt.}} | ||
}} | }} | ||
==History== | ==History== | ||
+ | ===Development=== | ||
{{mainArticle|{{PAGENAME}}/Development}} | {{mainArticle|{{PAGENAME}}/Development}} | ||
===Release=== | ===Release=== | ||
− | Whilst not selling as many copies as the previous ''Street Fighter II'' releases on Super NES (6.3 million and 4.1 million respectively), ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system | + | Whilst not selling as many copies as the previous ''Street Fighter II'' releases on Super NES (6.3 million and 4.1 million respectively), ''Special Champion Edition'' managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system, ''[[Resident Evil Code: Veronica]]'' on the [[Dreamcast]]). |
''Special Champion Edition'' brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where ''Special Champion Edition'' was a highly publicised best seller). ''Computer and Video Games'', for example, hyped it as the world's first 24 [[Bit|megabit]] console [[cartridge]], and said it has better graphics and faster performance than the SNES version of the original ''Street Fighter II''{{magref|cvg|141|19}}. | ''Special Champion Edition'' brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where ''Special Champion Edition'' was a highly publicised best seller). ''Computer and Video Games'', for example, hyped it as the world's first 24 [[Bit|megabit]] console [[cartridge]], and said it has better graphics and faster performance than the SNES version of the original ''Street Fighter II''{{magref|cvg|141|19}}. | ||
− | The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e. it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version). | + | The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e., it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version). |
===Legacy=== | ===Legacy=== | ||
− | Both the Mega Drive and Super NES would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its ''Turbo'' | + | Both the Mega Drive and [[Super NES]] would see the following upgrade, ''[[Super Street Fighter II: The New Challengers]]'' (though neither console would see its subsequent update, ''Super Street Fighter II Turbo'' in the West or ''Super Street Fighter II X'' in Japan). With more cartridge space and greater experience, ''Super Street Fighter II'' fixes many of the concerns with ''Special Champion Edition'', such as the missing announcer, though it has been criticized for having inferior sound quality. |
''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the Japanese and Western versions of the [[Mega Drive Mini]]. | ''Special Champion Edition'' has since been re-released as part of the [[Wii]]'s [[Virtual Console]] service and as part of the Japanese and Western versions of the [[Mega Drive Mini]]. | ||
==Versions== | ==Versions== | ||
− | Graphically, the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times | + | Graphically, the arcade versions of ''Street Fighter II′: Champion Edition'' and ''Street Fighter II′ Turbo: Hyper Fighting'' are very similar (save for character palette changes and a new title screen), meaning ''Street Fighter II': Special Champion Edition'' is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times compared to 384x224 in the arcade original). |
− | Many background animations are missing in the Mega Drive version, such as the water in E.Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white. | + | Many background animations are missing in the Mega Drive version, such as the water in E. Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white. |
− | While ''Special Champion Edition'' delivers more content than its closest SNES counterpart | + | While ''Special Champion Edition'' delivers more content than its closest SNES counterpart, ''Street Fighter II Turbo: Hyper Fighting''. The Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples. |
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive. | It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive. | ||
− | Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though | + | Some of these gaps between the Mega Drive and Super NES ports would be closed with ''Super Street Fighter II'' (though widened when both compared to the CPS-II-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version. |
===Localised names=== | ===Localised names=== | ||
Line 342: | Line 400: | ||
==Production credits== | ==Production credits== | ||
{{creditstable| | {{creditstable| | ||
− | |||
*'''Planner:''' Tatsuya "Mickey" Minami | *'''Planner:''' Tatsuya "Mickey" Minami | ||
*'''Software Design:''' Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh | *'''Software Design:''' Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh | ||
Line 352: | Line 409: | ||
*'''Special Thanks:''' Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You | *'''Special Thanks:''' Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
− | + | | source=In-game credits | |
+ | | pdf=Street Fighter II Special Champion Edition MD credits.pdf | ||
| console=MD | | console=MD | ||
}} | }} | ||
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| cart=SF2SCE MD JP Cart.jpg | | cart=SF2SCE MD JP Cart.jpg | ||
| carttop=SF2DP MD JP CartTop.jpg | | carttop=SF2DP MD JP CartTop.jpg | ||
− | | manual= | + | | manual=SF2SCE MD JP Manual.pdf |
}}{{Scanbox | }}{{Scanbox | ||
| console=Mega Drive | | console=Mega Drive | ||
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| cover=SF2SCE MD EU Box.jpg | | cover=SF2SCE MD EU Box.jpg | ||
| cart=SF2SCE MD EU Cart.jpg | | cart=SF2SCE MD EU Cart.jpg | ||
− | | carttop= | + | | carttop=SF2SCE MD EU Carttop.jpg |
| manual=Street Fighter II SCE MD EU Manual.jpg | | manual=Street Fighter II SCE MD EU Manual.jpg | ||
}}{{Scanbox | }}{{Scanbox | ||
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| cover=SF2SCE MD AU Box.jpg | | cover=SF2SCE MD AU Box.jpg | ||
| cart=SF2SCE MD AU Cart.jpg | | cart=SF2SCE MD AU Cart.jpg | ||
− | | carttop= | + | | carttop=SF2SCE MD EU Carttop.jpg |
| manual=Street Fighter II SCE MD AU Manual.jpg | | manual=Street Fighter II SCE MD AU Manual.jpg | ||
}}{{Scanbox | }}{{Scanbox |
Revision as of 15:28, 4 July 2023
- For the older, unreleased port of Street Fighter II for the Mega Drive, see Street Fighter II': Champion Edition.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Street Fighter II': Special Champion Edition | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Sega (Europe), Ballistic (US re-release) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter II': Special Champion Edition, known as Street Fighter II' Plus (ストリートファイターII ダッシュプラス, pronounced Street Fighter II Dash Plus) in Japan, is a versus fighting game released by Capcom for the Sega Mega Drive in 1993.
The release is a two-in-one compilation of the arcade games Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting, and it was the first Street Fighter II game to be released on a Sega system.
Contents
Gameplay
Street Fighter II has a long and complex lineage dating back to the 1991 release of Street Fighter II: The World Warrior, a sequel to the 1987 arcade game Street Fighter. Two updates to the game were released as Street Fighter II': Champion Edition and Street Fighter II' Turbo: Hyper Fighting in March and December 1992, respectively. Each of the updates attempted to further balance gameplay as well as offering new features such as faster gameplay and more moves.
Special Champion Edition, unique to the Mega Drive, allows players to choose between the two initial updates to the game: Champion Edition, which makes the four boss characters playable and enables mirror matches of the same character, and Hyper Fighting, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters.
In either game, the single-player mode consists of twelve matches against computer-controlled opponents, always concluding with the four Shadaloo bosses Balrog, Vega, Sagat, and M. Bison. A second player can enter at any time to challenge the first by pressing START , with the victor continuing in the tournament. There are eight different difficulty levels for computer-controlled opponents. After every three matches, the player plays a bonus stage. Beating the game on the highest difficulty level unlocks a special ending sequence. There is a dedicated two-player V.S. Battle mode where players can choose a handicap and pick any stage to play. Players can toggle any special move in the two-player mode. There is also a two-player Group Battle mode, in which players fight each other with a team of up to six characters each using Match Play or Elimination rules.
Characters move with and and flip back and forth with and . They crouch with . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Street Fighter II': Special Champion Edition was built to utilise the Six Button Control Pad (the first Mega Drive fighting game to support it), but it is fully compatible with the standard three-button controllers too. When playing with a three button pad, the player has to press START to switch between punches and kicks.
Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked. Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons. For moves that require pressing all three P or K buttons, pressing any two buttons also works.
Special Champion Edition contains the eight playable characters from Street Fighter II, plus the four originally unplayable "Grand Masters."
Every character has two selectable color schemes, one chosen by pressing any attack button and a secondary color scheme chosen with START (and also used for mirror matches). Hyper Fighting gives every character a new primary color scheme and uses the original color schemes as the secondary colors.
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Bonus stages
A bonus stage appears in the single-player game after every three matches won. Characters destroy inanimate objects within a time limit by attacking them for bonus points.
History
Development
- Main article: Street Fighter II': Special Champion Edition/Development.
Release
Whilst not selling as many copies as the previous Street Fighter II releases on Super NES (6.3 million and 4.1 million respectively), Special Champion Edition managed to sell 1.65 million copies, becoming Capcom's only Mega Drive title to surpass more than a million unit sales (a feat only repeated by one other Capcom title on a Sega system, Resident Evil Code: Veronica on the Dreamcast).
Special Champion Edition brought Sega's console onto a level playing field with Nintendo, and particularly made an impact in regions where the Mega Drive was the dominant system over the Super NES (specifically countries like the United Kingdom, where Special Champion Edition was a highly publicised best seller). Computer and Video Games, for example, hyped it as the world's first 24 megabit console cartridge, and said it has better graphics and faster performance than the SNES version of the original Street Fighter II[4].
The game's scratchy voice samples were a subject of criticism upon release, but rather than being attributed to hardware limitations, it has been proven that it is a result of poor programming. A fan made hack of the game testing this theory exists on the internet, showing that one can successfully replace the sound driver (leading to higher quality sample playback) without changing the ROM size significantly (i.e., it would still fit on a 3MB/24Mb ROM cartridge like the unmodified version).
Legacy
Both the Mega Drive and Super NES would see the following upgrade, Super Street Fighter II: The New Challengers (though neither console would see its subsequent update, Super Street Fighter II Turbo in the West or Super Street Fighter II X in Japan). With more cartridge space and greater experience, Super Street Fighter II fixes many of the concerns with Special Champion Edition, such as the missing announcer, though it has been criticized for having inferior sound quality.
Special Champion Edition has since been re-released as part of the Wii's Virtual Console service and as part of the Japanese and Western versions of the Mega Drive Mini.
Versions
Graphically, the arcade versions of Street Fighter II′: Champion Edition and Street Fighter II′ Turbo: Hyper Fighting are very similar (save for character palette changes and a new title screen), meaning Street Fighter II': Special Champion Edition is able to recycle graphics for both modes. However, the Mega Drive is unable to match Capcom's CPS arcade hardware, and so is forced to make noticeable cutbacks in graphical fidelity (perhaps most obviously, the lower resolution, with the Mega Drive game outputting at 256x224 at all times compared to 384x224 in the arcade original).
Many background animations are missing in the Mega Drive version, such as the water in E. Honda's stage (alongside the left red lantern) and the scrolling clouds in Blanka's. Where animations are retained, frames are often dropped, which is particularly evident with crowds. While the introduction cinematic is retained, in the West both of the unnamed fighters are white.
While Special Champion Edition delivers more content than its closest SNES counterpart, Street Fighter II Turbo: Hyper Fighting. The Nintendo version, while again sacrificing background detail over the arcade version in many of the same places, offers tiny improvements over the Mega Drive version in some stages and offers a wider colour palette, as well as clearer speech samples.
It is not a clean sweep, however, with many stages in the Super NES version missing background details or animations present in the Mega Drive port, and it omits the intro sequence being completely. Blanka's defeat portrait has also been lightly censored in the Super NES version, appearing less gruesome than on the Mega Drive.
Some of these gaps between the Mega Drive and Super NES ports would be closed with Super Street Fighter II (though widened when both compared to the CPS-II-powered arcade version). ROM hacking communities have also released fan-made patches to improve the quality of the audio and bring the colour palettes more in-line with the arcade version.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter II': Special Champion Edition | Street Fighter II': Special Champion Edition |
Japanese | ストリートファイターII ダッシュプラス | Street Fighter II' Plus |
Production credits
- Planner: Tatsuya "Mickey" Minami
- Software Design: Yoshito "Leo" Itoh, Tomoyuki "E-Hito" Ohta, Koji "Yoshilim" Yoshida, Kiyomi "Kanekon" Kaneko, Harunobu "Img" Imagawa, Koji "Cuty" Ueyama, Hisashi "Kurarin" Kuramoto, Tadashi "Sanchan" Sanzen, Syuichiroh "Luck" Chiboshi, Hiroki "Chun" Bandoh
- Music Design: Tadashi "Elf" Joukagi, Setsuo "Kashira" Yamamoto
- Sound Design: Tatsuya "Anie" Nishimura, Tadashi "Elf" Joukagi
- Object Design: Masao "Sakusan" Sakurai, "Nabe-Chan" Mayumi, Akemi "Zizi" Iwasaki, Hajime‑Chan, Naokazu "Sailor-V" Saitoh
- Scroll Design: Shizuyo "R.H.C.P." Ukai, Ryutaro's Mama, Jun "Bunny" Takeuti, Joe Yabuki
- Very Special Thanks: Masayuki "Imo" Akahori, Professor F
- Special Thanks: Hyper Bengie, Mizushima "Afh"‑Ya., Mr. Sawalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima, Capcom All Staff, and You
- Presented by: Capcom
Digital manuals
Magazine articles
Promotional material
Artwork
Gallery
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
90 | |
---|---|
Based on 48 reviews |
Mega Drive, CZ (Datart) |
---|
Mega Drive, AU (Sega Platinum Collection) |
---|
Mega Drive, Asia NTSC |
---|
|
Technical information
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, UK
References
NEC Retro has more information related to Street Fighter II': Champion Edition
|
- ↑ File:SF2SCE MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 9
- ↑ 4.0 4.1 Computer & Video Games, "August 1993" (UK; 1993-07-15), page 19
- ↑ 5.0 5.1 5.2 GamePro, "November 1993" (US; 1993-xx-xx), page 54
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 55
- ↑ 7.0 7.1 Sega Magazine, "January 1994" (UK; 1993-12-10), page 124
- ↑ Computer & Video Games, "August 1994" (UK; 1994-07-15), page 76
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 45
- ↑ Jogos Vídeo, "Dezembro de 1993; Ano 1, Nº 2'"`UNIQ--ref-0000000C-QINU`"'" (PT; 1993-12-xx), page 40
- ↑ 11.0 11.1 11.2 http://www.nintendolife.com/games/megadrive/street_fighter_ii_special_champion_edition (Wayback Machine: 2017-07-04 13:40)
- ↑ http://www.nintendo.com:80/games/detail/W2WVTnzTqcBE4fp7pfN9TSyQqaAVIESR (Wayback Machine: 2011-02-15 08:46)
- ↑ https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/STREET-FIGHTER-II-SPECIAL-CHAMPION-EDITION-279349.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/08.html (Wayback Machine: 2018-03-06 23:35)
- ↑ http://vc.sega.jp:80/vc_streetfighter2/ (Wayback Machine: 2008-08-07 02:11)
- ↑ https://topics.nintendo.co.jp/article/3d4b0d99-7fc4-4966-8910-2d969b0935ef (archive.today)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ File:Street Fighter II Special Champion Edition MD credits.pdf
- ↑ Player One, "Octobre 1993" (FR; 1993-xx-xx), page 68-71 (68)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 224
- ↑ Beep! MegaDrive, "October 1993" (JP; 1993-09-08), page 24
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 208
- ↑ Computer & Video Games, "November 1993" (UK; 1993-10-15), page 42
- ↑ Computer + Video Giochi, "Novembre 1993" (IT; 1993-xx-xx), page 100
- ↑ Edge, "November 1993" (UK; 1993-09-30), page 86
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 46
- ↑ Famitsu, "1993-10-08" (JP; 1993-09-24), page 1
- ↑ Freak, "12/93" (IL; 1993-xx-xx), page 1
- ↑ GameFan, "Volume 1, Issue 11: October 1993" (US; 1993-xx-xx), page 10
- ↑ Game Power, "Novembre 1993" (IT; 1993-1x-xx), page 66
- ↑ Gamers, "Oktober/November 1993" (DE; 1993-09-24), page 56
- ↑ GamesMaster, "November 1993" (UK; 1993-10-21), page 56
- ↑ GamesMaster (UK) "Series 3, episode 3" (1993-09-23, 24:00) (+7:09)
- ↑ Hippon Super, "November 1993" (JP; 1993-10-02), page 41
- ↑ Hobby Consolas, "Octubre 1993" (ES; 1993-xx-xx), page 68
- ↑ Hyper, "December 1993" (AU; 1993-xx-xx), page 30
- ↑ Joypad, "Octobre 1993" (FR; 1993-xx-xx), page 66
- ↑ MAN!AC, "11/93" (DE; 1993-xx-xx), page 54
- ↑ Mega, "November 1993" (UK; 1993-10-21), page 28
- ↑ Mega Action, "December 1993" (UK; 1993-11-04), page 14
- ↑ Megablast, "1/94" (DE; 1993-12-29), page 31
- ↑ Mega Force, "Octobre 1993" (FR; 1993-10-08), page 86
- ↑ Mega Fun, "11/93" (DE; 1993-10-20), page 76
- ↑ Mega Power, "November 1993" (UK; 1993-10-21), page 30
- ↑ MegaTech, "November 1993" (UK; 1993-10-20), page 52
- ↑ Mean Machines Sega, "Street Fighter II': The Ultimate Players Guide to the Greatest Game Ever!" (UK; 1993-09-28), page 2
- ↑ Megazone, "November 1993" (AU; 1993-11-03), page 42
- ↑ Play Time, "12/93" (DE; 1993-11-10), page 122
- ↑ Power Up!, "Saturday, October 23, 1993" (UK; 1993-10-23), page 1
- ↑ Power Unlimited, "Nummer 5, December 1993" (NL; 1993-12-01), page 47
- ↑ Sega Magazin, "November/Dezember 1993" (DE; 1993-11-03), page 40
- ↑ Sega Power, "November 1993" (UK; 1993-10-07), page 60
- ↑ Sega Pro, "November 1993" (UK; 1993-10-14), page 34
- ↑ Sega Zone, "November 1993" (UK; 1993-10-28), page 58
- ↑ Sega Force Mega, "December 1993" (UK; 1993-11-16), page 34
- ↑ Sega Force, "1/94" (SE; 1994-01-12), page 8
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 148
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 33
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Sonic the Comic, "October 2nd 1993" (UK; 1993-10-02), page 10
- ↑ Sonic Videogame & Fumetti, "Dicembre 1993" (IT; 1993-11-xx), page 22
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 20
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 179
- ↑ Video Games, "11/93" (DE; 1993-10-27), page 114
- ↑ VideoGames, "December 1993" (US; 1993-1x-xx), page 103
Street Fighter II': Special Champion Edition | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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