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− | <div style="overflow:auto;">
| + | {{timeline |
− | {| class="bottomtemplate" align="center" | + | | title= Domestic Sega companies, studios and subsidiaries |
− | |-
| + | | start=1952 |
− | |class="bottomtemphead" colspan="67"| '''Japanese Sega companies, studios and subsidiaries''' | + | | end=2017 |
− | |-class="bottomtemphead" style="font-size: 9pt;" | + | | trimyears=yes |
− | !52||53||54||55||56||57||58||59||60||61||62||63||64||65||66||67||68||69||70||71||72||73||74||75||76||77||78||79||80||81||82||83||84||85||86||87||88||89||90||91||92||93||94||95||96||97||98||99||00||01||02||03||04||05||06||07||08||09||10||11||12||13||14||15||16||17||18
| + | | rows= |
− | |-
| + | {{timelinerow|[[Service Games]]|1952|1959 |
− | |class="bottomtemphead" colspan="8" style="border: 1px solid #999;"|'''[[Service Games]]''' | + | |[[Sega Enterprises, Ltd.]]|1965|1968 |
− | |colspan="5"| | + | |[[Gulf+Western]]|1969|1983 |
− | |class="bottomtemphead" colspan="4" style="border: 1px solid #999;"|'''[[Sega Enterprises, Ltd.]]''' | + | |[[CSK]]|1984|2003 |
− | |class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Gulf+Western]]''' | + | |[[Sega Sammy Holdings]]|2004|2017 |
− | |class="bottomtemphead" colspan="20" style="border: 1px solid #999;"|'''[[CSK]]''' | + | }} |
− | |class="bottomtemphead" colspan="15" style="border: 1px solid #999;"|'''[[Sega-Sammy Holdings]]''' | + | {{timelinerow|[[Service Games, Japan]]|1952|1959 |
− | |-style="font-size: 9pt;" | + | |[[Nihon Goraku Bussan]] & [[Nihon Kikai Seizou]]|1960|1964 |
− | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Service Games, Japan]] | + | |[[Sega Enterprises, Ltd.]]|1965|1999 |
− | |colspan="5" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Goraku Bussan]] | + | |[[Sega Corporation]]|2000|2014 |
− | |colspan="35" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Enterprises, Ltd.]]
| + | |[[Sega Games]] & [[Sega Interactive (Japan)|Interactive]]|2015|2017 |
− | |colspan="15" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Corporation]] | + | }} |
− | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Holdings]]
| + | {{timelinerow|[[Sega AM1|R&D #1]]|1984|1989 |
− | |-style="font-size: 9pt;" | + | |[[Sega AM1]]|1990|1999 |
− | | || || || || || || || | + | |[[WOW Entertainment]]|2000|2003 |
− | |colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[Nihon Kikai Seizou]]
| + | |[[Sega WOW]]|2004|2005 |
− | |-style="font-size: 9pt;" | + | |[[Sega AM1 (2005-current)|Sega AM1]]|2005|2017 |
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
| + | }} |
− | |colspan="6" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|R&D1]]
| + | {{timelinerow|[[Sega AM2]]|1990|2017 |
− | |colspan="9" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1]]
| + | }} |
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM1|Sega Software R&D Dept. 1]]
| + | {{timelinerow|[[Sega AM11]]|1998|1998 |
− | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[WOW Entertainment]]
| + | |[[Sega Software R&D Dept. 4|R&D #4]]|1999|1999 |
− | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega WOW]]
| + | |[[Amusement Vision]]|2000|2005 |
− | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|AM1]]
| + | |[[New Entertainment R&D Dept.|New Entertainment]]|2006|2008 |
− | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|R&D1]]
| + | |[[Sega CS1 (2008-current)|Sega CS1]]|2008|2017 |
− | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM1 (2005-current)|Sega Interactive R&D1]]
| + | }} |
− | |-style="font-size: 9pt;"
| + | {{addvar|tlcolor|-1}} |
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
| + | {{timelinerow|[[Ryu ga Gotoku Studio]]|2011|2017 |
− | |colspan="15" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2]]
| + | }} |
− | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[AM2|Sega Software R&D Dept. 2]]
| + | {{timelinerow|[[DigitalRex]]|2003|2005 |
− | |colspan="10" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2]]
| + | |[[AM Plus]]|2006|2008 |
− | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|R&D2]]
| + | }} |
− | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega AM2|Sega Interactive R&D2]]
| + | {{timelinerow|[[Sega AM3]]|1990|1999 |
− | |-style="font-size: 9pt;"
| + | |[[Hitmaker]]|2000|2005 |
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | |[[Sega AM3 (2005-2008)|Sega AM3]]|2006|2008 |
− | |colspan="9" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3]]
| + | }} |
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[AM3|Sega Software R&D Dept. 3]]
| + | {{timelinerow|[[AM Annex]]|1996|1998 |
− | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Hitmaker]]
| + | |[[Sega Software R&D Dept. 5|R&D #5]]|1999|1999 |
− | |colspan="4" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega AM3 (2005-2008)|AM3]]
| + | |[[Sega Rosso]]|2000|2003 |
− | |-style="font-size: 9pt;"
| + | }} |
− | ||| || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
| + | {{timelinerow|[[Sega AM4]]|1991|1999 |
− | |colspan="6" class="colour-bg-cyan" style="border: 1px solid #999;"|[[R&D4|AM4]]
| + | |[[Sega Mechatronics]]|2000|2009 |
− | |colspan="9" class="colour-bg-cyan" style="border: 1px solid #999;"|[[AM4]]
| + | |[[Product R&D]]|2010|2017 |
− | |colspan="10" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Mechatronics]]
| + | }} |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|R&D4, Product]]
| + | {{addvar|tlcolor|-1}} |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Product R&D|Sega Interactive Product R&D]]
| + | {{timelinerow|[[N. Pro. R&D]]|2013|2015 |
− | |-style="font-size: 9pt;"
| + | }} |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | {{timelinerow|[[Sega AM5]]|1991|1999 |
− | |colspan="8" class="colour-bg-blue" style="border: 1px solid #999;"|[[AM5]]
| + | |[[Mirai R&D]]|2000|2005 |
− | |colspan="5" class="colour-bg-blue" style="border: 1px solid #999;"|[[Mirai R&D]]
| + | |[[Family Entertainment]]|2006|2010 |
− | |colspan="6" class="colour-bg-blue" style="border: 1px solid #999;"|[[Family Entertainment]]
| + | }} |
− | |-
| + | {{timelinerow|[[Sega AM6]]|1991|1999 |
− | |-style="font-size: 9pt;"
| + | }} |
− | || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | {{timelinerow|[[Sega R&D2]]|1984|1990 |
− | |colspan="2" class="colour-bg-blue" style="border: 1px solid #999;"|[[N. Pro. R&D]]
| + | |[[Sega CS]]|1991|1995 |
− | |-style="font-size: 9pt;"
| + | |[[Sega CS1]]|1996|1998 |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | |[[Sega Software R&D Dept. 6|R&D #6]]|1999|1999 |
− | |colspan="8" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM6]]
| + | |[[Smilebit]]|2000|2004 |
− | |-style="font-size: 9pt;"
| + | |[[Sega Sports Design R&D Dept.|Sega Sports Design]]|2005|2008 |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | }} |
− | |-style="font-size: 9pt;"
| + | {{addvar|tlcolor|-1}} |
− | |colspan="1" class="colour-bg-magenta" style="border: 1px solid #999;"|[[DigitalRex]]
| + | {{timelinerow|[[Team Andromeda]]|1995|1998 |
− | |colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[AM Plus]]
| + | }} |
− | |-style="font-size: 9pt;"
| + | {{addvar|tlcolor|-1}} |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | {{timelinerow|[[PC Software R&D|PC Software]]|1996|1999 |
− | |colspan="4" class="colour-bg-red" style="border: 1px solid #999;"|[[AM Annex]]
| + | |[[PC Network Department]]|2005|2009 |
− | |colspan="1" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 5|R&D Dept. #5]]
| + | |[[Online R&D]]|2010|2017 |
− | |colspan="3" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Rosso|Sega Rosso]]
| + | }} |
− | |-style="font-size: 9pt;"
| + | {{timelinerow|[[Sega CS2]]|1996|1998 |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | |[[Sega Software R&D Dept. 7|R&D #7]]|1999|1999 |
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM11|AM 11]]
| + | |[[Overworks]]|2000|2003 |
− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
| + | |[[Global Entertainment R&D Dept. 2|GE2]]|2005|2008 |
− | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
| + | |[[Sega CS3 (2008-current)|Sega CS3]]|2009|2017 |
− | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[New Entertainment R&D Dept.|New Entertainment R&D]]
| + | }} |
− | |colspan="2" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|CS1]]
| + | {{timelinerow|[[Sonic Team]]|1996|2017 |
− | |colspan="5" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|R&D3, Div. 1]] | [[Ryu Ga Gotoku Studio]]
| + | }} |
− | |colspan="3" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega CS1 (2008-current)|Sega Games R&D1]] | [[Ryu Ga Gotoku Studio]]
| + | {{addvar|tlcolor|-1}} |
− | |-style="font-size: 9pt;"
| + | {{timelinerow|[[Sega Software R&D Dept. 9|R&D #9]]|1999|2000 |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
| + | |[[United Game Artists]]|2000|2003 |
− | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
| + | }} |
− | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Team Andromeda]]
| + | {{timelinerow|[[Sega Digital Studio]]|1993|2000 |
− | |colspan="3" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]]
| + | |[[Wave Master]]|2001|2004 |
− | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
| + | |[[Wave Master|Wave Master (label)]]|2005|2017 |
− | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
| + | }} |
− | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D Dept.]]
| + | {{timelinerow|[[Mobile Content R&D]]|2005|2012 |
− | |-style="font-size: 9pt;"
| + | |[[Sega Networks]]|2013|2017 |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
| + | }} |
− | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
| + | }}<includeonly>[[Category:Sega companies in Japan]]</includeonly><noinclude> |
− | |-style="font-size: 9pt;"
| + | [[Category:Navigational templates (miscellaneous)]]</noinclude> |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
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− | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
| |
− | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]]
| |
− | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[CS2]]
| |
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 7|R&D Dept. #7]]
| |
− | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Overworks]]
| |
− | |colspan="1" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega WOW]]
| |
− | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Global Entertainment R&D Dept. 2]]
| |
− | |colspan="2" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega CS3]]
| |
− | |colspan="5" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|R&D3, Div. 3]]
| |
− | |colspan="3" class="colour-bg-green" style="border: 1px solid #999;"|[[Sega CS3 (2008-current)|Sega Games R&D3]]
| |
− | |-style="font-size: 9pt;"
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− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||| || || || || || || || || || || || || || || || || ||
| |
− | |colspan="7" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega R&D2]]
| |
− | |colspan="5" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS]] | [[Sonic Team]]
| |
− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]] | [[Sonic Team]]
| |
− | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]]
| |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
| |
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | [[Sonic Team]]
| |
− | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]] | [[Sonic Team]]
| |
− | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]] | [[Sonic Team]]
| |
− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]] | [[Sonic Team]]
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− | |-style="font-size: 9pt;"
| |
− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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− | |colspan="1" class="colour-bg-blue" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 9|R&D Dept. #9]]
| |
− | |colspan="3" class="colour-bg-blue" style="border: 1px solid #999;"|[[United Game Artists]]
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− | |-style="font-size: 9pt;"
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− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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− | |colspan="7" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega Digital Studio]]
| |
− | |colspan="4" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Wave Master]]
| |
− | |-style="font-size: 9pt;"
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− | | || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || || ||
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− | |colspan="7" class="colour-bg-red" style="border: 1px solid #999;"|[[Mobile Content R&D]]
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− | |colspan="8" class="colour-bg-red" style="border: 1px solid #999;"|[[Sega Networks]]
| |
− | |-style="font-size: 9pt;"
| |
− | |}
| |
− | </div><includeonly>[[Category:Sega companies in Japan]]</includeonly>
| |
− | <noinclude>[[Category:Navigational templates (miscellaneous)]]</noinclude> | |