G-LOC: Air Battle
From Sega Retro
G-LOC: Air Battle | |||||
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System(s): Sega Y Board, Sega Mega Drive, Sega Master System, Sega Game Gear, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | |||||
Publisher: Sega Sega Europe | |||||
Developer: Sega AM2 Probe US Gold/Images | |||||
Genre: Shoot-'em-Up | |||||
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G-LOC: Air Battle (G-LOC meaning "G-force induced Loss Of Consciousness") is an air combat simulator developed by Sega AM2. It is a spiritual sequel to After Burner II, featuring similar gameplay ideas and some recycled sound effects, though has always been publically advertised as a different game entirely. Unlike games using the After Burner name, G-LOC uses a first person perspective, though it does occasionally pan out to a third person view when the player's plane is locked onto by an enemy.
Like After Burner, the goal is to eliminate enemy planes, though in G-LOC there are also ground units. The original arcade version runs on more advanced Sega Y Board hardware, and makes heavy use of sprite scaling/rotation and pre-rendered 3D graphics.
G-LOC is notable for being one of the first video games to offer an arcade cabinet which could rotate 360 degrees on all three axes, immersing the player in the action. These versions of the game are sometimes referred to as G-LOC R360, though the gameplay itself is identical.
Though not as popular in arcades as After Burner, G-LOC was still ported to a variety of home platforms, including the Sega Mega Drive, Sega Master System and Sega Game Gear. Computer ports, often going by the name G-LOC R360 were released for the Amiga, Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum. All these versions suffer from various cutbacks due to weaker hardware, though some versions add extra features such as boss battles.
G-LOC was followed by Strike Fighter, which is extremely similar in design but ditches the time-based missions in favour of gameplay more akin to After Burner.
Gallery
Production Credits
Game Gear Version
Planner: Jun Izy
Coded by: Amira.T, Enda.D, Yuichi.M
Design: Hfhfhf
Sound: Tarnya
Advice: K. Tany
Director: Asohy
Master System Version
Planners: Yukino, Yama, Yone
Designers: Yukino, Yama
Programmers: Yone, Minegishi
Sound: Chikako
Special Thanks: Matsu Tokujoe, Yeng Joe, Sakino
Test Players: Matsu Tokujoe, Yeng Joe, Sakino
Presented by: Sega
Mega Drive Version
A Probe Software Production
Programmed by: Stu Gregg
Graphics by: Bob Stevenson
Produced by: Adrian Curry, Neil Young
Audio by: Krysalis
Music by: Matt Furniss
Additional Artwork by: Lloyd Chidgzey
Physical Scans
Sega Y Board Version
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N/A | |
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Based on 0 reviews |
Mega Drive Version
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56 | |
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Based on 31 reviews |
Master System Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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68 | |
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Based on 16 reviews |
Game Gear Version
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63 | |
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Based on 28 reviews |
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 Version
ZX Spectrum Version
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- ↑ Sega Power, "May 1993" (UK; 1993-04-01), page 40
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- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 6
- ↑ Video Games, "1/93" (DE; 1992-12-16), page 58
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 141
- ↑ Computer & Video Games, "June 1994" (UK; 1994-05-15), page 109
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 135
- ↑ Game Zone, "February 1992" (UK; 1992-01-24), page 30
- ↑ Hobby Consolas, "Mayo 1992" (ES; 1992-0x-xx), page 118
- ↑ Mega Force, "Janvier 1992" (FR; 1992-01-15), page 101
- ↑ Micromanía (segunda época), "Junio 1992" (ES; 1992-0x-xx), page 79
- ↑ Mean Machines, "December 1991" (UK; 1991-11-28), page 130
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Play Time, "3/92" (DE; 1992-02-05), page 92
- ↑ Sega Power, "March 1992" (UK; 1992-02-06), page 40
- ↑ Sega Pro, "February 1992" (UK; 1992-01-16), page 40
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 71
- ↑ Sega Force, "Februrary 1992" (UK; 1992-01-23), page 38
- ↑ Supergame, "Maio 1992" (BR; 1992-05-xx), page 31
- ↑ ACE, "September 1991" (UK; 1991-08-08), page 75
- ↑ Beep! MegaDrive, "February 1991" (JP; 1991-01-08), page 84
- ↑ Consoles +, "Tilt Hors-Serie" (FR; 1991-07-xx), page 113
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 148
- ↑ Electronic Gaming Monthly, "May 1991" (US; 1991-xx-xx), page 20
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 166
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
- ↑ Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 69
- ↑ GamePro, "August 1991" (US; 1991-xx-xx), page 66
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- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 111
- ↑ Hippon Super, "January 1991" (JP; 1990-12-04), page 43
- ↑ Hippon Super, "February 1991" (JP; 1991-01-07), page 42
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 31
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 132
- ↑ Micromanía (segunda época), "Noviembre 1991" (ES; 1991-1x-xx), page 46
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 143
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 54
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 39
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 61
- ↑ Sega Pro, "Christmas 1991" (UK; 1991-12-12), page 19
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 33
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Force, "March 1992" (UK; 1992-02-20), page 76
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ User, "Noémvrios 1991" (GR; 1991-1x-xx), page 97
- ↑ Video Games, "4/91" (DE; 1991-12-06), page 93
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