Difference between revisions of "Ryu ga Gotoku Studio"
From Sega Retro
(can someone please add the main site to the page since the cat spam captcha is still fucking broken: http://ryu-ga-gotoku-studio.com) |
(huh, they used to have a staff page o n the website, but one of the staff blogs mentions something about an election...) |
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===[[Wii U]]=== | ===[[Wii U]]=== | ||
*''[[Ryu ga Gotoku 1&2 HD Edition|Ryu ga Gotoku 1&2 HD Edition for Wii U]]'' (2012) | *''[[Ryu ga Gotoku 1&2 HD Edition|Ryu ga Gotoku 1&2 HD Edition for Wii U]]'' (2012) | ||
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+ | ==External Links== | ||
+ | *[http://ryu-ga-gotoku-studio.com/ Homepage (Japanese)] | ||
{{SegaDevs}} | {{SegaDevs}} |
Revision as of 12:34, 31 July 2013
This teeny-tiny article needs some work. You can help us by expanding it.
Ryu ga Gotoku Studio (龍が如くスタジオ; also initially known as CS1 Team) is an external studio within Sega comprised of key members of New Entertainment R&D Dept. #1/Amusement Vision who created the first two Yakuza games. Presumably, like Amusement Vision and Sega AM4 before it, it is headed by Toshihiro Nagoshi.
Softography
PlayStation 3
- Ryu ga Gotoku Kenzan! (2008)
- Yakuza 3 (2009)
- Yakuza 4 (2010)
- Yakuza: Dead Souls (2011)
- Binary Domain (2012)
- Ryu ga Gotoku 1&2 HD Edition (2012)
- Ryu ga Gotoku 5: Yume, Kanaeshi Mono (2012)
Xbox 360
- Binary Domain (2012)
Wii U
External Links
Timeline of Sega of Japan research and development divisions |
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