NASCAR 98

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Nascar98 title.png

NASCAR 98
System(s): Sega Saturn
Publisher: Electronic Arts
Developer:
Supporting companies:
Distributor: Tec Toy (BR)
Licensor: NASCAR
Peripherals supported: Arcade Racer, Saturn Backup Memory
Genre: Racing

















Number of players: 1-2
Official in-game languages:
  • English
  • Deutsch
  • Français
  • Release Date RRP Code
    Sega Saturn
    US
    T-5028H
    ESRB: Kids to Adults
    Sega Saturn
    EU
    T-5028H-50
    EAE02501331I
    ELSPA: 3+ OK
    Sega Saturn
    DE
    T-5028H-18
    EAG0250315I
    USK: 0
    Sega Saturn
    ES
    T-5028H-50
    ELSPA: 3+ OK
    Sega Saturn
    FR
    T-5028H-09
    EAF02501331I
    ELSPA: 3+ OK
    Sega Saturn
    UK
    £39.9939.99[3] T-5028H-50
    EAE02501331I
    ELSPA: 3+ OK
    Sega Saturn
    PL
    209zł209
    Sega Saturn
    BR
    191476
    Tectoy: Todas as Idades
    Non-Sega versions

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    NASCAR 98 is a NASCAR game published by Electronic Arts for the Sega Saturn. It is pseudo-sequel to Andretti Racing (itself a follow-up to Mario Andretti Racing), being developed by a similar team at High Score Entertainment. It stands as the only officially licensed NASCAR game for a Sega system (bar Daytona USA and its sequels, which have the Daytona International Speedway branding, not NASCAR as a whole).

    Versions

    NASCAR 98 continues the tradition of Western-produced 3D games of its generation, performing noticeably worse on the Sega Saturn than in its PlayStation iteration. Frame rates, texture quality, draw distance and in many cases polygon counts are all lower on the Saturn, and alpha transparency is either estimated though "checkerboarding" or removed altogether (or in the case of opponent car shadows, not rendered until close to the camera).

    Similar to the original Saturn release of Daytona USA, the draw distance limitations manifest themselves as scenery pop-in, however unlike Sega's older efforts which saw entire chunks of the track pop-in at once, the road in NASCAR 98 is rendered to a further distance than walls, lights and stands, which partially masks the problem. On the whole, however, there is far less scenery to draw than in Daytona, and on the PlayStation much of the pop-in happens off-camera.

    The cockpit view sees the Saturn render the wheel as a sprite, while the PlayStation uses a (crude) 3D model. The PlayStation also attempts to simulate lens flare while in this view mode - an effect the Saturn version scraps completely.

    Despite the Saturn usually having an edge in 2D graphics, in NASCAR 98 2D menu transitions are noticeably more jerky and sometimes distorted than on the PlayStation.

    Production credits

    Production Team Credits
    • Created by: High Score Entertainment
    • Design Team: Michael Pole, Dave Ross, Mike Williams, Jett Haas, Chris Novak, Cody Murry, Joe Quilici
    • Executive Producer: Michael Pole
    • Producer: Dave Ross
    • Line Producer: Jeff Haas
    • Assistant Producer: Mike Williams
    • Product Analyst: Joe Quilici
    • Testers: Paul Blanchfield, Bruce Brand, Michael Ress
    • Technical Director: Ken Zarifes
    • Product Manager: Craig Howe
    • Documentation and Driver Bios: Bill Scheppler
    • Documentation Layout: Vincent Aragon
    • Package design: Studio 3 package photography, CIA stock photos & autostock
    • Media Lab: Murray Allen (Video), Eric Kornblum (Video), Mark Farley (Audio), Ken Felton (Audio), David O'Neal (Audio)
    • Quality Assurance Testing: Howard Taubman, Big John Hanley, Barry Feather
    • Race Introductions and In-game Commentary: Bob Jenkins
    • Music: "Flirtin' with Disaster"
      • Performed by Molly Hatchet
      • Courtesy of Epic Records by arrangement with Sony Music Licensing
    • "Flirtin' with Disaster"
      • Written by Banner Thomas, Danny Brown and David Hlubek
      • Published by Mr. Sunshine Music, Inc.
    • Original Music: "NASCAR Shuffle", "Straightaway", "Solo Run", and "Goin' South"
      • Composed, written, and arranged by Steve Goldstein.
    • Electric Guitar: Waddy Wachtel, Burton Averre
    • Harmonica: Chris Smith
    • Drums: David Platshon
    • Keyboards: Steve Goldstein
    • Recorded and mixed at O'Henry Studios, Burbank, CA
    • Steve Goldstein courtesy of Fat Box, Inc.
    • "First Place" written, composed, and performed by David O'Neal.
    • Electric guitar solo performed by Brendan Whelan
    • Atlanta Motor Speedway & Darlington Raceway Video and Audio Crew: The Linger Group: Greg Oldham, Ken Martin
    • Chet Burks Productions: Kara Wert, Jack Carbone, John Strickland, Tom Young, and J.P. Beaty
    • Opening Movie Video Footage: Fabulous Footage
    • Driver photographs provided by: Pinnacle Brands, Inc., NASCAR
    • Licensing Consultants: Sports Management
    • Network: John Caponigro, Mark Hoppen, Michael Ellison
    • Motorsport Decisions Group: Danielle Randall
    • Additional Art: Michael Ress
    • Special Thanks to: Atlanta Motor Speedway, Darlington Raceway, California Speedway, Blake Davidson; Paul Brooks, Liz Schlosser, George Pyne, Brian France, The Lingner Group, Chet Burks Productions, Caboose Productions, Doug Bland, Scott Wheeler, Robert Gonzales, James Kennedy, Michael Shaffer, Patrick O'Brien, Harald Seeley, Jeff Litz, Chip Lange, Glenn Chin, Charlie Scibetta, Steve Ou, John Guevara, Pam Seawell Kathy Tarnutzer, Alison Ross
    • Executive in Charge of Production: Scott Orr
    DEVELOPMENT TEAM CREDITS
    • Design Team: Diego Link, Doug Coward, Paul Shaw, Mark Phoenix
    • Project Leader: Diego Link
    • Programming Team: Diego Link, Doug Coward
    • Production Assistant: Allen Kasameyer
    • Art Team: Terry Hoganson
    • Intro and Reward Sequence: Implementation, Doug Coward
    • Art Director: Terry Hoganson
    • Technical Director: Diego Link
    • Sound Design: David O'Neal, Diego Link
    • Additional Pit Crew Commentary: P.J. Snavely
    • Special Thanks to: John Vilandre
    • Executive in Charge of Production: Mark Phoenix
    Source:
    US manual
    Nascar98 sat us manual.pdf
    [5]

    Magazine articles

    Main article: NASCAR 98/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in (US) #99: "October 1997" (1997-xx-xx)
    Logo-pdf.svg

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    (FR)
    40
    [6]
    (FR)
    55
    [7]
    (UK)
    25
    [3]
    (UK) PAL
    51
    [8]
    (US) NTSC-U
    70
    [9]
    (PL)
    66
    [10]
    (US) NTSC-U
    78
    [11]
    (US) NTSC-U
    89
    [12]
    (PL)
    90
    [13]
    (TR)
    63
    [14]
    (DE) PAL
    77
    [15]
    (IT) PAL
    68
    [16]
    (DE) PAL
    74
    [17]
    (UK) PAL
    55
    [18]
    (DE) PAL
    82
    [19]
    (UK) PAL
    69
    [20]
    (RU)
    80
    [21]
    Sega Saturn
    67
    Based on
    17 reviews

    NASCAR 98

    Saturn, US
    NASCAR98 Saturn US Box Back.jpgNASCAR98 Saturn US Box Front.jpg
    Cover
    Nascar98 US disc.jpg
    Disc
    Nascar98 sat us manual.pdf
    Manual
    Saturn, EU
    NASCAR98 Saturn EU Box.jpg
    Cover
    Saturn, FR
    NASCAR98 Saturn FR Box.jpg
    Cover
    Saturn, DE
    NASCAR98 Saturn DE cover.jpg
    Cover
    NASCAR98 Saturn DE Disc.jpg
    Disc
    Saturn, BR
    Nascar-98-back-br.jpgNospine.pngNascar-98-front-br.jpg
    Cover
    Manual-saturn-nascar-98.pdf
    Manual

    Technical information

    Main article: NASCAR 98/Technical information.

    References


    NASCAR 98

    Nascar98 title.png

    Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information


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