Difference between revisions of "OutRun 2 (Xbox)"
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Revision as of 12:58, 18 June 2016
OutRun 2 | ||||||||||||||||||||||||||||||
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System(s): Xbox | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: Sega AM2, Sumo Digital | ||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||
Number of players: 1-8 | ||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
OutRun 2 for the Xbox is an entry in the OutRun series of games. Despite its name and contrary to popular belief, it is not a straight port of the arcade game OutRun 2, instead building on the content seen in OutRun 2's upgrade, OutRun 2 SP. It was created by Sumo Digital and released for the console in 2004.
Contents
Gameplay
Modes
Outrun 2 offers a variety of game modes for single or multiple players. Each game mode also determines which girl you will ride with.
Outrun Arcade
Lets you play the main Outrun 2 arcade game.
- Outrun Mode
- Drive from start to the goal line while driving through any route of your choice.
- Heart Attack Mode
- Plays like a regular game of Outrun 2 with additional challenges your girlfriend presents to you. During a small section of the track, you'll be given the task to drift, pass cars, and other challenges to up your heart rank. You'll earn either ranks ranging from E, D, C, B, A, AA and AAA.
- Time Attack Mode
- Pick a goal to drive to and drive to the finish for the best time.
Outrun Challenge
Features several console-exclusive features such as additional challenges and multiplayer.
- Outrun Missions
- Each path on the map gives you a number of challenges
- Party Missions
- Up to four players on one console take turns competing in a custom or randomly set matches.
- Outrun Race
- Race against others.
- Rival Race
- Race against a CPU player on any unlocked course.
- Time Trials
- Race from start to finish on any of the 16 stages either normal or reversed, or through any of the 16 possible routes.
- System Link
- Up to eight consoles/players can play on specified race courses. Outside of friend lists, it offers the same set of features as the Outrun Xbox Live mode.
Outrun Xbox Live
Up to eight players can play online through custom matches or Time Attack score challenges. You can also download ghost data of the best times from the leaderboards. Because Microsoft discontinued their Xbox Live services for their first Xbox console, this feature is no longer available.
Cards
Completing certain challenges will unlock a card that features an element from Outrun 2, Ferrari branded cars or merchandise with some facts. There are 142 cards total.
Cars
OutRun 2 on the Xbox retains all the cars from the arcade OutRun 2 and OutRun 2 SP, but adds two new ones.
F355 Spider | |
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The F355 Spider (1995-1999) is similar, but not the same car used in F355 Challenge - the Spider is a soft-top model less equipped to deal with the racing environment. | |
328 GTS | |
The 328 GTS (1985-1989). |
History
Legacy
This OutRun 2 collates the contents of the arcade OutRun 2 and OutRun 2 SP while adding new modes and features, such as 101 "missions", a "heart attack" mode and 8-player online support through Xbox Live, system link or up to four player hotseat. It also adds two extra cars (the F355 Spider and 328 GTS) and a course based on tracks in the Sega Model 3 game Scud Race, as well as one based on tracks from Daytona USA 2: Power Edition.
Aside from working with the same base assets, it is completely unrelated to the PlayStation 2 port of OutRun 2 SP - the PlayStation 2 game, which was also handled by Sumo Digital, is mostly identical to the arcade game.
This version of OutRun 2 was followed by the multi-platform OutRun 2006: Coast 2 Coast, also developed by Sumo Digital.
Production credits
(manual)
- Sumo Digital
Chief Operations Officer: Carl Cavers
Technical Director: Paul Porter
Creative Director: Darren Mills
Project Manager: Mark Glossop
Senior Designer: Sean Millard
Lead Programmer: Philip Rankin
Programmers: Tom Sedden, Chris Rea, Ashley Bennett, Ali Davidson, Sean Davies
Lead Artist: John Hackleton
Artists: Dominic Hood, Andy Ritson, Mark Sweeney, Richard Simmons, John Stopforth
Graphic Designer: Chantal Beaumont
Designer: Steve Lycett, Travis Ryan, Colin Stone
- Sega Japan
Executive Producer: Hisao Oguchi
Senior Supervisor: Makoto Osaki (AM2)
Producer: Kats Sato
Assistant Producer: Nobuyuki Minato
Supervisors: Shin Ishikawa (AM2), Yukitoshi Katsuyama (AM2), Tatsutoshi Narita (AM2)
- Sega Europe
President/Chief Operating Officer: Naoya Tsurumi
Managing Director: Michael Hayes
Executive Vice President - Development: Jin Shimazaki
Senior Producer: Ben Gunstone
Assistant Producer: Warren Leigh
European Marketing Director: Matthew Woodley
European Product Manager: Mark Fisher
European Marketing Manager: Gary Knight
PR Executive: Stefan McGarry
UK Sales Director: Alan Pritchard
Export Product Manager: Ben Chalmers-Stevens
European Partnerships/Trade Marketing Manager: Suzanne Egleton
Head of Export Sales: Alison Gould
SOE QA Supervisor: Darius Sadeghian
SOE Team Lead: Dwayne Buck
SOE Lead Tester: Justyn McLean
SOE Testers: Justin Shehta, Femi Sani, Mohammed Ajaib, Henric Swahn, George Sakkas, Jamie Armstrong, Ricky Ip, Kevin Breanach, Andy Dobson, Aaron Francis, Jigar Patel
Thanks to: All at Ferrari, especially Francesco for all his hard work; Outsource Media for their European Voice Production, Richard Jacques, for his aural sensations in the remixes of the classic tunes Splash Wave, Magical Sound Shower and Passing Breeze
Promotional material
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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80 | |
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Based on 5 reviews |
Xbox, JP (Shokai Genteiban) |
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Xbox, ES |
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External links
- Sega of Japan catalogue pages (Japanese): Xbox
- ↑ Das Offizielle Xbox-Magazin, "10/2004" (DE; 2004-xx-xx), page 58
- ↑ Edge, "November 2004" (UK; 2004-09-30), page 82
- ↑ Electronic Gaming Monthly, "Holiday 2004" (US; 2004-11-16), page 134
- ↑ Hyper, "November 2004" (AU; 2004-10-06), page 44
- ↑ Official Xbox Magazine, "October 2004" (UK; 2004-09-09), page 80