Difference between revisions of "New Entertainment R&D Dept."
From Sega Retro
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As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn a line of sequels. | As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of ''[[Yakuza]]'', which went on to spawn a line of sequels. | ||
− | In 2008 it continued as Sega CS1. | + | In 2008 it continued as [[Sega CS1 (2008-current)|Sega CS1]]. |
==Current Members== | ==Current Members== | ||
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*[[Masayoshi Yokoyama]] | *[[Masayoshi Yokoyama]] | ||
*[[Kazuki Hosokawa]] | *[[Kazuki Hosokawa]] | ||
+ | *[[Ryuta Ueda]] | ||
*[[Takashi Atsu]] | *[[Takashi Atsu]] | ||
*[[Tetsuya Kaku]] | *[[Tetsuya Kaku]] | ||
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*[[Yokunibo Akawara]] | *[[Yokunibo Akawara]] | ||
}} | }} | ||
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==Softography== | ==Softography== |
Revision as of 16:44, 15 April 2017
New Entertainment R&D Dept. was a development division within Sega formed after a restructuring of Sega (and Sammy) in 2004. The division was effectively a continuation of Amusement Vision, with the Amusement Vision moniker dropped. Non sports staff of the former Smilebit studio also ended up at the studio, with sports game developers going to Sports Design R&D Dept..
As the name suggests, New Entertainment was responsible for developing brand new products for Sega, specifically those aimed at the consumer (home) market. By far its biggest success in this regard was the release of Yakuza, which went on to spawn a line of sequels.
In 2008 it continued as Sega CS1.
Current Members
Softography
PlayStation 2
Nintendo DS
Wii
References
https://www13.atwiki.jp/game_staff/pages/603.html#id_3d7108ad
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