Difference between revisions of "Panzer Dragoon Saga"
From Sega Retro
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It is harder to obtain this dragon form than Light Wing; first, you must get the baby coolia from Shelcoof in Georgius, and then go to the red ruins in the Forest of Zoah to obtain Solo Wing. If the player destroys the Shelcoof this becomes impossible. Unlike Light Wing there are no special benefits but when you morph Solo Wing into different types the dragon will take the form of other dragons from other ''[[Panzer Dragoon]]'' games. | It is harder to obtain this dragon form than Light Wing; first, you must get the baby coolia from Shelcoof in Georgius, and then go to the red ruins in the Forest of Zoah to obtain Solo Wing. If the player destroys the Shelcoof this becomes impossible. Unlike Light Wing there are no special benefits but when you morph Solo Wing into different types the dragon will take the form of other dragons from other ''[[Panzer Dragoon]]'' games. | ||
− | == | + | ==Versions== |
− | + | ===Localised names=== | |
+ | {{aka | ||
+ | |en_name=Panzer Dragoon Saga | ||
+ | |us_name=Panzer Dragoon Saga | ||
+ | |jp_name=AZEL -パンツァードラグーンRPG- | ||
+ | |jp_trans=Azel: Panzer Dragoon RPG | ||
+ | }} | ||
− | == | + | ==Production credits== |
− | The | + | {{multicol| |
+ | {{creditstable| | ||
+ | *'''{{rolloverText|キャスト|Cast}}''' | ||
+ | **'''{{rolloverText|エッジ|Edge}}:''' {{rolloverText|石田 彰|Akira Ishida}} | ||
+ | **'''{{rolloverText|アゼル|Azel}}:''' {{rolloverText|坂本 真綾|Maaya Sakamoto}} | ||
+ | **'''{{rolloverText|クレイメン|Craymen}}:''' {{rolloverText|伊武 雅刀|Masatou Ibu}} | ||
+ | **'''{{rolloverText|皇帝|The Emperor}}:''' {{rolloverText|大塚 周夫|Chikao Otsuka}} | ||
+ | **'''{{rolloverText|ガッシュ|Gash}}:''' {{rolloverText|大塚 芳忠|Yoshitada Ootsuka}} | ||
+ | **'''{{rolloverText|パエット|Paet}}:''' {{rolloverText|平田 広明|Hiroaki Hirata}} | ||
+ | **'''{{rolloverText|アーウェン|Arwen}}:''' {{rolloverText|大塚 明夫|Akio Otsuka}} | ||
+ | **'''{{rolloverText|アンユウ|An'jou}}:''' {{rolloverText|石塚 運昇|Unshou Ishizuka}} | ||
+ | **'''{{rolloverText|バイマン|Viaman}}:''' {{rolloverText|滝口 順平|Jumpei Takiguchi}} | ||
+ | **'''{{rolloverText|ラドガム|Radgam}}:''' {{rolloverText|阪 脩|Osamu Saka}} | ||
+ | **'''{{rolloverText|ザドク|Zadoc}}:''' {{rolloverText|納谷 六朗|Rokurou Naya}} | ||
+ | **'''{{rolloverText|ラーダ|Ladha}}:''' {{rolloverText|谷 育子|Ikuko Tani}} | ||
+ | **'''{{rolloverText|ダモン|Damon}}:''' {{rolloverText|中 庸助|Yosuke Naka}} | ||
+ | **'''{{rolloverText|ヤエル|Jael}}:''' {{rolloverText|沢梅 陽子|Youko Soumi}} | ||
+ | **'''{{rolloverText|ベレツ|Perez}}:''' {{rolloverText|家中 宏|Hiroshi Yanaka}} | ||
+ | **'''{{rolloverText|ラグ|Rhagg}}:''' {{rolloverText|湯屋 敦子|Atsuko Yuya}} | ||
+ | **'''{{rolloverText|シェラ|Shella}}:''' {{rolloverText|岡村 明美|Akemi Okamura}} | ||
+ | **'''{{rolloverText|ツァスタバ|Zastava}}:''' {{rolloverText|大川 透|Toru Okawa }} | ||
+ | **'''{{rolloverText|キトール|Quitor}}:''' {{rolloverText|清水 明彦|Akihiko Shimizu}} | ||
+ | **'''{{rolloverText|ボアズ|Boaz}}:''' {{rolloverText|楠 大典|Taiten Kusunoki}} | ||
+ | **'''{{rolloverText|コウ|Kou}}:''' {{rolloverText|火野 カチコ|Kachiko Hino}} | ||
+ | **'''{{rolloverText|フェイ|Fei}}:''' {{rolloverText|小島 幸子|Sachiko Kojima}} | ||
+ | **'''{{rolloverText|ラウル|Raul}}:''' {{rolloverText|後藤 敦|Atsushi Goto}} | ||
+ | **'''{{rolloverText|バイカ|Baicah}}:''' {{rolloverText|水野 龍司|Ryuuji Mizuno}} | ||
+ | **'''{{rolloverText|ヤレド|Jared}}:''' {{rolloverText|益富 信孝|Nobutaka Masutomi}} | ||
+ | **'''{{rolloverText|ルーア|Rhua}}:''' {{rolloverText|入江 崇史|Takashi Irie}} | ||
+ | **'''{{rolloverText|アブネル|Abner}}:''' {{rolloverText|乃村 健次|Kenji Nomura}} | ||
+ | **'''{{rolloverText|シメオン|Simeon}}:''' {{rolloverText|坂東 尚樹|Naoki Bando}} | ||
+ | **'''{{rolloverText|アルドー|Aldo}}:''' {{rolloverText|今井 朋彦|Tomohiko Imai}} | ||
+ | **'''{{rolloverText|ジューバ|Juba}}:''' {{rolloverText|亀井 三郎|Saburou Kamei}} | ||
+ | **'''{{rolloverText|ローダ|Rhoda}}:''' {{rolloverText|こおろぎ さとみ|Satomi Korogi}} | ||
+ | **'''{{rolloverText|エドナ|Edna}}:''' {{rolloverText|磯部 万沙子|Masako Isobe}} | ||
+ | **'''{{rolloverText|イダ|Ida}}:''' {{rolloverText|定岡 小百合|Sayuri Sadaoka}} | ||
+ | **'''{{rolloverText|ベゼル|Bezer}}:''' {{rolloverText|長沢 直美|Naomi Nagasawa}} | ||
+ | **'''{{rolloverText|ルーベン|Reuben}}:''' {{rolloverText|斉藤 周|Shuu Saito}} | ||
+ | **'''{{rolloverText|エンカク|Enkak}}:''' {{rolloverText|奥島 和美|Kazumi Okushima}} | ||
+ | **'''{{rolloverText|子供|Child}}:''' {{rolloverText|黒田 弥生|Yayoi Kuroda}} | ||
+ | *'''{{rolloverText|タイトルテーマ|Title Theme}}:''' {{rolloverText|「Ecce valde generous ale (見よ、いと貴き翼)」|"Ecce valde generous ale (Miyo Ito Tattoki Tsubasa)"}} | ||
+ | *'''{{rolloverText|エンディングテーマ|Ending Theme}}:''' {{rolloverText|「Sona mi areru ec sancitu (其は聖なる御使いなりや)」|"Sona mi areru ec sancitu (So ha Seinaru Mitsukainariya)"}} | ||
+ | **'''{{rolloverText|歌|Vocal}}:''' {{rolloverText|伊東 恵里|Eri Ito}} | ||
+ | **'''{{rolloverText|編曲|Arrange}}:''' [[Hayato Matsuo|松尾 早人]] | ||
+ | **'''{{rolloverText|制作協力|Production Assistant}}:''' {{rolloverText|堀尾 裕樹|Hiroki Horio}} ({{rolloverText|ポリグラム株式会社|Polygram KK}}) | ||
+ | {{creditsheader|'''{{rolloverText|アフレコ音響スタッフ|Dubbing Staff}}'''}} | ||
+ | *'''{{rolloverText|音響プロデュース|Sound Produce}}:''' {{rolloverText|寺澤 和宏|Kazuhiro Terasawa}} | ||
+ | *'''{{rolloverText|演出|Director}}:''' {{rolloverText|佐藤 敏夫|Toshio Satou}} | ||
+ | *'''{{rolloverText|音響コーディネート|Sound Coordinate}}:''' {{rolloverText|久保 宗一郎|Souichirō Kubo}} | ||
+ | *'''{{rolloverText|録音スタジオ|Recording Studio}}:''' {{rolloverText|オムニバス・ジャパン|Omnibus Japan}} | ||
+ | *'''{{rolloverText|録音技術|Recording Engineer}}:''' {{rolloverText|荒井 孝|Takashi Arai}}, {{rolloverText|高橋 昭雄|Akio Takahashi}}, {{rolloverText|田中 和成|Kazunari Tanaka}}, {{rolloverText|曽我 幸治|Kouji Soga}}, {{rolloverText|亀田 未々有|Mimiyu Kameda}}, {{rolloverText|松中 秀紀|Hideki Matsunaka}}, {{rolloverText|佐藤 弘幸|Hiroyuki Sato}}, {{rolloverText|辻 浩美|Hiromi Tsuji}}, {{rolloverText|山北 麻美子|Mamiko Yamakita}} | ||
+ | *'''{{rolloverText|音響制作|Sound}}:''' {{rolloverText|東北新社|Tohokushinsha Film Corp.}} | ||
+ | {{creditsheader|'''{{rolloverText|モーションキャプチャー協力|Motion Capture}}'''}} | ||
+ | *'''{{rolloverText|制作コーディネート|Production Coordinate}}:''' {{rolloverText|川崎 一男|Kazuo Kawasaki}} | ||
+ | *'''{{rolloverText|演出|Director}}:''' {{rolloverText|関 郷|Gou Seki}} | ||
+ | *'''{{rolloverText|制作進行|Production Assistant}}:''' {{rolloverText|谷 尚郎|Hisao Tani}}, {{rolloverText|門奈 朋枝|Tomoe Monna}}, [[Toshihide Ozeki|小関 俊英]], [[Takeshi Goto|後藤 剛]] | ||
+ | *'''{{rolloverText|モーションアクター|Motion Actror}}''' | ||
+ | **'''{{rolloverText|エッジ|Edge}}:''' {{rolloverText|青柳 克巳|Katsumi Aoyanagi}} | ||
+ | **'''{{rolloverText|アゼル|Azel}}:''' {{rolloverText|日置 佳子|Yoshiko Hioki}} | ||
+ | **'''{{rolloverText|ガッシュ|Gash}}:''' {{rolloverText|早矢仕 裕之|Hiroyuki Hayashi}} | ||
+ | **'''{{rolloverText|パエット|Paet}}:''' {{rolloverText|佃 一浩|Kazuhiro Tsukuda}} | ||
+ | **'''{{rolloverText|クレイメン|Craymen}}:''' {{rolloverText|萬野 展|Hiroshi Banno}} | ||
+ | *'''{{rolloverText|キャプチャー収録協力|Capture Recording Support}}:''' {{rolloverText|セガ クリエイティブ センター|Sega Creative Center}} | ||
+ | {{creditsheader|'''[[Team Andromeda]] Presents'''}} | ||
+ | *'''{{rolloverText|原案/設定|Original Plan}}:''' [[Manabu Kusunoki|楠木 学]], [[Yukio Futatsugi|二木 幸生]], [[Shiro Maekawa|前川 司郎]], [[Yojiro Ogawa|小川 陽二郎]] | ||
+ | *'''{{rolloverText|チーフプログラマ|Chief Programmer}}:''' [[Hidetoshi Takeshita|竹下 英敏]] | ||
+ | *'''{{rolloverText|チーフデザイン|Chief Design}}:''' [[Manabu Kusunoki|楠木 学]] | ||
+ | *'''{{rolloverText|イメージイラスト&キャラデザイン|Image Illustration & Character Design}}:''' [[Katsumi Yokota|横田 克己]] | ||
+ | *'''{{rolloverText|ドラゴンデザイン|Dragon Design}}:''' [[Satoshi Sakai|酒井 智史]] | ||
+ | *'''{{rolloverText|ライセンスプロデューサー|License Producer}}:''' [[Yasushi Takeuchi|竹内 靖]] | ||
+ | *'''{{rolloverText|シナリオ|Scenario}}''' | ||
+ | **'''{{rolloverText|メインライター|Main Writer}}:''' [[Yukio Futatsugi|二木 幸生]] | ||
+ | **'''{{rolloverText|サブライター|Sub Writer}}:''' [[Yusuke Yoshida|吉田 雄介]] | ||
+ | {{creditsheader|'''{{rolloverText|フィールドパート|Field Part}}'''}} | ||
+ | *'''{{rolloverText|プログラム|Program}}:''' [[Hitoshi Nakanishi|中西 仁]], [[Mitsuteru Iwaki|岩城 光輝]], [[Mitsuru Takahashi|高橋 満]], [[Yuuki Hatakeyama|畠山 雄紀]] | ||
+ | *'''{{rolloverText|デザイン|Designer}}:''' [[Tsuyoshi Tsunoi|角井 剛]], [[Takehiko Miura|三浦 岳彦]], [[Masamichi Harada|原田 正道]], [[Makiko Banjuu|番重 真紀子]], [[Mayumi Moro|茂呂 真由美]], [[Nanako Yarimizu|館水 奈々子]], [[Kenichi Fukumitsu|福満 研一]], [[Nangou Kuroki|黒木 南郷]] | ||
+ | *'''{{rolloverText|企画|Planning}}:''' [[Yoshiyuki Okitsu|興津 禎之]], [[Shiro Maekawa|前川 司郎]], [[Katsuhiko Yamada|山田 勝彦]] | ||
+ | {{creditsheader|'''{{rolloverText|イベントパート|Event Part}}'''}} | ||
+ | *'''{{rolloverText|プログラム|Program}}:''' [[Tatsuo Yamajiri|山尻 立男]], [[Hiroshi Yamazaki|山崎 浩]], [[Naohide Kinjou|金城 直秀]], [[Yuuki Hatakeyama|畠山 雄紀]] | ||
+ | *'''{{rolloverText|デザイン|Designer}}:''' [[Jina Ishiwatari|石渡 爾奈]], [[Mayumi Horisawa|掘澤 真弓]], [[Masamichi Harada|原田 正道]], [[Takehiko Miura|三浦 岳彦]], [[Makiko Banjuu|番重 真紀子]], [[Masahiro Kurokawa|黒川 正裕]], [[Wataru Watanabe|渡邊 渡]], [[Shizuyo Kanda|神田 志津代]] | ||
+ | *'''{{rolloverText|実機デモ制作|Realtime Demo Production}}:''' [[Satoshi Sakai|酒井 智史]], [[Kazuki Hosokawa|細川 一毅]], [[Katsumi Yokota|横田 克己]], [[Kouji Kubo|久保 浩司]] | ||
+ | *'''{{rolloverText|企画|Planning}}:''' [[Yukio Futatsugi|二木 幸生]], [[Yusuke Yoshida|吉田 雄介]], [[Youichi Ugajin|宇賀神 庸一]] | ||
+ | {{creditsheader|'''{{rolloverText|バトルパート|Battle Part}}'''}} | ||
+ | *'''{{rolloverText|プログラム|Program}}:''' [[Shin Futakawame|二川目 真]], [[Kenichi Yamaguchi|山口 健一]], [[Tohru Mita|三田 徹]], [[Akihiko Shinya|新谷 明彦]], [[Atsuo Takama|高間 敦夫]] | ||
+ | *'''{{rolloverText|デザイン|Designer}}''' | ||
+ | **'''{{rolloverText|エネミー|Enemy}}:''' [[Takashi Iwade|岩出 敬]], [[Ryuta Ueda|植田 隆太]], [[Masaharu Nakayama|中山 雅晴]] | ||
+ | **'''{{rolloverText|エフェクト|Effect}}:''' [[Ryuta Ueda|植田 隆太]], [[Keisuke Tsugita|継田 恵介]], [[Isamu Yamasaki|山崎 勇]] | ||
+ | *'''{{rolloverText|企画|Planning}}:''' [[Akihiko Mukaiyama|向山 彰彦]], [[Yojiro Ogawa|小川 陽二郎]], [[Masayoshi Kikuchi|菊池 正義]], [[Toshihide Ozeki|小関 俊英]], [[Takeshi Goto|後藤 剛]] | ||
+ | {{creditsheader|'''{{rolloverText|システムパート|System Part}}'''}} | ||
+ | *'''{{rolloverText|プログラム|Program}}:''' [[Hidetoshi Takeshita|竹下 英敏]], [[Tatsuo Yamajiri|山尻 立男]], [[Mitsuru Takahashi|高橋 満]] | ||
+ | *'''{{rolloverText|デザイン|Designer}}:''' [[Katsuhiko Sato|佐藤 勝彦]], [[Masahiro Kurokawa|黒川 正裕]], [[Wataru Watanabe|渡邊 渡]] | ||
+ | *'''{{rolloverText|企画|Planning}}:''' [[Yasunari Hiroyama|廣山 泰也]] | ||
+ | *'''{{rolloverText|タイトルロゴデザイン/システムトータルデザイン|Title Logo Design / System Total Design}}:''' [[Katsuhiko Sato|佐藤 勝彦]] | ||
+ | {{creditsheader|'''{{rolloverText|CGムービーパート|CG Movie Part}}'''}} | ||
+ | *'''{{rolloverText|オープニング|Opening}}''' | ||
+ | **'''{{rolloverText|絵コンテ/演出|Storyboard / Director}}:''' [[Munehiro Nishiyama|西山 宗弘]] | ||
+ | **'''{{rolloverText|キャラクター作成/アニメーション|Character Modeling & Animation}}:''' [[Masahiro Kumono|雲野 雅広]], [[Motomu Hayashi|林 求]] | ||
+ | **'''{{rolloverText|美術設定/作成|Art Design & Production }}:''' [[Hiroshi Nakatani|中谷 洋]], [[Yumiko Miyabe|宮部 由美子]], [[Tsuyoshi Morimoto|森元 剛]] | ||
+ | *'''{{rolloverText|エンディング|Ending}}''' | ||
+ | **'''{{rolloverText|絵コンテ/演出|Storyboard / Director}}:''' [[Masahiro Kumono|雲野 雅広]] | ||
+ | **'''{{rolloverText|キャラクター作成/アニメーション|Character Modeling & Animation}}:''' [[Motomu Hayashi|林 求]], [[Munehiro Nishiyama|西山 宗弘]] | ||
+ | **'''{{rolloverText|美術設定/作成|Art Design & Production }}:''' [[Tsuyoshi Morimoto|森元 剛]], [[Hiroshi Nakatani|中谷 洋]] | ||
+ | {{creditsheader|'''{{rolloverText|イベントムービー|Event Movie}}'''}} | ||
+ | *'''{{rolloverText|キャラクター設定/美術設計|Character / Visual Design}}:''' [[Katsumi Yokota|横田 克己]] | ||
+ | *'''{{rolloverText|演出/アニメーション|Director / Animation}}:''' [[Kazuki Hosokawa|細川 一毅]], [[Miho Takayanagi|高柳 美穂]], [[Kentaro Yoshida|吉田 謙太郎]], [[Yuuichi Higuchi|樋口 雄一]], [[Kouji Kubo|久保 浩司]] | ||
+ | *'''{{rolloverText|スペシャルサンクス|Special Thanks}}:''' [[Hiroshi Nishio|西尾 洋]] | ||
+ | {{creditsheader|'''{{rolloverText|サウンドパート|Sound Part}}'''}} | ||
+ | *'''{{rolloverText|ディレクター|Director}}:''' [[Tomonori Sawada|澤田 朋伯]] | ||
+ | *'''{{rolloverText|音楽|Music}}:''' [[Saori Kobayashi|小林 早織]], [[Mariko Nanba|南波 真理子]] | ||
+ | *'''{{rolloverText|効果音・MA|Sound Effects / MA}}:''' [[Tomonori Sawada|澤田 朋伯]], [[Mariko Nanba|南波 真理子]] | ||
+ | *'''{{rolloverText|レコーディング|Recording}}''' | ||
+ | *'''{{rolloverText|コーディネイト|Coordinate}}:''' [[Tatsutoshi Narita|成田 尊]], [[Fumitaka Shibata|柴田 文孝]] | ||
+ | '''[[Wave Master|Sega Digital Studio]]'''<br> | ||
+ | '''Cybersound'''<br> | ||
+ | {{creditsheader|'''{{rolloverText|マニュアル制作|Manual}}'''}} | ||
+ | *'''{{rolloverText|ディレクター|Director}}:''' [[Hiroyuki Mitsui|三井 弘幸]] | ||
+ | *'''{{rolloverText|マニュアルライター|Manual Writer}}:''' [[Eiichi Ogawa|小川 英一]] | ||
+ | *'''{{rolloverText|デザイン|Designer}}:''' [[Toshiki Yamaguchi|山口 敏樹]] | ||
+ | *'''{{rolloverText|プロモーション|Promotion}}:''' [[Tadashi Takezaki|竹崎 忠]], [[Yasushi Nagumo|南雲 靖士]], [[Masatoshi Kawaguchi|川口 政利]] | ||
+ | *'''{{rolloverText|パブリシティ|Publicity}}:''' [[Hiroto Kikuchi|菊地 博人]], [[Yosuke Okunari|奥成 洋輔]] | ||
+ | *'''{{rolloverText|スペシャルサンクス|Special Thanks}}:''' [[Ikuo Ishizaka|石坂 郁夫]], [[Yuji Sawairi|澤入 雄二]], [[Kayo Shimizu|清水 馨世]], [[Natsuko Nagasawa|長澤 なつ子]], [[Mimiko Harada|原田 美々子]], [[Kazuyuki Iwasawa|岩沢 一之]], [[Masaya Kaneko|兼子 昌也]] | ||
+ | *'''{{rolloverText|総監督|Executive Producer}}:''' [[Manabu Kusunoki|楠木 学]] | ||
+ | *'''{{rolloverText|プロデューサー|Producer}}:''' [[Makoto Oshitani|押谷 眞]], [[Koichi Nagata|永田 浩一]] | ||
+ | *'''{{rolloverText|エグゼクティブプロデューサー|Executive Producer}}:''' [[Yoji Ishii|石井 洋児]], [[Shoichiro Irimajiri|入交 昭一郎]] | ||
+ | *'''{{rolloverText|制作・著作|Produced and Copyright by}}:''' [[Sega|(株)セガ・エンタープライゼス]]<br> | ||
+ | |source=In-game credits (JP) | ||
+ | |console=SAT | ||
+ | }} | ||
+ | }} | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
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*'''Director:''' [[Yukio Futatsugi]] | *'''Director:''' [[Yukio Futatsugi]] | ||
*'''Sound Director/Sound Effects:''' [[Tomonori Sawada]] | *'''Sound Director/Sound Effects:''' [[Tomonori Sawada]] | ||
Line 246: | Line 367: | ||
| manual=PanzerDragoonSaga_SS_jp_manual.pdf | | manual=PanzerDragoonSaga_SS_jp_manual.pdf | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | ''Panzer Dragoon Saga'' made use of several advanced lighting techniques for its time. The [[VDP1]]'s 3D polygons utilized per-vertex colored lighting and RGB point lights, while the [[VDP2]]'s 3D rotation planes utilized ambient lighting. | ||
+ | |||
+ | ===Saving Data=== | ||
+ | The game makes use of the Saturn's internal battery back-up as well as the [[Saturn Backup Memory]] to save progress via save points throughout the game. | ||
+ | |||
+ | {|class="prettytable" | ||
+ | |+ Panzer Dragoon Saga Save Data | ||
+ | |- | ||
+ | ! Name | ||
+ | ! Comment | ||
+ | ! File Size | ||
+ | |- | ||
+ | | PANDRA_3_## | ||
+ | | AZEL##Lv## | ||
+ | | 21 | ||
+ | |} | ||
==External links== | ==External links== | ||
Line 251: | Line 390: | ||
==References== | ==References== | ||
+ | {{multicol| | ||
<references/> | <references/> | ||
+ | }} | ||
{{PanzerDragoon}} | {{PanzerDragoon}} |
Revision as of 10:10, 23 February 2018
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Panzer Dragoon Saga | ||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega CS1 (Production), Team Andromeda | ||||||||||||||||||||
Sound driver: SCSP/CD-DA (2/2/2/3 tracks) | ||||||||||||||||||||
Peripherals supported: 3D Control Pad, Saturn Floppy Drive | ||||||||||||||||||||
Genre: RPG | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
| ||||||||||||||||||||
Panzer Dragoon Saga, called Azel: Panzer Dragoon RPG (AZEL -パンツァードラグーンRPG-) in Japan, is a critically-acclaimed role-playing game released exclusively for the Sega Saturn in 1998. It was the third Panzer Dragoon game to be released and so far remains the only game in the series that is not a Rail Shooter. Like the other Panzer Dragoon games on the Saturn, it was developed by Sega's internal Team Andromeda development studio. The team disbanded after Saga's release.
Contents
Synopsis
The player controls Edge, a young hunter, as he attempts to free the world from the will of the Ancients with the help of a powerful flying dragon. The game blends strategic semi-realtime combat with free-roaming exploratory sequences. Like the other Panzer Dragoon games, the game is notable for its unique art direction and soundtrack, and for its unusual (and frequently abstract) world, story and characters.
Story
Chronologically, Panzer Dragoon Saga's story is the third in sequence. It takes place after Panzer Dragoon Zwei and the original Panzer Dragoon, but before Panzer Dragoon Orta.
As with other Panzer Dragoon installments, the story takes place in an unspecified post-apocalyptic environment where hostile mutant creatures roam unprotected areas and disparate human factions compete for land and resources. The largest of these factions is the Empire, built upon the buried technology of the Ancients. The "Ancients" is the generic name given to the people that once controlled a world spanning, hyper-advanced civilization thousands of years before the start of the Panzer Dragoon series of games.
A mysterious cataclysm, hinted at as a terrible war during the course of the series, would spell the downfall of this civilization and nearly destroy the world, leaving the survivors to eke out a bleak existence among the blasted remains in theensuing millennia. Eventually, the Ancients and their works would gain a sort of 'godlike' respect, and a horrific regard, amongsome people as they passed into legend. The remnants of these technologies are used in the development of much of humanity's own machinery, weaponry and vehicles, such as the unusual floating ships which are a staple of the series.
The protagonist of the story and the character whom the player controls) is Edge, a young soldier employed by the Empire. We find him at the beginning of the story on duty protecting an excavation site where Ancient artifacts are being recovered. After helping to fend off an attack from one of the wild mutant creatures within the cave where the excavation is being made, Edge discovers what seems to be the fossil-like embodiment of a young woman buried in a wall.
Before he can react, the excavation site is suddenly attacked by a rebel faction of mutinous troops from the Empire. Craymen, the faction's leader, orders his troops to seize the girl. Edge, along with the rest of his companions, are shot. As Edge is hit, he falls from the top of the cliff where he had seen them take the girl that he had inadvertently discovered earlier. He falls some distance into an underground. To his own surprise, he is apparently unharmed and manages to locate a gun to defend himself with. Then, attempting to find a way out, Edge is intercepted by a flying dragon. The dragon seems to be communicating with him on some spiritual level and, with its help, Edge decides to take revenge and decipher the mystery of the girl Craymen has kidnapped.
Game System
Using elements drawn from the RPG genre, the player uses a combination of puzzle-solving and strategic thinking with frequent interaction with non-player characters to progress in the game and further the story. Combat plays a large part in the game, with common small enemies and story-centric boss opponents standing in Edge’s way. As with other RPGs, experience points are handed out after successful battles with the player (or more specifically, the player’s dragon) growing in power and ability as it gains levels based on the amount of points.
Panzer Dragoon Saga is strongly story-driven and the world contains a large body of literature in various forms regarding the setting's complex and frequently enigmatic backstory. Non-interactive cut scenes, many of which are pre-rendered CG sequences, are frequently used to illustrate important plot sequences. Outside of combat, the game is essentially made up of two distinct modes:
On Foot
When Edge is on foot he can move freely around his environment, talk to other characters, enter buildings, read books, and so on. This mode is used primarily for exploring villages, towns, and other safezones and has no combat functionality. Certain items and characters can be interacted with using a mechanic similar to that found with the rail-shooting games in the series. A cursor controlled with the D-Pad (or analogue stick) can be called up and moved around the screen to highlight (or ‘lock on’ to) specific objects of interest.
Depending on how close Edge is to the object or character highlighted, a different response is generated — for example, selecting a pair of characters from a distance will allow you to eavesdrop on their conversation, while at closer range Edge will converse with them directly. Treasures and items may only be acquired when right next to the appropriate object.
Flight
When Edge is riding the dragon (which can be named by the player) the control scheme changes somewhat. Without input, the dragon will simply hover in one spot— movement is controlled by moving the dragon up and down to adjust its height and pressing the B button to fly forwards. Unlike the other Panzer Dragoon games, the dragon's movement is not pre-determined, and instead the player is free to explore their environment as they wish.
A modification of the on-foot mode’s cursor system is present, but is simplified somewhat: there is no differentiation between distances, and the dragon's interaction is limited to break (for opening item boxes and so on) and ‘access’ (for opening doors or switches). For breaking objects, the dragon's lasers have a rating scale; stronger objects require a more powerfully morphed dragon to destroy. However, with very few exceptions, any area with such objects can be revisited later to eliminate the obstacles and uncover their secrets.
When flying, the player may be attacked by a monster, with the chance of an attack at any given moment being indicated by a coloured danger metre in the HUD. (The game makes use of the traditional random encounter system as is typical of the genre.) The flight mode is used for exploring expansive dungeon areas (such as the mine valleys opening the game) and takes place between the more relaxed on-foot segments of the game.
At one point in the story Edge's dragon is replaced with a hover vehicle called a Floater. Although it has no flight capacity, the vehicle operates in almost exactly the same way both in and out of combat, lacking only the dragon’s berserk ability and possessing a permanent laser rating of 1.
Battle System
Compared to many of its contemporaries, such as the Final Fantasy series, Panzer Dragoon Saga has a notably cinematic combat system, making use of dramatic, sweeping camera angles and elaborate animation sequences to dramatize battles. In keeping with the thematic concepts introduced with the series' dragon, combat takes place in mid-air rather than on the ground and is not based on a traditional turn-based model, working instead with a real-time system. However, like other staples of the RPG genre, the player is typically able to attack, use items (such as healing items and the like) or use spells (called Berserks in the game).
The player may confront multiple opponents at a time and can focus attack on different areas (many enemies have multiple points that may be targeted). The player is also given the opportunity to circle the enemy and attack from different sides, allowing them to attack a specific weak point that may only reveal itself from different angles. The risk is that this may also leave them open to a strong attack from that particular direction.
Enemies are also able to adjust their own positioning. A radar in the HUD indicates the respective safe, neutral and hazardous areas surrounding the enemy and the player's relative position. This constitutes much of the game’s strategy in that these safe areas — and the enemy's weak spots — often change. Therefore, the player must quickly and frequently assess the strategic advantages and disadvantages of their positioning in order to gain the best advantage.
The real-time system also makes use of three action gauges that deplete with each move made. A move constitutes a normal attack, a Berserk attack (see below) or the use of an item. Basic moves such as firing Edge's gun or in unleashing a typical laser attack from the dragon cost one gauge, with Berserk attacks consuming anywhere from between one and three gauges. The gauges refill in real-time, the speed at which they do so dependent on the type of form that the dragon is currently in. This enables the player to decide on how best to apply their arsenal to whatever situation they may find themselves in during combat.
The player can use as many moves as they like, whenever they like, as long as they have enough fully-charged action gauges to accommodate them — therefore, if all three gauges are charged, three single-gauge moves can be carried out consecutively with no pause between them. This system also enables the player to "beat the enemy to the punch", allowing them the chance to initiate a basic attack or avoidance maneuver before the enemy is able to react.
There are numerous means of using the action gauges. First, there are two forms of basic attack: the dragon's homing lasers or Edge's own gun. In the first case, the dragon fires a stream of lasers that attack multiple targets regardless of player input. (If there are less targets than lasers, multiple lasers will strike a single target.) In general, this attack is good for causing general or widespread damage, or for attacking multiple enemies. Edge's gun is used to pinpoint individual targets and is good for causing concentrated damage to specific areas (such as enemy weak points). Unlike the laser attack, Edge's gun can also be modified through the use of items [attachments] found during the course of the game; for example, the Sniper modification increases the damage the gun causes to weak points.
At the end of a battle, the player is ranked depending on how quickly and efficiently they had handled it. The better the rank, the more experience points are received, eventually allowing the dragon to level up and possibly learn new battle techniques or even evolve into a different dragon type. These evolutions are generally plot elements that occur after a critical boss battle.
Special Berserks
There are also berserks which enhance the dragon depending on its type:
- Healing Wing - This can be used if the dragon is of Normal type and all three gauges are full. Using this regenerates health.
- Assault Wing - This can be used if the dragon is of Attack type and all three gauges are full. When used the dragons laser power increases and more damage is dealt when the lasers are used.
- Defence Wing - This can be used if the dragon is of Defence type and all three gauges are full. Using this increases the dragon's defence power further for minimum damage.
- Agility Wing - This can be used if the dragon is of Agility type and all three gauges are full. Using this increases the speed that the action gauges charge.
- Spiritual Wing - This can be used if the dragon is of Spiritual type and all three gauges are full. Using this regenerates Berserk Points.
Hidden Dragon Forms
Among the regular dragon forms you take during gameplay, there are two other hidden dragon forms that can be taken.
Light Wing
This dragon form is taken after all twelve of the D-Units that are scattered throughout the game are collected. Light Wing was designed by The Ancients as the ultimate dragon. With Light Wing you can use all of the special berserks listed above. Also when all three action gauges are charged you will regenerate health, berserk points and your status will become normal.
Solo Wing
It is harder to obtain this dragon form than Light Wing; first, you must get the baby coolia from Shelcoof in Georgius, and then go to the red ruins in the Forest of Zoah to obtain Solo Wing. If the player destroys the Shelcoof this becomes impossible. Unlike Light Wing there are no special benefits but when you morph Solo Wing into different types the dragon will take the form of other dragons from other Panzer Dragoon games.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Panzer Dragoon Saga | Panzer Dragoon Saga |
English (US) | Panzer Dragoon Saga | Panzer Dragoon Saga |
Japanese | AZEL -パンツァードラグーンRPG- | Azel: Panzer Dragoon RPG |
Production credits
- キャスト
- エッジ: 石田 彰
- アゼル: 坂本 真綾
- クレイメン: 伊武 雅刀
- 皇帝: 大塚 周夫
- ガッシュ: 大塚 芳忠
- パエット: 平田 広明
- アーウェン: 大塚 明夫
- アンユウ: 石塚 運昇
- バイマン: 滝口 順平
- ラドガム: 阪 脩
- ザドク: 納谷 六朗
- ラーダ: 谷 育子
- ダモン: 中 庸助
- ヤエル: 沢梅 陽子
- ベレツ: 家中 宏
- ラグ: 湯屋 敦子
- シェラ: 岡村 明美
- ツァスタバ: 大川 透
- キトール: 清水 明彦
- ボアズ: 楠 大典
- コウ: 火野 カチコ
- フェイ: 小島 幸子
- ラウル: 後藤 敦
- バイカ: 水野 龍司
- ヤレド: 益富 信孝
- ルーア: 入江 崇史
- アブネル: 乃村 健次
- シメオン: 坂東 尚樹
- アルドー: 今井 朋彦
- ジューバ: 亀井 三郎
- ローダ: こおろぎ さとみ
- エドナ: 磯部 万沙子
- イダ: 定岡 小百合
- ベゼル: 長沢 直美
- ルーベン: 斉藤 周
- エンカク: 奥島 和美
- 子供: 黒田 弥生
- タイトルテーマ: 「Ecce valde generous ale (見よ、いと貴き翼)」
- エンディングテーマ: 「Sona mi areru ec sancitu (其は聖なる御使いなりや)」
- 歌: 伊東 恵里
- 編曲: 松尾 早人
- 制作協力: 堀尾 裕樹 (ポリグラム株式会社)
- 音響プロデュース: 寺澤 和宏
- 演出: 佐藤 敏夫
- 音響コーディネート: 久保 宗一郎
- 録音スタジオ: オムニバス・ジャパン
- 録音技術: 荒井 孝, 高橋 昭雄, 田中 和成, 曽我 幸治, 亀田 未々有, 松中 秀紀, 佐藤 弘幸, 辻 浩美, 山北 麻美子
- 音響制作: 東北新社
- 制作コーディネート: 川崎 一男
- 演出: 関 郷
- 制作進行: 谷 尚郎, 門奈 朋枝, 小関 俊英, 後藤 剛
- モーションアクター
- エッジ: 青柳 克巳
- アゼル: 日置 佳子
- ガッシュ: 早矢仕 裕之
- パエット: 佃 一浩
- クレイメン: 萬野 展
- キャプチャー収録協力: セガ クリエイティブ センター
- 原案/設定: 楠木 学, 二木 幸生, 前川 司郎, 小川 陽二郎
- チーフプログラマ: 竹下 英敏
- チーフデザイン: 楠木 学
- イメージイラスト&キャラデザイン: 横田 克己
- ドラゴンデザイン: 酒井 智史
- ライセンスプロデューサー: 竹内 靖
- シナリオ
- プログラム: 中西 仁, 岩城 光輝, 高橋 満, 畠山 雄紀
- デザイン: 角井 剛, 三浦 岳彦, 原田 正道, 番重 真紀子, 茂呂 真由美, 館水 奈々子, 福満 研一, 黒木 南郷
- 企画: 興津 禎之, 前川 司郎, 山田 勝彦
- プログラム: 山尻 立男, 山崎 浩, 金城 直秀, 畠山 雄紀
- デザイン: 石渡 爾奈, 掘澤 真弓, 原田 正道, 三浦 岳彦, 番重 真紀子, 黒川 正裕, 渡邊 渡, 神田 志津代
- 実機デモ制作: 酒井 智史, 細川 一毅, 横田 克己, 久保 浩司
- 企画: 二木 幸生, 吉田 雄介, 宇賀神 庸一
- オープニング
- エンディング
Sega Digital Studio
Cybersound
- Director: Yukio Futatsugi
- Sound Director/Sound Effects: Tomonori Sawada
- Main Programmer: Junichi Suto
- System Programmer: Hidetoshi "Wiz" Takeshita
- Character Model Production: Takashi Iwade, Yoshida Kentaro, Ryuta Ueda
- CG Production: Manabu Kusunoki
- Illustration: Katsumi Yokota
- Recording Engineers: Tatsutoshi Narita, Naoyuki Machida
- Recording Director: Fumitaka Shibata
- Music Composers: Saori Kobayashi, Mariko Nanba, Hayato Matsuo
- Created By: Team Andromeda
- Produced & Published By: Sega Enterprises. Ltd.
- Producer: Keith Palmer
- Text Editors: Chris Lucich, Matt Underwood
- Lead Testers: Matt Underwood, Chris Lucich
- Testers: Amy Albertson, Bobby Amirkhanian, Lorne Asuncion, Bill Beach, Karen Brown, Sean Doidge, Arnold Feener, Howard Drossin, Jeff Junio, Dennis Lee, Dermot Lyons, Mike McCollum, Fernando Valderrama
- Marketing Product Manager: Andrew Stein
- Senior Marketing Coordinator: Undyne Stafford
- Manual: Doug Sipp
- Special Thanks: Sandy Castagnola, Sheri Hockaday, Paul Sears, Jason Kuo, Eric Hammond, Shuji Utsumi, Bernie Stolar, Shinobu Shindo, Makoto Nishino, Douglas Sipp, Dave Nulty, Mariko Suzuki, John Amirkhan, Joann Eastman, Wookie Den, Kevin Kelly, Lisa Martinez, Jon Orantes, Heather Ravenberg, Sallie, Marissa, Sega Online Team, WD Mastering
- Producer: David Nulty
- Special Thanks: Katsu Sato, Paul Jerem, Hitoshi Okuno, Mark Maslowicz, Jose Aller, Rich Lloyd, Matt O'Driscoll, Richard Leadbetter
Magazine articles
- Main article: Panzer Dragoon Saga/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #105: "April 1998" (1998-0x-xx)[4]
- Electronic Gaming Monthly (US) #106: "May 1998" (1998-0x-xx)[5]
Physical scans
87 | |
---|---|
Based on 35 reviews |
Technical information
Panzer Dragoon Saga made use of several advanced lighting techniques for its time. The VDP1's 3D polygons utilized per-vertex colored lighting and RGB point lights, while the VDP2's 3D rotation planes utilized ambient lighting.
Saving Data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save progress via save points throughout the game.
Name | Comment | File Size |
---|---|---|
PANDRA_3_## | AZEL##Lv## | 21 |
External links
- Sega of Japan catalogue pages (Japanese): Saturn
References
- ↑ File:CVG UK 196.pdf, page 38
- ↑ 2.0 2.1 File:CVG UK 197.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 197.pdf_p62" defined multiple times with different content - ↑ Press release: 1998-05-14: Fear, Mystery and Revenge Converge in the World of Panzer Dragoon Saga
- ↑ Electronic Gaming Monthly, "April 1998" (US; 1998-0x-xx), page 27
- ↑ Electronic Gaming Monthly, "May 1998" (US; 1998-0x-xx), page 123
- ↑ File:CVG UK 197.pdf, page 65
- ↑ 7.0 7.1 File:GamersRepublic US 01.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:GamersRepublic US 01.pdf_p74" defined multiple times with different content - ↑ 8.0 8.1 File:MAN!AC DE 1998-05.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MAN!AC DE 1998-05.pdf_p80" defined multiple times with different content - ↑ File:SSM_UK_30.pdf, page 62
- ↑ File:SSM_JP_19980206_1998-04ex.pdf, page 188
- ↑ 11.0 11.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 10 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p10" defined multiple times with different content - ↑ 12.0 12.1 File:SuperGamePower BR 049.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:SuperGamePower BR 049.pdf_p22" defined multiple times with different content - ↑ Ação Games, "Abril 1998" (BR; 1998-xx-xx), page 36
- ↑ Alaab Alcomputtar, "" (SA; 199x-xx-xx), page 1
- ↑ Consoles +, "Mai 1998" (FR; 1998-0x-xx), page 112
- ↑ Digitiser (UK) (1998-05-13)
- ↑ Edge, "April 1998" (UK; 1998-03-25), page 96
- ↑ Electronic Gaming Monthly, "June 1998" (US; 1998-0x-xx), page 120
- ↑ Famitsu, "1998-02-06" (JP; 1998-01-23), page 1
- ↑ Fun Generation, "05/98" (DE; 1998-04-08), page 108
- ↑ GamePro, "May 1998" (US; 1998-xx-xx), page 114
- ↑ Game Informer, "May 1998" (US; 1998-0x-xx), page 52
- ↑ Hyper, "November 1998" (AU; 1998-xx-xx), page 58
- ↑ Joypad, "Mars 1998" (FR; 1998-xx-xx), page 68
- ↑ Joypad, "Mai 1998" (FR; 1998-xx-xx), page 116
- ↑ L'essential des Achats pour Consoles, "Vol. 1" (FR; 1998-11-25), page 57
- ↑ Mega Console, "Marzo 1998" (IT; 1998-xx-xx), page 54
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 56
- ↑ Mega Fun, "05/98" (DE; 1998-04-01), page 96
- ↑ Neo Plus, "Lipiec-Sierpień 1998" (PL; 1998-xx-xx), page 54
- ↑ Next Games, "Juillet 1998" (FR; 1998-0x-xx), page 92
- ↑ Next Generation, "May 1998" (US; 1998-04-21), page 114
- ↑ neXt Level, "Mai 1998" (DE; 1998-04-17), page 70
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 163
- ↑ Saturn Fan, "1998 No. 6" (JP; 1998-03-13), page 76
- ↑ Secret Service, "Wrzesień 1998" (PL; 1998-xx-xx), page 105
- ↑ Sega Magazin, "Mai 1998" (DE; 1998-04-01), page 8
- ↑ Sega Saturn Magazine, "April 1998" (UK; 1998-03-11), page 62
- ↑ Sega Saturn Magazine, "1998-04 extra (1998-02-06ex)" (JP; 1998-01-23), page 188
- ↑ Strana Igr, "Aprel 1998" (RU; 1998-xx-xx), page 160
- ↑ Ultra Game Players, "May 1998" (US; 1998-04-21), page 69
- ↑ Video Games, "5/98" (DE; 1998-04-29), page 99
Games in the Panzer Dragoon Series | |
---|---|
Panzer Dragoon (1995) | Panzer Dragoon Zwei (1996) | Panzer Dragoon I & II (1996) | Panzer Dragoon Saga (1998) | |
Panzer Dragoon (1996) | Panzer Dragoon: Remake (2020) | |
Panzer Dragoon Mini (1996) | |
Panzer Dragoon (1997) | |
Panzer Dragoon Orta (2002) | |
Panzer Dragoon: Remake (2020) | Panzer Dragoon II Zwei: Remake (20xx) | |
Panzer Dragoon: Remake (2020) | |
Sampler Discs | |
Panzer Dragoon Playable Preview (1995) | Azel: Panzer Dragoon RPG Taikenban (1997) | Panzer Dragoon Saga Demo Disc (1998) | |
Panzer Dragoon Orta Demo Disc (2002) | |
Panzer Dragoon related media | |
Panzer Dragoon SMF Music Data (1995) | Panzer Dragoon Original Sound Track (1995) | Panzer Dragoon Original Full Sound Version (1995) | Panzer Dragoon Power Remix (1995) | Panzer Dragoon Zwei Original Soundtrack (1996) | O.V.A. Panzer Dragoon Original Soundtrack (1996) | Azel: Panzer Dragoon RPG (1997) | Azel: Panzer Dragoon RPG Complete Album (1998) | Sona Mi Areru Ec Sancitu (1999) | Azel: Panzer Dragoon RPG Memorial Album (2001) | Panzer Dragoon Orta: Die Panzer Dragoons Chronik (2002) | Panzer Dragoon Orta Original Soundtrack (2002) | Panzer Dragoon Orta Official Soundtrack (2003) | Panzer Dragoon (2016) | Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement (2018) | Panzer Dragoon: Remake The Definitive Soundtrack (2021) | |
Panzer Dragoon Zwei Original Arrange Album "Alternative Elements" (1996) | Panzer Dragoon Original Sound Track (Remastered) (2006) | | |
Panzer Dragoon Koushiki Guide Book (1995) | Panzer Dragoon Zwei no Sekai: Panzer Dragoon Zwei Koushiki Guide Book (1996) | Panzer Dragoon OVA Fan Book (1996) | Tanoshii Beyer Heiyou: Panzer Dragoon Original Soundtrack (1997) | Panzer Dragoon Azel (1998) | Azel Panzer Dragoon RPG Official Guide (1998) | V Jump Books Game Series: Azel: Panzer Dragoon RPG (1998) | Azel Panzer Dragoon RPG Guide Book (1998) | Prima's Official Strategy Guide: Panzer Dragoon Orta (2003) | Kaze to Akatsuki no Musume: Panzer Dragoon Orta (2004) | |
Panzer Dragoon (1996) |
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