Difference between revisions of "Space Harrier"
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Revision as of 07:15, 24 December 2015
- For home computer conversions, see Space Harrier (Elite Systems) and Space Harrier (Dempa).
Space Harrier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Hang-On hardware, Sega 32X, Sega Master System, Sega Game Gear, Nintendo Famicom, TurboGrafx-16, Virtual Console, Android | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Takara, NEC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Genre: Shoot-'em-Up | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Space Harrier (スペースハリアー) is an arcade shoot-'em-up game, in a third-person rail shooter format, designed by Yu Suzuki. It was released by Sega in late 1985.
Contents
Gameplay
Space Harrier is an early example of what has now been termed the "on-rails" shooter - one in which the game is played from a "third-person" perspective firing "into" the screen. This was not the first game of its kind - Sega themselves had experimented with the idea in Buck Rogers: Planet of Zoom in 1982, however Space Harrier is thought to have been the first significant release in this new sub-genre, and in turn went on to inspire many games, Sega or otherwise, made since.
In Space Harrier the player controls "the Harrier", a blond-haired man with a jetpack who travels across eighteen stages in the "Fantasy Zone" shooting at enemies and objects while avoiding enemy fire and other hazards. Unless hit, the Harrier constantly travels into the screen - the player can move horizontally and vertically, but has no control over the speed travelling forwards, which is instead dictated by the game.
Despite its name, Space Harrier is not set in space - the Harrier is always able to traverse a stage on land, as well as utilising his jetpack to hover above it. The differences are purely aesthetical - the rate at which the player moves through a stage is constant, only occasionally slowing down during two threat-less bonus stages, 5 and 12, which sees the player rides a friendly dragon known as "Uriah" with the objective of destroying as much scenery as possible.
The objective of the game is simply to survive. Each non-bonus stage has its own boss, and the final stage sees the Harrier fight all of these bosses for a second time. Once this is done, the game loops, and will continue until the player runs out of lives and credits.
In its original arcade form, Space Harrier relies solely on an joystick and fire button. The joystick is analogue - one of the first seen in an arcade game, with the ability to register movement in any direction as well as measure the magnitude of the force. It was also designed to self-center if not in use, though many home conversions lack this. Furthermore the game is notable for its use of digitized speech and its sit-down arcade cabinets, whose motion is affected by the movement of the joystick. Both features were rare things to see in 1985, as was much of the Super Scaler technology used within the game itself.
History
Development
Space Harrier was conceived by Yu Suzuki relatively early in his career, at a time where the concept of shoot-'em-up games in 3D space were considered taboo. For much of the early 1980s, the technology simply did not exist to deliver satisfactory results for what Suzuki wanted - low screen resolutions of the era were thought to make enemies too small to hit, and as a result, Sega's earlier rail shooters SubRoc-3D and Buck Rogers: Planet of Zoom saw limited success in arcades, while "tube shooters" such as Atari's Tempest and Konami's Gyruss heavily restricted movement and aiming.
Initial plans were to use military planes (or more specifically, the Harrier jump jet), but a lack of memory space for the graphics caused a shift towards science fiction. The decision to use an analog joystick over a digital joystick was because Suzuki felt it was better suited for a flying game and it gave the player greater control over pointing and shooting(Retro Gamer, №145, p27). According to Suzuki, in order to counteract the above problem with aiming at small targets, the team created a "homing missile system like a real fighter aircraft and made it into an easy to hit shooting system".
Suzuki wanted to keep the game's appearance family-friendly. The game's fantasy world is largely a homage to the artist Roger Dean and the 1984 fantasy film The NeverEnding Story. The game also references the Gundam anime series with its robotic "Dom" enemies.
Due to its limited production time, the game's six bosses were created within three months, a distinctive boss every two weeks. Each boss was made up of at least eight or more sprites, which move in sequence. The game makes use of repeated sprites moving at high speed, as a way around technical memory limitations (Retro Gamer, №145, p24).
The game introduced a true analog flight stick for movement,[8] with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[9] It also featured a basic homing missile gameplay mechanic, and a full-motion cockpit cabinet (Retro Gamer, №145, p22); its cockpit-shaped arcade cabinet moved in the direction the player moved the joystick.
Legacy
Space Harrier became one of 1986's major chart hits in the arcades.[10] Its success established Suzuki as the leading arcade game designer at the time.[8] Space Harrier's arcade success led it to become one of the most ported Sega games in history. Sega themselves would handle Sega Master System and Sega Game Gear ports in 1986 and 1991, respectively, the Master System game in particular being a top seller for the console and one of the more accurate, readily available versions of its day.
NEC brought Space Harrier to the PC Engine/TurboGrafx-16 with Takara also bringing it to the Nintendo Famicom in 1989. Squaresoft's NES game The 3D Battles of WorldRunner is often considered to have been heavily inspired by Space Harrier also.
With the release of Space Harrier for the Sega 32X (originally known as Super Space Harrier during development) in 1994, the full arcade experience was finally available in the home. This was followed by the Sega Saturn release of Sega Ages Vol. 2 Space Harrier in 1996, and as part of multiple compilations since, including the Game Boy Advance's Sega Arcade Gallery, the PlayStation 2's Sega Ages 2500 Series Vol. 20: Space Harrier Complete Collection and the PlayStation 3/Xbox 360's Sega Mega Drive Ultimate Collection. A remake and port was also released in Japan under the Sega Ages 2500 as Sega Ages 2500 Series Vol. 4: Space Harrier, which came to the west as part of Sega Classics Collection.
The game was included as a minigame in both Shenmue and Shenmue II, and more recently the Master System version of the game was made available via the Wii's Virtual Console service in 2008, followed by a Virtual Console Arcade release a year later. It has also appeared on the Nintendo 3DS as 3D Space Harrier.
The game's basic homing missile mechanic was the basis for, and was superseded by, the lock-on system of Yu Suzuki's 1987 title After Burner, which was then adopted by later rail shooters such as Sega's Panzer Dragoon and Rez (Retro Gamer, №145, p28).
Space Harrier (and its sequels, beginning with 1988's Space Harrier 3D) are set in the "Fantasy Zone", the same setting as the arcade game with the same name. This relationship was explored further with the Sharp X68000 port of Fantasy Zone, which includes a Space Harrier level, and the cancelled TurboGrafx-16 title Space Fantasy Zone, which was a hybrid between the two games.
Production Credits
32X Version
Reprogrammed By: Rutubo Games
Programmer and Planner: M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), K.Tsuneyoshi (Rutubo Games), T.Matsushima (Rutubo Games), M.Mishima (Rutubo Games)
Thanks: Y.Kenji (Rutubo Games), T.Maeda (Rutubo Games)
Special Thanks: M.Shigeta, H.Aso, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
Presented by: Sega Enterprises Ltd.
Master System Version
- PC Unit
Directed by: Berial Mut 743
Produced by: Nitta Tai Yuji
Screenplay by: Nitta Tai Yuji, Berial Mut 743, Tamo, Koshihikari
Story by: Berial Mut 743
Editor: Tamo, Koshihikari
Art Director: Fuuuuuk
Art Designer: Mayu, Col Khadafy, Matilda Yoko, Sukeban Tamun, 3712 SK
Music Arranger: Bo
Proposed by: Nitta Tai Yuji
Special Thanks: Arcade Unit, Yu, Cota, Hiro, Bin Chan, Chisuke, Eiro, Pideshi, Kan, Shy Guy Aso, Sant
Present from: Sega
PC Engine Version
Main Programmer: T.Kurebayashi
Music Driver: Perfect Senoko
Music Editor: Nazo1 Ken Ken
Sound Effector: ROM Writer Nasu
Graphic Coding: T.Matsushima, T.Kurebayashi
Test Player: K.Tsuchida, A.Yamashita
Special Thanks to: Daddy Naniwa, T.Tabeta
- - Space Harrier -
© Sega 1986
- PC Engine
Programmed by Dempa Micom Soft
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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Cartridge | ||||||||||||
✔ |
|
1994-09-20 | Page |
Gallery
Artwork
Hints
Promotional Material
Master System JP TV advert
- UltimateGamesMachine SMS UK PrintAd.jpg
Master System UK print advert
- 32X ES PrintAd 1995-04.jpg
32X ES print advert
Physical Scans
Arcade Version
Master System Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
---|---|
Based on 16 reviews |
Master System, KR |
---|
|
32X Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
66 | |
---|---|
Based on 27 reviews |
Game Gear Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
72 | |
---|---|
Based on 24 reviews |
PC Engine Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
78 | |
---|---|
Based on 7 reviews |
PC Engine, JP |
---|
Famicom Version
External Links
- Sega of Japan Virtual Console pages: Master System, Arcade
Space Harrier series |
---|
Space Harrier (JP home computers | Elite versions | Sega Ages Vol. 2 | mobile | 3D) (1986) | Space Harrier 3D (1988) | Space Harrier II (Electronic) (1988) | Planet Harriers (2001) | Typing Space Harrier (2002) | Sega Ages 2500 Series Vol. 4: Space Harrier (2003) |
Albums |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Planet Harriers The Original Soundtrack (2001) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005) |
Other Media |
Space Harrier (video) (1987) | Space Harrier: White Dragon no Yuusha (1988) |
- ↑ File:CGW US 051.pdf, page 51
- ↑ File:CVG UK 073.pdf, page 132
- ↑ File:ACE UK 16.pdf, page 167
- ↑ File:SpecialOffer SMS UK PrintAd.jpg
- ↑ File:CVG UK 157.pdf, page 139
- ↑ http://www.4gamer.net/games/123/G012307/20110715097/
- ↑ File:SpaceHarrier Arcade EU Flyer.pdf, page 4
- ↑ 8.0 8.1 http://www.eurogamer.net/articles/2013-07-07-space-harrier-retrospective
- ↑ http://retro.ign.com/articles/906/906935p2.html
- ↑ http://www.solvalou.com/subpage/arcade_reviews/103/320/space_harrier_review.html
- ↑ File:CGtC UK 04.pdf, page 107
- ↑ File:TheGamesMachine IT 001.pdf, page 62
- ↑ File:PowerPlay DE 001.pdf, page 97
- ↑ 14.0 14.1 File:SegaPro UK 06.pdf, page 29 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p29" defined multiple times with different content - ↑ ', "" (; ), page 71
- ↑ ', "" (; ), page 107
- ↑ 17.0 17.1 ', "" (; ), page 62
- ↑ ', "" (; ), page 34
- ↑ ', "" (; ), page 145
- ↑ ', "" (; ), page 66
- ↑ ', "" (; ), page 136
- ↑ ', "" (; ), page 97
- ↑ ', "" (; ), page 9
- ↑ ', "" (; ), page 46
- ↑ ', "" (; ), page 59
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 31
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 106
- ↑ File:CDConsoles FR 05.pdf, page 118
- ↑ File:GamePro US 069.pdf, page 60
- ↑ File:MegaFun DE 1995-02.pdf, page 105
- ↑ File:MeanMachinesSega29UK.pdf, page 88
- ↑ File:NextGeneration US 02.pdf, page 95
- ↑ File:PlayerOne FR 051.pdf, page 100
- ↑ File:UltimateFutureGames UK 03.pdf, page 82
- ↑ File:VideoGames DE 1995-02.pdf, page 87
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 26
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 118
- ↑ 39.0 39.1 39.2 Sega Pro, "April 1993" (UK; 1993-03-11), page 104
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 39
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 13
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 79
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 44
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 30
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 105
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 49
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 88
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 1
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 34
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 46
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 86
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 58
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 27
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 54
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 35
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 91
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 65
- ↑ File:Go UK 06.pdf, page 8
- ↑ File:HobbyConsolas ES 003.pdf, page 50
- ↑ File:Joystick FR 023.pdf, page 144
- ↑ File:PlayerOne FR 017.pdf, page 80
- ↑ File:SegaPro UK 05.pdf, page 59
- ↑ File:SegaForce UK 03.pdf, page 54
- ↑ File:SegaForceMega UK 07.pdf, page 78
- ↑ File:VideoGames DE 1992-06.pdf, page 121
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 42
- ↑ 71.0 71.1 Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 40
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 149
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 8
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 170
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 126
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 155
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 93
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 50
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 144
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 44
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 35
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 143
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 80
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 47
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 59
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 78
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 54
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 123
- ↑ File:CVG UK 090.pdf, page 108
- ↑ File:EGM US 008.pdf, page 16
- ↑ 95.0 95.1 File:Joystick FR 003.pdf, page 45 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 003.pdf_p45" defined multiple times with different content - ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 49
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 9
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 71
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 53
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 108
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 16
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