Players can choose between a ''Virtua Fighter'' "VF" mode and a ''Fighting Vipers'' "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from ''Virtua Fighter 2'', ''3'' or ''Fighting Vipers'' may not necessarily work in ''Megamix''. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage.
Players can choose between a ''Virtua Fighter'' "VF" mode and a ''Fighting Vipers'' "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from ''Virtua Fighter 2'', ''3'' or ''Fighting Vipers'' may not necessarily work in ''Megamix''. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage.
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Stages are lifted from the preceeding games, meaning both open-ended arenas from ''Virtua Fighter'' (sans the concept of "ring-outs"), and the "cages" from ''Fighting Vipers'' are included. ''Megamix'' generally improves on previous Saturn outings of these stages - Tokio's stage for example features the plane taking off which was missing in the Saturn port of ''Fighting Vipers''.
+
Stages are lifted from the preceeding games, meaning both open-ended arenas from ''Virtua Fighter'' (sans the concept of "ring-outs"), and the "cages" from ''Fighting Vipers'' are included. ''Megamix'' generally improves on previous Saturn outings of these stages - Tokio's stage for example features the plane taking off which was missing in the Saturn port of ''Fighting Vipers''. Wolf's stage from ''Virtua Fighter 2'' reintroduces the cage omitted from the Saturn port, bringing it closer to the edges of the arena so it can act like those seen in ''Fighting Vipers''.
Accessing the disc's contents from a PC and decompressing a LZH file reveals some extra bonus artwork, similar to some other Sega-published games.
Accessing the disc's contents from a PC and decompressing a LZH file reveals some extra bonus artwork, similar to some other Sega-published games.
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*Mr Meat / Niku: Original Character. Unlocked by start this game 29 times or more. Select Kumachan and {{Z}}.
*Mr Meat / Niku: Original Character. Unlocked by start this game 29 times or more. Select Kumachan and {{Z}}.
*AM2 Palm Tree: Emblem of the [[AM2]]. Unlocked by play this game 84 hours or more. Select Kumachan and {{X}}.
*AM2 Palm Tree: Emblem of the [[AM2]]. Unlocked by play this game 84 hours or more. Select Kumachan and {{X}}.
Fighters Megamix (ファイターズメガミックス) is a 1997 fighting game developed by Sega AM2 and published by Sega for the Sega Saturn. Several characters from various Sega games make up the cast, including the complete cast of Virtua Fighter 2 and Fighting Vipers, plus others from prior AM2 games, both fighting and otherwise, in a similar manner to SNK's The King of Fighters series.
Fighters Megamix is a hybrid fighting game combining the fighting styles of Virtua Fighter 2 and Fighting Vipers (although leans more towards the latter). All moves from the two games are retained, plus a new "dodge" action, allowing players to sidestep and avoid an attack (while also opening up an opportunity to counter). Furthermore, roughly 50%[3] of techniques from Virtua Fighter 3 are included for the Virtua Fighter cast, and new Megamix-specific techniques for the Fighting Vipers fighters.
Players can choose between a Virtua Fighter "VF" mode and a Fighting Vipers "FV" mode, which tailors the experience to the style of either game. Characters have also been balanced, meaning strategies from Virtua Fighter 2, 3 or Fighting Vipers may not necessarily work in Megamix. Some moves are "hidden" and are not listed in the game - they often involve using the walls of an arena to cause damage.
Stages are lifted from the preceeding games, meaning both open-ended arenas from Virtua Fighter (sans the concept of "ring-outs"), and the "cages" from Fighting Vipers are included. Megamix generally improves on previous Saturn outings of these stages - Tokio's stage for example features the plane taking off which was missing in the Saturn port of Fighting Vipers. Wolf's stage from Virtua Fighter 2 reintroduces the cage omitted from the Saturn port, bringing it closer to the edges of the arena so it can act like those seen in Fighting Vipers.
Accessing the disc's contents from a PC and decompressing a LZH file reveals some extra bonus artwork, similar to some other Sega-published games.
Characters
At the start, only the characters from Virtua Fighter 2 and Fighting Vipers are available, extra fighters and others can be unlocked by completing different courses (1player-mode, series of seven bouts). Those characters are all based on other Sega games.
Siba is based on a scrapped character from the original Virtua Fighter (also known as "Majido" and Akira, as not all arcade cabinets were updated to reflect the change in cast), sharing a similar character model but with an entirely different set of moves (involving a sword). Siba's stage is a cut-down version of the desert stage from Virtua Fighter 3.
Bean's alternative costume is one which resembles Bin, one of two playable characters from the arcade game Dynamite Dux (which in turn inspired Bean's design).
Improved version of Bahn. Unlocked by completing C-course.
Others
School girl Honey: Unlocked by completing A-course. Select Honey and or .
Mr Meat / Niku: Original Character. Unlocked by start this game 29 times or more. Select Kumachan and .
AM2 Palm Tree: Emblem of the AM2. Unlocked by play this game 84 hours or more. Select Kumachan and .
History
Development
Fighters Megamix was originally conceived as a "festive" game for supporters of the Sega Saturn (similar to NiGHTS into Dreams the preceeding year), at one point being known as Fighting Festival[3].
Much like Fighting Vipers, Sega of America demanded that certain aspects of the game were changed for a US audience. The PAL version retains all the content from the Japanese game[4].
Legacy
Unlike most other fighting games by Sega AM2, Fighters Megamix had no arcade release. However a watered down version was released for the Game.com in 1998.