Difference between revisions of "Shadow Dancer"
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''Shadow Dancer'' on the Master System retains a lot of the arcade game's content, but simplifies the graphics and sound to better suit the hardware. Level layouts are slightly different, and the decision to use sprites similar in size to the arcade version means that fewer enemies can appear on screen at any one time. Sprite flicker is a common sight, and entire sections of levels are removed to save space. | ''Shadow Dancer'' on the Master System retains a lot of the arcade game's content, but simplifies the graphics and sound to better suit the hardware. Level layouts are slightly different, and the decision to use sprites similar in size to the arcade version means that fewer enemies can appear on screen at any one time. Sprite flicker is a common sight, and entire sections of levels are removed to save space. | ||
− | The most striking omission in the Master System version of ''Shadow Dancer'' is the dog, | + | The most striking omission in the Master System version of ''Shadow Dancer'' is the dog as an active character. When a valid target is onscreen, the player must crouch until a dog head-shaped meter at screen bottom fills up. When the meter is full, pressing attack will cause the dog to appear out of nowhere and occupy the enemy. |
===Amstrad CPC and ZX Spectrum versions=== | ===Amstrad CPC and ZX Spectrum versions=== |
Revision as of 09:49, 31 August 2017
Shadow Dancer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega System 18, Sega Master System, Amiga, Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, U.S. Gold (home computers) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM1, Images | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- For the Mega Drive game, see Shadow Dancer: The Secret of Shinobi.
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Shadow Dancer (シャドー・ダンサー), known as Shadow Dancer: The Secret of Shinobi on Master System covers, is an action platform game developed by Sega for the Sega System 18 arcade system in 1989. A port of the game was published by Sega for the Sega Master System, and ports to several home computers were published by U.S. Gold. Alongside The Revenge of Shinobi, this game was the first sequel to Shinobi.
A similar game titled Shadow Dancer: The Secret of Shinobi was released for the Sega Mega Drive, which features an entirely different set of levels.
Contents
Story
“ | 忍法の修行に励む若者のもとには、忠実なる一頭の忍犬がいた。 一方、都市の中心では、テロ集団が暴虐の限りをつくし、 あろうことか街のいたる所に時限爆弾を仕掛け始めたのであった。 若き忍者とその相棒の忍犬は、仕掛けられたすべての爆弾を回収するとともに、テロ集団をあやつる悪の組織を壊滅するため、果敢にも行動を開始した。 | „ |
“ | The young Ninja battles together with his faithful pet dog. In the center of the city, a group of terrorists are committing known to man, including the planting of time bombs throughout the metropolis. Our youthful hero and his canine companion courageously set out to gather all the explosives placed by the evil gang and annihilate the syndicate that manipulates them. | „ |
At the time of release, Shadow Dancer was not strictly affiliated with Shinobi in terms of plot, though the set-up is very similar to the original arcade game. The naming of the characters varies between home versions of the game, as do their motives.
Gameplay
Shadow Dancer expands on the gameplay seen in Shinobi, being a side-scrolling action game inspired by the likes of Namco's Rolling Thunder. The original game's moveset remains in-tact, however rather than saving children, the task is to defuse bombs. Most notably, Shadow Dancer adds an AI-controlled dog which can be used to take down enemies.
Versions
Master System version
Shadow Dancer on the Master System retains a lot of the arcade game's content, but simplifies the graphics and sound to better suit the hardware. Level layouts are slightly different, and the decision to use sprites similar in size to the arcade version means that fewer enemies can appear on screen at any one time. Sprite flicker is a common sight, and entire sections of levels are removed to save space.
The most striking omission in the Master System version of Shadow Dancer is the dog as an active character. When a valid target is onscreen, the player must crouch until a dog head-shaped meter at screen bottom fills up. When the meter is full, pressing attack will cause the dog to appear out of nowhere and occupy the enemy.
Amstrad CPC and ZX Spectrum versions
The Amstrad CPC and ZX Spectrum versions of Shadow Dancer share similar cutbacks and are likely based on the same code. Both versions opt for a more zoomed-in look than is perhaps ideal, introducing extra vertical scrolling. Music is nonexistent (save for the title screen if running on a 128kB Spectrum) and sound effects are limited. Both also omit some backgrounds, presumably to save space.
The Amstrad uses more colours but the Spectrum runs in a higher screen resolution.
Commodore 64 version
On the Commodore 64, Shadow Dancer has no in-game music. While the backgrounds are simplified considerably on the C64, an attempt was made to retain the parallax scrolling, which is missing in most home versions of the game.
Amiga and Atari ST versions
Images created the Amiga and Atari ST versions simultaneously, targeting the ST first and then porting the game's contents to the Amiga, where minor improvements would be added[5]. Sega did not give the team access to the game's source code, so sprites were copied from a video of the game and touched up in the Atari ST version of OCP Art Studio[5].
As was to be expected, the two versions are very similar, however the Atari ST omits the introduction sequence to save space. Parallax scrolling is missing in both versions, as are the intermission screens.
Production credits
System 18 version
Master System version
Graphic: Yatsute Miro, Gaga
Program: M.Wakayama
Sound: K.T.
Manual: May
Special: Hagi Chan, H.Sekiguchi
Amstrad CPC version
Coding: Dave Semmens
Graphics: Doug Townsley
Software House: Images
Magazine articles
- Main article: Shadow Dancer/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #116: "July 1991" (1991-06-15)[6]
Physical scans
System 18 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
System 18, JP | ||||
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Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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62 | |
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Based on 16 reviews |
Amiga version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 9 reviews |
Amiga, ES |
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Amstrad CPC version
Sega Retro Average | |||||||||
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|
85 | |
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Based on 1 review |
Amstrad CPC, UK (cassette) |
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Amstrad CPC, UK (disk) |
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Amstrad CPC, ES (cassette) |
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Amstrad CPC, ES (disk) |
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Atari ST version
Sega Retro Average | |||||||||||||||||||||||||||||
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|
73 | |
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Based on 5 reviews |
Atari ST, UK |
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Commodore 64 version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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69 | |
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Based on 6 reviews |
Commodore 64, UK |
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Commodore 64, UK (Kixx) |
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ZX Spectrum version
Sega Retro Average | ||||||||||||||
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93 | |
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Based on 2 reviews |
ZX Spectrum, UK |
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ZX Spectrum, ES |
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References
- ↑ 1.0 1.1 1.2 File:SegaPro UK 05.pdf, page 40 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 05.pdf_p40" defined multiple times with different content - ↑ File:AcaoGames BR 001.pdf, page 8
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 File:ACE UK 45.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:ACE UK 45.pdf_p56" defined multiple times with different content - ↑ 4.0 4.1 4.2 4.3 4.4 4.5 File:CVG UK 110.pdf, page 155
- ↑ 5.0 5.1 File:CUAmiga UK 011.pdf, page 35
- ↑ Computer & Video Games, "July 1991" (UK; 1991-06-15), page 70
- ↑ File:CommodoreUser UK 77.pdf, page 91
- ↑ 8.0 8.1 Mean Machines: The Essential Sega Guide, Virgin Books, page 154 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesEssentialSegaGuide Book UK.pdf_p154" defined multiple times with different content - ↑ File:HobbyConsolas ES 004.pdf, page 48
- ↑ 10.0 10.1 File:Joystick FR 023.pdf, page 160 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 023.pdf_p160" defined multiple times with different content - ↑ 11.0 11.1 File:MeanMachines UK 16.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:MeanMachines UK 16.pdf_p54" defined multiple times with different content - ↑ 12.0 12.1 File:PlayerOne FR 016.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 016.pdf_p74" defined multiple times with different content - ↑ 13.0 13.1 File:SegaForce UK 03.pdf, page 56 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 03.pdf_p56" defined multiple times with different content - ↑ Consoles +, "Janvier 1992" (FR; 199x-xx-xx), page 114
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 43
- ↑ Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 56
- ↑ Joypad, "Janvier 1992" (FR; 1991-12-1x), page 46
- ↑ Mega Force, "Novembre 1991" (FR; 1991-11-19), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Play Time, "3/92" (DE; 1992-02-05), page 93
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Video Games, "1/92" (DE; 1992-02-03), page 35
- ↑ 24.0 24.1 File:AmigaPower UK 02.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:AmigaPower UK 02.pdf_p82" defined multiple times with different content - ↑ 25.0 25.1 File:Raze UK 09.pdf, page 38 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 09.pdf_p38" defined multiple times with different content - ↑ 26.0 26.1 26.2 26.3 26.4 26.5 File:Joystick FR 017.pdf, page 192 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 017.pdf_p192" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Joystick FR 017.pdf_p192" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Joystick FR 017.pdf_p192" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Joystick FR 017.pdf_p192" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Joystick FR 017.pdf_p192" defined multiple times with different content - ↑ 27.0 27.1 27.2 27.3 File:Zzap64 UK 073.pdf, page 68 Cite error: Invalid
<ref>
tag; name ":File:Zzap64 UK 073.pdf_p68" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Zzap64 UK 073.pdf_p68" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:Zzap64 UK 073.pdf_p68" defined multiple times with different content - ↑ 28.0 28.1 28.2 Aktueller Software Markt, "August/September 1991" (DE; 1991-07-26), page 58
- ↑ Games-X, "3rd May 1991" (UK; 1991-04-26), page 16
- ↑ Megazone, "August/September 1991" (AU; 1991-xx-xx), page 50
- ↑ 31.0 31.1 Power Play, "8/91" (DE; 1991-07-1x), page 39
- ↑ Games-X, "7th-13th June 1991" (UK; 1991-06-07), page 22
- ↑ ST Action, "June 1991" (UK; 1991-05-xx), page 74
- ↑ ST Format, "August 1991" (UK; 1991-07-11), page 64
- ↑ 35.0 35.1 File:CommodoreFormat UK 07.pdf, page 36 Cite error: Invalid
<ref>
tag; name ":File:CommodoreFormat UK 07.pdf_p36" defined multiple times with different content - ↑ 36.0 36.1 File:Zzap IT 56.pdf, page 26 Cite error: Invalid
<ref>
tag; name ":File:Zzap IT 56.pdf_p26" defined multiple times with different content - ↑ Commodore Force, "August 1993" (UK; 1993-06-24), page 20
- ↑ 38.0 38.1 File:SinclairUser UK 113.pdf, page 14 Cite error: Invalid
<ref>
tag; name ":File:SinclairUser UK 113.pdf_p14" defined multiple times with different content - ↑ Games-X, "8th-14th August 1991" (UK; 1991-08-08), page 35
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