Difference between revisions of "Sega Rally Championship"
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| desc=''Well, you're gonna see your excellent run one more time. Cool breeze, birds and clouds. Relax and enjoy...'' | | desc=''Well, you're gonna see your excellent run one more time. Cool breeze, birds and clouds. Relax and enjoy...'' | ||
− | Forest ramps up the challenge with a few tight turns. Part of the track takes place on mud, while others take place on the faster road surface. | + | Forest ramps up the challenge with a few tight turns. Part of the track takes place on mud, while others take place on the faster road surface. Forest is inspired by the [[wikipedia:Tour de Corse|Tour de Corse rally]], driven on the French island of Corsica{{fileref|EGM2 US 08.pdf|page=94}}. |
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| desc=''Let's watch. The key to victory on this cool course is patience. But, as you know, only patience is not enough to win.'' | | desc=''Let's watch. The key to victory on this cool course is patience. But, as you know, only patience is not enough to win.'' | ||
− | Mountain is the hardest track, with no off-road sections (aside from embankments), many turns and narrow roads, leaving little room for error. | + | Mountain is the hardest track, with no off-road sections (aside from embankments), many turns and narrow roads, leaving little room for error. It is not based on any WRC track, instead being inspired by roads seen at the [[wikipedia:Yosemite National Park|Yosemite National Park]] in the US state of California{{fileref|EGM2 US 08.pdf|page=94}}. |
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Revision as of 10:59, 11 November 2017
- "Sega Rally" redirects here. For the 2007 game, see Sega Rally Revo.
Sega Rally Championship | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2A CRX, Sega Saturn, PlayStation 2, PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM3, Sega AM4 (cabinet), Sega AM3, Sega CS, Sega CS R&D 2 (plus), Sega PC M2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Lancia, Toyota | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (16 tracks) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Rally Championship (セガラリー・チャンピオンシップ), also known simply as Sega Rally or occasionally by the extended title of Sega Rally Championship 1995, is an arcade racing game developed by Sega AM3 for Sega Model 2A CRX arcade hardware. It was released in 1995 to critical acclaim, and is the first in the Sega Rally series.
This is not the same game as the Game Boy Advance and N-Gage Sega Rally Championships which emerged in the years which followed.
Contents
Gameplay
Sega Rally is an off-road racing game, in which players drive rally cars across one of four tracks as quickly as possible. Like prior Sega arcade racing games, Sega Rally enforces a strict time limit and a checkpoint system - success is measured by how fast the player can navigate the three standard tracks before either crossing the final finish line or retiring due to the timer running out.
As a rally game, Sega Rally has no concept of "laps" (in the arcade version at least) - each track is treated as a linear journey from a defined beginning to a defined end (although in reality, all tracks are circular, so the beginning is the end). There are computer players which need to be avoided, with the overall aim of finishing in first place at the end of third course. The positions are carried through to each track, so if a user finishes in 10th on the first track, he or she will start in 10th place on the second. Opponent cars are not covered by the same strict rules - they exist solely to provide an extra layer of challenge to the game.
Sega Rally is notable for being the first racing game to allow players to drive on different surfaces, including including asphalt, gravel and mud. Each surface has different friction properties which adjust the car's handling accordingly. Prior to Sega Rally's release, racing games often took a more simplified approach to differing surface types - grass for example might simply reduce the top speed of the car, not affect handling, leading to unrealistic results. These features allow Sega Rally to stand out as a true "rally" game, a sport very much dictated by road surfaces, rather than a generic racing game with rally-esque settings.
As is standard for rallying, an unseen co-driver issues instructions for the road ahead, although it would not be until Sega Rally 2 when distances would be mentioned. The computer controlled AI cars are not as aggressive as seen in Daytona USA - they instead aim to take the best possible racing line at all times to deny the player of valuable seconds.
Cars
Only three cars exist in the first Sega Rally, two by Italian car manufacturer Lancia and one by the Japanese firm Toyota. All three are based on Group A models seen in the World Rally Championship, although there are some minor differences in regards to paintwork and sponsors.
Toyota Celica CT-Four | |
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The Toyota Celica CT-Four (ST205) was launched in February 1994 and stands as the newest of the cars on offer in Sega Rally. It is perhaps the token Japanese car, and was likely included because the ST205 was new at the time , as this model did not win any World Rally Championships (though did win the 39ème Tour de Corse during the 1995 season). Older models of the car, the ST185 and ST165 were more successful (the ST165 winning the 1990 WRC).
Curiously the Toyota Celica Turbo 4WD, a very different looking car with more titles to its name is absent from this game (despite being built by the same company). The Celica Turbo 4WD won the WRC for drivers in 1992, 1993 and 1994 as well as the WRC for constructors in 1993 and 1994. | |
Lancia Delta HF Integrale | |
The Lancia Delta HF Integrale, won the WRC constructors award in 1992, and is the follow-up to other award winning members of its family, the Lancia Delta HF 4WD (champions in 1987), Lancia Delta Integrale (champions in 1988 and 1989) and Lancia Delta Integrale 16V (champions in 1991, constructors champions in 1990). The Delta and its derivatives dominated rallying in the years before Sega Rally's release, and the Lancia badge is perhaps best associated with this motorsport. | |
Lancia Stratos HF | |
The Lancia Stratos HF is the "hidden" car in the original Sega Rally, although featured predominantly in Sega Rally 2 and in most Sega Rally games since. It is the oldest car of the trio, though is a iconic vehicle in rallying after winning the WRC in 1974, 1975 and 1976 (and the driver's championship in 1977). The Statos is the most powerful car in-game but comes with the price of floatier handling (attributed to the fact that it is two-wheel drive, not four).
The Statros is unlocked by finishing first on the Lakeside track in the Saturn version, or by inputting the code on the mode selection screen. In the arcade it needs to be unlocked by placing the gear stick into neutral and holding break, inserting a coin, and pressing the view buttons in order on the menu until a sound effect is heard. Surprisingly this is not the first time the Lancia Stratos was playable in a Sega game - Safari Race for the SG-1000 contains both Lancia Stratoses and Audi Quattros. |
As is standard for many Sega racing games, both automatic and manual transmission variants of all three cars exist, with the manual car generally being faster.
Tracks
Desert (easy) | |
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Alright! Let's watch your run one more time on the desert course.
Desert, perhaps the most iconic of all Sega Rally tracks, is a relatively simple dirt/mud circuit with easy turns and a couple of jumps. It also features a helicopter. | |
Forest (medium) | |
Well, you're gonna see your excellent run one more time. Cool breeze, birds and clouds. Relax and enjoy...
Forest ramps up the challenge with a few tight turns. Part of the track takes place on mud, while others take place on the faster road surface. Forest is inspired by the Tour de Corse rally, driven on the French island of Corsica[11]. | |
Mountain (hard) | |
Let's watch. The key to victory on this cool course is patience. But, as you know, only patience is not enough to win.
Mountain is the hardest track, with no off-road sections (aside from embankments), many turns and narrow roads, leaving little room for error. It is not based on any WRC track, instead being inspired by roads seen at the Yosemite National Park in the US state of California[11]. | |
Lakeside | |
If you have to drive only one course for the rest of your life, this is the one. Is this heaven? Yeah...
Lakeside is a bonus course that can be played after finishing the previous courses in first place. |
History
Development
Legacy
The game sold 12,000 hardware units in the arcades, and 1.2 million software units for the Saturn.[12]
Sega Rally was followed by Sega Rally 2 for Sega Model 3 hardware and later the Sega Dreamcast. Codemasters have cited Sega Rally as a strong influence on their first Colin McRae Rally game.
Versions
Saturn version
Following the arcade release, plans were put in place to bring the game in an enhanced form to the Sega Saturn. Marketed as a killer app for the system, the Saturn version arrived in late 1995/early 1996 to critical acclaim, and is often regarded as one of the system's best racing games. In the lead up to its launch, the game sponsored Yoshio Fujimoto's Toyota Celica Turbo 4WD ST185 at the 1995 Safari Rally[13].
The Saturn release retains all the features of the arcade version, although due to the Saturn being less powerful than the Model 2 arcade board, significant cuts were made to graphics, namely polygon counts, texture quality, draw distance and screen resolutions. To compensate, the Saturn Sega Rally has a full redbook audio soundtrack created by Naofumi Hataya. Also missing is the arcade version's force feedback (which was to be expected for the time) and the rear view mirror.
As well as retaining the arcade mode and its original rules, the Saturn version contains a time attack mode in which you can race across multiple laps against a player ghost, as well as a split-screen two-player mode with similar track options. The primary difference is the ability to create and use customised variants of the Celica and Delta, with added adjustments for handling, tyres, front and back suspension, and even the blow-off valve to give the car a different noise when moving. The Saturn version also keeps a more detailed record of lap times and statistics of that nature. There is also a two-player cooperative mode.
The Saturn version was converted by Sega of Japan's CS Team, under guidance from Sega AM3. The differences in architecture mean the game was almost completely remade for Saturn hardware[14]There are minor differences between regions - generally the US version has fewer graphical details than its Japanese and European counterparts, and its replay mode has fewer camera angles[15]. All versions are compatible with the Arcade Racer Joystick.
In the UK, Sega Rally was the fasted selling CD game in history, beating Destruction Derby's record by 10%[16] (although conflicting reports suggest the PlayStation version of FIFA Soccer 96 held the record prior[17]. It represented 74% of all UK Saturn titles sold in its week of launch, and 13% of the full CD software total[17]. Sega also released a press kit marking the game's release, complete with novelty tax disc telling car owners to "Play, don't pay!". Andy Mee calculated that if every UK car owner took this advice, the UK government would lose £3 billion, but traffic congestion and air quality would be improved[18].
Plus
1996 saw the release of Sega Rally Championship Plus in Japan. Plus is very much the same game and the standard Saturn Japanese release, but adds XBAND support and is tuned to work with the 3D Control Pad. For the latter reason alone it is generally considered to be the most definitive Sega Rally for the console.
Plus: NetLink Edition
In the United States an enhanced Sega Saturn version of the game was released under the title of Sega Rally Championship Plus: NetLink Edition. This is similar to Sega Rally Championship Plus, though swaps XBAND support for Sega NetLink support. It does support 3D Control Pad and has a number of bug fixes. The online part will still work if you have a analog phone line and like all other netlink games can now be played over a high speed internet connection with Voip[19]
PC version
1997 saw a PC release of Sega Rally, appropriately titled Sega Rally Championship PC. This version shares the same feature set as the Saturn version although sports superior graphics and network play.
An very rare variant of the PC version, distributed with Righteous 3D video cards (by Orchid) exists with added Direct3D support. The added 3D hardware acceleration provided by this port allows for superior graphics and frame rates, although as textures were not replaced, it is still on the whole less detailed than the Model 2 version.
PlayStation 2 version
A version for the PlayStation 2 was bundled as a box set with Sega Rally 2006 in Japan and Asia. This is a straight port of the Model 2 version with some adjustments for the PlayStation 2 hardawre. Only the arcade mode is available and extra settings of the Saturn and PC versions are absent, however it is currently the most accurate home port of the game available.
Production credits
Arcade version
- Chief Programmer: Sohei Yamamoto
- Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
- Chief Graphic Designer: Kenji Sasaki
- Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
- Music: Takenobu Mitsuyoshi
- Sound Effects & Music: Tomoyuki Kawamura
- Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
- Cabinet Graphic Designer: Jun Hirato
- Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
- Navigator's Voice: Kenneth Ibrahim
- Assistant Director: Isao Matsumoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Saturn version
Japanese version
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kennes Ibrahim
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
- Supervisor: Yoshio Fujimoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
Other version
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Producer: Yukifumi Makino
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kenneth Ibrahim
- Recording Producer: Tatsutoshi Narita
- Recording Director: Fumitaka Shibata
- Recording Engineer: Naoyuki Machida
- Public Relation: Hiroto Kikuchi, Ryutaro Nonaka, Tadashi Takezaki, Yasushi Nagumo
- Overseas Coordination: James Spahn, Ryoichi Hasegawa
- Manual Preparation: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayashi
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Shinji Kawahira, Jun Senoue, Youji Ishii, Koichi Nagata, Makoto Oshitani, Yutaka Kamimura, Ko Tanaka, Mario Cotza, Koki Takahira (Car Graphic), Toshiya Hasegawa (Rally Xpress), C-One Corporation, Castrol, Michelin
- Original Sound Track: "Ignition"
- 'Conditioned Reflex', 'Getting Muddy', 'Power Games', 'Reckless Running', 'Ignition', 'Desert Land', 'My Dear Friend, Rally'
- Music Composed by: Takenobu Mitsuyoshi
- Sound Produced by: Takayuki Hijikata
- Music Composed by: Takenobu Mitsuyoshi
- 'My Dear Friend, Rally'
- Written by: Kenneth Ibrahim, Tetsuya Mizuguchi
- Supervisor: Yoshio Fujimoto (TEIN)
- Thanks to the cooperation of Toyota & Lancia. The automobiles in Sega Rally Championship are the actual cars that participated in the WRC.
- Toyota Celica GT-Four, Lancia Delta HF Integrale, and Lancia Stratos
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
- Presented by: Sega Enterprises
US Manual Credits
- Producer: Chris Cutliff
- Assistant Producer: Tracy Johnson
- Test Lead: Fernando Valderrama
- Test Assistant Leads: Steve Thompson, Jay Vo, Sean Doidge
- Manual: Marc Sherrod
- Sega Sports Team: Scott Rohde, Chris Smith, Gerald Deyoung, Rosie Freeman, Mark Panigua, Lorne Asuncion, Todd Morgan, Dave Perkinson, Matt Underwood, Terry Thomas, Tom Abramson, John Gillin, Anne Moellering, Brad Hogan, John Carlucci, Adriane DeGroot
US Manual Credits (Plus: NetLink Edition)
- Producer: Tre Johnson
- Net Link Producer: Paul Stathacopoulos
- Director of Net Link Engineering: Yutaka Yamamoto
- Lead Testers: Sean Doidge, Michael McCollum, Chris Lucich
- Product Manager: Andrew Stein
- Product Specialist: Mark Subotnick
- Packaging: Eric Smith
- Designers/Programmers: Victor Zavala, Patrick Joiner, Bruce Jones
- Manual: Frank Higgins/Andrew Stein
- Manual Layout: Verdoni Multi Media
- SOA Software Test Department: Anthony Borba, Steve Bourdet, Ryan Hurth, Rick Greet, Ty Johnson, Marc Dawson, Roger DeForest, Polly Villayuta, Chris Cates, Jeremy Caine, Jesse Caseras, Aaron Hommes, Greg Pett, Hamilton Baylon, Lloyd Kinoshita, John Jansen, Matt Ironside, Mo Berry, Ferdinand Villar, Michael Yu
- Special Thanks: Mark Lindstrom, Steve Hutchins, Greg Winslow, Geraldine Dessimoz, Mike Needham, Yoshi Nakano, Eileen Sacman, Dan Stevens, Marcelyn Ditter, Anne Moellering, Mike Markey, Sega On-Line and the Seedy Crew
- XBAND Software: Josh Horwich, Janice Hsia, Dave Jacobs, Richard Kiss, Dan Lindsey, Andrew Stadler, Hoan Tran
- XBAND Art: Joanna Escolar, Joey Stocklein
- Mplayer Art: William Haas
- Web Design: John Schroeder
- VP Engineering: Ken Soohoo
- Computer Engineering: Jeff Chin, Steven Cole, Warren Gee, Edgar Allen Tu
- Art Direction: Cuyler Gee
- QA Manager: Randall Hughes
- QA: John Takizawa
- Director of Server Technologies: James Straus
PC version
- Head Programmers: Ryuichi Hattori, Osamu Hori
- Programmers: Kouichi Toya, Yasuhiro Watanabe, Koji Kaifu
- Head Graphic Designers: Minoru Matsuura, Shiro Kinemura
- Graphic Designers: Saori Wada, Masashi Kubo, Maiko Kitagawa
- Sound Director: Tatsuya Kozaki
- Music Composer: Naofumi Hataya
- Sound Effects: Seiro Okamoto, Tatsuya Kozaki
- Sound Programmers: Naomi Yamamoto, Tadahiko Inoue, Yoshiaki Kashima
- Navigator's Voice: Kenneth Ibrahim
- Special Thanks: Kenji Sasaki, Sohei Yamamoto, Mario Cotza, Toyota Motor Corporation, Fiat Auto S.P.A. - Lancia
- Supervisor: Yoshio Fujimoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Ryuichi Hattori, Atsuhiko Nakamura
PlayStation 2 version
- Chief Programmer: Sohei Yamamoto
- Programmer: Kenichi Yamamoto, Shinobu Hayashi, Satoshi Shiozaki
- Chief Graphic Designer: Kenji Sasaki
- Graphic Designer: Kumiko Shoji, Kenji Arai, Seiichi Yamagata, Tomoko Yemura, Nachiyo Kamogawa
- Music & Sound Effects: Takenobu Mitsuyoshi, Tomoyuki Kawamura
- Sound Programmer: Yuichi UeDA
- Mechanical Engineer: Masao Yoshimoto, Masayoshi Yamada, Hiroki Koyama, Hiroyuki Takahashi, Tomoya Takasugi, Takuya Ohashi
- Cabinet Graphic Designer: Tetsuo Okabe
- Special Thanks: Toyota Motor Corporation, Fiat Auto S.P.A. -Lancia-, C-One Corporation, Shuichi Furuoka, Koh Akiyama
- Navigator's Voice: Kenneth Ibrahim
- Assistant Director: Isao Matsumoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Track list
Saturn version
1. [data track] |
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2. Power Games (00:56) |
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3. My Dear Friend, Rally (03:51) |
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4. Desert Replay (03:20) |
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5. Forest Replay (02:33) |
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6. Mountain Replay (03:01) |
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7. Lakeside Replay (02:39) |
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8. Desert Land (04:30) |
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9. Reckless Running (04:11) |
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10. Getting Muddy (04:43) |
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11. Conditioned Reflex (04:58) |
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12. Ignition (04:16) |
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13. Around A Letter (01:03) |
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14. End Road Of Monaco (00:10) |
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15. Fanfare (00:11) |
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16. Game Over Yeah! (00:09) |
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17. Put Up A Sign (00:11) |
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Magazine articles
- Main article: Sega Rally Championship/Magazine articles.
Promotional material
Saturn US TV advert
also published in:
- neXt Level (DE) #1996-05: "Mai 1996" (1996-0x-xx)[21]
Photo gallery
Physical scans
Model 2 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Model 2, US (upright) | ||||
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Model 2, US (deluxe) | ||||
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Model 2, US (twin) | ||||
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Model 2, JP (deluxe) | ||||
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Model 2, JP (twin) | ||||
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Model 2, UK (deluxe) | ||||
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Model 2, UK (twin) | ||||
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Saturn version
92 | |
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Based on 44 reviews |
Saturn, EU (newer) |
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Saturn, JP (Plus) (Satakore) |
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Saturn, BR |
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PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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62 | |
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Based on 16 reviews |
PC, US (Expert Software) |
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PC, EU (Ntertainment) |
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PC, AU |
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PC, AU (Valusoft) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv) (Alt) |
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PC, UK (Fair Game) |
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PC, DE |
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PC, PT (Top Games) |
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PC, PL (Xplosiv) |
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PC, BR |
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PC, KR |
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PlayStation 2 version
PlayStation 2, KR |
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External links
- Sega of Japan catalogue page (Japanese): Sega Saturn
- Sega of Japan catalogue page (Japanese) (PC version)
- Sega Rally Championship on PlayStation.com: JP, KR
References
- ↑ Press release: 1995-10-30: Sega unleashes exclusive lineup of arcade hits for Sega Saturn
- ↑ Press release: 1997-08-05: Console Network Gaming Becomes A Reality -- Sega Saturn Net Link Games Now Shipping
- ↑ File:CVG UK 171.pdf, page 7
- ↑ Press release: 1997-03-18: Sega's Saturn "Action Pack" Bundle Launches at £169
- ↑ File:UltraGamePlayers US 093.pdf, page 67
- ↑ Press release: 1998-09-08: Experience The Ultimate In All-Out Action With New Titles From Expert Software's Sega PC Collection
- ↑ File:CVG UK 182.pdf, page 53
- ↑ http://www.jp.playstation.com/software/title/slpm62703.html (Wayback Machine: 2007-08-18 01:44)
- ↑ http://archive.is/1efzn
- ↑ http://mamedb.com/game/srallyc
- ↑ 11.0 11.1 File:EGM2 US 08.pdf, page 94
- ↑ DICE: Mizuguchi Talks Artistry And Commerce In Concert
- ↑ File:CVG UK 170.pdf, page 20
- ↑ File:MAXIMUM UK 02.pdf, page 40
- ↑ File:SSM UK 04.pdf, page 7
- ↑ File:SSM UK 05.pdf, page 6
- ↑ 17.0 17.1 File:SegaPro UK 57.pdf, page 7
- ↑ File:SegaPro UK 57.pdf, page 6
- ↑ http://www.dreamcast-talk.com/forum/viewtopic.php?f=2&t=8453
- ↑ GamePro, "The Cutting Edge: Spring 1996" (US; 1996-xx-xx), page 49
- ↑ neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 2
- ↑ File:CVG UK 163.pdf, page 93
- ↑ 23.0 23.1 File:CDConsoles FR 13.pdf, page 46 Cite error: Invalid
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tag; name ":File:PlayerOne FR 060.pdf_p107" defined multiple times with different content - ↑ File:SSM_UK_03.pdf, page 78
- ↑ File:SSM_JP_19960112_1996-01.pdf, page 191
- ↑ 34.0 34.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ File:UltimaGeneracion ES 09.pdf, page 61
- ↑ 36.0 36.1 File:VideoGames DE 1996-01.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:VideoGames DE 1996-01.pdf_p76" defined multiple times with different content - ↑ Alaab Alcomputtar, "" (SA; 1996-xx-xx), page 49
- ↑ Consoles +, "Janvier 1996" (FR; 199x-xx-xx), page 98
- ↑ Digitiser (UK) (1996-01-24)
- ↑ Famitsu, "1996-01-05,12" (JP; 1995-12-22), page 31
- ↑ Fun Generation, "01/96" (DE; 1995-12-20), page 54
- ↑ Fusion, "Volume 1, Number 6: January 1996" (US; 199x-xx-xx), page 94
- ↑ Gambler, "10/1996" (PL; 1996-xx-xx), page 40
- ↑ GameFan, "Volume 4, Issue 1: January 1996" (US; 199x-xx-xx), page 18
- ↑ Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 83
- ↑ GamePro, "February 1996" (UK; 1995-12-xx), page 58
- ↑ GamesMaster (UK) "Series 5, episode 11" (1995-11-30, 24:00) (+3:25)
- ↑ Game Informer, "January 1996" (US; 199x-xx-xx), page 48
- ↑ Hobby Consolas, "Febrero 1996" (ES; 1996-xx-xx), page 48
- ↑ LeveL, "Říjen 1996" (CZ; 1996-10-01), page 1
- ↑ MAN!AC, "02/96" (DE; 1996-01-10), page 46
- ↑ Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 62
- ↑ Mega Fun, "01/96" (DE; 1995-12-20), page 32
- ↑ Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 88
- ↑ Next Generation, "February 1996" (US; 1996-01-16), page 162
- ↑ Power Up!, "Saturday, January 27, 1996" (UK; 1996-01-27), page 1
- ↑ Saturn Fan, "1996 No. 5" (JP; 1996-02-16), page 68
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 22
- ↑ Score, "Říjen 1996" (CZ; 1996-10-01), page 112
- ↑ Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 64
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 30
- ↑ Sega Pro, "February 1996" (UK; 1995-12-28), page 26
- ↑ Świat Gier Komputerowych, "10/1996" (PL; 1996-xx-xx), page 1
- ↑ Sega Saturn Magazine, "January 1996" (UK; 1995-12-15), page 78
- ↑ Sega Saturn Magazine, "1996-01 (1996-01-12,26)" (JP; 1995-12-22), page 191
- ↑ Strana Igr, "Mart 1996" (RU; 1996-xx-xx), page 100
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 48
- ↑ Ultimate Future Games, "February 1996" (UK; 1996-01-03), page 58
- ↑ Ultimate Gamer, "January 1996" (US; 199x-xx-xx), page 74
- ↑ Última Generación, "Diciembre 1995" (ES; 1995-1x-xx), page 56
- ↑ 71.0 71.1 File:PCGames DE 1997-02.pdf, page 158 Cite error: Invalid
<ref>
tag; name ":File:PCGames DE 1997-02.pdf_p158" defined multiple times with different content - ↑ 72.0 72.1 File:PCTeam FR 021.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:PCTeam FR 021.pdf_p52" defined multiple times with different content - ↑ 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 12
- ↑ Arcade, "September 1999" (UK; 1999-07-27), page 89
- ↑ CD-Action, "2/98" (PL; 1998-xx-xx), page 68
- ↑ Excalibur, "" (CZ; 1997-03-01), page 1
- ↑ Génération 4, "Février 1997" (FR; 1997-0x-xx), page 136
- ↑ Génération 4, "Janvier 1998" (FR; 199x-xx-xx), page 172
- ↑ Game Informer, "May 1997" (US; 1997-0x-xx), page 52
- ↑ Hacker, "04/1997" (HR; 1997-xx-xx), page 66
- ↑ Hacker, "02/1998" (HR; 1998-xx-xx), page 58
- ↑ LeveL, "Březen 1997" (CZ; 1997-03-01), page 34
- ↑ PC Game Parade, "Febbraio 1997" (IT; 1997-0x-xx), page 62
- ↑ Score, "Březen 1997" (CZ; 1997-03-01), page 1
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 100
- ↑ Svet Kompjutera, "Januar 1998" (YU; 1998-xx-xx), page 1
Games in the Sega Rally Series | |
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Sega Rally Championship (Special Stage) (1995) | Sega Rally 2 (1998) | Sega Rally 3 (2008) | |
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Sega Rally related media | |
Sega Rally Championship Ignition (1995) | Competition/Sega Rally Championship Complete (1996) | Sega Rally 2 (1998) | Sega Rally 2 Re-Arrange Album: Another Entries (1999) | Sega Rally 2006 Original Sound Track (2006) | Sega Rally Revo (2008) | Sega Rally Championship: New Century Arrange Album (2013) | Sega Rally Championship: 30th Anniv. Album (2024) | |
Sega Rally Championship Competition Driving Guide (1995) | Sega Rally Championship Course Attack Manual (1996) | Sega Rally Championship Hisshou Kouryaku Hou (1996) | Sega Rally 2 Official Guide (1998) | Sega Rally 2 Championship Competition Driving Guide (1998) | Sega Rally 2 Driving Naviation Book (1999) | Sega Rally 2 Kanzen Kouryaku!! (1999) | Sega Rally 2 Hisshou Kouryaku-hou (1999) | |
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