Difference between revisions of "Kazuhiro Izaki"
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− | {{sub-stub}}'''{{PAGENAME}}''' (伊崎 和宏) is an artist at [[Sega of Japan]], primarily an animator, who got his start at [[Sega AM2]]. The same year he joined, he worked on ''[[Rent A Hero]]''{{magref|segamagjp|4|25}}. He was later involved with the ''[[:category:Virtua Fighter (franchise)|Virtua Fighter]]'' series up to ''VF3''. During the development of ''[[Daytona USA 2: Battle on the Edge]]'', he followed [[Toshihiro Nagoshi]] to the new department [[Sega AM11]]. He stayed with its direct successors, becoming involved with franchises like ''[[:category:Spikeout|Spikeout]]'', ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' and ''[[:category:Yakuza (franchise)|Yakuza]]'', until sometime in the 2010's when he moved back to AM2, where he is known to have worked on ''[[Soul Reverse Zero]]''. | + | {{sub-stub}}'''{{PAGENAME}}''' (伊崎 和宏) is an artist at [[Sega of Japan]], primarily an animator, who got his start at [[Sega AM2]]. The same year he joined, he worked on ''[[Rent A Hero]]''{{magref|segamagjp|4|25}}. He was later involved with the ''[[:category:Virtua Fighter (franchise)|Virtua Fighter]]'' series up to ''VF3''. During the development of ''[[Daytona USA 2: Battle on the Edge]]'', he followed [[Toshihiro Nagoshi]] to the new department [[Sega AM11]], becoming a section manager{{magref|dmjp|1998-06|164}}. He stayed with its direct successors, becoming involved with franchises like ''[[:category:Spikeout|Spikeout]]'', ''[[:category:Super Monkey Ball (franchise)|Super Monkey Ball]]'' and ''[[:category:Yakuza (franchise)|Yakuza]]'', until sometime in the 2010's when he moved back to AM2, where he is known to have worked on ''[[Soul Reverse Zero]]''. |
==Production history== | ==Production history== |
Latest revision as of 03:51, 5 June 2024
Kazuhiro Izaki |
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Employment history: Sega Enterprises (1991[1] – )
Divisions:
Divisions:
Divisions:
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Role(s): Artist, Animator |
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Kazuhiro Izaki (伊崎 和宏) is an artist at Sega of Japan, primarily an animator, who got his start at Sega AM2. The same year he joined, he worked on Rent A Hero[1]. He was later involved with the Virtua Fighter series up to VF3. During the development of Daytona USA 2: Battle on the Edge, he followed Toshihiro Nagoshi to the new department Sega AM11, becoming a section manager[3]. He stayed with its direct successors, becoming involved with franchises like Spikeout, Super Monkey Ball and Yakuza, until sometime in the 2010's when he moved back to AM2, where he is known to have worked on Soul Reverse Zero.
Contents
Production history
Games
- Rent A Hero (Mega Drive; 1991) — Design[4] (as Zaki)
- F1 Exhaust Note (System 32; 1991)[5]
- Virtua Cop (Model 2; 1994) — Design Support
- Virtua Fighter 2 (Model 2; 1994) — Main designer
- Virtua Fighter CG Portrait Series Vol. 5 Wolf Hawkfield (Saturn; 1995) — CG Design Director[6]
- Virtua Fighter CG Portrait Series Vol. 6 Lau Chan (Saturn; 1995) — CG Design Director[7]
- Virtua Fighter 3 (Model 3; 1996) — Design Director
- Virtua Fighter 3 (Model 3; 1996) — Main Motion Design, Direction
- Virtua Fighter 3 (Model 3; 1996) — Scroll Design
- Scud Race (Model 3; 1996) — Designers
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Motion Design
- Scud Race Plus (Model 3; 1997) — Designers
- Virtua Fighter 3tb (Model 3; 1997) — Design Director
- Virtua Fighter 3tb (Model 3; 1997) — Main Motion Design, Direction
- Virtua Fighter 3tb (Model 3; 1997) — Scroll Design
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Motion Design
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Design Support (AM11)
- Spikeout: Digital Battle Online (Model 3; 1998) — Chief Motion Designer
- Virtua Fighter 3tb (Dreamcast; 1998) — Design Director
- Virtua Fighter 3tb (Dreamcast; 1998) — Main Motion Design, Direction
- Virtua Fighter 3tb (Dreamcast; 1998) — Scroll Design
- Daytona USA 2: Power Edition (Model 3; 1998) — Motion Design
- Daytona USA 2: Power Edition (Model 3; 1998) — Design Support (AM11)
- Spikeout: Final Edition (Model 3; 1999) — Chief Motion Designer
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Designers
- Rent A Hero No.1 (Dreamcast; 2000) — アドバイザースタッフ (as 伊崎 和宏)
- Planet Harriers (Hikaru; 2000) — Motion design director
- Spikers Battle (NAOMI GD-ROM; 2001) — Design Director
- Spikers Battle (NAOMI GD-ROM; 2001) — Motion Designer
- Super Monkey Ball (GameCube; 2001) — Motion Design Director
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Data Research Team
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Design
- Super Monkey Ball 2 (GameCube; 2002) — Motion Design Director
- F-Zero AX (Triforce; 2003) — Thanks To
- F-Zero GX (GameCube; 2003) — Thanks to
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Main designer
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — Motion Design Director
- Yakuza (PlayStation 2; 2005) — Motion Design
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Motion Design Director
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — モーション制作 (as 伊崎 和宏)
- Yakuza 3 (PlayStation 3; 2009) — Animation Production
- Yakuza 4 (PlayStation 3; 2010) — Battle Animation
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Soul Reverse Zero (iOS; 2016) — Designers (as 伊崎 和宏)
- Soul Reverse Zero (Android; 2016) — Designers (as 伊崎 和宏)
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Main designer
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Main designer
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Graphic Designers
Magazine articles
- Main article: Kazuhiro Izaki/Magazine articles.
Photographs
- Main article: Photos of Kazuhiro Izaki
References
- ↑ 1.0 1.1 Sega Magazine, "1997-02 (1997-02)" (JP; 1997-01-13), page 25
- ↑ Shenmue/Production credits
- ↑ Dreamcast Magazine, "1998-06 (1998-12-25)" (JP; 1998-12-11), page 164
- ↑ File:Rent A Hero MD credits.pdf
- ↑ File:F1ExhaustNote rankingdisplay.png
- ↑ File:VFCGP05_Saturn_JP_SSEnding.pdf
- ↑ File:VFCGP06_Saturn_JP_SSEnding.pdf
Categories:
- Sega Enterprises, Ltd. employees
- Sega AM2 staff members
- Sega AM11 staff members
- Sega Software R&D Dept. 4 staff members
- Amusement Vision employees
- Sega Corporation (2000-2015) employees
- New Entertainment R&D Dept. staff members
- Sega CS1 (2008-current) staff members
- Sega Interactive (Japan) employees
- Sega Interactive R&D2 staff members
- Artists
- Animators
- All people
- Sub-stubs