Difference between revisions of "Sega Ages Virtua Racing"

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Latest revision as of 18:33, 13 November 2024

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SegaAgesVirtuaRacing Switch TitleScreen.png

Sega Ages Virtua Racing
System(s): Nintendo Switch
Publisher: Sega Games (JP), Sega of America (US), Sega Europe (EU)
Developer:
Genre: Racing

















Number of players: 1-8
Release Date RRP Code
Nintendo Switch
JP
¥925 (999)999i[1]
CERO: A
Nintendo Switch
US
$7.997.99[2]
ESRB: Everyone
Nintendo Switch
EU
€6.996.99
PEGI: 3+
Nintendo Switch
DE
€6.996.99
USK: 0
Nintendo Switch
UK
£5.995.99
PEGI: 3+
Nintendo Switch
AU
$10.9510.95[6]
OFLC: Parental Guidance (PG)

Sega Ages Virtua Racing (SEGA AGES バーチャレーシング) is a conversion of the Sega Model 1 arcade game, Virtua Racing, developed by M2 as the eighth entry in the Sega Ages lineup for the Nintendo Switch.

Gameplay

An 8-player local race.

Sega Ages Virtua Racing retains all of the content seen in the arcade game, but makes a number of improvements to better suit the Switch hardware. The game runs at a constant 60FPS (double that of the Model 1 board) and renders the entire track at once, meaning there is no visible geometry "pop in" as is the case in earlier conversions of the game. Gameplay is rendered at a full 1080p resolution when docked and 720p in tabletop and handheld (versus the fixed 496x384 of the Model 1).

A replay of a 2-player race, with Mr. Virt McPolygon commentating.

Based on Virtua Formula, which originally featured them, Sega Ages Virtua Racing also adds grand prix and replay modes, as well as support for up to eight players competing locally on a Switch console (though with three or more players, the frame rate is halved back to 30FPS, and only Joy-Cons held horizontally can be used), and two players competing online. The player can also turn on the Helper feature, which disables collision with other race cars, but will prevent the player from uploading records to the online leaderboards if enabled.

The conversion to 60FPS isn't flawless, with some objects still updating at 30FPS, and there are colour inaccuracies, with the greys of the track typically being lighter and greens being more intense than their Model 1 counterparts. By default, the player's red car has a slightly pink-ish hue, which can be fixed by changing its colour to something else, then changing back to red.

History

Development

According to Naoki Horii in an interview, M2 had originally conceived the idea of a modern-day port of Virtua Racing for some time, dating back to the time they were working on the 3D Classics series for the Nintendo 3DS. They had originally intended to port the Sega 32X version, Virtua Racing Deluxe, and looked into the possibility. However, when conducting a fan poll to determine what games would be included in Sega 3D Fukkoku Archives 3: Final Stage, Virtua Racing had lost to Turbo OutRun. Despite this, M2 continued to look into the possibility of porting the game to the 3DS for three months until it was officially announced that the 3D Classics line would be ending.[7]

With the announcement of Sega Ages for the Nintendo Switch, Horii and M2 restarted the project, only this time with the scope of porting over the original Model 1 version. However, the source code for the arcade version was lost, thus the game had to be rebuilt from the ground up. According to Kazuki Kubota of M2, it took a long time to do so, and many times they would find something likely, only for it to be model data for Daytona USA or development data from Virtua Fighter. The team had even found curiosities such as prototype data for the unreleased Sega 32X version of Wing War.[7]

Fortunately, Rieko Kodama had asked her old colleagues for assistance, and discovered that one of the main programmers for Virtua Racing had still kept data for Virtua Formula, an expanded version of Virtua Racing which used the original code as a base, so M2 used this code to "re-develop" the original arcade version.[7]

M2 based this version of Virtua Racing off of the Deluxe version of Virtua Racing, which used 16:9 widescreen monitors but had no multiplayer support, so it had to be programmed back in.[7]

Production credits

  • ORIGINAL GAME DEVELOPED BY: SEGA
  • DLC VERSION DEVELOPED BY: M2
  • Directors: Naoki Horii, Takaaki Hashimoto, Tsuyoshi Matsuoka
  • Planners: Tsuyoshi Matsuoka, Takaaki Hashimoto, Kazuki Kubota
  • Programmers: Nobuhisa Shinoda, Makoto Harashino, Hiroshi Yoneyama, Hiroyuki Sawai, Jumpei Isshiki, Tomohiro Takahashi, Koji Ando, Youichirou Watanabe, Kengo Takagi, Tetsuya Abe, Masayuki Fukui, Masaki Goto, Akira Saito
  • Graphic Designers: Takuya Watanabe, Naoki Takahashi, Keisuke Koga
  • Sound Designers: Tatsuhiko Kasuga, Sakuoki Kudo, Jane-Evelyn Nisperos
  • Library & Tools: Jun Okada, Toshinori Yuuki (WAMSOFT), Go Watanabe (WAMSOFT)
  • Opening Animation: Harukaze Namikai, Taiyo Mamada, Jane-Evelyn Nisperos
  • Project Manager: Takehiro Kawachi
  • Special Thanks: Takayuki Komabayashi, Takayuki Taira
SEGA
©SEGA
Presented by: SEGA
Source:
In-game credits

Magazine articles

Main article: Sega Ages Virtua Racing/Magazine articles.

External links

References




Games in the Sega Ages Series
Sega Saturn
Shukudai ga Tant-R (1996) | Space Harrier (1996) | OutRun (1996) | After Burner II (1996) | Rouka ni Ichidant-R (1996) | Fantasy Zone (1997) | Memorial Selection Vol. 1 (1997) | Columns Arcade Collection (1997) | Memorial Selection Vol. 2 (1997) | Power Drift (1998) | Phantasy Star Collection (1998) | Galaxy Force II (1998) | I Love Mickey Mouse/I Love Donald Duck (1998)
Sega Ages: Volume 1 (1997)
Sony PlayStation 2
Vol. 1 (2003) | Vol. 2 (2003) | Vol. 3 (2003) | Vol. 4 (2003) | Vol. 5 (2003) | Vol. 6 (2003) | Vol. 7 (2003) | Vol. 8 (2004) | Vol. 9 (2004) | Vol. 10 (2004) | Vol. 11 (2004) | Vol. 12 (2004) | Vol. 13 (2004) | Vol. 14 (2004) | Vol. 15 (2004) | Vol. 16 (2004) | Sega Classics Collection (2005) | Vol. 17 (2005) | Vol. 18 (2005) | Vol. 19 (2005) | Vol. 20 (2005) | Vol. 21 (2005) | Vol. 22 (2005) | Vol. 23 (2005) | Vol. 24 (2006) | Vol. 25 (2006) | Vol. 26 (2006) | Vol. 27 (2006) | Vol. 28 (2006) | Vol. 29 (2007) | Vol. 30 (2007) | Vol. 31 (2007) | Vol. 32 (2008) | Vol. 33 (2008)
Xbox 360
Sony PlayStation 3
Monster World Collection (2012) | Sega Classics Collection (2012) | Golden Axe Collection (2012) | Bare Knuckle Collection (2012) | ToeJam & Earl Collection (2012)
Nintendo Switch
Sonic the Hedgehog (2018) | Thunder Force IV (2018) | Phantasy Star (2018) | OutRun (2018) | Gain Ground (2018) | Alex Kidd in Miracle World (2019) | Puyo Puyo (2019) | Virtua Racing (2019) | Wonder Boy in Monster Land (2019) | Space Harrier (2019) | Columns II: The Voyage Through Time (2019) | Puzzle & Action: Ichidant-R (2019) | Shinobi (2019) | Fantasy Zone (2019) | Puyo Puyo Tsuu (2020) | Sonic the Hedgehog 2 (2020) | G-LOC: Air Battle (2020) | Thunder Force AC (2020) | Herzog Zwei (2020)
Sega Ages related media
Music
Sega Ages Sound Track The Best Plus (2004) | Space Harrier II: Space Harrier Complete Collection Original Soundtrack (2005) | Sega Classics Collection (2006) | New Century (2006) | Bare Knuckle Original Soundtrack (2012) | Sega Ages OutRun: Music Collection (2019) | Sega Archives - M2 Music Memorial - (2023)



Virtua Racing series of games
Arcade
Virtua Racing (1992) | Virtua Formula (1993)
Sega Mega Drive
Virtua Racing (1994)
Sega 32X
Virtua Racing Deluxe (1994)
Sega Saturn
Time Warner Interactive's VR Virtua Racing (1995)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004)
Nintendo Switch
Sega Ages Virtua Racing (2019)
Virtua Racing related media
Music
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998)
Book
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994)
Film
Virtua Racing: Virtua Video (?)