Difference between revisions of "Super Hang-On"
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==Gameplay== | ==Gameplay== | ||
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Being a successor to ''[[Hang-On]]'', the objective and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track. | Being a successor to ''[[Hang-On]]'', the objective and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track. | ||
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When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from ''[[OutRun]]''. | When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from ''[[OutRun]]''. | ||
− | ==Sequels and Re-releases== | + | ==History== |
+ | ===Sequels and Re-releases=== | ||
''Super Hang-On'''s success saw the game ported to a plethora of systems. It was released for a number of home computers including the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh and ZX Spectrum. In Europe these versions were published by [[Electric Dreams]] and in North America, [[Data East]], [[Software Studios]] developing most of the home parts bar the DOS and Macintosh versions, which were handled by [[Quicksilver Software]]. | ''Super Hang-On'''s success saw the game ported to a plethora of systems. It was released for a number of home computers including the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh and ZX Spectrum. In Europe these versions were published by [[Electric Dreams]] and in North America, [[Data East]], [[Software Studios]] developing most of the home parts bar the DOS and Macintosh versions, which were handled by [[Quicksilver Software]]. | ||
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==Production credits== | ==Production credits== | ||
− | + | ===Amiga version=== | |
{{multicol| | {{multicol| | ||
− | + | {{creditstable| | |
− | '''Programmed by''' ZZKJ<br/> | + | {{creditsheader|}} |
− | '''Graphics by''' Focus<br/> | + | *'''Programmed by:''' ZZKJ<br/> |
− | '''Sounds by Source<br/> | + | *'''Graphics by:''' Focus<br/> |
− | ©1986 Sega Enterprises Inc. | + | *'''Sounds by:''' Source<br/> |
− | All Rights Reserved. | + | :©1986 Sega Enterprises Inc. All Rights Reserved. |
− | [[Electric Dreams Software]]<br/> | + | :[[Electric Dreams Software]]<br/> |
− | Authorised User<br/> | + | :Authorised User<br/> |
− | Game ©1988 Electric Dreams<br/> | + | :Game ©1988 Electric Dreams<br/> |
− | A [[Software Studios]] Production | + | :A [[Software Studios]] Production |
+ | }} | ||
+ | }} | ||
===Atari ST version=== | ===Atari ST version=== | ||
− | '''Programmed by''' ZZKJ | + | {{multicol| |
− | '''Graphics by''' Focus | + | {{creditstable| |
− | '''Sounds by Source | + | {{creditsheader|}} |
− | ©1986 Sega Enterprises Inc. | + | *'''Programmed by:''' ZZKJ |
− | All Rights Reserved. | + | *'''Graphics by:''' Focus |
− | [[Electric Dreams Software]] | + | *'''Sounds by:''' Source |
− | Authorised User | + | :©1986 Sega Enterprises Inc. All Rights Reserved. |
− | Game ©1988 Electric Dreams | + | :[[Electric Dreams Software]] |
− | A [[Software Studios]] Production | + | :Authorised User |
+ | :Game ©1988 Electric Dreams | ||
+ | :A [[Software Studios]] Production | ||
+ | }} | ||
+ | }} | ||
===Commodore 64 version=== | ===Commodore 64 version=== | ||
− | '''Programming by''' Paul Freeman and Darrell Etherington | + | {{multicol| |
− | '''Music by''' Steve Barrett | + | {{creditstable| |
− | '''Graphics by''' Focus | + | {{creditsheader|}} |
− | ©1986 Sega Enterprises Inc. (USA). All Rights Reserved. [[Electric Dreams]] Authorised User. A [[Software Studios]] Production in association with [[Marjacq Micros]]. | + | *'''Programming by:''' Paul Freeman and Darrell Etherington |
+ | *'''Music by:''' Steve Barrett | ||
+ | *'''Graphics by:''' Focus | ||
+ | :©1986 Sega Enterprises Inc. (USA). All Rights Reserved. [[Electric Dreams]] Authorised User. | ||
+ | :A [[Software Studios]] Production in association with [[Marjacq Micros]]. | ||
+ | }} | ||
+ | }} | ||
===Macintosh version=== | ===Macintosh version=== | ||
− | © Sega™ 1987 | + | {{multicol| |
− | Mfd under license by | + | {{creditstable| |
− | [[Data East]] USA, Inc. | + | {{creditsheader|}} |
− | '''Produced By:''' [[Quicksilver Software|Quicksilver Software, Inc.]] | + | '''© Sega™ 1987'''<br> |
− | '''Programming By:''' [[Impression Software|Impression Software, Inc.]] | + | *'''Mfd under license by:''' [[Data East]] USA, Inc. |
− | '''Programmers:''' Rob Hafernik, Steve Buchele | + | *'''Produced By:''' [[Quicksilver Software|Quicksilver Software, Inc.]] |
− | '''Artwork:''' Jon Farmer | + | *'''Programming By:''' [[Impression Software|Impression Software, Inc.]] |
− | '''Thanks To:''' Dirk Johnston, Paula Johnston, Mark Krenek, Bill Fisher | + | *'''Programmers:''' Rob Hafernik, Steve Buchele |
+ | *'''Artwork:''' Jon Farmer | ||
+ | *'''Thanks To:''' Dirk Johnston, Paula Johnston, Mark Krenek, Bill Fisher | ||
+ | }} | ||
+ | }} | ||
===ZX Spectrum version=== | ===ZX Spectrum version=== | ||
− | Written by Chris Wood and ZZKJ | + | {{creditstable| |
− | Music by [[MD Software]] | + | {{creditsheader|}} |
+ | *'''Written by:''' Chris Wood and ZZKJ | ||
+ | *'''Music by:''' [[MD Software]] | ||
A [[Software Studios]] Production | A [[Software Studios]] Production | ||
}} | }} | ||
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==Magazine articles== | ==Magazine articles== | ||
Line 171: | Line 173: | ||
==Promotional material== | ==Promotional material== | ||
+ | ===Arcade version=== | ||
<gallery> | <gallery> | ||
SuperHangOn Arcade US Flyer.pdf|Arcade US flyer | SuperHangOn Arcade US Flyer.pdf|Arcade US flyer | ||
Line 210: | Line 213: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Screenshots== | ||
+ | ===Arcade version=== | ||
+ | <gallery> | ||
+ | Shochoose.png|Choose Track | ||
+ | Shomusicselect.png|Music Select | ||
+ | Shostrart.png|Race Start | ||
+ | Shorace.png|Race Gameplay | ||
+ | </gallery> | ||
+ | |||
+ | ==Photo gallery== | ||
+ | <gallery> | ||
+ | SuperHangOn Arcade Cabinet MiniRideOn.jpg|Mini ride-on cabinet | ||
+ | SuperHangOn Arcade Cabinet SitDown.jpg|Sit-down cabinet | ||
+ | SuperHangOn Arcade Cabinet Upright.jpg|Upright cabinet | ||
+ | </gallery> | ||
==Physical scans== | ==Physical scans== | ||
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<references/> | <references/> | ||
|cols=3}} | |cols=3}} | ||
+ | |||
{{HangOn}} | {{HangOn}} | ||
[[Category:Hang-On hardware games]] | [[Category:Hang-On hardware games]] | ||
[[Category:Mega-Tech games]] | [[Category:Mega-Tech games]] |
Revision as of 10:58, 13 August 2016
Super Hang-On | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Hang-On hardware, Sega OutRun hardware, Mega-Tech System, Sega Mega Drive, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh, Sharp X68000, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, (EU) Electric Dreams, (US) Data East, Sharp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega AM2, Software Studios, Quicksilver Software, SPS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: pre-SMPS Z80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action (JP Mega Drive box), Racing (Sega of Japan master list for Mega Drive version) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Super Hang-On (スーパーハングオン) is a 1987 arcade game developed by Sega AM2 and the successor to Hang-On. It was built on the Sega Hang-On hardware that powered Space Harrier. Versions of the arcade game also ran on the Sega OutRun hardware and Mega-Tech System.
Contents
Gameplay
Being a successor to Hang-On, the objective and controls of the game are the same. To race passing checkpoints and not letting the time run out while avoiding other racers or going off track.
The main difference in gameplay is that the player has 4 tracks to race on, each one having a different number of checkpoints, but in total, each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (6 stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at 10 stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long.
When the player starts a race, they have their choice of 4 songs that will play during the race, a feature borrowed from OutRun.
History
Sequels and Re-releases
Super Hang-On's success saw the game ported to a plethora of systems. It was released for a number of home computers including the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, Macintosh and ZX Spectrum. In Europe these versions were published by Electric Dreams and in North America, Data East, Software Studios developing most of the home parts bar the DOS and Macintosh versions, which were handled by Quicksilver Software.
The Macintosh version is notable not only due to it being one of the few Sega ports to be released on the computer, but because it features a level editor. It is however the least accurate - it does not share the same structure as the arcade version and is controlled entirely by the mouse. It also has no music and the visuals are predictably in black and white.
The most common version of Super Hang-On is the Sega Mega Drive version released in 1989. This version was released early on in the console's lifespan and appeared in several Mega Drive compilations namely Mega Games I, Mega Games 6, Mega Games 6 Vol. 2, Mega Games 10 and 6-Pak. A near perfect port of the game was released for the Sharp X68000 computer in Japan in the same year.
Super Hang-On also appeared as part of Sega Smash Pack 2 for PCs and Sega Arcade Gallery for the Game Boy Advance. More recently, the arcade version has been released as part of Sega Vintage Collection: Alex Kidd & Co..
Super Hang-On was altered and released as a full deluxe simulated-motorcycle cabinet later as Limited Edition Hang-On in 1991.
Production credits
Amiga version
- Programmed by: ZZKJ
- Graphics by: Focus
- Sounds by: Source
- ©1986 Sega Enterprises Inc. All Rights Reserved.
- Electric Dreams Software
- Authorised User
- Game ©1988 Electric Dreams
- A Software Studios Production
Atari ST version
- Programmed by: ZZKJ
- Graphics by: Focus
- Sounds by: Source
- ©1986 Sega Enterprises Inc. All Rights Reserved.
- Electric Dreams Software
- Authorised User
- Game ©1988 Electric Dreams
- A Software Studios Production
Commodore 64 version
- Programming by: Paul Freeman and Darrell Etherington
- Music by: Steve Barrett
- Graphics by: Focus
- ©1986 Sega Enterprises Inc. (USA). All Rights Reserved. Electric Dreams Authorised User.
- A Software Studios Production in association with Marjacq Micros.
Macintosh version
© Sega™ 1987
- Mfd under license by: Data East USA, Inc.
- Produced By: Quicksilver Software, Inc.
- Programming By: Impression Software, Inc.
- Programmers: Rob Hafernik, Steve Buchele
- Artwork: Jon Farmer
- Thanks To: Dirk Johnston, Paula Johnston, Mark Krenek, Bill Fisher
ZX Spectrum version
- Written by: Chris Wood and ZZKJ
- Music by: MD Software
A Software Studios Production
Magazine articles
- Main article: Super Hang-On/Magazine articles.
Promotional material
Arcade version
also published in:
- Computer & Video Games (UK) #75: "January 1988" (1987-12-15)[9]
also published in:
- ACE (UK) #13: "October 1988" (1988-xx-xx)[10]
- Computer & Video Games (UK) #84: "October 1988" (1988-09-16)[11]
Screenshots
Arcade version
- Shochoose.png
Choose Track
- Shomusicselect.png
Music Select
- Shostrart.png
Race Start
- Shorace.png
Race Gameplay
Photo gallery
Physical scans
Arcade version
Arcade, US (mini ride-on) | ||||
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Arcade, EU | ||||
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Arcade, JP | ||||
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Mega Drive version
79 | |
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Based on 37 reviews |
Mega Drive, AU |
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Mega Drive, SE (Rental) |
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|
Amiga version
Sega Retro Average | ||||
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|
N/A | |
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Based on 0 reviews |
Amstrad CPC version
Sega Retro Average | ||||
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|
N/A | |
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Based on 0 reviews |
Atari ST version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
Atari ST, UK (The Hit Squad) |
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|
Commodore 64 version
DOS version
Macintosh version
Mac, US |
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|
Sharp X68000 version
ZX Spectrum version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
---|---|
Based on 0 reviews |
External links
References
- ↑ 1.0 1.1 File:CVG UK 088.pdf, page 11
- ↑ File:Raze UK 05.pdf, page 93
- ↑ File:CVG UK 082.pdf, page 41
- ↑ 4.0 4.1 4.2 4.3 4.4 File:CVG UK 073.pdf, page 129
- ↑ File:CGW US 059.pdf, page 7
- ↑ File:CVG UK 075.pdf, page 8
- ↑ http://www.jp.playstation.com/software/title/jp0177npjb00093_00superhangonpsnjp.html
- ↑ http://www.mamedb.com/game/shangon
- ↑ Computer & Video Games, "January 1988" (UK; 1987-12-15), page 10
- ↑ ACE, "October 1988" (UK; 1988-xx-xx), page 96
- ↑ Computer & Video Games, "October 1988" (UK; 1988-09-16), page 2
- ↑ 12.0 12.1 File:CGtC UK 04.pdf, page 35 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p35" defined multiple times with different content - ↑ 13.0 13.1 File:CVG UK 100.pdf, page 92 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 100.pdf_p92" defined multiple times with different content - ↑ 14.0 14.1 File:Joystick FR 005.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:Joystick FR 005.pdf_p58" defined multiple times with different content - ↑ 15.0 15.1 File:MegaTech UK 01.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 01.pdf_p80" defined multiple times with different content - ↑ 16.0 16.1 File:MeanMachines UK 01.pdf, page 82 Cite error: Invalid
<ref>
tag; name ":File:MeanMachines UK 01.pdf_p82" defined multiple times with different content - ↑ File:MeanMachinesSega01UK.pdf, page 127
- ↑ 18.0 18.1 File:PlayerOne FR 002.pdf, page 54 Cite error: Invalid
<ref>
tag; name ":File:PlayerOne FR 002.pdf_p54" defined multiple times with different content - ↑ File:PowerPlay DE 023.pdf, page 67
- ↑ 20.0 20.1 File:Raze UK 03.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:Raze UK 03.pdf_p66" defined multiple times with different content - ↑ 21.0 21.1 File:SegaPro UK 06.pdf, page 30 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p30" defined multiple times with different content - ↑ 22.0 22.1 File:SegaForce UK 08.pdf, page 24 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 08.pdf_p24" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 230
- ↑ Aktueller Software Markt, "Dezember 1989" (DE; 1989-1x-xx), page 66
- ↑ Beep! MegaDrive, "February 1990" (JP; 1990-01-08), page 72
- ↑ Computer Entertainer, "December 1989" (US; 1989-12-18), page 12
- ↑ Complete Guide to Consoles, "Volume Two" (UK; 1990-04-xx), page 84
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 49
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 134
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 211
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 100
- ↑ Famitsu, "" (JP; 1989-xx-xx), page 1
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
- ↑ Mega Drive Fan, "March 1990" (JP; 1990-02-08), page 63
- ↑ Mega, "October 1992" (UK; 1992-09-17), page 60
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 21
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 64
- ↑ MegaTech, "June 1993" (UK; 1993-05-20), page 92
- ↑ Micromanía (segunda época), "Noviembre 1990" (ES; 1990-1x-xx), page 60
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Power Play, "2/90" (DE; 1990-01-25), page 67
- ↑ S: The Sega Magazine, "November 1990" (UK; 1990-10-04), page 18
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 158
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Septembre 1990" (FR; 1990-0x-xx), page 88
- ↑ Top Secret, "Kwiecień 1995" (PL; 1995-xx-xx), page 57
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 191
- ↑ User, "Dekémvrios 1990" (GR; 1990-1x-xx), page 66
- ↑ File:ACE UK 18.pdf, page 86
- ↑ File:TGM UK 17.pdf, page 53
- ↑ 53.0 53.1 File:ACE UK 05.pdf, page 38
- ↑ File:PowerPlay DE 003.pdf, page 47
- ↑ File:ACE UK 13.pdf, page 91
- ↑ File:CVG UK 083.pdf, page 24
- ↑ File:TGM UK 11.pdf, page 64
- ↑ File:PowerPlay DE 008.pdf, page 48
Games in the Hang-On series | |
---|---|
Hang-On (1985) | Hang-On Jr. (1985) | Hang-On II (1985) | Super Hang-On (home computers) (1987) | GP Rider (Master System | Game Gear) (1990) | Limited Edition Hang-On (1991) | Hang-On GP (1995) | 3D Super Hang-On (2013) | |
Spin-offs | |
Hang-On (1988) | |
Hang-On related media | |
Yu Suzuki Produce Hang On/Space Harrier (1997) | Super Hang-On 20th Anniversary Collection (2007) | Super Hang-On (2015) | |
After Burner / Super Hang-On (1987) |
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