Difference between revisions of "Virtua Racing"
From Sega Retro
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| md_date_uk=1994-05{{fileref|CVG UK 150.pdf|page=50}} | | md_date_uk=1994-05{{fileref|CVG UK 150.pdf|page=50}} |
Revision as of 05:55, 21 October 2016
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Virtua Racing | |||||
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System(s): Sega Model 1, Sega Mega Drive | |||||
Publisher: Sega | |||||
Developer: Sega AM2, Sega AM4 (cabinet) | |||||
Genre: Racing | |||||
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Virtua Racing (バーチャレーシング) is an arcade racing game developed by Sega AM2 and published by Sega in 1992. Virtua Racing was the first game released for the Sega Model 1 arcade platform, and also the first to use the name "Virtua" in its title (something which would be followed by numerous Sega arcade games, including Virtua Fighter, Virtua Cop and Virtua Tennis. It was a milestone in 3D graphics and the racing genre, and acts as a foundation for most modern racing games.
Contents
Gameplay
In multiplayer modes, Virtua Racing implements a crude "rubber banding" system, in which cars behind the leader have better performance[3].
Tracks
The original release of Virtua Racing has the player race Formula 1 cars around three different tracks divided into difficulty:
Big Forest | |
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"Beginner" track. | |
Bay Bridge | |
"Medium" track. | |
Acropolis | |
"Expert" track |
Versions
Virtua Racing was available to arcade operators as single or twin cabinets. Four of the twin units can be linked up to create an eight-player experience.
Virtua Formula
Special "medium sized" attractions, usually only seen at SegaWorlds or other Sega-themed amusement parks, adapt the eight-player setup and upgrade the cabinets, creating Virtua Formula. Virtua Formula first debuted in 1993, and is almost identical (bar name) to Virtua Racing, though considerably harder to find. It also features fancier attract modes, covering all eight screens (there are variants of Daytona USA which do this too). Many Virtua Formula cabinets were later converted into eight-player Indy 500 ones.
The multiplayer Virtua Formula version also featured an on-air camera, showing players' facial expressions on a monitor above the cabinet. The 4-player Virtua Formula deluxe cabinet cost £250,000 for arcade operators (equivalent to £433,854 or $686,492 in 2014), and £3 per play for players (equivalent to £5.21 or $8.24 in 2014).[4]
Mega Drive version
Virtua Racing was an arcade success, and though expected to avoid home consoles for quite some time due to the complexity of the Model 1 arcade board, saw an initially surprising port to the Sega Mega Drive in 1994. The Mega Drive version utilises a custom made Sega Virtua Processor chip, allowing the game to render polygons similar to the Super FX chip within Star Fox for the SNES, but is a great deal more powerful than the Super FX; the Mega Drive port is surprisingly accurate.
Though the Mega Drive Virtua Racing is one of the more technically advanced Mega Drive games in the library, the unusual specifications of the cart mean that it is often one of the first games to not be supported by cost-reduced hardware (for example, it won't work with the Genesis 3). The Mega Drive version also takes a hit in terms of graphics and sound, displaying fewer polygons at a smaller resolution with a restricted palette and lower frame rate. However, it and all of the other home ports include two-player modes, time trials and options usually only available to arcade operators.
Sega had originally planned to release a steering wheel peripheral for the Mega Drive specifically for this game, but the idea was shelved[5].
32X Port
- Main article: Virtua Racing Deluxe.
Mere months later, Virtua Racing was released as a launch title for the Sega 32X, in the form of Virtua Racing Deluxe. Deluxe adds two extra tracks and due to the increased power of the 32X, has a greater resemblance to the Model 1 release.
Saturn Port
- Main article: Time Warner Interactive's VR Virtua Racing.
A Sega Saturn version of the game, officially titled Time Warner Interactive's VR Virtua Racing was brought to the console by Time Warner Interactive in 1995, sporting seven extra courses (on top of the three arcade tracks), four new cars and a grand prix mode among other additions.
Virtua Racing -FlatOut-
- Main article: Sega Ages 2500 Series Vol.8: Virtua Racing -FlatOut-.
More recently, the game has been released as Virtua Racing -FlatOut-, part of the Sega Ages 2500 series on the PlayStation 2. This version includes an extra three new courses and four new cars to the Model 1 version.
Sega VR version
A version of the game was also planned for the Sega VR, a virtual reality headset accessory for the Mega Drive/Genesis that was planned to release in fall 1993. (Electronic Gaming Monthly, Video Game Preview Guide, 1993) However, the game, along with the accessory, was later cancelled.
History
Development
Initially created as proof of concept program for the system, Virtua Racing was given the all-clear to become a fully fledged arcade title during the Model 1's development, thereby becoming one of the first fast-paced 3D racing games to appear in arcades. Prior to this, most 3D racing games had been simulations, and often running very slow. Though Namco and Atari Games had put forward 3D arcade racers some years prior with Winning Run (1988) and Hard Drivin' (1989) respectively, Virtua Racing was among the first to render its worlds in sixty-frames-per-second and offer support for multiple human players, and the first to include multiple camera angles adjustable during play.
It was also the first game to feature human characters rendered with 3D polygons, both as mechanics and spectators, in fully polygonal 3D environments. The polygonal 3D human models used in Virtua Racing later formed the basis for the character models seen in Virtua Fighter.[6]
Release
The game was a commercial success in the arcades. In North America, RePlay's coin-op charts in April 1993 listed Virtua Racing as the highest-earning deluxe video game arcade cabinet.[7] It remained the highest-earning deluxe cabinet in the May 1993 charts.[8]
The hardware was revolutionary at the time of release, but Virtua Racing was later outclassed by its successor, the Sega Model 2 board, which debuted towards the end of 1993. There are no textured polygons in Virtua Racing, as Model 1 did not support them in hardware. There is one vehicle, and when linked together it is offered in several colours, but the stats never vary. Crashing slows the car down, but there is no damage model. There are differing surface types, with anything not on-road slowing the car down, but it does not affect handling, which would be pioneered by Sega Rally Championship several years later.
There are a few music tracks: during races, and jingles of several seconds play as the user crosses checkpoints and the goal line for laps; this is likely stylistic.
Virtua Racing was succeeded by its logical successor, Daytona USA, which brought the genre further forward. It would also take home systems several years to "catch up" to Virtua Racing in terms of 3D resolution and polygon counts.
Production credits
Arcade version
- Director / Chief Programmer: Yu Suzuki
- Programmers: Takuji Masuda, Masahiko Kobayashi, Masahiro Kawamura, Kazuhiko Yamada, Shin Kimura
- Chief Designer: Toshihiro Nagoshi
- Designers: Seiichi Ishii, Kunihiko Nakata, Toshiya Inoue
- Music Composer: Takenobu Mitsuyoshi
- Sound Effect: Yasuhiro Takagi
- Hardware Designers: Shoji Nishikawa, Keisuke Yasui
- Mechanical Effect Technician: Masaki Matsuno
- Electrical Technician: Futoshi Ito
- Program Supports: Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda
- And Our Fresh Staffs: Kohki Koiwa, Toru Ikebuchi, Yasuko Suzuki, Naomi Ota, Takeshi Suzuki, Yasuo Kawagoshi, Nobukatsu Hiranoya
- Produced by: Sega
Mega Drive version
- Director: Kouichi Nagata
- Chief Programmer: Ryuichi Hattori
- SVP Programmer: Osamu Hori
- Chief Designer: Minoru Matsuura
- Programmers: Kouichi Toya, Eiji Horita
- Music Composers: Thoru Nakabayashi, Tomoyuki Kawamura
- Hardware Designers: Junichi Terashima, Kouji Tsuchiya
- Programmers: Hideya Shibazaki, Yutaka Nishino, Tetsuya Sugimoto
- Special Thanks: Takenobu Mitsuyoshi, Yoshinao Asako
- And Our Fresh Staff: Kazuo Ohtani, Takayuki Yamaguchi
- Produced by: Sega
Gallery
Magazine articles
- Main article: Virtua Racing/Magazine articles.
Promotional material
Mega Drive JP TV advert
Mega Drive UK TV advert
- 1994 06 - Virtua Racing.jpg
Mega Drive ES print advert 1
- 1994 07 - Virtua Racing.jpg
Mega Drive ES print advert 1 (variation)
- 1994 10 - Virtua Racing.jpg
Mega Drive ES print advert 2
- 1994 12 - Mega Drive.jpg
Mega Drive ES print advert 3
also published in:
- Video Games (DE) #1994-06: "6/94" (1994-05-25)[10]
also published in:
- Sega Force (SE) #1994-05: "5/94" (1994-08-10)[11]
- Sega Force (SE) #1994-06: "6/94" (1994-09-14)[12]
Physical scans
Model 1 version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Model 1, US (upright) | ||||
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Model 1, US (twin) | ||||
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Model 1, US (deluxe) | ||||
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Model 1, JP (upright) | ||||
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Model 1, JP (twin) | ||||
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Model 1, JP (deluxe) | ||||
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Mega Drive version
87 | |
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Based on 49 reviews |
Mega Drive, SE (Rental) |
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Mega Drive, SE (Rental; alt) |
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References
- ↑ http://www.mamedb.com/game/vr
- ↑ http://mamedb.com/game/vformula
- ↑ File:GameOn US 06.pdf, page 10
- ↑ 4.0 4.1 File:CVG UK 149.pdf, page 86
- ↑ File:GamePro US 074.pdf, page 14
- ↑ Yu Suzuki's Gameworks: A Career Retrospective (Game Developers Conference)
- ↑ File:ElectronicGames2 US 09.pdf, page 14
- ↑ File:ElectronicGames2 US 10.pdf, page 14
- ↑ GamePro, "July 1994" (US; 1994-xx-xx), page 26
- ↑ Video Games, "6/94" (DE; 1994-05-25), page 2
- ↑ Sega Force, "5/94" (SE; 1994-08-10), page 45
- ↑ Sega Force, "6/94" (SE; 1994-09-14), page 48
- ↑ File:EGM US 040.pdf, page 54
- ↑ 14.0 14.1 File:ConsolesPlus FR 033.pdf, page 159 Cite error: Invalid
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tag; name ":File:ConsolesPlus FR 033.pdf_p159" defined multiple times with different content - ↑ 15.0 15.1 File:CVG UK 150.pdf, page 50 Cite error: Invalid
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tag; name ":File:CVG UK 150.pdf_p50" defined multiple times with different content - ↑ 16.0 16.1 File:CVG UK 152.pdf, page 107 Cite error: Invalid
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tag; name ":File:CVG UK 152.pdf_p107" defined multiple times with different content - ↑ 17.0 17.1 File:Edge UK 008.pdf, page 82 Cite error: Invalid
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tag; name ":File:Edge UK 008.pdf_p82" defined multiple times with different content - ↑ 18.0 18.1 File:GamePro US 059.pdf, page 38 Cite error: Invalid
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tag; name ":File:GamePro US 059.pdf_p38" defined multiple times with different content - ↑ 19.0 19.1 File:Joypad FR 030.pdf, page 126 Cite error: Invalid
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tag; name ":File:Joypad FR 030.pdf_p126" defined multiple times with different content - ↑ 20.0 20.1 File:Joypad FR 031.pdf, page 60 Cite error: Invalid
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tag; name ":File:Joypad FR 031.pdf_p60" defined multiple times with different content - ↑ 21.0 21.1 File:MeanMachinesSega19UK.pdf, page 49 Cite error: Invalid
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tag; name ":File:MeanMachinesSega19UK.pdf_p49" defined multiple times with different content - ↑ File:PlayerOne FR 042.pdf, page 52
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 259
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 19
- ↑ Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 102
- ↑ Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 84
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 33
- ↑ Famitsu, "1994-03-25" (JP; 1994-03-11), page 1
- ↑ FLUX, "Issue #1" (US; 1994-xx-xx), page 78
- ↑ GameFan, "Volume 2, Issue 7: June 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 4 April 1994" (US; 1994-0x-xx), page 36
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 36
- ↑ Games World: The Magazine, "July 1994" (UK; 1994-05-26), page 17
- ↑ Hippon Super, "April 1994" (JP; 1994-03-03), page 61
- ↑ Hobby Consolas, "Junio 1994" (ES; 1994-xx-xx), page 60
- ↑ Hyper, "March 1994" (AU; 1994-xx-xx), page 22
- ↑ Joker, "September 1994" (SI; 1994-xx-xx), page 29
- ↑ MAN!AC, "05/94" (DE; 1994-04-13), page 36
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 22
- ↑ Mega Force, "Avril 1994" (FR; 1994-0x-xx), page 8
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 96
- ↑ Mega Fun, "04/94" (DE; 1994-03-23), page 44
- ↑ Mega Power, "May 1994" (UK; 1994-04-21), page 42
- ↑ MegaTech, "May 1994" (UK; 1994-04-21), page 4
- ↑ Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 78
- ↑ Player One, "Mai 1994" (FR; 1994-0x-xx), page 51
- ↑ Play Time, "5/94" (DE; 1994-04-06), page 142
- ↑ Power Up!, "Saturday, May 21, 1994" (UK; 1994-05-21), page 1
- ↑ Power Unlimited, "Jaargang 2, Nummer 5, Mei 1994" (NL; 1994-04-27), page 28
- ↑ Score, "Říjen 1994" (CZ; 1994-10-01), page 53
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 97
- ↑ Sega Power, "May 1994" (UK; 1994-03-31), page 28
- ↑ Sega Pro, "May 1994" (UK; 1994-04-21), page 44
- ↑ Sega Zone, "May 1994" (UK; 1994-04-xx), page 54
- ↑ Sega Force, "3/94" (SE; 1994-03-29), page 18
- ↑ SuperGamePower, "Maio 1994" (BR; 1994-0x-xx), page 34
- ↑ The Official Sonic the Hedgehog Yearbook (1994), "" (UK; 1994-xx-xx), page 35
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supergames, "Ano I, Numero I" (AR; 1994-xx-xx), page 6
- ↑ Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 32
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 219
- ↑ Video Games, "5/94" (DE; 1994-04-27), page 91
- ↑ VideoGames, "August 1994" (US; 1994-0x-xx), page 86
Virtua Racing series of games | |
---|---|
Virtua Racing (1992) | Virtua Formula (1993) | |
Virtua Racing (1994) | |
Virtua Racing Deluxe (1994) | |
Time Warner Interactive's VR Virtua Racing (1995) | |
Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut (2004) | |
Sega Ages Virtua Racing (2019) | |
Virtua Racing related media | |
Virtua Racing & OutRunners (1993) | Yu Suzuki Produce G-LOC/R360/Virtua Racing (1998) | |
Virtua Racing Hisshou Kouryaku Hou (1994) | Virtua Racing: Official Racing Guide (1994) | |
Virtua Racing: Virtua Video (?) |
- Pages with broken file links
- Pages with reference errors
- Stubs
- No players field
- Old content rating field
- Use romtable template
- All games
- Credits without source
- Credits without reference
- Creditstable with no console field
- GalleryPrintAd file defined
- Old-style rating (cvg)
- Use magref
- Old-style rating (egm)
- Update ratings template
- 2 old ratings
- No ratings
- Old-style rating (consolesplus)
- Old-style rating (edge)
- Old-style rating (eg)
- Rating without PDF source
- Old-style rating (famitsu)
- External rating reference
- Old-style rating (famitsu r)
- Old-style rating (gamefan)
- Old-style rating (gamepro)
- Old-style rating (gamesmaster)
- Old-style rating (joypad)
- Old-style rating (hobbyconsolas)
- Rating without source
- Old-style rating (maniac)
- Old-style rating (mdag)
- Old-style rating (mega)
- Old-style rating (megapower)
- Old-style rating (megatech)
- Old-style rating (mms)
- Old-style rating (playerone)
- Old-style rating (pu)
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (sfsw)
- 24 old ratings
- Virtua Racing (franchise)
- Model 1 games