Difference between revisions of "Phantasy Star Online Episode I & II"
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− | | | + | | xbox_date_jp=2003-01-16{{ref|https://web.archive.org/web/20040414180410/http://sega.jp/x/pso/}} |
− | | xbox_date_us=2003 | + | | xbox_code_jp= |
+ | | xbox_rrp_jp=6,800 (''7,140''){{ref|https://web.archive.org/web/20040414180410/http://sega.jp/x/pso/}} | ||
+ | | xbox_date_us=2003-04-15{{ref|https://web.archive.org/web/20041212090354/http://www.sonicteam.com/pso/minhiro2/lobby/lobby002_1.html}} | ||
+ | | xbox_rrp_us=39.99{{ref|https://web.archive.org/web/20041210124015/http://www.xbox.com/en-us/pso2/default.htm}} | ||
| xbox_code_us=N11-00002 | | xbox_code_us=N11-00002 | ||
− | | | + | | xbox_rating_us=t |
− | | | + | | xbox_date_uk=2003-05-23{{ref|https://web.archive.org/web/20041212090259/http://www.sonicteam.com/pso/minhiro2/lobby/lobby010_1.html}} |
− | | | + | | xbox_code_uk=INL-X07403-UK |
+ | | xbox_code2_uk=MS07403E-SE-UK | ||
+ | | xbox_rating_uk=12 | ||
+ | | xbox_date_fr=2003-05-23{{ref|https://web.archive.org/web/20041212090259/http://www.sonicteam.com/pso/minhiro2/lobby/lobby010_1.html}} | ||
+ | | xbox_code_fr=INL-X07403-FR | ||
+ | | xbox_code2_fr=MS07403E-SE-FR | ||
+ | | xbox_rating_fr=12 | ||
+ | | xbox_date_de=2003-05-23{{ref|https://web.archive.org/web/20041212090259/http://www.sonicteam.com/pso/minhiro2/lobby/lobby010_1.html}} | ||
+ | | xbox_code_de=INL-X07403-GE | ||
+ | | xbox_code2_de=MS07403E-SE-GE | ||
+ | | xbox_rating_de=12 | ||
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'''''{{PAGENAME}}''''' (ファンタシースターオンライン エピソード1&2) is a [[Nintendo GameCube]] and [[Xbox]] game developed by [[Sonic Team]]. It is an ehanced port of the [[Sega Dreamcast]] game ''[[Phantasy Star Online]]''. | '''''{{PAGENAME}}''''' (ファンタシースターオンライン エピソード1&2) is a [[Nintendo GameCube]] and [[Xbox]] game developed by [[Sonic Team]]. It is an ehanced port of the [[Sega Dreamcast]] game ''[[Phantasy Star Online]]''. | ||
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==External links== | ==External links== | ||
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/pso/ GameCube], [https://web.archive.org/web/*/http://sega.jp/gc/psoplus/ GameCube (Plus)], [https://web.archive.org/web/*/http://sega.jp/x/pso/ Xbox] (archive) | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/gc/pso/ GameCube], [https://web.archive.org/web/*/http://sega.jp/gc/psoplus/ GameCube (Plus)], [https://web.archive.org/web/*/http://sega.jp/x/pso/ Xbox] (archive) | ||
+ | * [https://web.archive.org/web/20041231044035/http://www.sonicteam.com/pso/minhiro2/c1.html Official website] (archive) | ||
* Nintendo catalogue pages: [https://web.archive.org/web/20130517085258/http://www.nintendo.co.jp/ngc/software/GPOJ/index.html JP], [http://web.archive.org/web/20031011125006/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=619&showMe=1 US] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html UK] | * Nintendo catalogue pages: [https://web.archive.org/web/20130517085258/http://www.nintendo.co.jp/ngc/software/GPOJ/index.html JP], [http://web.archive.org/web/20031011125006/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=619&showMe=1 US] (archive), [https://www.nintendo.co.uk/Games/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html UK] | ||
+ | * [https://web.archive.org/web/20041210124015/http://www.xbox.com/en-us/pso2/default.htm ''{{PAGENAME}}'' on Xbox.com] (archive) | ||
==References== | ==References== |
Revision as of 15:44, 23 August 2019
Phantasy Star Online Episode I & II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube, Xbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: GBA Cable, Modem, Keyboard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Phantasy Star Online Episode I & II (ファンタシースターオンライン エピソード1&2) is a Nintendo GameCube and Xbox game developed by Sonic Team. It is an ehanced port of the Sega Dreamcast game Phantasy Star Online.
Contents
Gameplay
Phantasy Star Online Episode I & II contains what is now known as the first two "episodes" of Phantasy Star Online. The first episode consists of the content found in the Dreamcast version of Phantasy Star Online (and Phantasy Star Online Ver. 2), while the second is brand new to the GameCube and Xbox.
While the core game is the same across both platforms, the online element is platform specific (that is to say, GameCube users could only play with other GameCube users; Xbox users can only play with Xbox users). This was not Sega's original intention - towards the back-end of 2001 the company envisioned an online system that would accommodate both consoles, as well as the PC and PlayStation 2[14], but an agreement presumably could not be reached by the platform holders.
Phantasy Star Online Episode I & II Plus was also released for the GameCube, which fixes an exploit that was discovered, allowing the console to run retail games and homebrew software by changing the DNS of the game, connecting it to a local server instead of the official servers. Other fixes included removing several item duplicating exploits and the inclusion of the online only quests to offline gameplay. This version was only released for the GameCube in Japan and North America.
Sega has closed its servers, making the games unplayable by official means. The process began with the Japanese GameCube version (2004-03-26), Western GameCube (and Plus) (2007-04-01), Japanese Xbox version (2008-01-31) and finally the Western Xbox version (2008-04-22). An "offline" mode is supported by the game, but lacks many of the features of its "online" counterpart.
History
Development
A GameCube version of Phantasy Star Online, tentatively titled Phantasy Star Online for GC was one of three games announced when Sega confirmed their intention to release GameCube titles, and the first to be produced by Sonic Team[15]. Subsequent delays saw it launch after another Sonic Team title; Sonic Adventure 2: Battle.
Production credits
Episode I & II
- Producer: Yuji Naka
- Assistant Producer: Takao Miyoshi
- Director: Shintaro Hata
- Art Director: Satoshi Sakai
- Server Program Director: Akio Setsumasa
- Program Director: Shinya Matsunami
- Battle/Enemy/Character: Atsushi Kanno
- Enemy Assistant: Kengo Ucgibori
- Field: Masaya Amano
- Item: Asahiko Kikuchi
- Word Select: Kenjiro Morimoto
- Scenario Writer: Atsushi Kanno
- Quest Director: Hidenobu Hasebe
- Quest Assistant: Kazyuki Miyamoto
- Chartacter: Masanobu Yamamoto
- Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
- Sound: Shinya Matsunami
- Chartacter Creation: Yasuhiro Takahashi
- Data Saving/Technioue/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Yasuhiro Takahashi
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
- Technical Support: Yoshitaka Kawabata
- Chartacter/Item: Wataru Watanabe, Yuki Takahashi
- Assistant: Yonosuke Miki
- Chartacter Motion: Tomonori Dobashi
- City Chartacter: Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Haruka Haginoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
- Enemy: Satoshi Sakai, Masatoshi Yasumura, Yuki Kawawa
- Technique: Takanori Fukazawa
- Sequence: Takanori Fukazawa, Miho Bonkohara
- Symbol Chat: Haruka Haginoya
- Web Design: Miho Bonkohara
- Chartacter Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
- Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
- Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
- Motion Actors: Akira Gohashi (AAC), Jun Yamashita (AAC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
- Sound Producer: Fumitaka Shibata
- Sound Director: Hideaki Kobayashi
- Sound Technical Director: Shigeharu Isoda
- Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
- Sound Designer: Tomonori Sawada
- Additional Support: Yutaka Minobe
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
- Conductor: Yaufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga (Tokyo Kosei Wind Orchestra)
- Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
- Vocal: Loren
- Recording Coordinator: Shiro Sahisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Phlip Bagenal
- Recorded At: Eastcote Studios London UK (Oct.2000)
- Sound Coordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hideki Sato, Tetsu Kayama
- Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanaka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
- Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
- Sega Access: Yoichi Uchida, Takayuki Kunihiro, Shincgi Yamazaki, Toyoji Kurose, Makoto Tamaki
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
- Design Production Team Manager: Yoshihiro Sakuta
- Design Production Designer: Youichi Takahashi
- Design Production Editor: Chieko Nakamura, Masaru Kobayashi
- International Business/Product Delvelopment: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
- Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazumi Kigawa, Yoshimitsu Wakai, Kazuhiko Morii, Sunao Murayama
- Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Mariko Takeda
- President & COO: Peter Moore
- Executive Vice President: Shinobu Toyoda
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP Of Product Delvelopment: Jin Shimazaki
- Project Test Lead: Kari Hattner
- Senior Tester: Walter Kim
- Product Manager: Rich Briggs
- Associste Product Manager: Noah Musler
- Vice President-Marketing: Mike Fischer
- Creative Services: Bob Schonfisch, Erica Forte
- Public Relations: Kirsten Merit, Bryce Baer
- Adventising: Caroline Mcniel, Teri Higgins
- COO: Fred Huey
- Network Producer: Ryan Hurth
- Director.PD: Jerry Markota
- Lead Network Analyst: Jason Kuner
- Director.Online Dev: John Kuner
- Web Producer: Chris Olson
- Director.Operations: Eugene Archibald
- Network Engineer: Eric Fehr
- Coo: Naoya Tsurumi
- Director Of PD: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- Assistant Producer: Jens Geffert
- European Product Manager: Mark Fisher
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan, Sean Quinlan
- Network QC: Teruo Yabumoto
- Test Dept: David Smith, Chris Geiles
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Masakazu Miura, Cord Smith
- Cooperation With: MPEG Sofdec, ADX
- Created By: Sonic Team
- Presented By: Sega
Episode I & II Plus
- Producer: Yuji Naka
- Assistant Producer: Takao Miyoshi
- Director: Shintaro Hata
- Art Director: Satoshi Sakai
- Server Program Director: Akio Setsumasa
- Program Director: Shinya Matsunami
- Battle/Enemy/Character: Atsushi Kanno
- Field: Masaya Amano
- Item: Asahiko Kikuchi
- Word Select: Kenjiro Morimoto
- Scenario Writer: Atsushi Kanno
- Quest Director: Hidenobu Hasebe
- Quest Assistant: Hiroshi Satori, Yasuhiro Imai, Yuya Kimura
- Chartacter: Masanobu Yamamoto
- Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
- Sound: Shinya Matsunami
- Chartacter Creation: Yasuhiro Takahashi
- Data Saving/Technioue/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Yasuhiro Takahashi
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
- Technical Support: Yoshitaka Kawabata
- Chartacter/Item: Wataru Watanabe, Yuki Takahashi
- Assistant: Yonosuke Miki
- Chartacter Motion: Tomonori Dobashi
- City Chartacter: Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Haruka Haginoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
- Enemy: Satoshi Sakai, Masatoshi Yasumura
- Technique: Takanori Fukazawa
- Sequence: Takanori Fukazawa, Miho Bonkohara
- Symbol Chat: Haruka Haginoya
- Web Design: Miho Bonkohara
- Chartacter Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
- Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
- Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
- Motion Actors: Akira Gohashi (AAC), Jun Yamashita (AAC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
- Sound Producer: Fumitaka Shibata
- Sound Director: Hideaki Kobayashi
- Sound Technical Director: Shigeharu Isoda
- Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
- Sound Designer: Tomonori Sawada
- Additional Support: Yutaka Minobe
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
- Conductor: Yaufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga
- Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
- Vocal: Loren
- Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Phlip Bagenal
- Recorded At: Eastcote Studios London UK (Oct.2000)
- Sound Coordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hidekazu Yukawa, Toshihiro Nagoshi, Yusuke Asano
- Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanaka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
- Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
- Design Production Team: Yoshihiro Sakuta, Youichi Takahashi, Chieko Nakamura, Masaru Kobayashi, Yoshitake Ohta
- International Business/Product Delvelopment: Tatsuyuki Miyazaki, Yusuke Suai
- Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazuhiko Morii, Sunao Murayama
- Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa
- Executive Vice President: Shinobu Toyoda, Fred Huey
- Localization Producer: Jason Kuo
- Director.PD: Osamu Shibamuya
- Product Manager: Noah Musler
- Adventising: Teri Higgins
- Website Manager: Chris Olson
- Director.PD: Jerry Markota
- Director.Online Dev: John Kuner
- Director.Operations: Eugene Archibald
- Network Engineer: Eric Fehr
- Coo: Naoya Tsurumi
- Director Of PD: Jin Shimazaki
- Localization Producer: Kuniyo Matsumoto
- European Product Manager: Mark Fisher
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan, Sean Quinlan
- French Translator: Brigtte Nadesan
- German Translator: Zuzanna Zabkova
- Spanish Translator: Marta Lois Gonzalez
- Test Dept: David Smith, Chris Geiles
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Takeshi Shimizu
- Cooperation With: MPEG Sofdec, ADX
- Created By: Sonic Team
- Presented By: Sega
Magazine articles
- Main article: Phantasy Star Online Episode I & II/Magazine articles.
Promotional material
Artwork
Wallpaper
Physical scans
GameCube version
Xbox version
Xbox, ES |
---|
|
External links
- Sega of Japan catalogue pages (Japanese): GameCube, GameCube (Plus), Xbox (archive)
- Official website (archive)
- Nintendo catalogue pages: JP, US (archive), UK
- Phantasy Star Online Episode I & II on Xbox.com (archive)
References
- ↑ https://archive.is/DPC6Z
- ↑ https://archive.is/WUgnP
- ↑ https://archive.is/dTzDh
- ↑ https://archive.is/4cTsG
- ↑ https://archive.is/8nxvs
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=619&showMe=1 (Wayback Machine: 2003-10-11 12:50)
- ↑ Press release: 2002-11-04: SEGA Delivers Great Games for All Ages and All Consoles This Holiday Season
- ↑ 8.0 8.1 8.2 8.3 http://sega.jp/gc/pso/ (Wayback Machine: 2005-02-08 11:27)
- ↑ 9.0 9.1 http://sega.jp/gc/psoplus/ (Wayback Machine: 2005-02-08 11:41)
- ↑ 10.0 10.1 http://sega.jp/x/pso/ (Wayback Machine: 2004-04-14 18:04)
- ↑ http://www.sonicteam.com/pso/minhiro2/lobby/lobby002_1.html (Wayback Machine: 2004-12-12 09:03)
- ↑ Xbox.com (en-us; default.htm/) (Wayback Machine: 2004-12-10 12:40)
- ↑ 13.0 13.1 13.2 http://www.sonicteam.com/pso/minhiro2/lobby/lobby010_1.html (Wayback Machine: 2004-12-12 09:02)
- ↑ Next Generation, "September 2001" (US; 2001-08-21), page 12
- ↑ Press release: 2001-05-17: Sega Delivering Titles to Nintendo GAMECUBE
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