Difference between revisions of "SegaSoft"

From Sega Retro

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==Softography==
 
==Softography==
 
{{CompanyHistoryAll|SegaSoft}}
 
{{CompanyHistoryAll|SegaSoft}}
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==List of staff==
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{{StaffList|SegaSoft|employees=yes}}
  
 
==Promotional material==
 
==Promotional material==

Revision as of 16:13, 24 July 2022

https://segaretro.org/images/7/7f/Segasoft_logo.jpg

Segasoft logo.jpg
SegaSoft
Founded: 1995-11[1]
Defunct: 2000
Merged into: Sega of America
Headquarters:
Redwood City, California, United States
San Fransisco, United States

This short article is in need of work. You can help Sega Retro by adding to it.


SegaSoft, Inc.,[2] later SegaSoft Networks, Inc. was a sofware company formed in 1995 as a joint venture between Sega of America and Sega's then-parent company CSK following a corporate shake-up. CSK owned 60% of the company, while Sega of America owned the remaining 40%[3].

SegaSoft replaced Sega of America's product development group - the team behind several accessories for the Sega Mega Drive and Sega Saturn. 150 of mostly SoA staff moved to the department when it opened[4]. Despite its name, it was pitched as an independent company from Sega with a focus on producing video games "for all platforms". This initially led to some speculation that it was CSK/Sega's back door for producing games for the PlayStation[3], but in the end it chose only to serve the PC and Sega Saturn markets.

It was originally tasked with developing software, the group found itself publishing more software by the end of the decade, as well as maintaining perhaps their biggest achievement, the Heat.net multiplayer game system, which was adopted by numerous computer games over its short history. It was never wholly independent, sharing marketing and PR services with SoA[4], and of course retained the "Sega" name, despite the relationship being publicly downplayed.

SegaSoft was part of a vision of a more streamlined and smaller Sega of America. Part of the reasoning behind this move was due to Bernie Stolar's dislike of the Saturn hardware - SegaSoft in fact developed the original white paper for the successor console, the Sega Dreamcast, of which development was subsequently clawed back by Sega of Japan and produced back in Sega's home country.

For all intents and purposes, SegaSoft disbanded in 2000, having lost its hardware division some months prior. Many of its staff were merged into Sega.com, another online-focused vehicle for Sega's US operations.

Softography

List of staff

Promotional material


References

Overseas Sega companies, studios and subsidiaries
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CSK Sega Sammy Holdings
Sega of America
Sega Technical Institute
Sega Away Team
Sega Europe
Sega France Sega France
Sega Consumer Products S.A Sega Spain
Sega Vertriebsgesellschaft Sega Austria
Sega Interactive
Sega Deutschland Sega Germany
Sega Amusements Taiwan Sega Taiwan
Sega Denmark
Sega Belgium
Sega Netherlands
Sega Multimedia Studio
Sega Midwest Studio
Sega Amusements USA
Deith Leisure Sega Amusements Europe Sega Amusements International
Sega Total Solutions
Sega Prize Europe
Sega Music Group
SegaSoft
Sega Entertainment
Hyundai-Sega Entertainment
Sega Enterprises Israel
No Cliche
Sega of America Dreamcast
Sonic Team USA Sega Studios USA
Visual Concepts
Sega.com
Sega.com Asia
Sega of China
Sega Mobile Sega Networks Inc.
Sega Publishing Korea
The Creative Assembly
Sega (China) Network Technology Co., Ltd
Sega Benelux
Sega Studios San Francisco
Sports Interactive
Sega Studios Australia
Three Rings Design
Relic Entertainment
Atlus USA
Demiurge Studios
Go Game
Sonic Studio
Amplitude Studios
Sonic Team USA