Difference between revisions of "E3 1997"

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Latest revision as of 21:42, 25 January 2024

E31997 logo.png
E31997 Inside.jpg
E3 1997
Date: 1997-06-191997-06-21
Location: Georgia World Congress Center/Georgia Dome, Atlanta, Georgia, United States
Attendance: 37,100[1]

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The Electronic Entertainment Expo 1997 (E3 1997) was the third E3 event to take place. Breaking from what would become a tradition, E3 1997 (and 1998) took place at the in Atlanta, Georgia, rather than Los Angeles in California. Sega were set up at booth #1546.

With no console launches, E3 1997 was mostly shared between the PlayStation and Nintendo 64, with Sega at this point running a distant third in North America. The N64 led on StarFox 64, Rare's Banjo-Kazooie and the now infamous Conker's Quest (which was later completely re-worked into the mature-rated Conker's Bad Fur Day), while the PlayStation displayed Metal Gear Solid, Crash Bandicoot 2: Cortex Strikes Back, Tomb Raider 2 and Resident Evil 2.

Sega led on Saturn ports of Duke Nukem 3D and Quake, as well as The Lost World: Jurassic Park, Panzer Dragoon Saga and ports of Manx TT Super Bike and Sega Touring Car Championship. The company was promoting its "five-star" policy (i.e. focusing on quality over quantity)[2], possibly in response to the lack of third-party Saturn support on display when compared to its rivals.

Products featured

Saturn

Sega

Acclaim Entertainment

Activision

ASC Games

Capcom

Codemasters

Eidos Interactive

Electronic Arts

Fox Interactive

Interplay

JVC

Koei

LucasArts

Malofilm Interactive

Midway Home Entertainment

ReadySoft

Psygnosis

Tecmo

Virgin Interactive Entertainment

Working Designs

Mega Drive

Game Gear

PC

Arcade

Floor plan

Magazine articles

Main article: E3 1997/Magazine articles.

Promotional material

References

  1. Ultra Game Players, "October 1997" (US; 1997-09-16), page 16
  2. 2.0 2.1 Saturn Power, "September 1997" (UK; 1997-07-29), page 16
  3. 3.0 3.1 3.2 Saturn Power, "September 1997" (UK; 1997-07-29), page 18
  4. 4.0 4.1 GameFan, "Volume 5, Issue 8: August 1997" (US; 1997-xx-xx), page 93
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Computer & Video Games, "August 1997" (UK; 1997-07-11), page 10
  6. 6.0 6.1 Computer & Video Games, "September 1997" (UK; 1997-08-13), page 25
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 File:EGM US Supplement E31997.pdf, page 9
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Computer & Video Games, "September 1997" (UK; 1997-08-13), page 27
  9. Saturn Power, "September 1997" (UK; 1997-07-29), page 19
  10. 10.0 10.1 10.2 10.3 Game Informer, "August 1997" (US; 1997-0x-xx), page 18
  11. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 39
  12. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 44
  13. Computer & Video Games, "September 1997" (UK; 1997-08-13), page 26
  14. 14.0 14.1 GamePro, "September 1997" (US; 1997-xx-xx), page 43
  15. Sega Saturn Magazine, "February 1998" (UK; 1998-01-14), page 14
  16. Computer & Video Games, "September 1997" (UK; 1997-08-13), page 24
  17. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 51
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 18.19 18.20 18.21 18.22 18.23 18.24 Sega Saturn Magazine, "August 1997" (UK; 1997-07-16), page 13
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 File:EGM US Supplement E31997.pdf, page 8
  20. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 44
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Saturn Power, "September 1997" (UK; 1997-07-29), page 21
  22. File:E31997 Capcom PressKit.pdf, page 15
  23. 23.0 23.1 23.2 Computer & Video Games, "September 1997" (UK; 1997-08-13), page 29
  24. File:E31997 Capcom Leaflet.pdf, page 22
  25. 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 Game Informer, "August 1997" (US; 1997-0x-xx), page 16
  26. File:E31997 Capcom PressKit.pdf, page 7
  27. File:E31997 Capcom PressKit.pdf, page 14
  28. File:E31997 Capcom PressKit.pdf, page 11
  29. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 50
  30. File:E31997 Capcom PressKit.pdf, page 13
  31. File:E31997 Capcom Leaflet.pdf, page 24
  32. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 48
  33. 33.0 33.1 33.2 33.3 33.4 GameFan, "Volume 5, Issue 8: August 1997" (US; 1997-xx-xx), page 94
  34. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 48
  35. Press release: 1997-06-19: TERROR GOES OUT OF THIS WORLD IN FOX INTERACTIVE'S ALIENS VS. PREDATOR
  36. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 47
  37. Player One, "Juillet/Août 1997" (FR; 1997-xx-xx), page 85
  38. Game Informer, "August 1997" (US; 1997-0x-xx), page 17
  39. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 49
  40. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 42
  41. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 42
  42. Mega Force, "Juillet/Août 1997" (FR; 1997-0x-xx), page 42
  43. Press release: 1997-06-19: SegaSoft's Lose Your Marbles shoots other puzzle games out of the circle at E3


Trade events attended by Sega in the United States
"Arcade"
American Coin Machine Exposition (ACME) 90 | 91 | 92 | 93 | 94 | 95 | 96
(A)MOA Expo / Amusement Expo 67 | 68 | 69 | 70 ... 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13
International Association of Amusement Parks and Attractions (IAAPA) 95 ... 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 22
"Home"
Electronic Entertainment Expo (E3) 95 | 96 | 97 | 98 | 99 | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 21
International Consumer Electronics Show (CES) Summer 83 | Summer 86 | Winter 87 | Summer 87 | Winter 88 | Summer 88 | Winter 89 | Summer 89 | Winter 90 | Summer 90 | Winter 91 | Summer 91 | Winter 92 | Summer 92 | Winter 93 | Summer 93 | Winter 94 | Summer 94 | CES 1995 | 12
SIGGRAPH 93 | 94 | 95