OutRun
From Sega Retro
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OutRun |
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System(s): Arcade (Sega OutRun Hardware), Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, J2ME, MSX, Sega Game Gear, Sega Master System, Sega Mega Drive, Sega Saturn, TurboGrafx-16, ZX Spectrum |
Publisher: Sega |
Developer: Sega AM2 |
Genre: Racing |
OutRun (アウトラン) is a successful arcade driving game developed by Sega AM2 in 1986. It was designed by Yu Suzuki, and went on to inspire numerous sequels and re-releases. It is one of Sega's most iconic franchises as it was the first arcade game to deliver a sense of speed while making use of Super Scaler technology to create a psuedo-3D look and feel. It also contains multiple routes and multiple endings. Its music, composed by Hiroshi Miyauchi, was also extremely popular as well, as each of the three in-game music tracks were much longer and more varied than what other arcade games were offering at the time. It was also one of the first games to allow picking a music track to race with.
The goal is to simply drive your sports car to one of the goals without running out of time. Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. There are five possible endings, each with their own closing cinematic. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".
The player's car looks strikingly similar to a Ferrari Testarossa, so much so that the two companies would later have some court encounters over it. In later games, the car is either generic with no obvious ties to a company, or, in the most recent games, a real Ferrari. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a truck. The game's scenery is largely inspired by Europe, after a European trip Suzuki travelled on for inspiration. This would be explored in more detail in the sequel OutRun Europa.
OutRun came in four distinct styles of arcade cabinet, two upright and two sit-down. Each comes with a steering wheel and stick shift plus acceleration and brake pedals. Though steering wheels had appeared in countless Arcade games previous to Sega's game, OutRun was the first to have force feedback in order to simulate the road surface. The deluxe sit-down cabinet was also equipped with hydraulics which would move the seat as you turned.
Sequels and Re-releases
As well as appearing in Arcades, OutRun was ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, J2ME, MSX, Sega Game Gear, Sega Master System, Sega Mega Drive, Sega Saturn, TurboGrafx-16 and ZX Spectrum. Most of the computer ports were handled by U.S. Gold, and as the less powerful consoles and computers could not handle scaling, the graphics are choppier than the Arcade game. The Saturn version of the game was only released as a stand alone title in Japan - it was later bundled with Space Harrier and After Burner II to make the western title Sega Ages: Volume 1. It was also released as part of the Sega Ages 2500 PlayStation 2 series in Japan, and the 2004 Sega Arcade Gallery Game Boy Advance compilation. The full game of OutRun has also appeared as an unlockable within the Xbox port of OutRun 2 SP, Shenmue and Shenmue II.
By obtaining a kit from Sega, arcade owners were able to "upgrade" OutRun into Turbo OutRun, released in 1989.
Physical Scans
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Arcade Version
- OutRun Arcade EU Flyer1.jpg
EU flyer (front)
- OutRun Arcade EU Flyer2.jpg
EU flyer (inside 1)
- OutRun Arcade EU Flyer3.jpg
EU flyer (inside 2)
- OutRun Arcade EU Flyer4.jpg
EU flyer (back)
- OutRun Arcade EU Mini Flyer1.jpg
EU mini flyer (front)
- OutRun Arcade EU Mini Flyer2.jpg
EU mini flyer (back)
- OutRun Arcade JP Flyer1.jpg
JP flyer (front)
- OutRun Arcade JP Flyer2.jpg
JP flyer (inside 1)
- OutRun Arcade JP Flyer3.jpg
JP flyer (inside 2)
- OutRun Arcade JP Flyer4.jpg
JP flyer (back)
- OutRun Arcade JP Flyer Alt1.jpg
JP alternative flyer (front)
- OutRun Arcade JP Flyer Alt2.jpg
JP alternative flyer (inside 1)
- OutRun Arcade JP Flyer Alt3.jpg
JP alternative flyer (inside 2)
- OutRun Arcade JP Flyer Alt4.jpg
JP alternative flyer (back)
Mega Drive Version
Saturn Version
Master System Version
Game Gear Version
JP front cover (Meisaku Collection)
Amiga Version
Amstrad CPC Version
Atari ST Version
Commodore 64 Version
- OutRun C64 EU Tape.jpg
EU tape
- OutRun C64 EU Audio Tape.jpg
EU audio tape
MSX Version
Due to the video game industry handing out licensing rights for different media types rather than entire systems at the time, OutRun received two ports to the MSX — a cassette tape port by Probe (brought to Europe by US Gold) and a cartridge port by Pony Canyon.
- OutRun MSX JP Box Front.jpg
JP front cover - Pony Canyon
- OutRun MSX JP Box Back.jpg
JP back cover - Pony Canyon
TurboGrafx-16 Version
- Outrun pce jp cover.jpg
ZX Spectrum Version
- Pages with broken file links
- Stubs
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (ace)
- Rating without source
- Old-style rating (gamesmachine)
- Old-style rating (gamesmachineuk)
- Old-style rating (hobbyconsolas)
- Old-style rating (mm)
- Old-style rating (playerone)
- Old-style rating (pp)
- Old-style rating (sfuk)
- Old-style rating (tilt)
- No ratings
- OutRun (franchise)
- OutRun Hardware Games
- 1987 Master System Games
- Master System Games
- Master System Racing Games
- 1991 Mega Drive Games
- Mega Drive Games
- Mega Drive Racing Games
- 1991 Game Gear Games
- Game Gear Games
- Game Gear Racing Games
- 1996 Saturn Games
- Saturn Games
- Saturn Racing Games
- Sega Channel Games
- Amiga Games
- Amstrad CPC Games
- Atari ST Games
- Commodore 64 Games
- DOS Games
- J2ME Games
- MSX Games
- TurboGrafx-16 Games
- ZX Spectrum Games
- Mega-Tech Games