OutRun (home computers)
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System(s): Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, MSX, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Mindscape (US) U.S. Gold (UK) Erbe Software (ES) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Software Giga Games[1] Amazing Products Unlimited Software Bedrock Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Western home computer versions of OutRun were released between late 1987 and 1989 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, MSX and ZX Spectrum.
Contents
History
Release
The U.S. Gold-published version for Amiga, Amstrad CPC, Atari ST and ZX Spectrum sold very well in the UK, shifting over 200,000 copies in its first two weeks of sale,[14][15] during the pre-Christmas period,[16] making it the fastest-selling game in the UK up until that time.[14][16] It was the best-selling game of 1987,[17] having sold over 250,000 copies in December 1987.[18] The Atari ST version was the first 16-bit title to reach the number one slot when it released in May 1988.[19]
Versions
Amstrad CPC version
The Amstrad port of OutRun runs much slower than the arcade version, and lacks any sort of indicator to tell the player whether they are in low or high gear. The only in-game sound effect (or indeed sound full stop, as there is no in-game music) is a beeping noise made when the car skids around corners. There are also no crash sequences should the player make a mistake - the car is just teleported into the middle of the road. This version does, however allow the player to adjust the "traffic" (i.e. difficulty).
As a multi-load game, the Amstrad CPC version will pause between stages as the new track is loaded from disk (or cassette).
According to programmer Alan Laird, the Amstrad CPC version was built upon the code of the ZX Spectrum. As that release was developed with the Programmers Development System[1], it is thought that the CPC version was as well.
Atari ST version
Despite running on more capable hardware than some of its siblings, the Atari ST version of OutRun lacks the forks in the road and runs with a low frame rate.
Commodore 64 version
The Commodore 64 version is missing Passing Breeze from its music selection, and also lacks the splits in the road, meaning there is only one possible journey in the game.
This port is widely thought to have been rushed to market by U.S. Gold to capitalise on the holiday season of 1987.
IBM PC versions
The original version of OutRun shipped with an oversight, meaning Hercules graphics cards were not supported, despite the launcher claiming otherwise. The data for the Hercules mode exists on disk in a file called "CHEVY.PES" - if the user renames this as "CHEVY.EXE" and runs "OUTRUN HERC", Hercules mode will be enabled. The launcher fails to provide the correct "HERC" argument so fails to load that version of the game.
A newer version fixes Hercules support, and also swaps out the announcer in Tandy mode from male to female.
MSX version
The MSX version of the game seemingly borrows some of its graphics from the ZX Spectrum port, but the code behind it is entirely different, with less responsive controls and jerky corner sections. There are no sound effects, and the music (Magical Sound Shower) restarts whenever the player crashes.
ZX Spectrum version
The Spectrum port shares several of the same problems as the Amstrad conversion, though is slightly faster, generally more detailed and as a 128k release, also includes music (though it is not selectable - the game only contains Magical Sound Shower). Traffic can also be adjusted, however the game suffers from noticeable slowdown when too many objects on on-screen at once. There are also obvious colour limitations due to the hardware.
The ZX Spectrum version of the game was controversial, having originally appeared in popular UK Spectrum magazine Your Sinclair with far superior graphics than what was seen in the final product[20]. U.S. Gold's attempts at brushing this off as a platform limitation were trumped by the existence of Ocean Software's Spectrum conversion of Chase H.Q., widely seen as a much more technically competent conversion. Your Sinclair subsequently gave the game a suspiciously high 8/10 rating[21].
According to programmer Alan Laird, the ZX Spectrum version was developed with the Programmers Development System.[1]
Production credits
Amiga version
- OutRun © Sega 1987, 1988
- Developed by: Probe Software
- Written by: Ian Morrison
- Graphics by: Freddy and Alan
- Music by: Jas. C. Brooke
- Played by: You
Amstrad CPC version
- This music module is the copyright of: Jas C. Brooke
- Written by: John Bankier (Giga Games), Ian Morrison (Giga Games), Alan Laird (Giga Games)
- With No Thanks at all to: Fergus McGovern
Atari ST version
- OutRun © Sega 1986
- Developed by: Probe Software
- Written by: Ian Morrison
- Graphics by: Freddy and Sue
- Music by: David Whittaker
- A U.S. Gold Production
Commodore 64 version
- U.S. Gold Presents the Coin Op Conversion of OutRun™ ©1986 Sega
- Converted to CBM64 by: Amazing Products
- Programme by: Martin Webb
- Graphics by: Dennis Webb
- Music and FX by: Jas. Brooke
IBM PC version
- Programmers: Pete Gardner with The Old Kid
- Graphic Artist: Tony Lee
- Conversion by: Unlimited Software Inc.
ZX Spectrum version
- Artwork created by: Camel Advertising Sheffield
- Audio Soundtrack: Reproduced from the arcade version, mastered and edited by: Ablex Audio Video Ltd.
- Programming: Amazing Products Ltd, Probe Software
- Duplication: Ablex Audio Video Ltd.
- Production Co-ordinator: Bob Kenrick
- Director: Geoff Brown
- Public Relations and Publicity: Richard Tidsall
- Marketing Co-ordination: Tim Chaney
- Written by: John Bankier[1], Ian Morrison[1], Alan Laird[1]
Magazine articles
- Main article: OutRun (home computers)/Magazine articles.
Promotional material
- Main article: OutRun (home computers)/Promotional material.
Physical scans
Amiga version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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62 | |
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Based on 6 reviews |
Amiga, UK (Kixx) |
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Amstrad CPC version
Sega Retro Average | |||||||||||||||||||
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|
43 | |
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Based on 3 reviews |
Amstrad CPC, UK (Kixx) |
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Atari ST version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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|
74 | |
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Based on 6 reviews |
Commodore 64 version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 11 reviews |
Commodore 64, UK (Kixx) |
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IBM PC version
Sega Retro Average | ||||||||||||||
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|
40 | |
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Based on 2 reviews |
IBM PC/Amiga version
MSX version
MSX, UK (cassette) |
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ZX Spectrum version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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73 | |
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Based on 8 reviews |
ZX Spectrum, UK (cassette) (Kixx) |
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ZX Spectrum, ES (disk) |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Interview: Alan Laird (2000-01-02) by reassembler.blogspot.com
- ↑ 2.0 2.1 2.2 File:CGW US 053.pdf, page 59
- ↑ 3.0 3.1 The Games Machine, "January 1989" (UK; 1988-12-15), page 40
- ↑ 4.0 4.1 Computer & Video Games, "July 1989" (UK; 1989-06-xx), page 116
- ↑ 5.0 5.1 Computer & Video Games, "February 1991" (UK; 1991-01-16), page 66
- ↑ The Games Machine, "February 1988" (UK; 1988-01-21), page 62
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Computer & Video Games, "December 1987" (UK; 1987-11-15), page 7
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Computer & Video Games, "January 1988" (UK; 1987-12-15), page 51
- ↑ Computer & Video Games, "March 1988" (UK; 1988-02-15), page 62
- ↑ Génération 4, "Eté 1988" (FR; 1988-0x-xx), page 8
- ↑ 11.0 11.1 11.2 11.3 11.4 Computer & Video Games, "January 1988" (UK; 1987-12-15), page 137
- ↑ Computer & Video Games, "December 1990" (UK; 1990-11-16), page 97
- ↑ 13.0 13.1 The One, "June 1989" (UK; 1989-05-xx), page 18
- ↑ 14.0 14.1 14.2 File:Crash UK 49.pdf, page 22 Cite error: Invalid
<ref>
tag; name ":File:Crash UK 49.pdf_p22" defined multiple times with different content - ↑ ACE, "March 1988" (UK; 1988-02-04), page 10
- ↑ 16.0 16.1 Your Sinclair, "March 1988" (UK; 1988-02-xx), page 7
- ↑ File:TGM UK 13.pdf, page 10
- ↑ ACE, "July 1988" (UK; 1988-xx-xx), page 31
- ↑ Popular Computing Weekly, "Vol. 7 No. 22" (UK; 1988-06-02), page 6
- ↑ Your Sinclair, "December 1987" (UK; 1987-11-xx), page 57
- ↑ 21.0 21.1 Your Sinclair, "March 1988" (UK; 1988-02-xx), page 28
- ↑ ACE, "February 1989" (UK; 1989-xx-xx), page 68
- ↑ Commodore User, "December 1988" (UK; 1988-11-26), page 29
- ↑ The Games Machine, "xxxx 198x" (IT; 1988-12-15), page 44
- ↑ New Computer Express, "November 19, 1988" (UK; 1988-11-17), page 31
- ↑ Zzap!64, "February 1989" (UK; 1989-01-12), page 77
- ↑ 27.0 27.1 Computer & Video Games, "February 1988" (UK; 1988-01-15), page 25
- ↑ 28.0 28.1 28.2 Micromanía, "Febrero 1988" (ES; 1988-xx-xx), page 12
- ↑ 29.0 29.1 Power Play, "Ausgabe 3" (DE; 1988-02-22), page 46
- ↑ ACE, "July 1988" (UK; 1988-xx-xx), page 64
- ↑ Computer & Video Games, "June 1988" (UK; 1988-05-15), page 30
- ↑ The Games Machine, "June 1988" (UK; 1988-05-19), page 66
- ↑ Génération 4, "Septembre/Octobre 1988" (FR; 1988-0x-xx), page 32
- ↑ Power Play, "Ausgabe 6" (DE; 1988-07-25), page 78
- ↑ Tilt, "Julliet/Août 1988" (FR; 1988-0x-xx), page 34
- ↑ ACE, "February 1988" (UK; 1988-01-xx), page 38
- ↑ Commodore Force, "August 1993" (UK; 1993-06-24), page 17
- ↑ Commodore User, "January 1988" (UK; 1987-12-2x), page 18
- ↑ Computer & Video Games, "December 1990" (UK; 1990-11-16), page 45
- ↑ 40.0 40.1 The Games Machine, "February 1988" (UK; 1988-01-21), page 61
- ↑ Popular Computing Weekly, "Vol. 6 No. 52" (UK; 1987-12-31), page 17
- ↑ Your Commodore, "January 1991" (UK; 1990-12-xx), page 37
- ↑ Zzap!64, "February 1988" (UK; 1988-01-14), page 87
- ↑ New Computer Express, "May 20, 1989" (UK; 1989-05-18), page 42
- ↑ Crash, "December 1990" (UK; 1990-11-15), page 63
- ↑ Sinclair User, "January 1988" (UK; 1987-12-18), page 13
- ↑ Sinclair User, "November 1990" (UK; 1990-xx-xx), page 60
- ↑ Your Sinclair, "November 1990" (UK; 1990-10-xx), page 79
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