X-Men vs. Street Fighter

From Sega Retro

For the unlicensed Sega Mega Drive game, see X-Men vs. Street Fighter (Mega Drive).

n/a

XmenVsStreetFighter title.png

X-Men vs. Street Fighter
System(s): Sega Saturn
Publisher: Capcom
Developer:
Licensor: Marvel Characters
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (40 tracks)
Peripherals supported: Extended RAM Cartridge (4MB only)
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1227G
Sega Rating: All Ages
Sega Saturn
JP
(RAM Pack)
¥7,800 (8,190)7,800e[3] T-1226G
Sega Rating: All Ages
Non-Sega versions

X-Men vs. Street Fighter (エックスメンVS.ストリートファイター) is a versus fighting game developed by Capcom and was released for the Sega Saturn in 1997. It is the first fighting game crossover to be released by Capcom, combining characters from Marvel's X-Men comics with characters from Capcom's own Street Fighter series.

X-Men vs. Street Fighter debuted with the 4MB Extended RAM Cartridge in Japan and requires the cartridge to run. Likely as a result of this, the Saturn version of the game was only released in Japan, although for much of 1998, North American[4] and European releases were planned.

Story

X-Men vs Street Fighter, Introduction.png

Introduction

An evil mutant, believing in the survival of the fittest, wants to kill off the weak and force humanity to evolve stronger. As he considers himself the end of modern man, he calls himself Apocalypse. It is up to Earth's greatest heroes to stop him from annihilating humanity.

Gameplay

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Character select

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Gameplay

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Apocalypse

X-Men vs. Street Fighter is a 2D fighting game featuring gameplay similar to the Street Fighter games, but it incorporates dual-character selection and tag team-based combat. Each player selects two characters to compete in two-on-two battles. Instead of the typical best of three round format, matches consist of a single round. Players control one character at a time, while the other awaits off-screen. The starting character can tag in the off-screen character at any time during the fight. Characters have separate vitality bars, and the dormant character slowly recovers the red portion of their vitality bar while the other character is fighting. If one character loses all of their vitality, then the tag partner automatically replaces them in play. The match continues until both characters on either team are defeated. If the timer runs out before either team is knocked out, then the player with the most combined remaining health is declared the winner.

The game borrows numerous gameplay conventions from Capcom's previous Marvel-licensed ventures, X-Men: Children of the Atom and Marvel Super Heroes, such as the Super Jump, the ability to jump higher than normal, and Aerial Rave, the ability to perform combos on the opponent while in the air. The Street Fighter characters were given exaggerated versions of their special moves to match the larger-than-life presentation of the X-Men superheroes and supervillains. For example, Ryu has a much larger fireball, which he can now throw in midair. X-Men vs. Street Fighter also includes a meter system similar to the two aforementioned games called the Hyper Combo gauge. As characters perform moves and receive damage, the Hyper Combo gauges gradually fill. Players can expend their meter to perform various special techniques, such as the Hyper Combo, a special move that unleashes high amounts of damage; Crossover Combination, where both characters use their Hyper Combos simultaneously; and Crossover Counter, which transforms a defensive block into an offensive counterattack by tagging in the off-screen character.

Characters move with Left and Right and dash with Left Left and Right Right (or X+Y+Z or L). They jump upward with Up and jump behind and ahead with Up-left and Up-right. Characters can Super Jump high into the air with Down Up (or A+B+C or R). They crouch with Down. Punches are done with X (light), Y (medium), and Z (strong) and kicks are done with A (light), B (medium), and C (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

At any time during the match, the current character can tag their partner into the match by pressing the strong punch and strong kick buttons simultaneously (C+Z). The partner jumps into battle with an aerial attack, then does a taunt (during which they are vulnerable to attack).

Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. If the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Crossover Combination, where both characters perform a Hyper Combo simultaneously, by pressing Down Down-right Right (or Down Down-left Left if facing left), then the strong punch and strong kick buttons simultaneously (C+Z). This switches the characters and costs two levels of the gauge. Finally, players can perform a special counterattacking technique called a Crossover Counter after blocking an opponent's attack with Left Down-left Down P (or Right Down-right Down P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.

Modes

In Arcade Mode, the player fights several computer-controlled teams before competing in a final battle against the boss character, Apocalypse, an antagonist from the X-Men series. After defeating Apocalypse, the two partners fight each other (with the player controlling one and the computer controlling the other) in a final one-on-one fight. There are eight different difficulty levels for computer-controlled opponents.

In Versus Mode, two players can fight against each other, with the ability to choose handicaps and the stage. The game saves records such as high scores and wins/losses to the console's internal memory.

After selecting a character, the player can choose between Normal or Auto mode and Normal or Turbo game speed. Auto mode enables automatic blocking. Turbo speed is only available when using manual blocking.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

X-Men

Magneto, Juggernaut, Storm, Wolverine, and Cyclops return from X-Men: Children of the Atom. Sabretooth, Gambit, and Rogue are new.

X-Men vs Street Fighter, Characters.png
X-Men vs Street Fighter, Sprites, Cyclops.gif




Cyclops
Cyclops is the first member and leader of the X-Men. He can emit destructive beams of energy from his eyes, which he controls with a visor made of ruby quartz.
Move list (Special moves)
Name Command Description
Optic Bullet  HP  Cyclops shoots a laser bullet from his eyes across the screen. This move can be performed while crouching but not jumping.
Optic Blast Down Down-right Right P Cyclops shoots a laser blast from his eyes that covers the entire width of the screen. When used with  LP , Cyclops fires the blast straight ahead while crouching. When used with  MP , Cyclops fires the blast straight ahead while standing. When used with  HP , Cyclops fires the blast at a diagonal upward angle while standing. He can also perform the move in midair, which is always fired straight ahead.
Optic Sweep Right Down-right Down P Cyclops shoots a laser blast at the ground, sweeping his opponent.
Gene Splice Right Down Down-right P Cyclops performs a rising uppercut. Pressing P repeatedly does additional hits.
Cyclone Kick Down Down-left Left K Cyclops leaps forward, doing a spinning kick followed by a low kick.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cyclops jumps again in midair. It works after a jump and also when falling or spinning.
Double Punch  LP   LP  Cyclops punches and follows up with another quick punch.
Double Kick  LK   LK  Cyclops kicks and follows up with another quick kick.
Spin Kick  HK   HK  Cyclops kicks and follows up with a jumping spin kick.
Leg Throw Down-right+ MK  or Down-right+ HK  (close) Cyclops grabs and throws his opponent with his legs.
Move list (Hyper Combos)
Name Command Description
Mega Optic Blast Down Down-right Right + two P simultaneously Cyclops shoots a tall optic blast that covers a large area and hits multiple times.
Control Beam Right Down-right Down + two P simultaneously Cyclops fires a wide optic blast that can be directed with Up or Down. This move can be performed in midair.
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X-Men vs Street Fighter, Sprites, Wolverine.gif




Wolverine
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand.
Move list (Special moves)
Name Command Description
Berserker Barrage Down Down-right Right P Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Tornado Claw Right Down Down-right P Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw Any direction +  MP + LK  Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Wolverine can jump off the edges of the screen.
Dive Kick Down+ MK  in midair Wolverine drops diagonally downward with a dive kick.
Double Claw  MP   MP  Wolverine combos a second slash with his alternate hand.
Sliding Claw Down-right+ HP  Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name Command Description
Berserker Barrage X Down Down-right Right + two P simultaneously Wolverine charges forward with a barrage of slashes.
Weapon X Right Down Down-right + two P simultaneously Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
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X-Men vs Street Fighter, Sprites, Rogue.gif




Rogue
Rogue has the ability to absorb the life force and superpowers of anyone through physical touch. She is married to Gambit.
Move list (Special moves)
Name Command Description
Repeating Punch Down Down-right Right P Rogue dashes forward with a flurry of punches, finishing with an uppercut. This move can be performed in midair.
Rising Repeating Punch Right Down Down-right P Rogue flies into the air while delivering a series of punches.
Power Dive Punch Right Down Down-right K Rogue floats high into the air, then dives downward with a punch. The stronger versions jump higher into the air.
Power Drain Down Down-left Left K Rogue dashes forward and grabs her opponent, giving them a kiss that damages them and absorbs one of their abilities. This move can be performed in midair.
Absorbed Power Down Down-right Right K Rogue uses the power that she absorbed from her opponent with the Power Drain or Goodnight Sugar ability. She does not absorb any additional ability from another Rogue. Wolverine and Juggernaut give the same move.
Character Special move
Magneto Hyper Gravitation
Juggernaut Earthquake
Sabretooth Berserker Barrage
Storm Typhoon
Gambit Kinetic Card
Wolverine Berserker Barrage
Cyclops Optic Blast
Dhalsim Yoga Flame
Vega Psycho Shot
Chun-Li Kikouken
Zangief Screw Piledriver
Cammy Cannon Drill
Nash Sonic Boom
Ryu Hadouken
Ken Shouryuuken
Gouki Zankuu Hadouken (in midair)
Move list (Command normals)
Name Command Description
Air Dash Right Right in midair Rogue dashes forward in midair.
Dive Kick Down+ HK  in midair Rogue drops with a diving kick.
Move list (Hyper Combos)
Name Command Description
Goodnight Sugar Down Down-right Right + two P simultaneously Rogue dashes forward and pummels her opponent into the air with a barrage of punches, ending with a kiss that absorbs one of their abilities.
Shun Goku Satsu  LP   LP  Right  LK   HP  Rogue grabs her opponent, then performs a series of attacks that cannot be seen as the screen flashes white. Rogue can only perform this ability if she has absorbed Gouki's power with the Absorb Power or Goodnight Sugar ability.
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X-Men vs Street Fighter, Sprites, Gambit.gif




Gambit
Gambit can charge playing cards and other objects with kinetic energy to use as explosive projectiles. He is also adept at hand-to-hand combat and fights with a staff. He is married to Rogue.
Move list (Special moves)
Name Command Description
Kinetic Card Down Down-right Right P Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
Trick Card Right Down-right Down P Gambit throws a hand of kinetically charged playing cards diagonally above him.
Cajun Slash Right Down Down-right P Gambit advances forward while swiping his staff with each step.
Cajun Escape Hold Down for 2 seconds, then Up+P Gambit leaps to the edge of the screen. He can jump from one side to the other with Left and Right or dive with a downward slash with P.
Move list (Hyper Combos)
Name Command Description
Royal Flush Down Down-right Right + two P simultaneously Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
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X-Men vs Street Fighter, Sprites, Storm.gif




Storm
Storm is one of the leaders of the X-Men. She is a powerful mutant who possesses the ability to control the weather and atmosphere.
Move list (Special moves)
Name Command Description
Typhoon Down Down-right Right P Storm summons a trio of cyclones that move quickly along the ground. This move can be performed in midair.
Double Typhoon Down Down-left Left P Storm summons two cyclones that appear under her opponent and toss them high into the air if they do not move out of them quickly. This move can be performed in midair.
Lightning Attack Any direction +  MP + LK  Storm flies in any direction while empowering her hand with lightning. This move can be performed in midair.
Levitation Down Down-left Left + two K simultaneously Storm levitates for 5 seconds or until she is hit. She can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Float Up-left, Up, or Up-right in midair Storm can slow her descent while in the air.
Lighting Ball Up+ MP ,  MP , or Down+ MP  in midair Storm throws a lightning ball, which can be angled upward or downward.
Move list (Hyper Combos)
Name Command Description
Lightning Storm Down Down-right Right + two P simultaneously Storm shoots bolts of lightning all around her. This move can be performed in midair.
Hail Storm Down Down-left Left + two P simultaneously Storm flies to the corner of the screen and summons a hail storm to batter her opponent.
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X-Men vs Street Fighter, Sprites, Sabretooth.gif




Sabretooth
Sabretooth is a mutant with razor-sharp fangs and claws.
Move list (Special moves)
Name Command Description
Berserker Claw Down Down-right Right P Sabretooth charges forward and slashes his claw, ending up on the other side of his opponent.
Wild Fang Right Down-right Down Down-left Left P Sabretooth leaps across the screen, grabbing and throwing his opponent if he lands on them.
Armed Birdie Right Down-right Down Down-left Left K Sabretooth summons Birdie, who appears and fires her rifle.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Sabretooth can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Berserker Claw X Down Down-right Right + two P simultaneously Sabretooth charges and slashes his opponent multiple times.
Weapon X Dash Right Down Down-right + two P simultaneously Sabretooth leaps across the screen, performing a barrage of attacks if he lands on them.
Heavy Armed Birdie Right Down-right Down Down-left Left + two K simultaneously Sabretooth summons Birdie, who appears and fires repeated blasts from her rifle.
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X-Men vs Street Fighter, Sprites, Juggernaut.gif




Juggernaut
Juggernaut is a massive human with superhuman strength and durability.
Move list (Special moves)
Name Command Description
Earthquake Right Down-right Down P Juggernaut hits the ground, which sends a wave forward.
Juggernaut Punch Left Down-left Down Down-right Right P Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.
Juggernaut Body Press Left Down-left Down Down-right Right K Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.
Nail Slam Down Down-left Left K (close) Juggernaut grabs his opponent and bashes them three times with his head like hammering a nail into the ground, then follows up with an uppercut.
Cyttorak Power-Up Right Down Down-right + two P simultaneously Juggernaut glows orange, increasing the damage of his next attack.
Move list (Command normals)
Name Command Description
Double Punch  LP   LP  Juggernaut punches and follows up with another quick punch.
Hammer Fist Right+ HP  Juggernaut punches in front of him with both fists.
Move list (Hyper Combos)
Name Command Description
Headcrush Down Down-right Right + two P simultaneously Juggernaut charges at his opponent head first.
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X-Men vs Street Fighter, Sprites, Magneto.gif




Magneto
Magneto is a mutant with the ability to generate and control magnetic fields.
Move list (Special moves)
Name Command Description
Electromagnetic Disruptor Left Down-left Down Down-right Right P Magneto fires an energy beam across the screen. This move can be performed in midair.
Hyper Gravitation Right Down-right Down Down-left Left K Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.
Magnetic Force Field Left Down-left Down Down-right Right K Magneto surrounds himself in a magnetic force field momentarily. If he is attacked while the force field is out, his opponent is knocked away. This only affects direct attacks and not projectiles.
Magnetic Blast Up Up-right Right P in midair Magneto fires energy waves downward at a diagonal angle.
Levitation Down Down-left Left + two K simultaneously Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Hyper Combos)
Name Command Description
Magnetic Shockwave Down Down-right Right + two P simultaneously Magneto summons a shockwave of energy pillars that move across the screen.
Magnetic Tempest Down Down-right Right + two K simultaneously Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.

Street Fighter

Vega, Chun-Li, Nash, Ryu, Ken, and Gouki return from Street Fighter Zero. Dhalsim and Zangief return from Street Fighter Zero 2.

Cammy premieres a new sprite in the style of the others, depicting her as a Shadaloo agent. This sprite would reappear in Street Fighter Zero 2' and Street Fighter Zero 3.

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Street Fighter Alpha 2, Sprites, Ryu.gif




Ryu
Ryu is an experienced martial artist unwaveringly focused on his training. He has mastered the Hadouken.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Gouki).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Mae Geri Up+ MK  in midair Ryu does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shinkuu Hadouken Down Down-right Right + two P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left + two K simultaneously Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.
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Street Fighter Alpha 2, Sprites, Ken.gif




Ken
Ken is a martial artist who is the best friend and rival of Ryu. He has mastered the Shouryuuken.
Move list (Special moves)
Name Command Description
Hadouken Down Down-right Right P Ken shoots a small fireball across the screen. If performed in midair, he shoots the fireball diagonally downward (like Gouki).
Shouryuuken Right Down Down-right P Ken rises off the ground while punching upwards, knocking his opponent high into the air. When performed with  HP , Ken has a flaming fist. This move can be performed in midair.
Tatsumaki Senpuukyaku Down Down-left Left K Ken moves forward through the air while spinning around an axis with his leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Inazuma Kakato Wari Right+ MK  Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Mae Geri Up+ MK  in midair Ken does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ken kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Shouryuu Reppa Down Down-right Right + two P simultaneously Ken performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken Down Down-right Right + two K simultaneously Ken performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing K repeatedly does additional hits.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Cammy.gif




Cammy
Cammy is a Shadaloo agent known as Agent Killer Bee, who is the leader of the Dolls.
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill. This move can be performed in midair.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick.
Axle Spin Knuckle Down Down-right Right P Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.
Cannon Revenge Right Down-right Down Down-left Left P Cammy glows and taunts her opponent. If her opponent attacks her while she is glowing, she counters with a Cannon Spike.
Cannon Strike Down Down-left Left K in midair Cammy dives with a downward kick.
Hooligan Combination Down Down-left Left K Cammy curls into a ball and hurls herself at her opponent. If no button is pressed, she ends with a sweep when she lands. When Cammy is near the opponent's neck or waist, the player can perform a takedown by pressing K while holding a direction toward the opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Cammy jumps again in midair. It works after a jump and also when falling or spinning.
Move list (Hyper Combos)
Name Command Description
Spin Drive Smasher Down Down-right Right + two K simultaneously Cammy performs a Cannon Drill followed by a Cannon Spike.
Killer Bee Strike Down Down-left Left + two K simultaneously Cammy attacks her opponent with a series of flying kicks. This move can be performed in midair.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Charlie.gif




Nash (Charlie)
Nash is a military officer with a strong sense of justice.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Nash fires a circular energy wave across the screen by swinging his arm.
Somersault Shell Hold Down for 2 seconds, then Up+K Nash somersaults upward while performing a backflip kick that can hit twice, which causes a large energy wave to ripple diagonally upward.
Moonsault Slash Up Up-right Right K in midair Nash moonsaults down with a swinging kick, similar to a Somersault Shell.
Move list (Command normals)
Name Command Description
Jump Sobat Left+ MK  or Right+ MK  Nash hops toward his opponent with a turning kick.
Step Kick Left+ HK  or Right+ HK  Nash takes a step forward and kicks. This is an overhead strike that can hit characters who are crouch blocking.
Spin Back Knuckle Right+ HP  Nash rotates around and swings his fist like a club.
Knee Kick Down+ LK  in midair Nash falls with a knee drop.
Move list (Hyper Combos)
Name Command Description
Sonic Break Down Down-right Right + two P simultaneously Nash fires a barrage of Sonic Booms. Pressing P repeatedly does additional hits.
Crossfire Blitz Down Down-right Right + two K simultaneously Nash dashes forward while performing a series of fast kicks.
Somersault Justice Down Down-left Left + two K simultaneously Nash moves forward and then up while performing a series of Somersault Shells.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif




Chun-Li
Chun-Li is an expert martial artist known for her high agility and strong kicks.
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Air Dash Right Right in midair Chun-Li dashes forward in midair.
Triple Jump Up in midair Chun-Li can jump a second and third time in midair.
Short Kick Up+ LK  in midair Chun-Li kicks a short distance in front of her.
Front Kick Right+ HK  in midair Chun-Li kicks a long distance in front of her.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Move list (Hyper Combos)
Name Command Description
Kikoushou Down Down-right Right + two P simultaneously Chun-Li produces a large fireball all around her.
Senretsu Kyaku Down Down-right Right + two K simultaneously Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Down Down-left Left + two K simultaneously Chun-Li performs a more powerful version of her Tenshou Kyaku.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Zangief.gif




Zangief
Zangief is a massive Soviet wrestler who specializes in devastating grappling moves.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. This move can be performed in midair.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning. This move can be performed in midair.
Screw Piledriver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb Left Down-left Down Down-right Right K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex Left Down-left Down Down-right Right K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam Right Down-right Down Down-left Left K Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Fist Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  in midair Zangief falls down with a diving splash.
Double Knee Drop Down+ MK  in midair Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ MP  in midair Zangief performs a headbutt in midair.
Long Punch Right+ HP  in midair Zangief flattens his body and punches in the air.
Elbow Dive Down+ MP  in midair Zangief drops to the ground with his elbow out.
Elbow Drop Right+ MP  Zangief drops to the ground with his elbow out.
Dashing Suplex Right Right, then  MP  or  HP  Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab Right Right, then  MK  or  HK  Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation, then two P simultaneously Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Dhalsim.gif




Dhalsim
Dhalsim is a Yoga master with the ability to stretch his limbs and conjure fire.
Move list (Special moves)
Name Command Description
Yoga Fire Down Down-right Right P Dhalsim spits out a fireball that scorches whoever it touches. This move can be performed in midair.
Yoga Flame Right Down-right Down Down-left Left P Dhalsim breathes a large mass of flame in front of him.
Yoga Blast Right Down-right Down Down-left Left K Dhalsim breathes a large mass of flame at a diagonal angle in front of him.
Yoga Teleport Forward Right Down Down-right + all three P or K simultaneously Dhalsim disappears and reappears the entire screen ahead with P or half the screen ahead with K. This move can be performed in midair.
Yoga Teleport Backward Left Down Down-left + all three P or K simultaneously Dhalsim disappears and reappears the entire screen back with P or half the screen back with K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Yoga Mummy Down+ HP  in midair Dhalsim spins downward head first like a drill.
Yoga Spear Down+K in midair Dhalsim spins downward feet first like a drill. The angle depends on the button used, with  LK  falling closer to horizontal,  MK  at a 45° angle, and  HK  falling closer to vertical.
Move list (Hyper Combos)
Name Command Description
Yoga Inferno Down Down-right Right + two P simultaneously Dhalsim belches a chain of fireballs in front of him, which can be directed with Up and Down.
Yoga Strike Down Down-right Right + two K simultaneously Dhalsim jumps in front of him and tries to grab his opponent (if airborne) to slam them into the ground.
X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, M. Bison.gif




Vega (M. Bison)
Vega is an evil dictator and leader of the Shadaloo crime syndicate. He possesses a negative, psychotic energy called "Psycho Power."
Move list (Special moves)
Name Command Description
Psycho Shot Left Down-left Down Down-right Right P Vega throws a fireball across the screen. When used with  LP , the fireball arcs upward. When used with  MP , the fireball travels straight ahead. When used with  HP , the fireball arcs downward.
Psycho Field Right Down-right Down Down-left Left P Vega throws a slow-moving fireball that explodes into a large burst after traveling across the screen.
Double Knee Press Left Down-left Down Down-right Right K Vega leaps forward while kicking down with each leg. This move can be performed in midair.
Head Press Hold Down for 2 seconds, then Up+K Vega flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power (Somersault Skull Diver) by pressing P, which can be aimed with Left and Right. This move can be performed in midair.
Skull Diver Hold Down for 2 seconds, then Up+P Vega flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right. This move can be performed in midair.
Air Warp Right Down Down-right P Vega teleports into the air. When used with  LP , he reappears behind his previous position. When used with  MP , he reappears in front of his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Ground Warp Right Down Down-right P Vega teleports onto the ground. When used with  LP , he reappears behind his previous position. When used with  MP , he reappears in front of his previous position. When used with  HP , he reappears on the other side of the screen from his previous position. This move can be performed in midair.
Levitation Down Down-left Left + two K simultaneously Vega levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Hyper Combos)
Name Command Description
Psycho Crusher Down Down-right Right + two P simultaneously Vega spirals toward his opponent while infused with psycho energy. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Knee Press Nightmare Down Down-right Right + two K simultaneously Two other Vegas appear, and all three perform Double Knee Press maneuvers.

Bosses

X-Men vs Street Fighter, Characters, Apocalypse.png
X-Men vs Street Fighter, Sprites, Apocalypse.png




Apocalypse
Apocalypse is an ancient and immortal mutant with the ability to control the molecules of his body to alter his form at will. He appears as the final boss.

Hidden

X-Men vs Street Fighter, Characters.png
Street Fighter Alpha 2, Sprites, Akuma.gif




Gouki (Akuma)
Gouki is an emotionless and powerful warrior who has fights with the dark energy of Satsui no Hadou. He is a secret character who can be selected simply by pressing Up at the top of the character select screen.
Move list (Special moves)
Name Command Description
Gou Hadouken Down Down-right Right P Gouki focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Gouki shoots a single-handed Hadouken at a diagonal angle downward in midair. Gouki's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken Right Down Down-right P Gouki rises off the ground while punching upwards, knocking his opponent high into the air. When performed with  MP  or  HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku Down Down-left Left K Gouki moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku Down Down-right Right K in midair Gouki dive kicks diagonally downward.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Gouki glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Gouki glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals)
Name Command Description
Zugai Hasatsu Right+ MP  Gouki performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Gouki hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Mae Geri Up+ MK  in midair Gouki does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Gouki kicks straight ahead.
Move list (Hyper Combos)
Name Command Description
Messatsu Gou Hadou Down Down-left Left + two P simultaneously Gouki shoots a tall beam of energy from his palms that covers a large area and hits multiple times.
Messatsu Gou Shouryuu Down Down-right Right + two P simultaneously Gouki performs a series of low Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Tenma Gou Zankuu Down Down-right Right + two P simultaneously in midair Gouki throws a barrage of Zankuu Hadoukens at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  Gouki glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white.

Stages

Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Apocalypse takes place on its own special stage.

X-Men vs Street Fighter, Stages, Death Valley.png

Death Valley
X-Men vs Street Fighter, Stages, Death Valley.png

X-Men vs Street Fighter, Stages, The Cataract.png

The Cataract
X-Men vs Street Fighter, Stages, The Cataract.png

X-Men vs Street Fighter, Stages, The Temple of Fists.png

The Temple of Fists
X-Men vs Street Fighter, Stages, The Temple of Fists.png

X-Men vs Street Fighter, Stages, On the Hilltop.png

On the Hilltop
X-Men vs Street Fighter, Stages, On the Hilltop.png

X-Men vs Street Fighter, Stages, Manhattan.png

Manhattan
X-Men vs Street Fighter, Stages, Manhattan.png

X-Men vs Street Fighter, Stages, Raging Inferno.png

Raging Inferno
X-Men vs Street Fighter, Stages, Raging Inferno.png

X-Men vs Street Fighter, Stages, Code Red.png

Code Red
X-Men vs Street Fighter, Stages, Code Red.png

X-Men vs Street Fighter, Stages, Dead or Live The Show.png

Dead or Live: The Show
X-Men vs Street Fighter, Stages, Dead or Live The Show.png

X-Men vs Street Fighter, Stages, Mall Mayhem.png

Mall Mayhem
X-Men vs Street Fighter, Stages, Mall Mayhem.png

X-Men vs Street Fighter, Stages, Showdown in the Park.png

Showdown in the Park
X-Men vs Street Fighter, Stages, Showdown in the Park.png

X-Men vs Street Fighter, Stages, Apocalypse Now.png

Apocalypse Now!
X-Men vs Street Fighter, Stages, Apocalypse Now.png

History

Release

The Saturn version of this game was extremely close to getting a European release, being given a price of £49.99 and being packaged with a 4MB Extended RAM Cartridge. It was meant to arrive in March, but Capcom and Sega pulled the plug at the last minute.

Legacy

X-Men vs. Street Fighter proved to be a success for Capcom, and would lead to numerous other crossovers, starting with Marvel Super Heroes vs. Street Fighter.

Versions

The Sega Saturn port of X-Men vs. Street Fighter was the first and to this day most accurate home conversion of the game, with a rival PlayStation release arriving a year later. Unlike X-Men: Children of the Atom, where the differences are relatively minor, the PlayStation of version of X-Men vs. Street Fighter strips out major features such as tag-team battles, changing the one-round two-on-two battles to a more conventional best of three round setup.

Most notably, the PlayStation version makes significant graphical cutbacks across all elements of the game. Many frames of character and background animation were removed, with characters such as Magneto having almost entirely different (and more rigid) idle poses to compensate for the limited hardware. Even when animation is not a feature, the PlayStation often uses less detailed assets, and runs with a lower screen resolution at all times.

The Saturn conversion is able to achieve closer parity with the arcade version through its use of the 4MB Extended RAM Cartridge, which is required for the game to run. A side effect of this approach also means that loading times are shorter than on the PlayStation (though still longer than in the arcades, where there is no disc to access), with fights on Saturn hardware taking about one second to load versus the PlayStation's ten seconds.[5]

The 4MB Extended RAM Cartridge also means the X-Men characters have more frames of animation than their counterparts in the Saturn version of X-Men: Children of the Atom.

Production credits

  • Planner: Atsushi Tomita
  • Assistant: Takayoshi Terada, Moriyoshi Teruya
  • Programmer: AOI, Motsu, GIU, Eternal Sailor, Tora&Yume&?&Hide
  • Character Design: Akiman
  • Title Design: Shoei
  • Object Design: Minobe Hiroaki!, Rie Satou, Masanori.Kondo, Kanako♥Takami, Miwaringo♥, Y.Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, INO, R.Naoi, Kako, Narancha, Shin, Ikusan, Kurose, G.Kamina, K.Kikutani, T.Ohsumi
  • Scroll Design: Iwai, Taka, Kisabon, MAY, Hisashi Sawada, Inoyan, Shinnosuke♥, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesan120%, Manga-Chop
  • Music Compose&Arrange: Yuki Iwai, Yuko Kadota
  • Sound&Voice Design: Hiroaki "X68K" Kondo, Moe.T
  • Voice Actor: Norman Spencer, Cathal Dodd, Catherine Disher, Lenore Zann, Tony Daniels, Don Francks, Rick Bennett, Lorne Kennedy, Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Toshiyuki Morikawa, Susan Hart, Yoshiharu Yamada, Wataru Takagi, Tomomichi Nishimura
  • Producer: Tetsuya Iijima
  • General Producer: Noritaka Funamizu (POO)
  • Special thanks to: Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Kinu Nishimura, Jesus R. Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Mr.Kubozono, Mr.Hirao, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise
Thank You For Playing
Source:
In-game credits
XMENvSF Saturn JP SSEnding.pdf
[6]

Magazine articles

Main article: X-Men vs. Street Fighter/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-41: "1997-41 (1997-11-28)" (1997-11-14)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-42: "1997-42 (1997-12-05)" (1997-11-21)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR) NTSC-J
95
[7]
Computer & Video Games (UK)
75
[8]
Edge (UK) NTSC-J
90
[9]
Famitsu (JP) NTSC-J
80
[10]
Freak (IL)
81
[11]
GamePro (US) NTSC-J
98
[12]
Game Informer (US) NTSC-J
92
[13]
Joypad (FR) NTSC-J
95
[14]
MAN!AC (DE) NTSC-J
84
[15]
Mega Fun (DE) NTSC-J
87
[16]
Next Generation (US) NTSC-J
75
[17]
neXt Level (DE) NTSC-J
90
[18]
Saturn Fan (JP) NTSC-J
82
[19]
Saturn Fan (JP) NTSC-J
82
[20]
Saturn Power (UK) PAL
95
[21]
Sega Magazin (DE) NTSC-J
87
[22]
Sega Saturn Magazine (UK) PAL
94
[23]
Sega Saturn Magazine (JP) NTSC-J
93
[24]
Sega Saturn Magazine (JP) NTSC-J
94
[25]
Sega Saturn
88
Based on
19 reviews

X-Men vs. Street Fighter

Saturn, JP
XMVSF Saturn JP Box Back.jpgXMVSF Saturn JP Box Front.jpg
Cover
Saturn, JP (4MB RAM Pack)
XMVSF Saturn JP Box Back 4MB.jpgXMenvsSF Saturn JP Box Spine 4MBPack.jpgXMVSF Saturn JP Box Front 4MB.jpg
Cover
XMenvsSF Saturn JP Disc 4MBPack.jpg
Disc
X-menvsstreetfighter manual.pdf
Manual
XMVSF Saturn JP Box Front 4MB JewelCase.jpg
Jewel Case

Technical information

Main article: X-Men vs. Street Fighter/Technical information.

References


X-Men vs. Street Fighter

XmenVsStreetFighter title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information | Bootlegs


Books: X-Men vs. Street Fighter Koushiki Guide Book (1998)

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X-Men games for Sega systems
Sega Mega Drive
Spider-Man and the X-Men in Arcade's Revenge (1993) | X-Men (1993) | Wolverine: Adamantium Rage (1994) | X-Men 2: Clone Wars (1995) | X-Women: The Sinister Virus (unreleased)
Sega Game Gear
Spider-Man and the X-Men in Arcade's Revenge (1994) | X-Men (1994) | X-Men: GamesMaster's Legacy (1994) | X-Men: Mojo World (1996)
Sega Saturn
X-Men: Children of the Atom (1995) | X-Men vs. Street Fighter (1997)
Sega Master System
X-Men: Mojo World (1996)
Sega 32X
X-Men: Mind Games (Unreleased)
X-Men related media
Music
Sega Tunes: X-Men 2: Clone Wars (1996)
Unlicensed X-Men games for Sega systems
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)



Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)