Difference between revisions of "Aqua Nova"
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{{Bob | {{Bob | ||
| image=Aquanova.jpg | | image=Aquanova.jpg | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
| developer=[[Sega AM5]], Digital Universe{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}} | | developer=[[Sega AM5]], Digital Universe{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}} | ||
| system=[[Large attraction]] | | system=[[Large attraction]] | ||
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}} | }} | ||
− | {{stub}}'''''{{PAGENAME}}''''' (アクアノーバ) is a medium-sized attraction designed by [[Sega]] for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. ''Aqua Nova'''s eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film. | + | {{stub}}'''''{{PAGENAME}}''''' (アクアノーバ) is a medium-sized attraction designed by [[Sega Enterprises, Ltd.]] for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. ''Aqua Nova'''s eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film. |
==Plot== | ==Plot== | ||
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*[[Keitaro Hanada]]{{ref|http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member08.html}} | *[[Keitaro Hanada]]{{ref|http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member08.html}} | ||
*[[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}} | *[[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}} | ||
+ | *[[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]{{fileref|GF2TBOST Booklet.pdf|page=6}} | ||
| console=LARGE | | console=LARGE | ||
| source=Uncredited | | source=Uncredited | ||
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<gallery> | <gallery> | ||
Aquanovalogo.jpg|Logo | Aquanovalogo.jpg|Logo | ||
+ | AquaNova JP promorender1.png|Promotional render | ||
+ | AquaNova JP promorender2.png|Promotional render | ||
</gallery> | </gallery> | ||
Latest revision as of 22:57, 8 November 2024
Aqua Nova | |||||||||||||||||||||
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System(s): Large attraction | |||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||||||||||
Developer: Sega AM5, Digital Universe[1] | |||||||||||||||||||||
Genre: Simulation, Shoot-em-up | |||||||||||||||||||||
Number of players: 1-8 | |||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Aqua Nova (アクアノーバ) is a medium-sized attraction designed by Sega Enterprises, Ltd. for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. Aqua Nova's eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film.
Contents
Plot
Set in the future, Aqua Nova begins as a leisurely submarine tour of an experimental city located deep beneath the seas of a distant planet. A comical robotic sea turtle, "Ada," serves as the riders' tour guide and narrator. The calm atmosphere is broken when a monstrous giant squid suddenly appears and begins destroying the city, sending the players' submarine tumbling through collapsing tunnels and scaffolding.[2] When the giant squid appears, players are encouraged to use the control panel mounted in front of their seats to shoot at the beast. Depending on how well the players accomplish this, Aqua Nova presents one of sixteen possible ending scenes, ranging from the complete destruction of the city to an explosive defeat of the squid.[2]
History
Development
In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for Aqua Nova. Director Art Durinski led a six person team of modelers and animators to complete the project.[1]
Locations
Aqua Nova made its first appearance at Fukuoka Joypolis upon the venue's opening in April 1996[3], and was installed at numerous amusement theme parks and entertainment centres opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all venues have closed permanently.
Production credits
Patents
Magazine articles
- Main article: Aqua Nova/Magazine articles.
Artwork
Screenshots
Photo gallery
Fukuoka Joypolis entrance
Sega World Sydney entrance
References
- ↑ 1.0 1.1 https://www.j-tierra.com/company/symbol (Wayback Machine: 2021-01-28 05:24)
- ↑ 2.0 2.1 2.2 http://www.sega.co.jp/sega/atp/atc/aquanova.html (Wayback Machine: 2000-08-20 12:05)
- ↑ Sega Saturn Magazine, "1996-08 (1996-05-10,24)" (JP; 1996-04-26), page 43
- ↑ http://sega.jp/segavoice/vol40 (Wayback Machine: 2009-02-01 07:20)
- ↑ http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member08.html
- ↑ https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1 (Wayback Machine: 2021-04-10 08:56)
- ↑ File:GF2TBOST Booklet.pdf, page 6