Difference between revisions of "Die Hard Arcade"

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{{Bob
 
{{Bob
 
| bobscreen=Die Hard Arcade Title.png
 
| bobscreen=Die Hard Arcade Title.png
| bobscreen2=DieHardArcade Saturn US Title.png
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| bobscreen2=Notavailable.svg
| bobscreen3=DieHardArcade_Saturn_JP_SSTitle.png
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| bobscreen3=DieHardArcade Saturn US Title.png
| tab1={{STV}} NTSC-U
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| bobscreen4=DieHardArcade Saturn JP SSTitle.png
| tab2={{SAT}} NTSC-U/PAL
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| tab1={{STV}} US
| tab3={{SAT}} NTSC-J
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| tab2={{STV}} JP
| publisher=[[Sega]]
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| tab3={{SAT}} NTSC-U/PAL
| developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=141}}, [[Sega Technical Institute]], [[Fox Interactive]]
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| tab4={{SAT}} NTSC-J
| licensor=[[Twentieth Century Fox]]
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| publisher={{company|[[Sega Enterprises, Ltd.]]|region=JP|system=STV, SAT}}
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{{company|[[Sega GameWorks]]|region=US|system=STV}}
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{{company|[[Sega of America]]|region=US|system=SAT}}
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| developer=[[Sega AM1]]{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=141}}, [[Sega Technical Institute]]
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| distributor={{company|[[Ecofilmes]]|region=PT|system=SAT}}
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{{company|[[Tec Toy]]|system=SAT|region=BR}}
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| licensor={{company|[[Fox Interactive]], [[Twentieth Century Fox]]|region=US/EU}}
 
| system=[[Sega Titan Video]], [[Sega Saturn]]
 
| system=[[Sega Titan Video]], [[Sega Saturn]]
 
| sounddriver={{SAT}} SCSP/CD-DA (41 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (41 tracks)
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| sat_rrp_us=49.99{{intref|Press release: 1997-03-18: Sega Saturn Brings Home Die Hard Arcade For The Ultimate Living Room Brawl}}
 
| sat_rrp_us=49.99{{intref|Press release: 1997-03-18: Sega Saturn Brings Home Die Hard Arcade For The Ultimate Living Room Brawl}}
  
| sat_date_eu=1997-02-24{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}
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| sat_date_eu=1997-02-24{{ref|https://web.archive.org/web/19970224200409/http://www.sega-europe.com:80/SATURNL.HTML}}
 
| sat_code_eu=MK81057-50
 
| sat_code_eu=MK81057-50
 
| sat_rating_eu=15
 
| sat_rating_eu=15
| sat_date_uk=1997-02-24{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}
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| sat_date_uk=1997-02-24{{ref|https://web.archive.org/web/19970224200409/http://www.sega-europe.com:80/SATURNL.HTML}}{{magref|ctw|626|41}}
 
| sat_code_uk=MK81057-50
 
| sat_code_uk=MK81057-50
 
| sat_rating_uk=15
 
| sat_rating_uk=15
| sat_rrp_uk=44.99{{magref|cvg|184|74}}{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}
+
| sat_rrp_uk=44.99{{magref|cvg|184|74}}{{ref|https://web.archive.org/web/19970224200409/http://www.sega-europe.com:80/SATURNL.HTML}}
 
| sat_date_de=1997-02-24{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}
 
| sat_date_de=1997-02-24{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}
 
| sat_code_de=MK81057-50
 
| sat_code_de=MK81057-50
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}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''', known as '''''Dynamite Deka''''' (ダイナマイト刑事) in Japan, is a 3D arcade beat-em up developed by [[Sega AM1]] and [[Sega Technical Institute]]. It was published by [[Sega]] for the [[Sega Titan Video]] arcade platform in 1996 and for the [[Sega Saturn]] in the following year.
+
'''''{{PAGENAME}}''''', stylized as '''''DIE HARD ARCADE'''''{{fileref|DieHardArcade Arcade US Flyer1.jpg}} or '''''DIE HARD Arcade'''''{{fileref|Dha sat us manual.pdf|page=5}} and known as '''''Dynamite Deka''''' (ダイナマイト刑事) in Japan, is a 3D arcade beat-em up developed by [[Sega AM1]] and [[Sega Technical Institute]]. It was published by [[Sega Enterprises, Ltd.]] for the [[Sega Titan Video]] arcade platform in 1996 and for the [[Sega Saturn]] in the following year.
 +
 
 +
The game was published in cooperation with [[Fox Interactive]] as a licensed product based on the ''[[:Category:Die Hard|Die Hard]]'' movie franchise. The Japanese version was published as an original property because Sega did not have the rights to use the ''Die Hard'' license there.
 +
 
 +
==Story==
 +
{{ScreenThumb|Die Hard Arcade Saturn, Skyscraper.png|width=200|Nakatomi Plaza}}
 +
John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version) are on a mission to save the President's daughter, Missie Herrington (Caroline Powell). She has been kidnapped by a group of terrorists led by White Fang (Wolf Hongo), who are holding her in Nakatomi Plaza, a skyscraper they have taken over in Los Angeles (a skyscraper named Eternal City located in San Francisco in the Japanese version).
  
 
==Gameplay==
 
==Gameplay==
''Die Hard Arcade'' has players save the president's daughter from a group of terrorists led by Wolf Hongo, who have taken over a skyscraper. It is a one or two player game, player one taking control of Bruno "Mister Dynamite" Delinger (''Die Hard'' protagonist John McClane in the overseas versions), and player two controlling Cindy Holiday (renamed to Kris Thompsen in the overseas Saturn versions' instruction manual).
+
{{ScreenThumb|Die Hard Arcade Saturn, Quick Time Event.png|width=200|Quick time events}}
 +
The game is a beat-'em-up using texture-mapped 3D polygon graphics. It can be played by one player or by two players simultaneously, with player one playing as veteran NYPD cop John McClane (Bruno Delinger) and player two playing as rookie LAPD detective Kris Thompsen (Cindy Holiday). It features a sophisticated move set for the genre, resembling a fighting game such as ''[[Virtua Fighter]]''. The second player can join at any time during gameplay by pressing {{Start}} on another control pad. There are combined special moves and combos in two-player games.
 +
 
 +
Characters can move by pressing a direction on the D-Pad. They can run by double-tapping forward on the D-Pad or roll backwards by double-tapping back on the D-Pad. They punch with {{A}}, kick with {{B}}, or jump with {{C}}. Combos are performed by pressing the punch and kick buttons in quick succession. Attacks can also be performed while jumping or running. Characters automatically grab opponents in close proximity, which can be thrown by holding a direction on the D-Pad and pressing {{A}} or {{B}} or attacked by pressing {{A}} or {{B}} without a direction. Characters cannot grab enemies when holding a weapon.
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 +
Characters can pick up and use various items as weapons, from household items such as brooms and pepper shakers to high-damage missile launchers, submachine guns and anti-tank rifles. Objects are sometimes found laying in the stages, or weapons can be taken from enemies. Objects can be picked up with {{A}}, then thrown, swung, or shot (depending on the object) with {{A}} or {{B}} again. The objects that the character has collected are shown in a bottom corner of the screen. Weapons have limited ammunition and are automatically discarded when they run out, unless the player has additional ammunition in the inventory. When a weapon runs out of ammo, the character throws the weapon, then uses the next object in the inventory (if there is one). Each player can hold one weapon in hand, up to four ammo clips, and one additional weapon in the inventory. Enemies reload weapons after picking them up if they are low on ammo. Most weapons are lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. Weapons are also dropped if the character is knocked down by an attack.
 +
 
 +
Stages are interspersed with automated sequences with quick time events where the players are prompted to press a certain button in time. Failing a quick time event results in either a loss of health or an additional action scene that players would otherwise not have to complete.
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 +
Each character has a life bar in a top corner of the screen that depletes as the character takes damage from enemies. A character is defeated when their life bar is emptied, and the player must use a credit to continue. Collected weapons and objects are retained after continuing, and the character receives a bonus hand gun. Life is not replenished between scenes or stages but can be replenished by finding health pick-ups. Enemy terrorists have their own life bars in a row underneath the players' life bars, and they are defeated when they run out of health.
 +
 
 +
===Move list===
 +
{{MoveListTable | desc=Attacks |
 +
{{MoveListRow | Jab | {{punch}} | }}
 +
{{MoveListRow | P, Straight | {{punch}} {{punch}} | }}
 +
{{MoveListRow | PP, Straight | {{punch}} {{punch}} {{punch}} | }}
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{{MoveListRow | PPP, Rolling Heel Kick | {{punch}} {{punch}} {{punch}} {{kick}} | }}
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{{MoveListRow | PPP, Straight, Jumping Back Kick | {{punch}} {{punch}} {{punch}} {{punch}} {{kick}} | }}
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{{MoveListRow | Front Kick (McClane)<br>Left Front Kick (Thompsen) | {{kick}} | }}
 +
{{MoveListRow | Front Roundhouse (McClane)<br>Left Front Kick (Thompsen) | {{kick}} {{kick}} | }}
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{{MoveListRow | KK, Back Kick | {{kick}} {{kick}} {{kick}} | }}
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{{MoveListRow | KK, Body Blow (McClane)<br>KK, Power Punch (Thompsen) | {{kick}} {{kick}} {{punch}} | }}
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{{MoveListRow | Dash Uppercut | Hold {{punch}}, then release | }}
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{{MoveListRow | Somersault Kick | Hold {{kick}}, then release | }}
 +
}}
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{{MoveListTable | desc=Turning attacks |
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{{MoveListRow | Backfist | {{punch}} while holding the D-Pad back | }}
 +
{{MoveListRow | Side Kick | {{kick}} while holding the D-Pad back | }}
 +
}}
 +
{{MoveListTable | desc=Emergency escape |
 +
{{MoveListRow | Spinning Attack | {{punch}}+{{kick}}+{{jump}} | This ability costs a portion of health.}}
 +
}}
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{{MoveListTable | desc=Jumping attacks |
 +
{{MoveListRow | Jumping Uppercut | {{punch}}+{{jump}} | }}
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{{MoveListRow | Jump Kick | {{kick}}+{{jump}} | }}
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{{MoveListRow | Dash Elbow | {{punch}}+{{jump}} while holding the D-Pad forward | }}
 +
{{MoveListRow | Jumping Double Back Kick | {{kick}}+{{jump}} while holding the D-Pad forward | }}
 +
}}
 +
{{MoveListTable | desc=Attacks during jumps |
 +
{{MoveListRow | Swing Down | {{punch}} while jumping | }}
 +
{{MoveListRow | Double-Handed Swing | Hold {{punch}} while jumping | }}
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{{MoveListRow | Diagonal Kick | {{kick}} while jumping | }}
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{{MoveListRow | Double Rolling Heel Kick (McClane)<br>Screw Kick (Thompsen) | Hold {{kick}} while jumping | }}
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{{MoveListRow | Elbow Drop | {{punch}} while holding the D-Pad {{down}} | }}
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{{MoveListRow | Knee Drop | {{kick}} while holding the D-Pad {{down}} | }}
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{{MoveListRow | Slide Punch | {{punch}} upon landing | }}
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{{MoveListRow | Sliding Kick | {{kick}} upon landing | }}
 +
}}
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{{MoveListTable | desc=Dash attacks |
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{{MoveListRow | Elbow | {{punch}} while walking | }}
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{{MoveListRow | Groin Kick (McClane)<br>Backfist (Thompsen) | {{kick}} while walking | }}
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{{MoveListRow | Tackle | {{punch}} while running | }}
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{{MoveListRow | Jumping Kick | {{kick}} while running | }}
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}}
 +
{{MoveListTable | desc=Recovery attacks |
 +
{{MoveListRow | Rising Uppercut | {{punch}} holding the D-Pad {{left}} or {{right}} | }}
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{{MoveListRow | Rising Kick (McClane)<br>Rising Sweep (Thompsen) | {{kick}} holding the D-Pad {{left}} or {{right}} | }}
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}}
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{{MoveListTable | desc=Throws |
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{{MoveListRow | Giant Swing | {{punch}} ({{punch}}) {{kick}} ({{kick}}) {{punch}} after grab | }}
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{{MoveListRow | German Suplex | {{punch}} ({{punch}}) {{kick}} {{kick}} ({{kick}}) after grab | }}
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{{MoveListRow | Piledriver | {{kick}} ({{kick}}) {{punch}} {{punch}} ({{punch}}) after grab | }}
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{{MoveListRow | Headlock Slam | {{kick}} ({{kick}}) {{punch}} ({{punch}}) {{kick}} after grab | }}
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}}
  
Similar in many respects to ''[[Virtua Fighter]]'', ''Die Hard Arcade'' is a 3D beat-'em-up, although action mostly takes place on a 2D (or "2.5D") plane, similar to older Sega releases such as ''[[Golden Axe]]'' and ''[[Streets of Rage]]''. ''Die Hard Arcade'', however, puts a greater emphasis on the use of weapons and objects which can be found on the ground, and levels are interspred with quick time events, which if completed successfully, can save the player the trouble of having to fight more opponents.
+
===Characters===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=John McClane (Bruno "Mr. Dynamite" Delinger)
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| screenshot=Die Hard Arcade Saturn, Characters, John McClane.png
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| desc=A veteran detective in the New York Police Department who is visiting Los Angeles to visit his ex-wife and children. Player one plays as John McClane. He is better with weapons (for example, he fires guns faster).
 +
}}
 +
{{InfoRow
 +
| title=Kris Thompsen (Cindy Holiday)
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| screenshot=Die Hard Arcade Saturn, Characters, Kris Thompsen.png
 +
| desc=A rookie detective in the Los Angeles Police Department. She is a martial arts expert. Player two plays as Kris Thompsen. She is faster and more maneuverable.
 +
}}
 +
{{InfoRow
 +
| title=White Fang (Wolf Hongo)
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| screenshot=Die Hard Arcade Saturn, Characters, White Fang.png
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| desc=Leader of the terrorist group occupying Nakatomi Plaza. He is trying to steal $600 million in the building's safe and has kidnapped the President's daughter.
 +
}}
 +
{{InfoRow
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| title=Missie Herrington (Caroline Powell)
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| screenshot=Die Hard Arcade Saturn, Characters, Caroline Powell.png
 +
| desc=The President's daughter, who has been kidnapped by White Fang and his terrorist group.
 +
}}
 +
}}
 +
 
 +
===Items===
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Items that can be picked up are surrounded by a red square; when the character is close enough to it, it changes to a green square and can be picked up with {{A}}.
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 +
In addition to these items, there are a variety of items, such as chairs and barrels, that can be thrown at enemies and items, such as brooms and fireman's axes, that can be swung as weapons.
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{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Hand Gun
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| sprite=
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| desc=A hand gun containing up to 15 rounds, which are fired one at a time. These can be taken from terrorists and can be carried between scenes. They can be reloaded by finding a Hand Gun Clip.
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}}
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{{InfoRow
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| title=Machine Gun
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| sprite=
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| desc=A machine gun containing up to 20 rounds, which are fired in bursts of four at a time. These can be taken from terrorists or sometimes found on the ground. They can be reloaded by finding a Machine Gun Magazine.
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}}
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{{InfoRow
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| title=Missile Launcher
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| sprite=
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| desc=A missile launcher containing up to 6 missiles, which explode in a large area. These can be taken from terrorists or sometimes found on the ground. They cannot be reloaded.
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}}
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{{InfoRow
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| title=Anti-Tank Rifle
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| sprite=
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| desc=An anti-artillery gun containing up to 6 rounds, which knock the opponent back on impact. These can be taken from terrorists or sometimes found on the ground. They cannot be reloaded.
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}}
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{{InfoRow
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| title=Spray Can
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| sprite=
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| desc=An aerosol spray can containing up to 6 shots. It damages and also momentarily stuns enemies. It can be combined with a lighter to create a flamethrower.
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}}
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{{InfoRow
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| title=Hand Gun Clip
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| sprite=
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| desc=Reloads the Hand Gun with 15 rounds. Goes into the inventory until it is needed.
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}}
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{{InfoRow
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| title=Machine Gun Magazine
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| sprite=
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| desc=Reloads the Machine Gun with 20 rounds. Goes into the inventory until it is needed.
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}}
 +
{{InfoRow
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| title=Life Up
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| sprite=
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| desc=Restores part of the character's life.
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}}
 +
}}
  
 
===Stages===
 
===Stages===
{{InfoTable|imagewidths=200|
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{{InfoTable|imagewidths=320|
 
{{InfoRow
 
{{InfoRow
 
| title=The Top Floor
 
| title=The Top Floor
| screenshot=Notavailable.svg
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| screenshot=Die Hard Arcade Saturn, Stage 1-1.png
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| screenshot2=Die Hard Arcade Saturn, Stage 1-2.png
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| screenshot3=Die Hard Arcade Saturn, Stage 1-3.png
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| screenshot4=Die Hard Arcade Saturn, Stage 1-3 Boss.png
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| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Underground Parking Lot
 
| title=The Underground Parking Lot
| screenshot=Notavailable.svg
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| screenshot=Die Hard Arcade Saturn, Stage 2-1.png
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| screenshot2=Die Hard Arcade Saturn, Stage 2-2.png
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| screenshot3=Die Hard Arcade Saturn, Stage 2-3.png
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| screenshot4=Die Hard Arcade Saturn, Stage 2-4 Boss.png
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| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The First Floor Lobby
 
| title=The First Floor Lobby
| screenshot=Notavailable.svg
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| screenshot=Die Hard Arcade Saturn, Stage 3-1.png
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| screenshot2=Die Hard Arcade Saturn, Stage 3-2.png
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| screenshot3=Die Hard Arcade Saturn, Stage 3-3 Boss.png
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| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Terrace
 
| title=The Terrace
| screenshot=Notavailable.svg
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| screenshot=Die Hard Arcade Saturn, Stage 4-1.png
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| screenshot2=Die Hard Arcade Saturn, Stage 4-2 Boss.png
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| screenshot3=Die Hard Arcade Saturn, Stage 4-3.png
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| screenshot4=Die Hard Arcade Saturn, Stage 4-3 Boss.png
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| screenshot5=Die Hard Arcade Saturn, Stage 4-4.png
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| tabs=yes
 
| desc=
 
| desc=
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Top Floor
 
| title=The Top Floor
| screenshot=Notavailable.svg
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| screenshot=Die Hard Arcade Saturn, Stage 5-1.png
| desc=
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| screenshot2=Die Hard Arcade Saturn, Stage 5-2.png
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| screenshot3=Die Hard Arcade Saturn, Stage 5-2 Boss.png
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| screenshot4=Die Hard Arcade Saturn, Stage 5-3 Boss.png
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| screenshot5=Die Hard Arcade Saturn, Stage 5-4 Boss.png
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| tabs=yes
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| desc=In one-player games, the game ends after defeating White Fang on the rooftop. In two-player games, if both players are still in the game, they fight each other (similar to the end of ''[[Double Dragon]]'') to decide who will become the bodyguard of the President's daughter.
 
}}
 
}}
 
}}
 
}}
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 +
===''Deep Scan''===
 +
{{ScreenThumb|Die Hard Arcade Saturn, Deep Scan.png|width=200|''Deep Scan''}}
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The Saturn version includes a port of Sega's 1979 arcade game ''[[Deep Scan]]'', which can be played to earn extra credits. It can be selected from the main menu. Every 200 points earned in ''Deep Scan'' gives the player a credit in ''Die Hard Arcade''.
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 +
The goal is to destroy as many enemy submarines as possible by dropping depth charges from either the left or right side of the battleship while avoiding mines launched from these submarines. The battleship moves with {{left}} or {{right}}. It drops a depth charge to the left with {{A}} or to the right with {{C}}. The battleship has a limited number of depth charges, shown at the top of the screen. A sonar appears on the bottom of the screen and shows submarines coming from the sides, before they are visible. The game ends if the battleship is destroyed; there are no lives or continues.
  
 
==History==
 
==History==
''Dynamite Deka'' was designed to be a 3D beat-'em-up game inspired by the movie ''[[wikipedia:Die Hard|Die Hard]]'' (which in turn was inspired by a 1979 novel, ''[[wikipedia:Nothing Lasts Forever (1979 novel)|Nothing Lasts Forever]]''). In overseas markets, it was granted official use of the ''Die Hard'' license by [[Fox Interactive]] - a move which occurred very late in the game's development cycle (and hence does not feature in Japanese versions). It was the last title to credit Sega Technical Institute before the team was dissolved.
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===Development===
 +
{{mainArticle|{{PAGENAME}}/Development}}
  
===Sequels and re-releases===
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===Legacy===
When released on the Sega Saturn, the game came bundled with a version of Sega's 1979 arcade game ''[[Deep Scan]]''. Each 200 points earned in ''Deep Scan'' gives the player credits in ''Die Hard Arcade''.
+
The Saturn version received success in Japan due to its "shocking" commercial. In 2011, the music featured created for it was voted the 304th best video game vocal song by the Minna de Kimeru Game Ongaku Best 100 Matome section of the Japanese website Atwiki.{{ref|https://w.atwiki.jp/gamemusicbest100/pages/2112.html}} [[Makoto Uchida]] has said that, years later, he would still receive emails from fans asking to see the commercial again.
  
''Dynamite Deka'' was followed by ''Dynamite Deka 2'' on the [[Dreamcast]]/[[Sega Model 2]]. This game was known as ''[[Dynamite Cop]]'' outside of Japan. The story would be continued in ''Dynamite Deka EX'', also known as ''[[Asian Dynamite]]'', and the game would be remade in the form of ''[[Sega Ages 2500 Series Vol. 26: Dynamite Deka]]''.
+
''Dynamite Deka'' was followed by ''Dynamite Deka 2'' on the [[Sega Model 2]] and [[Dreamcast]]. This game was known as ''[[Dynamite Cop]]'' outside of Japan. The story would be continued in ''Dynamite Deka EX'', also known as ''[[Asian Dynamite]]'', and the game would be remade in the form of ''[[Sega Ages 2500 Series Vol. 26: Dynamite Deka]]''.
 +
 
 +
[[Sega Logistics Service]] announced it would end service on ''Dynamite Deka'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}}
  
 
==Versions==
 
==Versions==
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**'''Sound Director:''' [[Howard Drossin]]
 
**'''Sound Director:''' [[Howard Drossin]]
 
*'''Special Thanks'''
 
*'''Special Thanks'''
*[[Hiroshi Kawaguchi|Hiro]], Paul Sears, [[Youichi Ueda]], [[Robert Morgan]], [[David Leytze]], Richard Hideshima, [[Tohru Nakabayashi]], [[Koji Ooto|Kouji Ooto]], [[Yuko Isoda|Yuko L. Isoda]], [[Koji Tanuma|Kohji Tanuma]], [[Sachiko Amano]], [[Masayuki Ao]], [[Naoko Takahashi]], [[Susumu Hirai|Susumi Hirai]], Morikuni Kubo, [[Shinichiro Okumoto]], Masamoto Morita
+
*[[Hiroshi Kawaguchi|Hiro]], Paul Sears, [[Youichi Ueda]], [[Robert Morgan]], [[David Leytze]], [[Richard Hideshima]], [[Tohru Nakabayashi]], [[Koji Ooto|Kouji Ooto]], [[Yuko Isoda|Yuko L. Isoda]], [[Koji Tanuma|Kohji Tanuma]], [[Sachiko Amano]], [[Masayuki Ao]], [[Naoko Takahashi]], [[Susumu Hirai|Susumi Hirai]], [[Morikuni Kubo]], [[Shinichiro Okumoto]], [[Masamoto Morita]]
 
*'''Producer:''' [[Roger Hector]], [[Rikiya Nakagawa]], [[Makoto Uchida]]
 
*'''Producer:''' [[Roger Hector]], [[Rikiya Nakagawa]], [[Makoto Uchida]]
 
*'''Executive Producer:''' [[Hisashi Suzuki]]
 
*'''Executive Producer:''' [[Hisashi Suzuki]]
 
*'''Game Design & Directed by:''' [[Makoto Uchida]]
 
*'''Game Design & Directed by:''' [[Makoto Uchida]]
 
:'''[[AM1|Sega AM R&D Dept. #1]]'''
 
:'''[[AM1|Sega AM R&D Dept. #1]]'''
 +
| source=In-game credits
 
| console=STV
 
| console=STV
 
}}
 
}}
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**'''Illustrator:''' [[Tony De Zuniga]]
 
**'''Illustrator:''' [[Tony De Zuniga]]
 
**'''CG Artist:''' [[Tatsuto Kumada]]
 
**'''CG Artist:''' [[Tatsuto Kumada]]
**'''Art Manager:''' [[Robert Steele|Bob Steele]]
+
**'''Art Manager:''' [[Bob Steele]]
 
*'''Sound Work'''
 
*'''Sound Work'''
 
*'''Music and Sound Effects by:''' [[Howard Drossin]]
 
*'''Music and Sound Effects by:''' [[Howard Drossin]]
*'''Special Thanks:''' [[Hiroshi Kawaguchi|Hiro]], Paul Sears, [[Youichi Ueda]], [[Robert Morgan]], [[David Leytze]], Richard Hideshima, [[Tohru Nakabayashi]], [[Koji Ooto|Kouji Ooto]], [[Yuko Isoda|Yuko L. Isoda]], [[Koji Tanuma|Kouji Tanuma]], [[Sachiko Amano]], [[Masayuki Ao]], [[Naoko Takahashi]], [[Susumu Hirai]], Morikuni Kubo, [[Shinichiro Okumoto]], Stephen Hutchins, Masamoto Morita
+
*'''Special Thanks:''' [[Hiroshi Kawaguchi|Hiro]], Paul Sears, [[Youichi Ueda]], [[Robert Morgan]], [[David Leytze]], [[Richard Hideshima]], [[Tohru Nakabayashi]], [[Koji Ooto|Kouji Ooto]], [[Yuko Isoda|Yuko L. Isoda]], [[Koji Tanuma|Kouji Tanuma]], [[Sachiko Amano]], [[Masayuki Ao]], [[Naoko Takahashi]], [[Susumu Hirai]], [[Morikuni Kubo]], [[Shinichiro Okumoto]], Stephen Hutchins, [[Masamoto Morita]]
 
*'''Producers:''' [[Roger Hector]], [[Rikiya Nakagawa]], [[Makoto Uchida]]
 
*'''Producers:''' [[Roger Hector]], [[Rikiya Nakagawa]], [[Makoto Uchida]]
 
*'''Executive Producer:''' [[Hisashi Suzuki]]
 
*'''Executive Producer:''' [[Hisashi Suzuki]]
 
*'''Game Designed & Directed by:''' [[Makoto Uchida]]
 
*'''Game Designed & Directed by:''' [[Makoto Uchida]]
 
| console=SAT
 
| console=SAT
 +
| pdf=Die Hard Arcade Saturn credits.pdf
 
| source=In-game credits
 
| source=In-game credits
 
}}
 
}}
 
}}
 
}}
 
+
{{hr}}
 
{{multicol|
 
{{multicol|
 
{{creditstable|
 
{{creditstable|
Line 173: Line 349:
 
*'''Assistant Producer:''' [[Michael Jablonn|Michael S. Jablonn]]
 
*'''Assistant Producer:''' [[Michael Jablonn|Michael S. Jablonn]]
 
*'''Lead Tester:''' [[Arnold Feener]]
 
*'''Lead Tester:''' [[Arnold Feener]]
*'''Assistant Lead Testers:''' Jeremy Cambell, Robert Hernandez, Ryan Hurth
+
*'''Assistant Lead Testers:''' Jeremy Cambell, Robert Hernandez, [[Ryan Hurth]]
 
{{creditsheader|Marketing}}
 
{{creditsheader|Marketing}}
 
*'''Marketing Manager:''' [[Anne Moellering]]
 
*'''Marketing Manager:''' [[Anne Moellering]]
Line 184: Line 360:
 
*Scott Marcus at [[Fox Interactive]], [[Arvin Carlson]], [[Marcy Ditter]], [[Matt Dunbar]], [[Lydia Gable]], [[Ted Hoff]], [[Eileen Sacman]], [[Robert Schonfisch|Bob Schonfisch]], [[Marc Sherrod]], [[Undyne Stafford]], [[Andrew Stein]], [[Dan Stevens]], [[Bernie Stolar]], Jennifer Titchener, [[Shinobu Toyoda]], [[Shuji Utsumi]], [[Frontline Marketing]] and [[the SEEDY Crew]]
 
*Scott Marcus at [[Fox Interactive]], [[Arvin Carlson]], [[Marcy Ditter]], [[Matt Dunbar]], [[Lydia Gable]], [[Ted Hoff]], [[Eileen Sacman]], [[Robert Schonfisch|Bob Schonfisch]], [[Marc Sherrod]], [[Undyne Stafford]], [[Andrew Stein]], [[Dan Stevens]], [[Bernie Stolar]], Jennifer Titchener, [[Shinobu Toyoda]], [[Shuji Utsumi]], [[Frontline Marketing]] and [[the SEEDY Crew]]
 
{{creditsheader|And the SOA Software Test Department}}
 
{{creditsheader|And the SOA Software Test Department}}
*Nicolas Azizian, [[Aaron Bandur]], Holly Bourdet, [[Karen Brown]], [[Don Carmichael]], Anthony Chau, Art Datangel, Roger DeForest, [[Michael Dobbins|Mike Dobbins]], Tai Huynh, [[John Jansen]], [[Ty Johnson]], Dave Kinel, [[Lloyd Kinoshita]], [[Dennis Lee]], Mark Lerma, [[Jeff Loney]], [[Christopher Lucich|Chris Lucich]], [[Tony Lynch]], Benny Malto, Mark McCunny, [[Steve Perez]], David Portera, Tony Ragano, [[Ilya Reeves]], Chris Towles, Adam Victor, [[Peter Young]], Michael Yu
+
*[[Nicolas Azizian]], [[Aaron Bandur]], Holly Bourdet, [[Karen Brown]], [[Don Carmichael]], Anthony Chau, [[Art Datangel]], [[Roger DeForest]], [[Michael Dobbins|Mike Dobbins]], Tai Huynh, [[John Jansen]], [[Ty Johnson]], Dave Kinel, [[Lloyd Kinoshita]], [[Dennis Lee]], Mark Lerma, [[Jeff Loney]], [[Christopher Lucich|Chris Lucich]], [[Tony Lynch]], Benny Malto, Mark McCunny, [[Steve Perez]], David Portera, Tony Ragano, [[Ilya Reeves]], Chris Towles, Adam Victor, [[Peter Young]], Michael Yu
 
| source=US manual
 
| source=US manual
 
| pdf=Dha sat us manual.pdf
 
| pdf=Dha sat us manual.pdf
Line 251: Line 427:
 
| back=Diehardarcade sat jp backcover.jpg
 
| back=Diehardarcade sat jp backcover.jpg
 
| square=yes
 
| square=yes
| disc=DieHardArcade_Saturn_JP_Disc.jpg
+
| disc=DieHardArcade Saturn JP Disc.jpg
| spinecard=Diehardarcade_sat_jp_spinecard.jpg
+
| spinecard=Diehardarcade sat jp spinecard.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 298: Line 474:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|SAT|sha1= |md5= |crc32= |size=620,382,336|date= |source=CD-ROM (EU)|comments=MK81057-50 V1.002|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=618,684,192|date=1996-10-30|source=CD-ROM (JP)|comments=GS-9122 V1.001|quality=good|prototype=}}
 
{{rom|SAT|sha1= |md5= |crc32= |size=624,002,064|date= |source=CD-ROM (US)|comments=81057 V1.001|quality=|prototype=}}
 
}}
 
  
 
==External links==
 
==External links==
Line 312: Line 483:
  
 
{{DieHardArcadeOmni}}
 
{{DieHardArcadeOmni}}
 +
{{DieHard}}
 
{{DynamiteDeka}}
 
{{DynamiteDeka}}

Latest revision as of 08:27, 15 November 2024

n/a

  • Arcade (Sega Titan Video)
    US
  • Arcade (Sega Titan Video)
    JP
  • Sega Saturn
    NTSC-U/PAL
  • Sega Saturn
    NTSC-J

Die Hard Arcade Title.png

Notavailable.svg

DieHardArcade Saturn US Title.png

DieHardArcade Saturn JP SSTitle.png

Die Hard Arcade
System(s): Sega Titan Video, Sega Saturn
Publisher:
Arcade (Sega Titan Video)
Sega Saturn
Sega Enterprises, Ltd. (JP)
Arcade (Sega Titan Video)
Sega GameWorks (US)
Sega Saturn
Sega of America (US)
Developer:
Distributor:
Sega Saturn
Ecofilmes (PT)
Sega Saturn
Tec Toy (BR)
Licensor: Fox Interactive, Twentieth Century Fox (US/EU)
Sound driver:
Sega Saturn
SCSP/CD-DA (41 tracks)
Genre: Side-scrolling Action/Yoko Scroll Action (横スクロールアクション)[2], Action[3]

















Number of players: 1-2
Release Date RRP Code
Arcade (Sega Titan Video)
JP
¥? ?
Arcade (Sega Titan Video)
US
$? ?























Sega Saturn
JP
¥5,800 (5,974)5,800e[4] GS-9122
Sega Rating: All Ages
Sega Saturn
JP
(Satakore)
¥2,8002,800 GS-9192
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99[5] 81057
ESRB: Teen
Sega Saturn
EU
MK81057-50
ELSPA: 15+ OK
Sega Saturn
DE
MK81057-50
USK: 18
Sega Saturn
PT
STJSE0501
Sega Saturn
UK
£44.9944.99[8][6] MK81057-50
ELSPA: 15+ OK
Sega Saturn
PL
239zł239
Sega Saturn
AU
FDIE01SSC
OFLC: M15
Sega Saturn
BR
191536
Tectoy: 18+

Die Hard Arcade, stylized as DIE HARD ARCADE[10] or DIE HARD Arcade[11] and known as Dynamite Deka (ダイナマイト刑事) in Japan, is a 3D arcade beat-em up developed by Sega AM1 and Sega Technical Institute. It was published by Sega Enterprises, Ltd. for the Sega Titan Video arcade platform in 1996 and for the Sega Saturn in the following year.

The game was published in cooperation with Fox Interactive as a licensed product based on the Die Hard movie franchise. The Japanese version was published as an original property because Sega did not have the rights to use the Die Hard license there.

Story

Die Hard Arcade Saturn, Skyscraper.png

Nakatomi Plaza

John McClane and Kris Thompsen (Bruno Delinger and Cindy Holiday in the Japanese version) are on a mission to save the President's daughter, Missie Herrington (Caroline Powell). She has been kidnapped by a group of terrorists led by White Fang (Wolf Hongo), who are holding her in Nakatomi Plaza, a skyscraper they have taken over in Los Angeles (a skyscraper named Eternal City located in San Francisco in the Japanese version).

Gameplay

Die Hard Arcade Saturn, Quick Time Event.png

Quick time events

The game is a beat-'em-up using texture-mapped 3D polygon graphics. It can be played by one player or by two players simultaneously, with player one playing as veteran NYPD cop John McClane (Bruno Delinger) and player two playing as rookie LAPD detective Kris Thompsen (Cindy Holiday). It features a sophisticated move set for the genre, resembling a fighting game such as Virtua Fighter. The second player can join at any time during gameplay by pressing  START  on another control pad. There are combined special moves and combos in two-player games.

Characters can move by pressing a direction on the D-Pad. They can run by double-tapping forward on the D-Pad or roll backwards by double-tapping back on the D-Pad. They punch with A, kick with B, or jump with C. Combos are performed by pressing the punch and kick buttons in quick succession. Attacks can also be performed while jumping or running. Characters automatically grab opponents in close proximity, which can be thrown by holding a direction on the D-Pad and pressing A or B or attacked by pressing A or B without a direction. Characters cannot grab enemies when holding a weapon.

Characters can pick up and use various items as weapons, from household items such as brooms and pepper shakers to high-damage missile launchers, submachine guns and anti-tank rifles. Objects are sometimes found laying in the stages, or weapons can be taken from enemies. Objects can be picked up with A, then thrown, swung, or shot (depending on the object) with A or B again. The objects that the character has collected are shown in a bottom corner of the screen. Weapons have limited ammunition and are automatically discarded when they run out, unless the player has additional ammunition in the inventory. When a weapon runs out of ammo, the character throws the weapon, then uses the next object in the inventory (if there is one). Each player can hold one weapon in hand, up to four ammo clips, and one additional weapon in the inventory. Enemies reload weapons after picking them up if they are low on ammo. Most weapons are lost at the end of each action scene, but hand guns can be retained so long as they have ammunition remaining. Weapons are also dropped if the character is knocked down by an attack.

Stages are interspersed with automated sequences with quick time events where the players are prompted to press a certain button in time. Failing a quick time event results in either a loss of health or an additional action scene that players would otherwise not have to complete.

Each character has a life bar in a top corner of the screen that depletes as the character takes damage from enemies. A character is defeated when their life bar is emptied, and the player must use a credit to continue. Collected weapons and objects are retained after continuing, and the character receives a bonus hand gun. Life is not replenished between scenes or stages but can be replenished by finding health pick-ups. Enemy terrorists have their own life bars in a row underneath the players' life bars, and they are defeated when they run out of health.

Move list

Move list (Attacks)
Name Command Description
Jab P
P, Straight P P
PP, Straight P P P
PPP, Rolling Heel Kick P P P K
PPP, Straight, Jumping Back Kick P P P P K
Front Kick (McClane)
Left Front Kick (Thompsen)
K
Front Roundhouse (McClane)
Left Front Kick (Thompsen)
K K
KK, Back Kick K K K
KK, Body Blow (McClane)
KK, Power Punch (Thompsen)
K K P
Dash Uppercut Hold P, then release
Somersault Kick Hold K, then release
Move list (Turning attacks)
Name Command Description
Backfist P while holding the D-Pad back
Side Kick K while holding the D-Pad back
Move list (Emergency escape)
Name Command Description
Spinning Attack P+K+Jump This ability costs a portion of health.
Move list (Jumping attacks)
Name Command Description
Jumping Uppercut P+Jump
Jump Kick K+Jump
Dash Elbow P+Jump while holding the D-Pad forward
Jumping Double Back Kick K+Jump while holding the D-Pad forward
Move list (Attacks during jumps)
Name Command Description
Swing Down P while jumping
Double-Handed Swing Hold P while jumping
Diagonal Kick K while jumping
Double Rolling Heel Kick (McClane)
Screw Kick (Thompsen)
Hold K while jumping
Elbow Drop P while holding the D-Pad Down
Knee Drop K while holding the D-Pad Down
Slide Punch P upon landing
Sliding Kick K upon landing
Move list (Dash attacks)
Name Command Description
Elbow P while walking
Groin Kick (McClane)
Backfist (Thompsen)
K while walking
Tackle P while running
Jumping Kick K while running
Move list (Recovery attacks)
Name Command Description
Rising Uppercut P holding the D-Pad Left or Right
Rising Kick (McClane)
Rising Sweep (Thompsen)
K holding the D-Pad Left or Right
Move list (Throws)
Name Command Description
Giant Swing P (P) K (K) P after grab
German Suplex P (P) K K (K) after grab
Piledriver K (K) P P (P) after grab
Headlock Slam K (K) P (P) K after grab

Characters

Die Hard Arcade Saturn, Characters, John McClane.png

John McClane (Bruno "Mr. Dynamite" Delinger)
A veteran detective in the New York Police Department who is visiting Los Angeles to visit his ex-wife and children. Player one plays as John McClane. He is better with weapons (for example, he fires guns faster).

Die Hard Arcade Saturn, Characters, Kris Thompsen.png

Kris Thompsen (Cindy Holiday)
A rookie detective in the Los Angeles Police Department. She is a martial arts expert. Player two plays as Kris Thompsen. She is faster and more maneuverable.

Die Hard Arcade Saturn, Characters, White Fang.png

White Fang (Wolf Hongo)
Leader of the terrorist group occupying Nakatomi Plaza. He is trying to steal $600 million in the building's safe and has kidnapped the President's daughter.

Die Hard Arcade Saturn, Characters, Caroline Powell.png

Missie Herrington (Caroline Powell)
The President's daughter, who has been kidnapped by White Fang and his terrorist group.

Items

Items that can be picked up are surrounded by a red square; when the character is close enough to it, it changes to a green square and can be picked up with A.

In addition to these items, there are a variety of items, such as chairs and barrels, that can be thrown at enemies and items, such as brooms and fireman's axes, that can be swung as weapons.

Hand Gun
A hand gun containing up to 15 rounds, which are fired one at a time. These can be taken from terrorists and can be carried between scenes. They can be reloaded by finding a Hand Gun Clip.
Machine Gun
A machine gun containing up to 20 rounds, which are fired in bursts of four at a time. These can be taken from terrorists or sometimes found on the ground. They can be reloaded by finding a Machine Gun Magazine.
Missile Launcher
A missile launcher containing up to 6 missiles, which explode in a large area. These can be taken from terrorists or sometimes found on the ground. They cannot be reloaded.
Anti-Tank Rifle
An anti-artillery gun containing up to 6 rounds, which knock the opponent back on impact. These can be taken from terrorists or sometimes found on the ground. They cannot be reloaded.
Spray Can
An aerosol spray can containing up to 6 shots. It damages and also momentarily stuns enemies. It can be combined with a lighter to create a flamethrower.
Hand Gun Clip
Reloads the Hand Gun with 15 rounds. Goes into the inventory until it is needed.
Machine Gun Magazine
Reloads the Machine Gun with 20 rounds. Goes into the inventory until it is needed.
Life Up
Restores part of the character's life.

Stages

Die Hard Arcade Saturn, Stage 1-1.png

Die Hard Arcade Saturn, Stage 1-2.png

Die Hard Arcade Saturn, Stage 1-3.png

Die Hard Arcade Saturn, Stage 1-3 Boss.png

  • Die Hard Arcade Saturn, Stage 1-1.png

  • Die Hard Arcade Saturn, Stage 1-2.png

  • Die Hard Arcade Saturn, Stage 1-3.png

  • Die Hard Arcade Saturn, Stage 1-3 Boss.png

The Top Floor

Die Hard Arcade Saturn, Stage 2-1.png

Die Hard Arcade Saturn, Stage 2-2.png

Die Hard Arcade Saturn, Stage 2-3.png

Die Hard Arcade Saturn, Stage 2-4 Boss.png

  • Die Hard Arcade Saturn, Stage 2-1.png

  • Die Hard Arcade Saturn, Stage 2-2.png

  • Die Hard Arcade Saturn, Stage 2-3.png

  • Die Hard Arcade Saturn, Stage 2-4 Boss.png

The Underground Parking Lot

Die Hard Arcade Saturn, Stage 3-1.png

Die Hard Arcade Saturn, Stage 3-2.png

Die Hard Arcade Saturn, Stage 3-3 Boss.png

  • Die Hard Arcade Saturn, Stage 3-1.png

  • Die Hard Arcade Saturn, Stage 3-2.png

  • Die Hard Arcade Saturn, Stage 3-3 Boss.png

The First Floor Lobby

Die Hard Arcade Saturn, Stage 4-1.png

Die Hard Arcade Saturn, Stage 4-2 Boss.png

Die Hard Arcade Saturn, Stage 4-3.png

Die Hard Arcade Saturn, Stage 4-3 Boss.png

Die Hard Arcade Saturn, Stage 4-4.png

  • Die Hard Arcade Saturn, Stage 4-1.png

  • Die Hard Arcade Saturn, Stage 4-2 Boss.png

  • Die Hard Arcade Saturn, Stage 4-3.png

  • Die Hard Arcade Saturn, Stage 4-3 Boss.png

  • Die Hard Arcade Saturn, Stage 4-4.png

The Terrace

Die Hard Arcade Saturn, Stage 5-1.png

Die Hard Arcade Saturn, Stage 5-2.png

Die Hard Arcade Saturn, Stage 5-2 Boss.png

Die Hard Arcade Saturn, Stage 5-3 Boss.png

Die Hard Arcade Saturn, Stage 5-4 Boss.png

  • Die Hard Arcade Saturn, Stage 5-1.png

  • Die Hard Arcade Saturn, Stage 5-2.png

  • Die Hard Arcade Saturn, Stage 5-2 Boss.png

  • Die Hard Arcade Saturn, Stage 5-3 Boss.png

  • Die Hard Arcade Saturn, Stage 5-4 Boss.png

The Top Floor
In one-player games, the game ends after defeating White Fang on the rooftop. In two-player games, if both players are still in the game, they fight each other (similar to the end of Double Dragon) to decide who will become the bodyguard of the President's daughter.

Deep Scan

Die Hard Arcade Saturn, Deep Scan.png

Deep Scan

The Saturn version includes a port of Sega's 1979 arcade game Deep Scan, which can be played to earn extra credits. It can be selected from the main menu. Every 200 points earned in Deep Scan gives the player a credit in Die Hard Arcade.

The goal is to destroy as many enemy submarines as possible by dropping depth charges from either the left or right side of the battleship while avoiding mines launched from these submarines. The battleship moves with Left or Right. It drops a depth charge to the left with A or to the right with C. The battleship has a limited number of depth charges, shown at the top of the screen. A sonar appears on the bottom of the screen and shows submarines coming from the sides, before they are visible. The game ends if the battleship is destroyed; there are no lives or continues.

History

Development

Main article: Die Hard Arcade/Development.

Legacy

The Saturn version received success in Japan due to its "shocking" commercial. In 2011, the music featured created for it was voted the 304th best video game vocal song by the Minna de Kimeru Game Ongaku Best 100 Matome section of the Japanese website Atwiki.[12] Makoto Uchida has said that, years later, he would still receive emails from fans asking to see the commercial again.

Dynamite Deka was followed by Dynamite Deka 2 on the Sega Model 2 and Dreamcast. This game was known as Dynamite Cop outside of Japan. The story would be continued in Dynamite Deka EX, also known as Asian Dynamite, and the game would be remade in the form of Sega Ages 2500 Series Vol. 26: Dynamite Deka.

Sega Logistics Service announced it would end service on Dynamite Deka arcade machines on March 31, 2017.[13][14]

Versions

Localised names

Also known as
Language Localised Name English Translation
English Die Hard Arcade Die Hard Arcade
English (US) Die Hard Arcade Die Hard Arcade
Japanese ダイナマイト刑事 Dynamite Deka

Production credits

Main article: Die Hard Arcade/Production credits.

Arcade version

Sega AM R&D Dept. #1
Source:
In-game credits

Saturn version

Source:
In-game credits[15]

Development
Production
Marketing
Special Thanks To
And the SOA Software Test Department
Source:
US manual
Error creating thumbnail: /bin/bash: line 1: 961682 Done '/usr/bin/gs' '-sDEVICE=jpeg' '-sOutputFile=-' '-dFirstPage=1' '-dLastPage=1' '-dSAFER' '-r150' '-dBATCH' '-dNOPAUSE' '-q' '/home/sonicret/domains/segaretro.org/public_html/images/8/8d/Dha_sat_us_manual.pdf' 961683 Segmentation fault | '/usr/bin/convert' '-depth' '8' '-quality' '95' '-resize' '2195' '-' '/home/sonicret/domains/segaretro.org/public_html/images/temp/transform_e9eda3be9cf3.jpg'
[16]

Magazine articles

Main article: Die Hard Arcade/Magazine articles.

Promotional material

DieHardArcade Arcade US Flyer1.jpg
ST-V US flyer (front)
DieHardArcade Arcade US Flyer1.jpg
DieHardArcade Arcade US Flyer2.jpg
ST-V US flyer (back)
DieHardArcade Arcade US Flyer2.jpg

DynamiteDeka Saturn JP Flyer.pdf

PDF
Saturn JP flyer
DynamiteDeka Saturn JP Flyer.pdf
Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-02: "1997-02 (1997-01-31)" (1997-01-17)
Logo-pdf.svg
Logo-pdf.svg
Saturn print advert in GameFan (US) #0504: "Volume 5, Issue 4: April 1997" (1997-xx-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Strana Igr (RU) #13: "Iyul 1997 1/2" (1997-xx-xx)
Logo-pdf.svg

Photo gallery

Artwork

Physical scans

Sega Titan Video version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Next Generation (US)
50
[17]
Arcade (Sega Titan Video)
50
Based on
1 review

Die Hard Arcade

Sega Titan Video, US
DieHardArcade STV Cart.jpg
Cart
Sega Titan Video, JP
Notavailable.svg
"Top" instructions
Notavailable.svg
"Long" instructions
Notavailable.svg
"Long" instructions (2)
DynamiteDeka STV JP Cart.jpg
Cart
Notavailable.svgNotavailable.svg
Instuction card(s)

Saturn version

Sega Retro Average 
Publication Score Source
77 №53, p42/43
Sega Saturn
77
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
80
[18]
Ação Games (BR)
75
[19]
CD Consoles (FR)
80
[20]
Console Mania (IT) PAL
91
[21]
Computer & Video Games (UK)
50
[8]
Edge (UK) PAL
60
[22]
Electronic Gaming Monthly (US) NTSC-U
74
[23]
Famitsu (JP) NTSC-J
70
[24]
Freak (IL)
92
[25]
Fun Generation (DE) PAL
70
[26]
Gambler (PL)
83
[27]
GameFan (US)
81
[28]
GamePro (US) NTSC-U
88
[29]
Game Informer (US) NTSC-U
53
[30]
Gry Komputerowe (PL)
75
[31]
MAN!AC (DE) PAL
70
[32]
Mega Fun (DE) PAL
80
[33]
Next Generation (US) NTSC-U
75
[34]
neXt Level (DE) PAL
80
[35]
Player One (FR)
90
[36]
Saturn Fan (JP) NTSC-J
76
[37]
Saturn Fan (JP) NTSC-J
74
[38]
Secret Service (PL)
56
[39]
Sega Magazin (DE)
86
[40]
Sega Power (UK) PAL
88
[41]
Sega Saturn Magazine (UK) PAL
80
[42]
Sega Saturn Magazine (JP) NTSC-J
77
[43]
Sega Saturn Magazine (JP) NTSC-J
81
[44]
Strana Igr (RU)
80
[45]
Super Power (FI)
83
[46]
Ultra Game Players (US) NTSC-U
82
[47]
Video Games (DE) PAL
75
[48]
Sega Saturn
77
Based on
32 reviews

Die Hard Arcade

Saturn, JP
Diehardarcade sat jp backcover.jpgDiehardarcade sat jp frontcover.jpg
Cover
Diehardarcade sat jp spinecard.jpg
Spinecard
DieHardArcade Saturn JP Disc.jpg
Disc
Saturn, JP (Satakore)
Dynamite Deka Saturn JP Box Satakore.jpg
Cover
DynamiteDeka Saturn JP Disc Satakore.jpg
Disc
Saturn, US
Diehardarcade sat us backcover.jpgDiehardarcade sat us frontcover.jpg
Cover
DieHardArcade Saturn US Disc.jpg
Disc
Dha sat us manual.pdf
Manual
Saturn, EU
Diehardarcade sat eu cover.jpg
Cover
Diehardarcade sat eu disc.jpg
Disc
DieHardArcadeSaturnEUManual.pdf
Manual
Saturn, EU (newer)

Saturn, PT
DHA Sat PT cover.jpg
Cover
Diehardarcade sat eu disc.jpg
Disc
Saturn, AU
DHA Sat AU back.jpgNospine.pngDHA Sat AU cover.jpg
Cover
Diehardarcade sat eu disc.jpg
Disc
Saturn, BR
DieHardArcade Sat BR cover.jpg
Cover

Technical information

Main article: Die Hard Arcade/Technical information.

External links

  • Sega of America webpage: Saturn

References

  1. 1.0 1.1 Sega Arcade History, Enterbrain, page 141
  2. Dynamite Deka (Saturn) Japanese cover (back)
  3. 3.0 3.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  4. Sega Saturn Magazine, "1997-02 (1997-01-31)" (JP; 1997-01-17), page 232
  5. 5.0 5.1 Press release: 1997-03-18: Sega Saturn Brings Home Die Hard Arcade For The Ultimate Living Room Brawl
  6. 6.0 6.1 6.2 http://www.sega-europe.com:80/SATURNL.HTML (Wayback Machine: 1997-02-24 20:04)
  7. Computer Trade Weekly, "" (UK; 1997-02-24), page 41
  8. 8.0 8.1 Computer & Video Games, "March 1997" (UK; 1997-02-12), page 74
  9. http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
  10. File:DieHardArcade Arcade US Flyer1.jpg
  11. Die Hard Arcade (Saturn) US manual, page 5
  12. https://w.atwiki.jp/gamemusicbest100/pages/2112.html
  13. File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
  14. File:SegaProductsTerminationAnnouncement 2016-12.pdf
  15. File:Die Hard Arcade Saturn credits.pdf
  16. Die Hard Arcade (Saturn) US manual, page 18
  17. Next Generation, "October 1996" (US; 1996-09-17), page 191
  18. 576 KByte, "Szeptember 1997" (HU; 1997-xx-xx), page 16
  19. Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 20
  20. CD Consoles, "Avril 1997" (FR; 1997-xx-xx), page 84
  21. Console Mania, "Marzo 1997" (IT; 1997-0x-xx), page 46
  22. Edge, "March 1997" (UK; 1997-02-28), page 78
  23. Electronic Gaming Monthly, "April 1997" (US; 1997-0x-xx), page 53
  24. Famitsu, "1997-01-31" (JP; 1997-01-17), page 1
  25. Freak, "4/97" (IL; 1997-xx-xx), page 1
  26. Fun Generation, "03/97" (DE; 1997-02-12), page 74
  27. Gambler, "6/1997" (PL; 1997-xx-xx), page 1
  28. GameFan, "Volume 5, Issue 4: April 1997" (US; 1997-xx-xx), page 26
  29. GamePro, "April 1997" (US; 1997-xx-xx), page 90
  30. Game Informer, "March 1997" (US; 1997-0x-xx), page 42
  31. Gry Komputerowe, "6/1997" (PL; 1997-xx-xx), page 1
  32. MAN!AC, "03/97" (DE; 1997-02-12), page 70
  33. Mega Fun, "03/97" (DE; 1997-02-05), page 88
  34. Next Generation, "April 1997" (US; 1997-03-11), page 126
  35. neXt Level, "März 1997" (DE; 1997-02-21), page 68
  36. Player One, "Mars 1997" (FR; 1997-xx-xx), page 64
  37. Saturn Fan, "1997 No. 2" (JP; 1997-01-17), page 185
  38. Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 98
  39. Secret Service, "Kwiecień 1997" (PL; 1997-xx-xx), page 64
  40. Sega Magazin, "März 1997" (DE; 1997-02-12), page 26
  41. Sega Power, "March 1997" (UK; 1997-02-12), page 38
  42. Sega Saturn Magazine, "March 1997" (UK; 1997-02-19), page 62
  43. Sega Saturn Magazine, "1997-02 (1997-01-31)" (JP; 1997-01-17), page 222
  44. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 13
  45. Strana Igr, "May 1997" (RU; 1997-xx-xx), page 81
  46. Super Power, "4 1997" (FI; 1997-0x-xx), page 48
  47. Ultra Game Players, "April 1997" (US; 1997-03-25), page 69
  48. Video Games, "3/97" (DE; 1997-02-19), page 96


Die Hard Arcade

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Books: Dynamite Deka 4 Koma Ketteiban (1997)

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Die Hard games for Sega systems
Die Hard 2 (unreleased) | Die Hard Arcade (1996) | Die Hard Trilogy (1997)



Games in the Dynamite Deka Series
Arcade
Die Hard Arcade (1996) | Dynamite Cop (1998) | Asian Dynamite (2007)
Sega Saturn
Die Hard Arcade (1997)
Sega Dreamcast
Dynamite Cop (1999)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 26: Dynamite Deka (2006)
PlayStation 3 PlayStation Network
Sega Ages 2500 Series Vol. 26: Dynamite Deka (2012)
Dynamite Deka related media
Music
Dynamite Deka 2 Original Soundtrack (1998) | Dynamite Deka vs Wing War Original Soundtrack (2006) | Dynamite Deka EX Original Sound Track (2007)
Book
Dynamite Deka 4 Koma Ketteiban (1997) | Dynamite Deka 2 Official Guide (1998) | Dynamite Deka: Burning 2020 (2014)