Difference between revisions of "United Game Artists"

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{{Company
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{{CompanyBob
 
| logo=Uga.svg
 
| logo=Uga.svg
| width=200
 
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
 
| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
 
| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
 
| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
| tseries=
 
| mergedwith=
 
| mergedinto=[[Sonic Team]]
 
 
| headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}}
 
| headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}}
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| prevdate=2000-04-21
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| prev=[[Sega Software R&D Dept. 9]]
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| nextdate=2003-10-01
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| next=[[Sonic Team (company)|Sonic Team]]
 
}}
 
}}
'''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. In emerged '''Sega Software R&D Dept. #9'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}.
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'''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. It emerged from [[Sega Software R&D Dept. 9]]{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}.
  
United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
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United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team (company)|Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
  
Notably all three of UGA's games have become cult classics.
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Notably all three of UGA's console games have become cult classics.
 +
 
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==Company statistics==
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*'''Capital:''' 40 million yen{{magref|dmjp|2000-26|34}}{{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
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*'''Number of Employees:''' 32 (2000-03){{magref|dmjp|2000-26|34}}, 60 (2002-07-15){{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
  
 
==Softography==
 
==Softography==
===[[Dreamcast]]===
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{{CompanyHistoryAll|United Game Artists|showmobile=yes}}
* ''[[Space Channel 5 Part 2]]'' (2000)
 
* ''[[Rez]]'' (2001)
 
  
===[[PlayStation 2]]===
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==List of staff==
* ''[[Rez]]'' (2001)
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{{StaffList|United Game Artists|employees=yes}}
* ''[[Space Channel 5]]'' (2002)
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* ''[[Space Channel 5 Part 2]]'' (2002)
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==Promotional material==
* ''[[Space Channel 5: Special Edition]]'' (2003)
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<gallery>
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UGA ES InfoSheet.pdf|ES info sheet
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</gallery>
  
 
==References==
 
==References==
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{{clear}}
 
{{SoJ}}
 
{{SoJ}}
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[[Category:Sega companies]]

Latest revision as of 14:29, 19 December 2024

https://segaretro.org/images/2/21/Uga.svg

Uga.svg
United Game Artists
Founded: 2000-04-21[1]
Defunct: 2003-10-01[2]
Headquarters:
Shibuya-ku, Tokyo, Japan[3]
2000-04-21
2003-10-01

United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[4] and the division office located in Shibuya instead of Haneda, Ohta-ku[4]. It emerged from Sega Software R&D Dept. 9[4].

United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.

Notably all three of UGA's console games have become cult classics.

Company statistics

  • Capital: 40 million yen[5][6]
  • Number of Employees: 32 (2000-03)[5], 60 (2002-07-15)[6]

Softography

List of staff

Promotional material

References

External links


Timeline of Sega of Japan research and development divisions








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