Difference between revisions of "United Game Artists"

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{{CompanyBob
 
| logo=Uga.svg
 
| logo=Uga.svg
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}}
| founded=1998
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| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}}
| defunct=2003
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| headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}}
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| prevdate=2000-04-21
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| prev=[[Sega Software R&D Dept. 9]]
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| nextdate=2003-10-01
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| next=[[Sonic Team (company)|Sonic Team]]
 
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'''United Game Artists''' was a computer and video game developer established in 1998 as part of [[Sega]]. It stood as the ninth internal research and development studio within the company, and was made up of employees who formerly worked at [[Sega AM6]]. In 2000, [[Tetsuya Mizuguchi]] (then head of [[Hitmaker]]) was brought in to manage the division.
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'''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. It emerged from [[Sega Software R&D Dept. 9]]{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}.
  
United Game Artists' existence was short-lived when compared to other "AM teams" - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year.
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United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team (company)|Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
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Notably all three of UGA's console games have become cult classics.
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==Company statistics==
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*'''Capital:''' 40 million yen{{magref|dmjp|2000-26|34}}{{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
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*'''Number of Employees:''' 32 (2000-03){{magref|dmjp|2000-26|34}}, 60 (2002-07-15){{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}}
  
 
==Softography==
 
==Softography==
* ''[[Space Channel 5]]'' (1999) ([[Dreamcast]])
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{{CompanyHistoryAll|United Game Artists|showmobile=yes}}
* ''[[Space Channel 5: Part 2]]'' (2000) ([[Dreamcast]])
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* ''[[Rez]]'' (2001) ([[PlayStation 2]], [[Dreamcast]])
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==List of staff==
* ''Space Channel 5: Special Edition'' (2003) ([[PlayStation 2]])
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{{StaffList|United Game Artists|employees=yes}}
* ''Space Channel 5: Part 2: Special Edition'' (2003) ([[PlayStation 2]])
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==Promotional material==
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<gallery>
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UGA ES InfoSheet.pdf|ES info sheet
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</gallery>
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==References==
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<references />
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== External links ==
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* [http://web.archive.org/web/20030404043155/http://www.u-ga.com/jp/home/index.html Official website (Japanese; Internet Archive)]
  
 
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{{SegaDevs}}
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{{SoJ}}
[[Category:Development Companies]]
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[[Category:Sega companies]]

Latest revision as of 14:29, 19 December 2024

https://segaretro.org/images/2/21/Uga.svg

Uga.svg
United Game Artists
Founded: 2000-04-21[1]
Defunct: 2003-10-01[2]
Headquarters:
Shibuya-ku, Tokyo, Japan[3]
2000-04-21
2003-10-01

United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[4] and the division office located in Shibuya instead of Haneda, Ohta-ku[4]. It emerged from Sega Software R&D Dept. 9[4].

United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.

Notably all three of UGA's console games have become cult classics.

Company statistics

  • Capital: 40 million yen[5][6]
  • Number of Employees: 32 (2000-03)[5], 60 (2002-07-15)[6]

Softography

List of staff

Promotional material

References

External links


Timeline of Sega of Japan research and development divisions








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