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− | sat_date_eu=1997-06-12{{magref|cvg|187|49}}
+ | sat_date_eu=1997-06-12{{magref|cvg|187|49}}<!--1997-06-05{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}-->
| sat_code_eu=MK81051-50
| sat_code_eu=MK81051-50
− | sat_rrp_uk=44.99{{magref|ssm|22|74}}
+ | sat_rrp_uk=29.99{{ref|https://web.archive.org/web/19970715062600/http://www.sega-europe.com/SATURNL.HTML}}<!-- 44.99{{magref|ssm|22|74}}-->
| sat_date_us=1997-09{{intref|Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL}}
| sat_date_us=1997-09{{intref|Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL}}
| sat_rrp_us=39.99{{intref|Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL}}
| sat_rrp_us=39.99{{intref|Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL}}
Revision as of 16:00, 9 March 2019
n/a
Sky Target
System(s): Sega Model 2A CRX , Sega Saturn , PC
Publisher: Sega
Developer: Sega AM1 Appaloosa Interactive
Sound driver: SCSP/CD-DA (38 tracks)
Peripherals supported: 3D Control Pad
Genre: Shoot-'em-Up
Number of players: 1
Release
Date
RRP
Code
JP
1995
¥?
?
US
1995
$?
?
JP
1997-04-25
¥5,8005,800
GS-9103
US
1997-09[3]
$39.9939.99[3]
81051
EU
1997-06-12[1]
MK81051-50
AU
199x
JP
1997-08-14[4]
¥5,800 (6,090 )5,800 (6,090 )
HCJ-0115
JP (Sega PC Collection)
1999-08-20[5]
¥3,8003,800
HCJ-0161
This short article is in need of work. You can help Sega Retro by adding to it .
Sky Target (スカイターゲット) is a Sega Model 2A CRX arcade game developed by Sega AM1 . Ports of the game were made for the Sega Saturn and in Japan, Windows PCs.
History
Despite its name it is considered part of the After Burner franchise , having the player pilot various jet planes across levels. The original Model 2 cabinet was only released in Japan.
Sky Target is the first in the series to be portrayed in full 3D. It is a much slower game than its predecessors, perhaps more comparable to Star Fox 64 for the Nintendo 64 or Panzer Dragoon as a result.
Production credits
Arcade version
Chief Graphic Designer: Atsushi Shimamura
Graphic Designer: Washin Boku, Hideo Takashima , Hiroyuki Taguchi , Nobutaka Tozawa , Hiroaki Nakagawa , Akiko Kobayashi
Chief Programmer: Tatsuya Watanabe
Programmer: Koji Tanuma , Takashi Nanba, Tomoyuki Naitou
Cabinet Designer: Kimio Tsuda , Minoru Matsuba , Kenji Watanabe
Mechanical Engineer: Hideki Inoue , Yasuo Ishikawa , Tomoya Takasugi , Motohiko Higashiguchi , Hidemi Takabayashi
Music & Sound Effects: Kazuhiko Nagai , Nanae Kenda , David Leytze , Masanori Takeuchi
Voice: David Leytze , Lee Jeffryes , Kazunori Oh
Special Thanks: Ichirou Kawaoka
Planner: Takanori Hattori , Masayuki Ao
Directed by: Takanori Hattori
Presented by: Sega
Saturn version
Original Game Design: Takanori Hattori , Masayuki Ao
Saturn Game Design: Shigenori Araki
Programmer: Zoltán Bartos, István Fey, Tamás Kovács, Attila Szalkai, Péter Balogh, Zoltán Varga
Project Manager: József Szentesi
Artist: Szilárd Siroki, Ferenc Nagypál, Balázs Kalázdi, Endre Számel
Managing Director: Péter Huszár
Technical Advisor: Kazuhiro Takase , Hiroaki Sano
Development Advisor: Hiroyuki Taguchi , Masayuki Ao , and All Sky Target Team Members
Producer: Shigenori Araki , Matt O'Driscoll , Steve Hutchins , David Locke
Senior Producer: Yutaka Sugano
Special thanks to: Makoto Oshitani , Jin Shimazaki , Kazutoshi Miyake , Kats Sato , Stephen Friedman , András Császár, Jason Friedman , Ichirou Kawaoka , Tatsuya Watanabe , Atsushi Shimamura , Yoshimi Aikawa , Nanae Kenda , Jun Senoue , Isao Matsumoto , Ryutaro Nonaka , Zoltán Somorjai
Presented by: Sega ™
Source : In-game credits [6]
Producer: Steve Hutchins
Associate Producer: Michael S. Jablonn
Product Manager: Andrew Stein
Lead Tester: Joseph M. Damon
Assistand Leads: Karen Brown , Mike Dobbins
Testers: Howard Gipson , Abe Navarro , Marcus Montgomery , Mark McCunney, Dennis Lee , Peter Young , Jeff Loney , Ferdinand Viller
Manual: Abbass Hussein
Special Thanks To: Peter Huszar, Stephen Friedman, Shigenori Araki , Jin Shimazaki , Geraldine Dessimoz , Shuji Utsumi , Bernie Stolar , Tony Borba, Mark Subotnick , Marcelyn Ditter, and the Seedy Crew
Source : US manual [7]
PC version
Original Game Design: Takanori Hattori , Masayuki Ao
PC Game Design: Shigenori Araki
Development Advisor: Hiroyuki Taguchi , Masayuki Ao
Product Director: Toshinori Asai
Producer: Akira Kozu
Assistant Producer: Kei Suzuki
Programmer: Tamás Kovács, Zoltán Bartos, István Fey, Attila Szalkai, Péter Balogh, Zoltán Varga
Project Manager: József Szentesi
Artist: Szilárd Siroki, Ferenc Nagypál, Balázs Kalázdi, Endre Számel
Managing Director: Péter Huszár
and All of Sky Target Team Members
Special Thanks to: Makoto Oshitani , Jin Shimazaki , Kazutoshi Miyake , Kats Sato , Stephen Friedman , András Császár, Jason Friedman , Ichirou Kawaoka , Tatsuya Watanabe , Atsushi Shimamura , Yoshimi Aikawa , Nanae Kenda , Zoltán Somorjai
presented by: Sega
Magazine articles
Main article: Sky Target/Magazine articles .
Promotional material
Photo gallery
Physical scans
Model 2 version
Sega Retro Average
Publication
Version
Score
Saturn version
Saturn, US
Cover
Disc
Manual
Saturn, EU
Cover
Disc
Saturn, JP
Cover
Spinecard
Disc
PC version
PC, JP
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320x120px Cover
PC, JP (Ultra 2000)
Cover
Technical information
ROM dump status
System
Hash
Size
Build Date
Source
Comments
✔
575,007,552
CD-ROM (EU)
MK81051-50 V1.000
✔
574,918,176
1997-03-29
CD-ROM (JP)
GS-9103 V1.003
?
575,014,608
CD-ROM (US)
81051 V1.003
Track list
External links
References
↑ Computer & Video Games , "June 1997" (UK; 1997-05-11), page 49
↑ http://www.sega-europe.com/SATURNL.HTML (Wayback Machine: 1997-07-15 06:26)
↑ 3.0 3.1 Press release: 1997-06-19: SEGA TAKES IN-HOME ARCADE GAMING TO NEXT LEVEL
↑ http://sega.jp/search/result.php?page=10&pf=11 (Wayback Machine: 2017-03-04 04:29)
↑ http://sega.jp/search/result.php?page=9&pf=11 (Wayback Machine: 2017-03-04 04:39)
↑ File:SkyTarget Saturn JP SSEnding.pdf
↑ File:Skytarget sat us manual.pdf, page 26
↑ Computer & Video Games , "December 1995" (UK; 1995-11-10), page 75
↑ 9.0 9.1 GamePro , "November 1997" (US; 1997-xx-xx), page 155
↑ 10.0 10.1 Sega Saturn Magazine , "August 1997" (UK; 1997-07-16), page 74
↑ 11.0 11.1 Sega Saturn Magazine , "1997-14 (1997-05-02)" (JP; 1997-04-18), page 137
↑ 12.0 12.1 Sega Saturn Magazine (readers) , "Final data" (JP; 2000-03), page 15 Cite error: Invalid <ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p15" defined multiple times with different content
↑ 13.0 13.1 Ultra Game Players , "September 1997" (US; 1997-08-19), page 85
↑ Consoles + , "Juin 1997" (FR; 1997-0x-xx), page 122
↑ Electronic Gaming Monthly , "September 1997" (US; 1997-0x-xx), page 52
↑ Famitsu , "1997-05-02" (JP; 1997-04-18), page 1
↑ Fun Generation , "07/97" (DE; 1997-06-12), page 98
↑ GameFan , "Volume 5, Issue 8: August 1997" (US; 1997-xx-xx), page 20
↑ MAN!AC , "07/97" (DE; 1997-06-11), page 72
↑ Mega Console , "Giugno 1997" (IT; 1997-xx-xx), page 72
↑ Mega Force , "Juillet/Août 1997" (FR; 1997-0x-xx), page 60
↑ Mega Fun , "07/97" (DE; 1997-06-04), page 68
↑ Neo , "Listopad 1997" (PL; 1997-xx-xx), page 36
↑ Next Generation , "October 1997" (US; 1997-09-23), page 177
↑ Player One , "Juin 1997" (FR; 1997-xx-xx), page 92
↑ Saturn Fan , "1997 No. 8" (JP; 1997-04-11), page 151
↑ Saturn Fan , "1997 No. 12" (JP; 1997-06-xx), page 90
↑ Saturn Power , "August 1997" (UK; 1997-06-25), page 76
↑ Sega Magazin , "Juli 1997" (DE; 1997-06-11), page 32
↑ Świat Gier Komputerowych , "7/1997" (PL; 1997-xx-xx), page 1
↑ Strana Igr , "Sentyabr 1997" (RU; 1997-xx-xx), page 105
↑ Super Power , "7 1997" (FI; 1997-0x-xx), page 46
↑ Video Games , "6/97" (DE; 1997-05-28), page 98