Difference between revisions of "Product R&D"

From Sega Retro

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| division=[[Sega Corporation (2000-2015)|Sega]]
 
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'''Product R&D''' was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|http://sega-interactive.co.jp/special/interview/vol9-2/}}
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'''Product Research & Development Department'''{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/201603_kabutsu_e_final.pdf}} (プロダクト研究開発部){{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}} was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|http://sega-interactive.co.jp/special/interview/vol9-2/}}
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==Sections==
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The known sections of Product R&D include:
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*Creative Development Section{{ref|https://web.archive.org/web/20231126090650/https://xtech.nikkei.com/atcl/nxt/column/18/00001/04464/}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/201603_kabutsu_e_final.pdf}}
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*System Design Section #2{{ref|https://web.archive.org/web/20170606050532/http://sega-interactive.co.jp/special/interview/vol11-1/}}
  
 
==Softography==
 
==Softography==

Revision as of 04:16, 26 November 2023

Notavailable.svg
Product R&D
Division of Sega
Founded: 2009
Defunct: 2010-05
Headquarters:
Japan
2009

Product Research & Development Department[1][2] (プロダクト研究開発部)[1] was a continuation of Mechatro, continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the UFO Catcher series. It became R&D4, during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into Sega Interactive Product R&D.[3][4]

Sections

The known sections of Product R&D include:

  • Creative Development Section[5][1][2]
  • System Design Section #2[6]

Softography

RingEdge 2

List of staff

References


Timeline of Sega of Japan research and development divisions








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