Difference between revisions of "Product R&D"
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{{CompanyBob | {{CompanyBob | ||
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− | '''Product | + | '''Product Research & Development Department'''{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/201603_kabutsu_e_final.pdf}} (プロダクト研究開発部){{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}} was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|http://sega-interactive.co.jp/special/interview/vol9-2/}} |
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+ | ==Sections== | ||
+ | The known sections of Product R&D include: | ||
+ | *Creative Development Section{{ref|https://web.archive.org/web/20231126090650/https://xtech.nikkei.com/atcl/nxt/column/18/00001/04464/}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf}}{{ref|https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/201603_kabutsu_e_final.pdf}} | ||
+ | *System Design Section #2{{ref|https://web.archive.org/web/20170606050532/http://sega-interactive.co.jp/special/interview/vol11-1/}} | ||
==Softography== | ==Softography== |
Revision as of 04:16, 26 November 2023
Product R&D Division of Sega | ||
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Founded: 2009 | ||
Defunct: 2010-05 | ||
Headquarters:
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2009
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Product Research & Development Department[1][2] (プロダクト研究開発部)[1] was a continuation of Mechatro, continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the UFO Catcher series. It became R&D4, during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into Sega Interactive Product R&D.[3][4]
Sections
The known sections of Product R&D include:
Softography
List of staff
- Naoki Arikawa
- Mari Fujisawa
- Mitsuharu Fukazawa
- Tomoyuki Goto
- Motohiko Higashiguchi
- Keigo Inuyama
- Masami Ishikawa
- Yusuke Jibiki
- Nobuto Kashiwagi
- Minoru Matsuba
- Kenji Matsuo
- Toru Mori
- Naoyuki Sato
- Naoaki Shoui
- Yuji Sugimori
- Toshiya Yamaguchi
- Yoshiaki Yamamoto
- Takao Yamauchi
- Otoh Yashima
- Masao Yoshimoto
References
- ↑ 1.0 1.1 1.2 https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/ja/ir/201603_kabutsu_j_final.pdf
- ↑ 2.0 2.1 https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/201603_kabutsu_e_final.pdf
- ↑ https://www13.atwiki.jp/game_staff/pages/603.html#id_13fb140d
- ↑ http://sega-interactive.co.jp/special/interview/vol9-2/
- ↑ https://xtech.nikkei.com/atcl/nxt/column/18/00001/04464/ (Wayback Machine: 2023-11-26 09:06)
- ↑ http://sega-interactive.co.jp/special/interview/vol11-1/ (Wayback Machine: 2017-06-06 05:05)
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