Difference between revisions of "Product R&D"
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{{CompanyBob | {{CompanyBob | ||
| logo= | | logo= | ||
− | + | | division=[[Sega Corporation (2000-2015)|Sega Corporation]] | |
− | | division=[[Sega | ||
| founded=2009 | | founded=2009 | ||
| defunct=2010-05 | | defunct=2010-05 | ||
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| mergedinto= | | mergedinto= | ||
| headquarters=Japan | | headquarters=Japan | ||
+ | | prevdate=2009 | ||
+ | | prev=[[Sega Mechatro]] | ||
}} | }} | ||
+ | '''Product Research & Development Department''' (プロダクト研究開発部) was a continuation of [[Mechatro]], continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the [[:category:UFO Catcher|UFO Catcher]] series. It became '''R&D4''', during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into '''Sega Interactive Product R&D'''.{{ref|https://web.archive.org/web/20201206170226/https://w.atwiki.jp/game_staff/pages/603.html#id_13fb140d}}{{ref|https://web.archive.org/web/20170624190712/http://sega-interactive.co.jp/special/interview/vol9-2/}} | ||
+ | ==Sections== | ||
+ | *Mechanism Design Section (機構設計セクション){{ref|1=https://web.archive.org/web/20231126092310/https://xtech.nikkei.com/dm/article/FEATURE/20130830/300194/?P=2}} | ||
+ | *System Section (システムセクション){{ref|1=https://web.archive.org/web/20231126092310/https://xtech.nikkei.com/dm/article/FEATURE/20130830/300194/?P=2}} | ||
− | + | ==Softography== | |
− | + | {{CompanyHistoryAll|Product R&D}} | |
− | == | + | ==List of staff== |
− | + | {{StaffList|Product R&D}} | |
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==References== | ==References== |
Latest revision as of 04:00, 14 January 2024
Product R&D Division of Sega Corporation | ||
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Founded: 2009 | ||
Defunct: 2010-05 | ||
Headquarters:
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2009
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Product Research & Development Department (プロダクト研究開発部) was a continuation of Mechatro, continuing to play the same role in manufacturing arcade cabinets and not the arcade software, such as the UFO Catcher series. It became R&D4, during the structure of May 2010 to March 2015. During the March 2015 restructure in turned into Sega Interactive Product R&D.[1][2]
Sections
Softography
List of staff
- Naoki Arikawa
- Mari Fujisawa
- Mitsuharu Fukazawa
- Tomoyuki Goto
- Motohiko Higashiguchi
- Keigo Inuyama
- Masami Ishikawa
- Yusuke Jibiki
- Nobuto Kashiwagi
- Minoru Matsuba
- Kenji Matsuo
- Toru Mori
- Naoyuki Sato
- Naoaki Shoui
- Yuji Sugimori
- Toshiya Yamaguchi
- Yoshiaki Yamamoto
- Takao Yamauchi
- Otoh Yashima
- Masao Yoshimoto
References
- ↑ https://w.atwiki.jp/game_staff/pages/603.html#id_13fb140d (Wayback Machine: 2020-12-06 17:02)
- ↑ http://sega-interactive.co.jp/special/interview/vol9-2/ (Wayback Machine: 2017-06-24 19:07)
- ↑ 3.0 3.1 https://xtech.nikkei.com/dm/article/FEATURE/20130830/300194/?P=2 (Wayback Machine: 2023-11-26 09:23)
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