Difference between revisions of "Aqua Nova"

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{{Bob
 
{{Bob
| bobscreen=Aquanova.jpg
+
| image=Aquanova.jpg
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Sega]], Digital Universe{{ref|http://web.archive.org/web/20040610032406/www.hitmaker.co.jp/site/comphistory.html}}
+
| developer=[[Sega AM5]], Digital Universe{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}}
 +
| system=[[Large attraction]]
 
| players=1-8
 
| players=1-8
 
| genre=Simulation, Shoot-em-up
 
| genre=Simulation, Shoot-em-up
 
| releases={{releasesArcade
 
| releases={{releasesArcade
| attract_date_jp=1996-04-20{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
+
| large_date_jp=1996-04-20{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
| attract_date_uk=1996-09-07
+
| large_date_uk=1996-09-07
| attract_date_au=1997-03-18
+
| large_date_au=1997-03-18
| attract_date_br=1999-11-04
+
| large_date_br=1999-11-04
| attract_date_cn=2006-05-23
+
| large_date_ch=2006-05-23
 
}}
 
}}
 
}}
 
}}
  
'''''Aqua Nova''''' (アクアノーバ) is a medium-sized attraction designed by [[Sega]] for its theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a rampaging sea monster. ''Aqua Nova'''s eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film.
+
{{stub}}'''''{{PAGENAME}}''''' (アクアノーバ) is a medium-sized attraction designed by [[Sega]] for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. ''Aqua Nova'''s eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film.
  
== Plot ==
+
==Plot==
Set in the future, ''Aqua Nova'' begins as a leisurely submarine tour of an experimental city located deep beneath the seas of a distant planet. A comical robotic sea turtle, "Ada," serves as the riders' tour guide and narrator. The calm atmosphere is broken when a monstrous giant squid suddenly appears and begins destroying the city, sending the players' submarine tumbling through collapsing tunnels and scaffolding.{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}} When the giant squid appears, players are encouraged to use the control panel mounted in front of their seats to shoot at the beast. Depending on how well the players accomplish this, ''Aqua Nova'' presents one of sixteen possible ending scenes, ranging from the complete destruction of the city to an explosive defeat of the squid.{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
+
Set in the future, ''Aqua Nova'' begins as a leisurely submarine tour of an experimental city located deep beneath the seas of a distant planet. A comical robotic sea turtle, "Ada," serves as the riders' tour guide and narrator. The calm atmosphere is broken when a monstrous giant squid suddenly appears and begins destroying the city, sending the players' submarine tumbling through collapsing tunnels and scaffolding.{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}} When the giant squid appears, players are encouraged to use the control panel mounted in front of their seats to shoot at the beast. Depending on how well the players accomplish this, ''Aqua Nova'' presents one of sixteen possible ending scenes, ranging from the complete destruction of the city to an explosive defeat of the squid.{{ref|https://web.archive.org/web/20000820120531/http://www.sega.co.jp/sega/atp/atc/aquanova.html}}
  
==Locations==
+
==History==
 
+
===Development===
''Aqua Nova'' made its first appearance at [[Okayama Joypolis]] in 1996, and became a standard attraction at many of Sega's large indoor theme park venues throughout the mid 2000s. Most of these venues are no longer operational, and the ones remaining have largely replaced ''Aqua Nova'' with more recent attractions. It is unknown if any ''Aqua Nova'' units remain in operation today. The following parks featured ''Aqua Nova'':
+
In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for ''Aqua Nova.'' Director Art Durinski led a six person team of modelers and animators to complete the project.{{ref|https://web.archive.org/web/20210128052445/https://www.j-tierra.com/company/symbol}}
 +
<gallery>
 +
AquaNova art concepts.jpg|Concept renders of Ada, by modeler Ricardo Jabardo.
 +
</gallery>
  
* [[Joypolis Okayama]] (debut location)
+
===Locations===
* [[Joypolis Shinjuku]]{{ref|https://web.archive.org/web/20000606052243/http://www.sega.co.jp/sega/atp/shinjuku/1stimpre.html}}
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''Aqua Nova'' made its first appearance at [[Fukuoka Joypolis]] upon the venue's opening in April 1996{{magref|ssmjp|1996-08|43}}, and was installed at numerous amusement theme parks and entertainment centres opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all venues have closed permanently.
* [[Joypolis Fukuoka]]{{ref|https://web.archive.org/web/20000816082341/http://www.sega.co.jp/sega/atp/fukuoka/home.html}}
+
{{multicol|
* [[SegaWorld London]] (renamed ''Aqua Planet'')
+
* [[Fukuoka Joypolis]]
 +
* [[Tokyo Joypolis]]
 +
* [[SegaWorld London]]
 +
* [[Shinjuku Joypolis]]
 +
* [[Sega Arena Padou]]
 
* [[Sega World Sydney]]
 
* [[Sega World Sydney]]
* [[Joypolis Tokyo]] (formerly)
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* [[Okayama Joypolis]]
* [[GameWorks]] Rio De Janeiro{{ref|http://www.prnewswire.com/news-releases/gameworks-rio-de-janeiro-opens-the-ultimate-entertainment-destination-in-the-party-capital-of-the-world-77026632.html}}
+
* [[Sega Arena Hamaotsu]]
* [[Joypolis Shanghai]]{{ref|http://www.ign.com/articles/2006/07/17/gaming-life-in-china-12}}
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* [[GameWorks Rio de Janeiro]]
 +
* [[Players Arena]]
 +
}}
  
==History==
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==Production credits==
===Development===
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{{creditstable|
In 1995, [[Sega]]'s Tokyo headquarters contracted Los Angeles animation studio Digital Universe to create the CGI film for ''Aqua Nova.'' Director Art Durinski led a six person team of modelers and animators to complete the project.{{ref|http://www.artdurinski.com/#!__moving-images/specialty--museums}}
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*[[Toshiaki Konno]]{{ref|https://web.archive.org/web/20090201072014/http://sega.jp/segavoice/vol40}}
 +
*[[Keitaro Hanada]]{{ref|http://backup.segakore.fr/hitmaker/game/SOUND/SITE/member08.html}}
 +
*[[Kazuhiko Nagai]]{{ref|https://web.archive.org/web/20210410085617/https://sbtransr02.wixsite.com/kazuhiko-nagai/my-works-1}}
 +
*[[Keisuke Tsukahara (composer)|Keisuke Tsukahara]]{{fileref|GF2TBOST Booklet.pdf|page=6}}
 +
| console=LARGE
 +
| source=Uncredited
 +
}}
  
 +
==Patents==
 
<gallery>
 
<gallery>
AquaNova art concepts.jpg|Concept renders of Ada, by modeler Ricardo Jabardo.
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1997281883.pdf|JPA 092818834
 
</gallery>
 
</gallery>
  
==Gallery==
+
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Artwork==
 
<gallery>
 
<gallery>
 
Aquanovalogo.jpg|Logo
 
Aquanovalogo.jpg|Logo
SydneyAquaNova.jpg|Aqua Nova exterior at ''[[Sega World Sydney]].''
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AquaNova JP promorender1.png|Promotional render
 +
AquaNova JP promorender2.png|Promotional render
 +
</gallery>
 +
 
 +
==Screenshots==
 +
<gallery>
 
Aquanovareef.jpg|Screenshot of the ride's opening scene.
 
Aquanovareef.jpg|Screenshot of the ride's opening scene.
 
Aquanovaturtle.jpg|Ada, the robotic guide.
 
Aquanovaturtle.jpg|Ada, the robotic guide.
 
AquaNova Squid.jpg|The giant squid attacks the submarine.
 
AquaNova Squid.jpg|The giant squid attacks the submarine.
 +
</gallery>
 +
 +
==Photo gallery==
 +
<gallery>
 +
FukuokaJoypolis VR1 AquaNova entrance.png|[[Fukuoka Joypolis]] entrance
 +
SydneyAquaNova.jpg|[[Sega World Sydney]] entrance
 
</gallery>
 
</gallery>
  
 
==References==
 
==References==
<references />
+
<references/>
 +
 
 +
{{LargeAttractions}}

Latest revision as of 07:32, 3 February 2024

n/a

Aquanova.jpg
Aqua Nova
System(s): Large attraction
Publisher: Sega
Developer:
Genre: Simulation, Shoot-em-up

















Number of players: 1-8
Release Date RRP Code
Large attraction
JP
¥? ?
Large attraction
UK
£? ?
Large attraction
AU
$? ?
Large attraction
BR
R$? ?

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Aqua Nova (アクアノーバ) is a medium-sized attraction designed by Sega for its amusement theme park venues. Players don stereoscopic 3D glasses and sit in moving, tilting seats to watch a six minute long interactive CGI ridefilm on a large movie screen. The ride simulates a futuristic submarine voyage to an undersea colony, which is suddenly attacked by a sea monster. Aqua Nova's eight seats each feature a control panel allowing players to "shoot" the monster and change the ending of the film.

Plot

Set in the future, Aqua Nova begins as a leisurely submarine tour of an experimental city located deep beneath the seas of a distant planet. A comical robotic sea turtle, "Ada," serves as the riders' tour guide and narrator. The calm atmosphere is broken when a monstrous giant squid suddenly appears and begins destroying the city, sending the players' submarine tumbling through collapsing tunnels and scaffolding.[2] When the giant squid appears, players are encouraged to use the control panel mounted in front of their seats to shoot at the beast. Depending on how well the players accomplish this, Aqua Nova presents one of sixteen possible ending scenes, ranging from the complete destruction of the city to an explosive defeat of the squid.[2]

History

Development

In 1995, Sega AM5 contracted Los Angeles animation studio Digital Universe to create the CGI film for Aqua Nova. Director Art Durinski led a six person team of modelers and animators to complete the project.[1]

Locations

Aqua Nova made its first appearance at Fukuoka Joypolis upon the venue's opening in April 1996[3], and was installed at numerous amusement theme parks and entertainment centres opened by Sega into the mid 2000s. With the exception of Tokyo Joypolis, where its version has since been replaced by newer attractions, all venues have closed permanently.

Production credits

Source:
Uncredited


Patents

Magazine articles

Main article: Aqua Nova/Magazine articles.

Artwork

Screenshots

Photo gallery

References


Large attractions
Sega Super Circuit (1988) | CCD Cart (1990) | Cyber Dome (1990) | Ghost Hunters (1994) | Astronomicon (1994) | Virtual Shooting (1994) | VR-1 (1994) | Rail Chase: The Ride (1994) | Mad Bazooka (1994) | Aqua Nova (1996) | Halfpipe Canyon (1996) | Time Fall (1996) | Treasure Panic (1996) | The Crypt (1996) | Fortune Museum (1996) | Beast In Darkness (1996) | Weird Photo Studio (1996) | Sega Rally Special Stage (1996) | Super Ranking (1996) | Shocking Maze (1996) | Sega Touring Car Championship Special (1997) | Aquarena (1997) | Lost Cemetery (1997) | Drift Cart (1998) | Fortune Cave (1998) | Viva! Skydiving (2000) | Speed Boarder (2000) | Dark Chapel (2004) | Ikiningyou no Ma (2005) | Spin Bullet (2006) | Fortune Forest (2006) | Tsukutte Hashirou! Dekoboko Motors (2008) | Initial D Arcade Stage 4 Limited (No results?) | Sonic Hopper! (2009) | Lola and Carla the Beauty Contest (No results?) | Dekoboko Crane Company (2011) | Veil Of Dark (2012) | Halfpipe Tokyo (2012) | Ace Attorney in Joypolis (No results?) | Sonic Ghost Shooting (2013) | Psycho-Pass The Shooting (201x) | Zero Latency VR (No results?) | VR Ikiningyou no Ma (2016) | Gekion Live Coaster (2016) | Psycho-Pass The Shooting 2 (2016)