Difference between revisions of "United Game Artists"
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− | {{ | + | {{CompanyBob |
| logo=Uga.svg | | logo=Uga.svg | ||
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| founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}} | | founded=2000-04-21{{fileref|IR EN 2003-07-30.pdf|page=5}} | ||
| defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}} | | defunct=2003-10-01{{fileref|IR EN 2003-07-30.pdf|page=1}} | ||
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| headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}} | | headquarters=Shibuya-ku, Tokyo, Japan{{ref|http://web.archive.org/web/20030402171441/http://www.u-ga.com/jp/company/profile.html}} | ||
+ | | prevdate=2000-04-21 | ||
+ | | prev=[[Sega Software R&D Dept. 9]] | ||
+ | | nextdate=2003-10-01 | ||
+ | | next=[[Sonic Team (company)|Sonic Team]] | ||
}} | }} | ||
− | '''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It | + | '''United Game Artists''' (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of [[Sega]]. It was headded by [[Tetsuya Mizuguchi]], the [[Sega AM3]] veteran who had formed [[AM Annex]]. It was originally titled '''Sega CS4'''{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}} and the division office located in Shibuya instead of Haneda, Ohta-ku{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. It emerged from [[Sega Software R&D Dept. 9]]{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}. |
− | United Game Artists' existence was short-lived | + | United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with [[Sonic Team]] after only three [[Sega Dreamcast]] games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment. |
− | + | ||
− | Notably all three of UGA's games have become cult classics. | + | Notably all three of UGA's console games have become cult classics. |
+ | |||
+ | ==Company statistics== | ||
+ | *'''Capital:''' 40 million yen{{magref|dmjp|2000-26|34}}{{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}} | ||
+ | *'''Number of Employees:''' 32 (2000-03){{magref|dmjp|2000-26|34}}, 60 (2002-07-15){{ref|https://web.archive.org/web/20020809150728/http://www.u-ga.com/jp/company/profile.html}} | ||
==Softography== | ==Softography== | ||
− | === | + | {{CompanyHistoryAll|United Game Artists|showmobile=yes}} |
− | + | ||
− | + | ==List of staff== | |
− | + | {{StaffList|United Game Artists|employees=yes}} | |
− | === | + | ==Promotional material== |
− | + | <gallery> | |
− | + | UGA ES InfoSheet.pdf|ES info sheet | |
− | + | </gallery> | |
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==References== | ==References== | ||
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+ | [[Category:Sega companies]] |
Latest revision as of 09:15, 30 June 2024
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United Game Artists | ||
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Founded: 2000-04-21[1] | ||
Defunct: 2003-10-01[2] | ||
Headquarters:
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2000-04-21 2003-10-01
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United Game Artists (ユナイテッド・ゲーム・アーティスツ), was a development division established in 2000 as part of Sega. It was headded by Tetsuya Mizuguchi, the Sega AM3 veteran who had formed AM Annex. It was originally titled Sega CS4[4] and the division office located in Shibuya instead of Haneda, Ohta-ku[4]. It emerged from Sega Software R&D Dept. 9[4].
United Game Artists' existence was short-lived - it was the first to be reformed in 2003 when it was merged with Sonic Team after only three Sega Dreamcast games were released. Other teams within Sega would be reorganised the following year. The changes at Sega during this period prompted Mizuguchi and others from UGA to leave the company and form their own development studio, Q Entertainment.
Notably all three of UGA's console games have become cult classics.
Contents
Company statistics
Softography
Dreamcast
- Rez (2001)
- Space Channel 5: Part 2 (2002)
PlayStation 2
- Rez (2001)
- Space Channel 5 (2002)
- Space Channel 5: Part 2 (2002)
- Space Channel 5: Special Edition (2003)
Game Boy Advance
J-Sky (50KB)
- Omoshiroi Moro (2001)
- Lucky Morolian (2001)
- Puzzle da Moro! (2001)
- Tapioka Panic (2001)
- Spevo (2001)
- Waretsuku ga Horu Mon 2: Yoru no Jugyou Sankan Hen (2002)
- Ulala no 15 Puzzle (2002)
- Two Pair Giwaku (2003)
- Waretsuku ga Nagetto: Dorobou Hen (2003)
- Channel 5 Nyuusha Shiken (2003)
- Purge no Dengeki Oshioki Show (2003)
- Pine no Panel Puzzle (2003)
J-Sky (100KB)
- Space Channel 5 Ver. Haru (2003)
List of staff
- Mitsuru Takahashi (programmer)
- Hideki Anbo
- Shigeru Araki
- Takao Esaka
- Ryuichi Hattori
- Motomu Hayashi
- Taro Hino
- Takeshi Hirai
- Osamu Hori
- Noboru Hotta
- Yoshio Inoue
- Susumu Ise
- Koji Kaifu
- Yusuke Kashiwagi
- Jake Kazdal
- Jun Kobayashi
- Osamu Kodera
- Yumiko Miyabe
- Tetsuya Mizuguchi
- Mayumi Moro
- Hitoshi Nakanishi
- Keiichi Noda
- Yu Ohmura
- Mineko Okamura
- Ken Okazaki
- Yoshiyuki Okitsu
- Kazuyuki Otsuki
- Toshihide Ozeki
- Takashi Sakamoto
- Hirono Sato
- Yoshiro Shimizu
- Ryutaro Sugiyama
- Emiko Sunaga
- Hiroyuki Takanabe
- Satoru Takeshima
- Shinkichi Tanahashi
- Shinya Tsukizaki
- Hayato Watanabe
- Masahiko Yagi
- Sayuri Yajima
- Katsuhiko Yamada
- Yuji Yamaga
- Junji Yamazaki
- Mihoko Yanaka
- Katsumi Yokota
- Haruka Yoshida
- Takumi Yoshinaga
- Takashi Yuda
- Kyosei Yukimoto
Promotional material
References
- ↑ File:IR EN 2003-07-30.pdf, page 5
- ↑ File:IR EN 2003-07-30.pdf, page 1
- ↑ http://www.u-ga.com/jp/company/profile.html (Wayback Machine: 2003-04-02 17:14)
- ↑ 4.0 4.1 4.2 File:DCM_JP_19991119_1999-36.pdf, page 15
- ↑ 5.0 5.1 Dreamcast Magazine, "2000-26 (2000-08-04,11)" (JP; 2000-07-21), page 34
- ↑ 6.0 6.1 http://www.u-ga.com/jp/company/profile.html (Wayback Machine: 2002-08-09 15:07)
External links
Timeline of Sega of Japan research and development divisions |
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