Difference between revisions of "Jet Set Radio"
From Sega Retro
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*'''Chief Graphic Designers:''' [[Ryuta Ueda]], [[Kazuki Hosokawa]] | *'''Chief Graphic Designers:''' [[Ryuta Ueda]], [[Kazuki Hosokawa]] | ||
*'''Senior Graphic Designers:''' Mano Takayanagi, [[Tomokazu Honma]], [[Yuichi Higuchi]] | *'''Senior Graphic Designers:''' Mano Takayanagi, [[Tomokazu Honma]], [[Yuichi Higuchi]] | ||
− | *'''Graphic Designers:''' [[Yusuke Ichikawa]], [[Yousuke Karasawa]], [[Daisuke Tomoda]], [[Hiromi Kawamata]], [[Masato Sekiguchi]], [[Kaori Shoji]], [[Sacniko Morosawa]], [[Nanako Yarimizu]], [[Yuka Warigai]], [[Yumi Morikawa]], [[Makoto | + | *'''Graphic Designers:''' [[Yusuke Ichikawa]], [[Yousuke Karasawa]], [[Daisuke Tomoda]], [[Hiromi Kawamata]], [[Masato Sekiguchi]], [[Kaori Shoji]], [[Sacniko Morosawa]], [[Nanako Yarimizu]], [[Yuka Warigai]], [[Yumi Morikawa]], [[Makoto Takanashi]], [[Junichi Kakutani]], [[Masamitsu Hayashi]] |
*'''Sound Producer:''' [[Yukifumi Makino]] | *'''Sound Producer:''' [[Yukifumi Makino]] | ||
*'''Sound Director:''' [[Fumitaka Shibata]] | *'''Sound Director:''' [[Fumitaka Shibata]] |
Revision as of 09:50, 26 February 2018
Jet Set Radio | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast, PlayStation 3 (PSN), PlayStation Vita, Xbox Live Arcade, Android, iOS, Steam, PlayStation Now | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Smilebit (Original Game), Blit Software (Sega Heritage Version) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Visual Memory Unit, Dreamcast Jump Pack, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
- For the Game Boy Advance game, see Jet Set Radio (Game Boy Advance).
Jet Set Radio (ジェット セット ラジオ), called Jet Grind Radio in North America, is a video game developed by Smilebit and published by Sega for the Sega Dreamcast. It is a third-person action game in which the player controls members of a rebellious gang called the GGs, roaming the streets of the fictional city Tokyo-To spraying graffiti to "take over" the area from rival gangs.
Jet Set Radio is considered to be one of the pioneers of its generation for its use of "cel-shaded" graphics, and its then-original style of gameplay. It is also notable for its soundtrack spearheaded by Hideki Naganuma.
The game was also brought to the Game Boy Advance (also called Jet Set Radio) and a sequel was released for the Xbox in the form of Jet Set Radio Future. Jet Set Radio was also re-released for digital services under the Sega Heritage label on Xbox Live Arcade, PlayStation Network for PlayStation 3 and PlayStation Vita, Steam, iOS and Android. The iOS and Android versions were removed from sale in 2014.[26]
Contents
Plot
The game begins in 2000, Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts—Shibuya-cho, Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset.
Chapter 1 - GG
In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introduce the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.
The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. While tagging these places, the player is pursued by policemen and their leader, Captain Onishima. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.
Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them.
Chapter 2 - Combo & Cube
Unlike the other chapters, the story beats are told through the perspective of Combo, who is a leader of a gang from Grind City. He comes to Tokyo-to to enlist the help of the GGs and tries to convince them to listen to their story and offer their help. Two months ago, Combo and his group who consists of Cube and Coin dominate the streets of Grind City. Lately, someone has been painting these symbols of Rhinos, covering up their old artwork. Coin has also gone missing, along with his record collection being completely destroyed. Black cars and men in black suits start to populate around the area. Combo and Cube try to investigate.
During their investigation, they run across a message sprayed on the wall telling them to go to Grind Square, possibly a message from Coin. They suspect these strange figures are around there as well. They start spraying graffiti all over Grind Square to bait them to come crash their operation. They learn shortly that Grind Square is actually formed and owned by the Rokkaku Group. They start to see a connection with the men in black suits with the Rokkaku group. They run across another message from Coin of a Golden Rhino. Unsure of what this symbol meant, Combo went through his sources to see who else could help in this situation. After hearing about the GGs and the pirate radio station Jet Set Radio thats been spreading through word of mouth, Combo and Cube set off for Tokyo-to.
Chapter 3 - Golden Rhinos
Towards the end of the game the GGs are hunted by the henchmen of Goji Rokakku, leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him, however, it is revealed that the record is just an unusual indie release.
Gameplay
Garage
All gameplay options appear in the garage which acts as the headquarters for the GGs that provides a number of options that can be set before going out on a mission. Each area of Tokyo-to and Grind City have four game types with each one unlocking after completion of a story mode challenge. Periodically a character will randomly arrive to challenge the GG's in a Rival Challenge.
- Street - Allows you to access different missions such as...
- Story Mode - Investigate an area by spray painting all areas marked with red arrows.
- Jet Crush - Chalennge a GG member to race to a graffiti tag spot. The first to tag the spot wins.
- Jet Graffiti - Spray all areas marked with red arrows under the time limit.
- Jet Technique - Obtain the highest score under the time limit.
- Rival Challenge - A random challenge will appear. A character will either initiate a race or want you to copy their moves and tricks.
- Graffiti - Map graffiti and create graffiti with the in-game editor.
- System - Save & Game Settings
- BGM Mode - Listen to all the in-game tracks
- Internet - Depending on which version has different functions
- (Original) Links to the original Jet Set Radio website, which is no longer active.
- (Sega Heritage) Access leaderboards and view unlocked achievements.
The main mechanic revolves around spray painting. Collecting enough spray cans will allow you to tag any area marked with an arrow. There are numerous spots to tag graffiti on that are indicated by two arrows. Red Arrows are required to complete a mission, while Green Arrows are not required, but will boost your score. When near a spot that can be tagged, an icon will appear over the character's head indicating which graffiti type they will put on the spot which can done by pulling the trigger. Depending on the tag's size and the size of the arrow indicator next to the tag spot, either small, large or extra large will determine the amount of time needed to spray the area. Small tags take no time at all, but large and extra large tags will initiate a mini game to place on spray patterns. Onscreen arrows will appear requiring the player to tilt the control stick in specific directions. Each indicator links with another and grades overall performance and costs one spraycan on completion of a pattern. By completing all the on screen indicators, this will add to a combo which provides increasingly difficult patterns that provide more points. Tilting the control stick too fast or inputting the wrong direction will automatically lose the spraycan and start from the first pattern motion. The progress of the tag remains the same otherwise.
Actions in the game add up to the total score. Besides spray painting, performing tricks and maneuvers will net additional points. Some of which require grinding. Grinding also helps navigate different areas in a stage. During a grind, holding a direction on the control stick allows to sharply turn in that direction. Successive tricks chain together, however tricks will only chain together during grinds. Unlike other sports games, such as Tony Hawk's Pro Skater which came out earlier, the game acts more like a platformer where navigation plays a key role in the game.
There are numerous ways to gain points.
- Grinding on rails periodically adds points.
- Jumping when sliding down a grind rail quickly (After a dash preferrably.)
- Jumping onto certain diagonal walls performs a wall ride.
- Jumping during a wall ride will perform a trick and help gain additional height.
- Pulling down then up quickly on the control stick will perform a quick turn.
- Pulling down then up quickly on the control stick while jumping () performs a twist, which also turns the character around.
- Letting the skater skate in reverse. Pressing jump when near the top of a half pipe or ramp will perform a trick jump.
Once a stage is finished, remaining time and health are also calculated into the total score.
Another tactic for moving around areas quickly is holding the Trigger behind cars which will cause skaters to skitch behind them (Holding onto them,) which is useful for clearing hilly environments.
During story missions, the police or some other law enforcement will slowly catch on to any vandalism appearing in town. Depending on how many graffiti spots are tagged determine when authorities appear and their difficulty. Drones will try to jump onto you to slow you down and eventually knock you over preventing you from escaping quickly. Other threats such as officers will appear with weapons to try to "regulate" vandalists. Boosting with the trigger makes you invulnerable to most of their attacks, but some can also be tired out from chasing you, or you can knock them over to spray their backs to stun them for a period of time. Other threats such as helicopters, assassins or jetpack patrollers will appear in successive missions and increased threat levels. The general tactic to avoid them is to flee the area or lure any potential threat away from graffiti tag spots. Some law enforcement types may disappear based on the threat level achieved providing easier access to graffiti tag spots.
Controls
Control Stick - Move character/Place Graffiti pattern
- Jump
Trigger - Dash
Trigger - Center Camera/Spray Graffiti*
RIght Control Stick** - Rotate Camera
*Can disable center camera function in Sega Heritage version.
**Only in Sega Heritage version.
Score Rankings
At the end of all score based challenges is a ranking system that grades your performance. The more points acquired, the higher the ranking, with the highest being Jet.
- Jet
- Nitro
- Turbo
- Engine
- Motor
- Pedal
Playable Characters
The game features a host of playable characters with three varying attributes: Power, technique and graffiti. Power determines the amount of health a character has, technique determines how many points a character generates while performing tricks and the character's overall speed, and graffiti determines how many points are earned by tagging graffiti spots and how difficult the on screen indicators will be as well as how many spraycans can be carried at once. The higher the gauge, the more points you get and the more difficult a spray is, but the fewer spraycans can be carried. Even with a diverse set of characters, each character plays differently from one another, allowing to choose which one fits your play style.
Beat | |
---|---|
Profile Leader of the GGs. Players start as this character. Power: ■■■■■■■□ Technique: ■■■■□□□□ Graffiti: ■■■■■■□□ | |
Gum | |
The first recruit of the GGs. Demonstrates basics of controls. Power: ■■■■□□□□ Technique: ■■■■■□□□ Graffiti: ■■■■■■■■ | |
Corn/Tab | |
The second recruit of the GGs. Challenges Beat to perform several stunts. Power: ■■■■■■□□ Technique: ■■■■■■■□ Graffiti: ■■■■□□□□ | |
Garam | |
Challenges the GGs to perform stunts. Power: ■■■■■■■□ Technique: ■■■■■□□□ Graffiti: ■■■■□□□□ | |
Yoyo | |
Challenges the GGs to a race. Power: ■■■■□□□□ Technique: ■■■■■■■□ Graffiti: ■■■■■■■■ | |
Mew/Bis | |
Challenges the GGs to perform stunts. Power: ■■■■□□□□ Technique: ■■■■■■■□ Graffiti: ■■■■■■□□ | |
Combo | |
Leader of a small group who enlists the help of the GG's after being chased out of Grind City. Power: ■■■■■■■■ Technique: ■■■■□□□□ Graffiti: ■■■■■■□□ | |
Cube | |
Partner of Combo's who was also chased out of Grind City. Power: ■■■■■■□□ Technique: ■■■■■□□□ Graffiti: ■■■■■■■□ | |
Piranha/Sugar | |
Challenges the GGs to perform stunts. Power: ■■■■■■□□ Technique: ■■■□□□□□ Graffiti: ■■■■■■■■ | |
Slate/Soda | |
Challenges the GGs to a race. Power: ■■■■■■■□ Technique: ■■■□□□□□ Graffiti: ■■■■■□□□ |
Secret Characters
Items
Yellow Spray Can | |
---|---|
Provides one spray can | |
Blue Spray Can | |
Provides five yellow spray cans | |
Red Spray Can | |
Provides health for the player character. The larger the can, the more health given back. | |
Graffiti Soul | |
Awards graffiti artwork to assign in the graffiti editor. Can award a small, large or extra large size. |
Environments
Tokyo-to
Shibuya-Cho
- Shibuya GG
- Love Trap
- Love Attack
- Explosion
Kogane-Cho
- The Monster of Kogane!
- No. 540
- Kogane Circus
- Fight or Flight
Benten-Cho
- Benten Boogie
- Graffiti High
- Noise Reduction
- Benten Burning
- Behind the Mask
Grind City
Bantam Street
- Tag or Die
Grind Square
- Rock' N Roll Grind
Graffiti
Each environment in the game allows you to tag areas with three types of graffiti sizes. Unlocking characters and collecting Graffiti Soul icons in stages will provide additional graffiti artwork to assign. In addition graffiti can be created from the in-game graffiti error. The Dreamcast version allowed users to create and trade artwork on a Dreamcast VMU and trade locally or online. In addition Sega allowed users to convert *.jpeg images to graffiti tags by holding while pressing . Because Sega has since shut down their online services, the website is no longer available.
When Sega re-released the game under the Sega Heritage line, Sega did not allow graffiti tags to be traded online, but still allowed users to create their own tags under a finite amount. Mobile versions of the game, as well as the PlayStation Vita version allowed to take stored images or camera snapshots for graffiti tags.
The Editor
The editor allows to create detailed artwork from within the game. Allowing for stylized font or entirely freehanded painting.
- Graffiti Size - Graffiti can be saved in three types of sizes.
- Small
- Large
- Extra Large
- Text - Enter text to appear in the image.
- Shape of Letter - Allows you to change the shape of the letter by using a wheel to indicate various types of shapes. Can change all letters or individual letters.
- Retouch Mode - Can make additional adjustments to text.
- Move Letter - Can move all or individual letters.
- Change Size - Change the size of the letters with the analog control stick or use or to change their depth.
- Rotate Letter - Can change all or individual letter orientation using the analog stick to turn along y axis or use and to change x axis orientation.
- Change Lens - Change from between four different lens effects.
- Change Texture - Select from 125 different textures to overlay text.
- Freehand Painting - Paint additional colors and designs using the triggers.
* In the Sega Heritage version, the triggers do not respond to analog pressure at all.
- Erase - Use erase tool to erase from specified layer.
- Erase All - Erase selected layer.
- Enlarge Painting - Used to zoom in on painting to provide better detail.
- 1X
- 2X
- 4X
- Switch Layer - Allows to paint above or below text.
Achievements
- Main article: Jet Set Radio/Achievements.
History
Development
Much like Panzer Dragoon before it, when the game development division was going under turnover, Jet Set Radio came out of a desire of young developers who only had minor roles in games before to create something completly new on their own. Director, Masayoshi Kikuchi, art director Ryuta Ueda and composer Hideki Naganuma consider themself to be the core of the game and it's idendity. The game's programmers had it's roots in SEGA PC, and when switching to Dreamcast development, it was very easy for them to create striking and strong visuals.
Jet Set Radio was first announced at the 1999 Tokyo Game Show and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, "cel-shading". Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance for objects rendered in 3D.
Legacy
Jet Set Radio was not a commercial success, however its use of cel-shaded graphics have inspired many more games in the years which have followed. It was succeeded by Jet Set Radio Future in 2002 - an early release for the Xbox, though also saw a pseudo-sequel in the form of Ollie King, released for Sega Chihiro arcade hardware in 2004. The 2001 release of Wild Riders was also likely inspired by Jet Set Radio's graphical style. Cameos of Jet Set Radio, are to be found in Yakuza, Sega Superstars Tennis, Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing: Transformed, 7th Dragon III Code: VFD and Sonic Forces. Hideki Naganuma's style of music employed in this game is also thought to have influenced his subsequent works at Sega and onwards.
Versions
There are four slightly different releases of Jet Set Radio. The original game was considered unappealing by Sega of America and Sega Europe, who both made steps to try and localise the overly-Japanese atmosphere into something that had a better chance of selling in their target markets.
Original Release
The original release of Jet Set Radio first went on sale in Japan on the 29th of June, 2000. This is a bog-standard version of the game which was superseded by later versions. Like many Dreamcast games in the region, sales were disappointing, with less than 40,000 copies sold in its first week of sale[27].
When brought to North America, the game ran into unforeseen trademark issues, causing it to be renamed "Jet Grind Radio". This was an almost last-minute change, meaning only the title screen and credits were changed - the term "Jet Set Radio" is still heard numerous times in-game. English voice actors were brought in to re-dub the characters and two entirely new levels were created. Some music was also changed, bringing in American hip hop bands to replace Japanese tunes. Online support through SegaNet was also included, allowing users to download tags.
Sega held a "Graffiti is art" exposition in San Francisco to promote the game[28].
PAL regions received Jet Set Radio shortly afterwards, with all the additions of the North American version, bar the changed name. Once again some of the music was replaced.
De La Jet Set Radio
Not wanting to be left behind, Japan would recieve an updated version of the game titled De La Jet Set Radio. De La contains the additions of the overseas versions, however also tweaks gameplay, fixes several bugs in the process. De La Jet Set Radio is considered to be easier to pick up and play as a result. Its music is adopted from the North American release. De La was orignally only available via Sega Direct, however a full retail version showed up in the months which followed.
Though sales were strong enough in Japan to lead to a Dorikore re-release, Jet Set Radio largely failed to capture the market in the west.
Sega Heritage digital release
The Sega Heritage digital re-release, developed by Blit Software, saw an updated control scheme that allowed the camera to be directly controlled. The soundtrack includes 29 of the 30 songs featured in the original game, which includes songs that were only featured in specific regions. It also features a short documentary as well as unlockable songs from Jet Set Radio Future for the console, PC and Playstation Vita versions. Leaderboards and achievements are available based on platform. Some versions allow to import graffiti from an image library or via a camera snapshot. All of the bonus songs are readily unlocked in the mobile versions and omits the documentary to conserve space.
Included with most versions of this release features a documentary titled The Rude Awakening that includes interviews with key members of developers including Ryuta Ueda, Masayoshi Kikuchi, Eric Haze, and Hideki Naganuma.
The interview is primarily in English and features subtitles for several other languages. It also includes footage of the conversion in development stages which include graphical inconsistency and HUD elements not being proportioned to the 16:9 aspect ratio.
Its runtime is 13:29 and can be found under the bonuses menu.
Version history
- Main article: Jet Set Radio/Changelog.
System | Version | Size | Date | Comment | Ref | Icon | |
---|---|---|---|---|---|---|---|
1.07 (JP) | 575MB | 2014-03-07 | [29] | ||||
1.07 | 575MB (1.3GB installed) | 2014-03-07 | [30] | ||||
1.06 (JP) | 573MB (1.3GB installed) | 2013-07-19 | [31] | ||||
1.0 | 587MB (1.3GB installed) | 2012-11-29 | [32] | ||||
1.2 | 549MB | 2014-02-13 | [33] | ||||
1.1 | 548MB | 2013-01-17 | [34] | ||||
1.0 | 523MB | 2012-11-29 | [23] | ||||
1.1 (JP) | 548MB | 2012-12-20 | [35] | ||||
2013-05-24 | [36] |
Downloadable content
Title and description | Links | Releases |
---|---|---|
Launch Trailer
|
|
|
Dynamic Theme PlayStation Plus subscriber exclusive. |
|
|
Avatar Free for PlayStation Plus subscribers. |
||
Beat Avatar Free for PlayStation Plus subscribers. |
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DJ Professor K Avatar Free for PlayStation Plus subscribers. |
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Graffiti Soul Avatar Free for PlayStation Plus subscribers. |
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Gum Avatar Free for PlayStation Plus subscribers. |
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Pots Avatar Free for PlayStation Plus subscribers. |
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Tab Avatar Free for PlayStation Plus subscribers. |
Production credits
Dreamcast version
- Executive Producer: Shun Arai
- Chief Producer: Takayuki Kawagoe
- Producer: Osamu Sato
- Director: Masayoshi Kikuchi
- Senior Planner: Masayoshi Yokoyama
- Planners: Toru Oosaki, Norinisa Iwasaki, Takahiro Tabata, Jun Orihara, Yusuke Nakadaira
- Chief Programmer: Kazuhisa Hasuoka
- Senior Programmer: Outa Sano
- Programmers: Kuniniko Mori, Toshihsa Saitou, Touryu Sno, Kenichi Tanase
- Chief Graphic Designers: Ryuta Ueda, Kazuki Hosokawa
- Senior Graphic Designers: Mano Takayanagi, Tomokazu Honma, Yuichi Higuchi
- Graphic Designers: Yusuke Ichikawa, Yousuke Karasawa, Daisuke Tomoda, Hiromi Kawamata, Masato Sekiguchi, Kaori Shoji, Sacniko Morosawa, Nanako Yarimizu, Yuka Warigai, Yumi Morikawa, Makoto Takanashi, Junichi Kakutani, Masamitsu Hayashi
- Sound Producer: Yukifumi Makino
- Sound Director: Fumitaka Shibata
- Music Composer & Sound Effects: Hideki Naganuma
- Recording Studio: Wave Master Studio
- Chief Recording Engineer: Hirokazu Akashi
- Recording Engineer: Yoshitada Miya, Sawako Sogabe
- Package & Manual: Kaoru Ichigozaki, Fumiaki Tomura, Toshiki Yamaguchi
- Web Site Programmer: Tomonobu Takahashi
- Publcity: Miho Masuda
- BGM Performed By: B.B Rights, F-Fields, Reps, Deavid Soul, Idol Taxi, Richard Jacques, Castle Logical, Toronto
- Motion Talent: Akira Sakai, Hiroshi Kataoka, Tetsu, Asuka Sekine, Kouros
- Logo & Package Design: Graffic Takora Corp.
- Graffiti Artists: Erik Haze, Edge, Uecho, Enas, Higuchin, Chikpon, K-Chap
- Special Thanks: Michiaki Uchida, Naohiro Warama, Yasuhiro Suzuki, Hisao Oguchi, Takashi Iwade, Tatsuya Andou(Isao Corp. Ltd.), Keiichirou Suzuki, Touru Nishino, Akira Goto, Shuji Hori, Team Andromeda(Original Sega AM6)
- Localzation Producers: Jason Kuo, Klayton Vorlick, Mari N. Snaal
- Localzation Manager: Osamu Shinamiya
- Product Manager: Rob Alvarez
- Associate Product Manager: Dennis Lee
- Marketing Director: John Golden
- Public Relations: Heather Hawkins, Gwen Marker
- Director Creative Services: Robert Schonfisch
- Creative Services Specialist: Angela Santos
- Promotions: Heather Kashner
- Online Senior Producer: A. J. Briones
- Online Senior Software Engineer: Alexander Villagran
- Online Software Engineer: Shilpa Kulkarni
- Lead Tester: Steve Peck
- Assistant Lead Testers: Daniel Chang, Adam Terminelld
- Director Of Product Development: Naohiko Hishino
- Executive Producer: Kats Sato
- Producer: Daniel Llewellyn
- Assistant Producer: Akiko Koutstal
- Test Manager: Jason Cumbersatcn
- Lead Testers: Nick Benet, Dawiel Slater, Pete O'brien, Mark Dearsley, Wayne Gardner
- Localisation Coordinator: Roberto Parraga-Sawchez
- Translators: Anselika Michitscn, Roberto Parraga-Sawchez
- European Product Marketing Manager: Jim Pride
- European Product Marketing Exective: Mark Fisher
- Project Management: Koji Kuroki, Shinobu Shindo
- Manual Translation, DTP: Michael Hanna
- Voice Director & Casting: Greg Weber (Webtone)
- Recording Engineer(Webtone): Greg Weber, David Nowlin
- Voice Talent: Andria Batise, Kevin Blackton, Billy Brown, Ryan Canfield, Jeromy Carssow, Matthew Chavez, Errin Clark, Jessica Crispi, Steve Duell, James Gutierrez, Machiko Harashima, Corina Harman, Marcie Henderson, Mike Inouve, Roger Jackson, Jeremy Jones, Jeff Kramer, Resi Mamizuka, Kevin Miller, David Nowlin, Kevin Oshea, Jason Tinker, Andrew Willis, Justin Worsham
- Special Thanks: Sandy Castagnola
Sega Heritage version
- Original Game developed by: SEGA
- Xbox 360, Playstation 3, Playstation Vita, PC, iOS and Android versions by: Blit Software
- Platform Development: Miguel Angel Horna, Miguel Angel Pastor, Javier Campo, Jorge Cabezas, Juan José Garrido, Ramón Nafria, Tony Cabello, Víctor Castaño, Sergi Díaz
- Chairman: Naoya Tsurumi
- CEO: Tatsuyuki Miyazaki
- CCO: Masanao Maeda
- COO/CFO/President: John Cheng
- VP of Digital Business: Chris Olson
- Director of Digital Planning: Naoki Kameda
- Director of Mobile Business: David Zemke
- Director of PD: Todd Hartwig
- Digital Brand Manager: Ken Balough
- Digital Marketing Co-ordinator: Mia Putrino
- Digital Campaign Manager: Hilarree Wong
- Creative Director: Ethan Einhorn
- Senior Business Development: Dai Kudo
- Director of Legal: Liana Larson
- Legal Counsel: Jerusha Herman
- Developing Operations Director: John Merlino
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- Media and Events Manager: Teri Higgins
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- Graphic Designer: Marco Garcia
- Video Production Manager: Carl Smolka
- Assistant Video Editor: Greg Ammen
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- Associate Community Manager: Kate Bryant
- COO: Jurgen Post
- CFO: John Ward
- Senior Vice President, Business Planning: Yusuke Suai
- Director of Digital Distribution (Console and Mobile): Mike Evans
- Director of Development Services West: Jim Woods
- Senior Producer: Neil Postlethwaite
- Producer: Justyn McLean
- Head of Studio Localisation and ESD: Charlotte O'Connor
- Assistant Producer: Renee Teloka
- Director of Legal & Business Affairs: Nicky Ormrod, Theo Shum
- Legal Executive: Marine Cabour
- Digital PR Executive: Amy White
- Head of QA/Localisation QA: Ghulam Khan
- Production Manager: Teressa Wright
- Resource Manager:Ben Jackson
- Localisation Manager: Marta Lois González
- Localisation Project Supervisor: Antonella Marras
- Lead Translators: Jesús Álvarez, Luis J. Paredes, Nicole Thomer
- Translators: Anais Maniaval, Chiara Canu, Daniela Kaynert, Gabriel Casas, Giulia Checchi, Giuseppe Rosa, Ronan Salon, Sebastián Salguero, Tatjana Nath
- Mastering, Equipment and Submissions Manager: Dave Pither
- Senior Mastering Technicians: Phil Adams, Mike Veness
- Assistant Mastering Technicians: Paul Hann, Shaun Young
- Project Lead: James Langtry
- Language QA Supervisor: Alessandro Irranca
- Language Team Lead: Pedro L. Ortega
- Language Testers: Caroline Rajcom, Eleonora Willella, Irene Schauermann, David Juanes, Fernando Azevedo
- Administration and Finance Coordinator: Chris Bien
- QA Administrator: Chris Geiles
- Shift Monitors: Chris Bailey, Tony Langan
- UK Managing Director: John Clark
- UK Marketing Director: Amanda Farr
- UK Senior Product Manager: Ben Walker
- UK PR Managers: Fay Burgin, Stefan McGarry
- UK Channel Marketing Manager: Clare Hawkins
- International Sales Director: Alison Gould
- Head of International Sales: Simon Inch
- International Account Executive: Ben Prouty
- International Sales Administrator: Sally Moulds
- President and CEO: Haruki Satomi
- Corporate Strategy Division, VP and Corporate Officer: Katsuhiro Ichinose
- Business Division, VP and Corporate Officer: Minoru Iwaki
- Business Development Department: Kazuma Iguchi, Manato Ito
- Localization Director: Daisuke Nojiri
- Language Testers: Yukihisa Ooba, Masami Murata, Yasuo Komatsu
- Lineup Planning Team: Kyoko Ueno
- PR/WEB section: Maki Kobayashi
- Overseas Digital Business Team: Satomi Okuma
- Producer: Yosuke Okunari
- Project Assistance: Jon Rodgers, Go Yamanaka, Joe Okabe
- SOJ Asia: Hiroshi Seno, Yuka Yoshida
- SOJ Quality Assurance: Takashi Shoji, Junichi Shimizu, Akira Nishikawa, Osamu Sato, Atsushi Hirano, Tomoki Matsuura, Keita Kanke, Chiharu Yoshida, Masaru Sugita, Yusuke Ichinose, Rika Tsuchiya, Kazuya Adachi, Seiji Hasegawa, Yoshihiro Narumi, Toshihiro Yuda, Kouzou Takasugi
- Software Manual Production: Yoshihiro Sakuta, Masato Shimamura, Mikiko Ohbe, Terumi Yashiro
- Product Manager: Yusuke Asano
- PR & Promotion: Sho Nanmoku, Mamoru Kodama
- Special Thanks: Ryuta Ueda, Masayoshi Kikuchi, Hideki Naganuma, Tomonori Sawada, Naofumi Hataya, Takayuki Kawagoe, Katsuhiro Ichinose, Shinobu Shindo, Namiko Masaki, Ikuo Ishizaka, Yoichi Shimosato, Charlotte O'Connor
- Senior Producer: Akinori Nishiyama
- Chief Producers: Osamu Ohashi, Akira Nishino
- Executive Producers: Naoya Tsurumi, Toshihiro Nagoshi
- Slow
- Written by : Roman Marisak and Jeff Schartoff
- Performed by : Professional Murder Music
- Courtesy of Geffen Records under license from Universal Music Enterprises
- Published by: Professional Murder Music (ASCAP)
- Just Got Wicked
- Written by: Ronald Ward Jr., Terry Balsamo, Samuel McCandless, Kelly Haynes and Jeremy Marshall
- Performed by: Cold
- Courtesy of Geffen Records under license from Universal Music Enterprises
- © Gimme Back My Publishing (ASCAP) admin by Bug, © 2000 WB Music Corp. (ASCAP) & Into Everything Music (ASCAP)
- All Rights obo Into Everything Music (ASCAP) admin by WB Music Corp. (ASCAP) All Rights Reserved
- Dragula
- Written by: Rob Zombie and Scott Humphrey
- Performed by: Rob Zombie
- Courtesy of Geffen Records under license from Universal Music Enterprises
- © 2000 WB Music Corp. (ASCAP) and Demonoid Deluxe Music (ASCAP)
- All Rights obo itself and Demonoid Deluxe Music admin by WB Music Corp. (ASCAP) All Rights Reserved
- Improvise
- Written by: Marc Stewart, Charles Stewart, Mark Potsic, Courtenay Henderson, Dante Givens, Lucas McFadden and Quincy Jones
- Performed by: Jurassic 5
- Courtesy of Interscope Records under license from Universal Music Enterprises
- Published by: Macari And Me (ASCAP), Manphibian Music (ASCAP), DJ Nu Mark Music (BMI), Najla Music (ASCAP), Inshallah Music (ASCAP), Upper Cut Music (ASCAP), © 2000 Warner-Tamerlane Pub Corp. (BMI) All Rights Reserved
- Contains sample of "The Hot Rock" performed by Quincy Jones Courtesy of Twentieth Century Fox Film Corp.
- Funky Plucker
- Written and Performed by: Ian Taylor and Justin Bennitt
- © 1998 Copyright Control Ian Taylor, Justin Bennitt
- Recipe For The Perfect Afro
- Written by: Lee Mintram
- Performed by: Feature Cast
- Courtesy of: Catskills Records Ltd.
- Published by: Paul Rodriguez Music Ltd.
- Patrol Knob
- Written and Performed by: Mix Master Mike
- Courtesy of Copeland Entertainment
- Published by: Mike Schwartz
- Temolo library
- Copyright (C) 2002-2009 Xiph.org Foundation
- Changes Copyright (C) 2009-2010 Robin Watts for Pinknoise Productions Ltd
- vs-android Copyright (c) 2012 Gavin Pugh
- Produced by: SEGA Networks
- Presented by: SEGA
- ©SEGA/©SEGA Networks
- Presented by: SEGA ©SEGA
- Written and Produced by: Anthony Caulfield and Nicola Caulfield
- Contributors: Ryuta Ueda, Masayoshi Kikuchi, Eric Haze, and Hideki Naganuma
- US Filming: Matthew Schroeder
- Japanese Filming: Flying Penguin Pictures
- Graphics: Funkiton Design & Publishing
- SEGA: Gary Moore, Justyn McLean, Kim Rogers, Ben Harborne, Nicolas Stemelen, Mike Masuku, Sean Bamberger, Alben Pedroso
- Special Thanks: Flying Penguin Pictures, Istvan Tajnay
Soundtrack
There are thirty overall tracks that have been made for Jet Set Radio across all regions and versions of the game. The entire soundtrack (Save for one) was brought together in the Sega Heritage release of the game. Most of the main levels have either a random cycle of select songs, or in challenge missions only one song that will play in the background during gameplay. The soundtrack was released on CD in Japan in 2000 by Universal Music Japan and the US version was released in 2012 by Sumthin Else Records.
Name | Artist | Note |
---|---|---|
"Let Mom Sleep" | Hideki Naganuma | |
"Humming the Baseline" | Hideki Naganuma | |
"Moody's Shuffle" | Hideki Naganuma | |
"Rock It On" | Hideki Naganuma | |
"Sneakman" | Hideki Naganuma | |
"Sweet Soul Brother" | Hideki Naganuma | |
"That's Enough" | Hideki Naganuma | |
"Grace and Glory" | Hideki Naganuma | |
"Funky Radio" | B.B. Rights | |
"Mischievous Boy" | Castle Logical | |
"Dunny Boy Williamson Show" | Deavid Soul | Japanese Version Only |
"Miller Ball Breakers" | Deavid Soul | |
"On the Bowl (A. Fargus Remix)" | Deavid Soul | |
"Up-Set Attack" | Deavid Soul | |
"Yappie Feet" | Deavid Soul | Not available in the Sega Heritage Release |
"Yellow Bream" | F-Fields | |
"Magical Girl" | Guitar Vader | |
"Super Brothers" | Guitar Vader | |
"OK House" | Idol Taxi | |
"Bout the City" | Reps | |
"Everybody Jump Around | Richard Jacques | |
"Electric Tooth Brush" | Toronto | |
"Just Got Wicked" | Cold | US Version Only |
"Recipe for the Perfect Afro" | Feature Cast | PAL Version Only |
"Improvise" | Jurassic 5 | US and PAL Versions Only |
"Patrol Knob" | Mix Master Mike | US and PAL Versions Only |
"Many Styles" | O.B. One | PAL Version Only |
"Slow" | Professor Murder Music | US Version Only |
"Dragula" | Rob Zombie | US Version Only |
"Funky Plucker" | Semi Detached | PAL Version Only |
Magazine articles
- Main article: Jet Set Radio/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #137: "December 2000" (2000-10-30)[53]
Artwork
- JetSetRadio DC Art DJ.jpg
- JetSetRadio DC Art GUM.jpg
- JetSetRadio DC Art NOISE1.jpg
- JetSetRadio DC Art ONISIMA.jpg
- JetSetRadio DC Art PJAM.jpg
Physical scans
Dreamcast version
88 | |
---|---|
Based on 48 reviews |
Technical information
Save data
The Dreamcast version supports one save file for gameplay progression, one for system settings, and three types of graffiti images created within the graffiti editor in small, large and extra large sizes. The game will also save a VMU application dedicated to managing graffiti files if there is enough space available.
Name | File Name | Comment | File Size | Icon |
---|---|---|---|---|
JETSETRADIO SYSTEM | JETSET_SYSTEM | JET_SYSTEM | 4 blocks | |
JETSETRADIO VM APPLICATION DATA | JETSET_VM | JETSET_VM | 30 blocks | |
JETSETRADIO SMALL | JET_GRAFFITI_S | JETSET_SMA | 8 blocks | |
JETSETRADIO LARGE | JET_GRAFFITI_L | JETSET_LAR | 13 blocks | |
JETSETRADIO XLARGE | JET_GRAFFITI_XL | JETSET_XLA | 22 blocks |
Name | File Name | Comment | File Size | Icon |
---|---|---|---|---|
JETGRINDRADIO SYSTEM | JETGRIND_SYSTEM | JET_SYSTEM | 4 blocks | |
JETGRINDRADIO VM APPLICATION DATA | JETGRIND_VM | JETGRIND_VM | 30 blocks | |
JETGRINDRADIO SMALL | JET_GRAFFITI_S | JETGRIND_SMA | 8 blocks | |
JETGRINDRADIO LARGE | JET_GRAFFITI_L | JETGRIND_LAR | 13 blocks | |
JETGRINDRADIO XLARGE | JET_GRAFFITI_XL | JETGRIND_XLA | 22 blocks |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (De la version)
- Jet Set Radio on Xbox Marketplace: UK, US, JP
- Jet Set Radio on PlayStation.com: PlayStation 3: JP, US, UK, KR; PlayStation Vita: JP, US, UK, KR
- Jet Set Radio on PlayStation Store: PlayStation 3: JP, US, UK, AU, KR; PlayStation Vita: JP, JP demo, US, UK, AU, KR
- Jet Set Radio on Steam
- Jet Set Radio on Google Play (offline)
- Jet Set Radio on iTunes: US, UK, JP (offline)
References
- ↑ Press release: 2000-10-31: Jet Grind Radio Brings Graffiti Art, Street Beats and Futuristic In-Line Skating to Sega Dreamcast
- ↑ 2.0 2.1 2.2 File:DCUK 16.pdf, page 52 Cite error: Invalid
<ref>
tag; name ":File:DCUK 16.pdf_p52" defined multiple times with different content - ↑ 3.0 3.1 File:SegaMagazin DE 85.pdf, page 15
- ↑ 4.0 4.1 4.2 File:CVG UK 229.pdf, page 100 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 229.pdf_p100" defined multiple times with different content - ↑ 5.0 5.1 5.2 File:Hyper AU 087.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:Hyper AU 087.pdf_p84" defined multiple times with different content - ↑ 6.0 6.1 6.2 http://blogs.sega.com/2012/09/19/jet-set-radio-is-now-available-on-xbla-psn-and-pc/
- ↑ http://blogs.sega.com/2013/01/24/playstation-network-sega-games-on-sale-for-the-new-year/
- ↑ 8.0 8.1 8.2 8.3 8.4 File:Jet Set Radio Launch Release Draft v4 EU.pdf
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 9.9 http://blogs.sega.com/2012/08/10/jet-set-radio-release-gets-price-tagged/
- ↑ 10.0 10.1 File:JSR PS3 AU PSStore.png
- ↑ 11.0 11.1 http://www.jp.playstation.com:80/software/title/jp0177npjb00225_00jetsetradiokey00.html (Wayback Machine: 2013-03-24 18:19)
- ↑ https://archive.is/nqdX6
- ↑ File:JSR PS3 KR PSStore.png
- ↑ http://blogs.sega.com/2012/11/13/dates-confirmed-for-jet-set-radio-on-vita-mobile/
- ↑ File:JSR PSV FR PSStore.png
- ↑ File:JSR PSV UK PSStore.png
- ↑ 17.0 17.1 http://www.jp.playstation.com:80/software/title/jp0177pcsg00104_00jetsetradiofull0.html (Wayback Machine: 2013-03-11 00:21)
- ↑ https://archive.is/1EOxa
- ↑ File:JSR PSV KR PSStore.png
- ↑ 20.0 20.1 File:JSR PSV AU PSStore.png
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 http://blogs.sega.com/2012/11/29/jet-set-radio-releases-on-ios-and-android-platforms/
- ↑ 22.0 22.1 http://www.4gamer.net/games/184/G018452/
- ↑ 23.0 23.1 https://itunes.apple.com/it/app/jet-set-radio/id554531935?mt=8 (Wayback Machine: 2012-12-20 03:17)
- ↑ http://www.4gamer.net/games/184/G018451/
- ↑ http://sega.jp/topics/121221_1/ (Wayback Machine: 2013-01-18 13:05)
- ↑ http://segabits.com/blog/2014/10/24/sega-pulls-jet-set-radio-from-the-app-store-and-soon-from-google-play/
- ↑ File:EGM US 134.pdf, page 37
- ↑ https://archive.org/stream/NextGen73Jan2001/NextGen_73_Jan_2001#page/n15/mode/2up
- ↑ Google Play (com.sega.jetsetradioasia) (Wayback Machine: 2014-07-05 07:36)
- ↑ Google Play (com.sega.jetsetradio) (Wayback Machine: 2014-03-27 18:15)
- ↑ Google Play (com.sega.jetsetradioasia) (Wayback Machine: 2013-09-25 03:42)
- ↑ Google Play (com.sega.jetsetradio) (Wayback Machine: 2013-01-22 20:08)
- ↑ https://itunes.apple.com/us/app/jet-set-radio/id554531935?mt=8 (Wayback Machine: 2014-03-28 06:42)
- ↑ https://itunes.apple.com/us/app/jet-set-radio/id554531935?mt=8 (Wayback Machine: 2013-10-27 11:35)
- ↑ https://itunes.apple.com/jp/app/jet-set-radio/id577652681 (Wayback Machine: 2013-05-05 03:41)
- ↑ http://store.steampowered.com/news/10692/ (Wayback Machine: 2018-01-01 13:39)
- ↑ http://archive.is/KGxi7
- ↑ http://archive.is/yBN2M
- ↑ 39.0 39.1 http://archive.is/0JTSp
- ↑ http://archive.is/SaVmI
- ↑ 41.0 41.1 http://archive.is/zLbn0
- ↑ http://archive.is/Wbj8L
- ↑ 43.0 43.1 http://archive.is/9O7Ui
- ↑ http://archive.is/1Z5kW
- ↑ 45.0 45.1 http://archive.is/iapZQ
- ↑ http://archive.is/jAQI6
- ↑ 47.0 47.1 http://archive.is/P82uK
- ↑ http://archive.is/FNs11
- ↑ 49.0 49.1 http://archive.is/biZMY
- ↑ http://archive.is/PEotl
- ↑ 51.0 51.1 http://archive.is/F9DfN
- ↑ http://archive.is/B31Re
- ↑ Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 82
- ↑ 54.0 54.1 File:ConsolesPlus FR 103.pdf, page 80 Cite error: Invalid
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tag; name ":File:ConsolesPlus FR 103.pdf_p80" defined multiple times with different content - ↑ 55.0 55.1 File:ConsolesPlus FR 107.pdf, page 98 Cite error: Invalid
<ref>
tag; name ":File:ConsolesPlus FR 107.pdf_p98" defined multiple times with different content - ↑ File:DCM_JP_20000707_2000-22ex.pdf, page 38
- ↑ File:Dorimaga_20021011_JP.pdf, page 33
- ↑ 58.0 58.1 File:Edge UK 088.pdf, page 92 Cite error: Invalid
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tag; name ":File:Edge UK 088.pdf_p92" defined multiple times with different content - ↑ 59.0 59.1 File:GameplayRPG FR 04.pdf, page 108 Cite error: Invalid
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tag; name ":File:GameplayRPG FR 04.pdf_p108" defined multiple times with different content - ↑ 60.0 60.1 File:Joypad FR 100.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 100.pdf_p96" defined multiple times with different content - ↑ 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 42
- ↑ Ação Games, "Setembro 2000" (BR; 2000-xx-xx), page 64
- ↑ Alaab Alcomputtar, "" (SA; 2001-03-xx), page 18
- ↑ Bonus, "6/2000" (YU; 2000-08-25), page 51
- ↑ Click!, "2/2001" (PL; 2001-01-18), page 28
- ↑ Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 90
- ↑ Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 38
- ↑ Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 72
- ↑ Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 48
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 96
- ↑ Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 104
- ↑ Famitsu, "2000-07-07" (JP; 2000-06-23), page 31
- ↑ Fun Generation, "08/2000" (DE; 2000-07-19), page 72
- ↑ Fun Generation, "12/2000" (DE; 2000-11-22), page 55
- ↑ GameFan, "Volume 8, Issue 9: September 2000" (US; 2000-xx-xx), page 22
- ↑ GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 24
- ↑ GamePro, "January 2001" (US; 200x-xx-xx), page 101
- ↑ Game Informer, "December 2000" (US; 2000-1x-xx), page 118
- ↑ Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 74
- ↑ MAN!AC, "09/2000" (DE; 2000-08-02), page 42
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 68
- ↑ Mega Fun, "09/2000" (DE; 2000-08-02), page 58
- ↑ Mega Fun, "12/2000" (DE; 2000-11-02), page 48
- ↑ Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 61
- ↑ Next Generation, "September 2000" (US; 2000-08-15), page 101
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 99
- ↑ Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 70
- ↑ Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 92
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 36
- ↑ Play, "Kwiecień 2001" (PL; 2001-xx-xx), page 26
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
- ↑ Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 34
- ↑ Sega Magazin, "September 2000" (DE; 2000-07-31), page 16
- ↑ Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 14
- ↑ Strana Igr, "Avgust 2000 1/2" (RU; 2000-xx-xx), page 54
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
- ↑ Video Games, "09/2000" (DE; 2000-08-02), page 96
- ↑ Video Games, "12/2000" (DE; 2000-11-02), page 86
Jet Set Radio series of games | |
---|---|
Jet Set Radio (2000) | De La Jet Set Radio (2001) | |
Typing Jet (2001) | |
Jet Set Radio Future (2002) | Sega GT 2002/Jet Set Radio Future (2002) | |
Jet Set Radio (2003) | |
Jet Set Radio (2005) | |
Jet Set Radio (2012) | |
Jet Set Radio (2012) | |
Jet Set Radio related media | |
Jet Grind Radio Music Sampler (2000) | Jet Set Radio Original Sound Tracks (2000) | Jet Set Radio Future Music Sampler (2002) | Jet Set Radio Future Original Sound Tracks (2002) | Jet Set Radio Original Soundtrack (2012) | Jet Set Radio Sega Original Tracks (2012) | Jet Set Radio Future Sega Original Tracks (2012) | |
Jet Set Radio Perfect Guide (2000) | Jet Grind Radio: Sybex Official Strategies & Secrets (2000) | Jet Set Radio Future Perfect Guide Book (2002) | |
Other | List of Jet Set Radio merchandise |
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