Difference between revisions of "Puyo Pop Fever"
From Sega Retro
Line 397: | Line 397: | ||
==Production credits== | ==Production credits== | ||
+ | ===NAOMI version=== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Producer:''' [[Yuji Naka]] | ||
+ | *'''Director:''' [[Takashi Yuda]] | ||
+ | *'''Art Director:''' [[Yuji Uekawa]] | ||
+ | *'''Title Design:''' [[Miho Hyakutake]] | ||
+ | *'''Manager:''' [[Akinori Nishiyama]], [[Masanobu Yamamoto]] | ||
+ | *'''Developed by:''' [[Digi-mix Inc.]] | ||
+ | *'''Producer:''' Koso Tanaka | ||
+ | *'''Planner:''' [[Toshikazu Kanke]] | ||
+ | *'''Programmer:''' Satoru Kodaira, Yuichi Iwasaki, Takashi Kikuchi, Kenichi Hanasaki, [[Manabu Matsumoto]], Takahiro Kawachi, Masafumi Uchida | ||
+ | *'''Designer:''' Mototaka Nakatsu, Mieko Kobayashi, Ken Nagasato, Hironobu Fumita, Saori Nanasaki | ||
+ | *'''Manager:''' Takashi Wachi | ||
+ | *'''Cooperation with:''' [[Aim at entertainment]], [[MILESTONE Inc.]], Tomotoshi Nakamori, Tadashi Ishimaru, Hiroshi Kimura, [[Ai Mashima]], All SONICTEAM Staff | ||
+ | *'''Character Design:''' [[Hideyuki Takenami]] | ||
+ | *'''Sound Created by:''' [[Wave Master]] | ||
+ | **'''Sound Producer:''' [[Tatsuya Kouzaki]] | ||
+ | **'''Sound Direction, Music Compose & Sound Effect:''' [[Hideki Abe]] | ||
+ | {{creditsheader|[[Webtone]]}} | ||
+ | *'''Voice Actor:''' Evelyn Huynh, Irene Trapp, Brett Walker, Giovani Pico, Thessaly Lerner, Mark Atherley, Ali Johnston, Erin Cahill | ||
+ | *'''Sega Product Manager:''' [[Kentaro Nemoto]] | ||
+ | *'''Executive Producer:''' [[Hisao Oguchi]] | ||
+ | *[[DynaComware Corporation]] | ||
+ | *'''Created by:''' [[Sonic Team]]™ | ||
+ | *Presented by:''' [[Sega]]® | ||
+ | *Original Game © SEGA | ||
+ | *©[[SONICTEAM]] / [[SEGA]]. 2003 | ||
+ | | source=In-game credits | ||
+ | | console=NAOMI | ||
+ | }} | ||
+ | }} | ||
+ | |||
===Dreamcast version=== | ===Dreamcast version=== | ||
{{multicol| | {{multicol| | ||
Line 404: | Line 437: | ||
*'''Art Director:''' [[Yuji Uekawa]] | *'''Art Director:''' [[Yuji Uekawa]] | ||
*'''Title Design:''' [[Miho Hyakutake]] | *'''Title Design:''' [[Miho Hyakutake]] | ||
− | *'''Designer:''' [[Miho Hyakutake]], [[Shio Hashimoto]], Thomas Yuda | + | *'''Designer:''' [[Miho Hyakutake]], [[Shio Hashimoto]], [[Thomas Yuda]] |
*'''Manager:''' [[Akinori Nishiyama]], [[Masanobu Yamamoto]] | *'''Manager:''' [[Akinori Nishiyama]], [[Masanobu Yamamoto]] | ||
*'''Assistant Director:''' [[Ai Mashima]] | *'''Assistant Director:''' [[Ai Mashima]] | ||
− | *'''Developed by:''' Digi-Mix Inc. | + | *'''Developed by:''' [[Digi-Mix Inc.]] |
*'''Producer:''' Koso Tanaka | *'''Producer:''' Koso Tanaka | ||
*'''Planner:''' [[Toshikazu Kanke]] | *'''Planner:''' [[Toshikazu Kanke]] |
Revision as of 06:05, 10 August 2022
- For the mobile port, see Puyo Puyo Fever DX.
Puyo Puyo Fever/Puyo Pop Fever | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega NAOMI, Sega Dreamcast, PlayStation 2, PlayStation Portable, GameCube, Game Boy Advance, Nintendo DS, Xbox, Xbox 360 (Xbox Originals/Games on Demand), OS X, Pocket PC, Palm OS, Windows PC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Sega PC Atlus (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team Digi-mix inc. ENTER, Inc. Milestone | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: THQ (Europe) Ignition Entertainment (Europe, except Spain) Virgin Play (Spain) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Jump Pack, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action Puzzle[1][2], Puzzle[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 1-4 1-8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Puyo Puyo Fever (ぷよぷよフィーバー), renamed Puyo Pop Fever for international release, is the fifth main installment in the Puyo Puyo series, originally developed for Sega NAOMI arcade hardware by Sonic Team. It was the first completely original Puyo Puyo title to be produced after the original developers, Compile, filed for bankruptcy.
Contents
Story
Puyo Puyo Fever is as close as the series has come to a reboot, abandoning most of Compile's Madou Monogatari characters and settings in favour of a new, original cast engineered by Sonic Team. However saying this, the game's story still remains canon with prior games, as Arle and Carbuncle are transported to this new world after the former's magic fails.
(something about magical canes)
Gameplay
Fever is similar to all previous Puyo Puyo games, however now groups of puyo can also fall in threes or fours, and if enough rensa/offsets are performed and a Fever bar is filled up, allowing a character can make massive chains out of prebuilt boards for heavy damage.
New rules
- If any of the columns marked with an X are blocked, the game ends.
- Puyo can fall in groups of three or four as well as in groups of two. Groups of four appear as one large puyo whose color can be chosen by the player while the puyo falls.
- On an all clear, a prearranged group of puyo will be given to you, set up to allow you to make even more damaging chains.
- Under the next puyo indicator is the "Fever Bar," which gets filled with each chain. Once the bar is completely filled, you enter Fever Mode. In this mode, you get arrangements of puyo that allow you to make massive chains; after you make a chain of any number of rensas, a new arrangement is given. Fever Mode only lasts several seconds, and if you're fast enough, you can inflict massive damage to the other player.
Characters
Amitie | |
---|---|
The main protagonist from the RunRun Course and WakuWaku Course. She is a naive student who wants to become a "wonderful magic user".
| |
Raffina | |
The main protagonist from HaraHara course. She is the rival of Amitie.
| |
Arle | |
The protagonist of the previous Puyo Puyo games, which somehow endend in the Amitie's dimension alongside with Carbuncle.
| |
Klug | |
An obnoxious boy with a facination for dark magic.
| |
Lidelle | |
A shy elf girl.
| |
Dapper Bones | |
A skeleton with a heavy fixation for fashion.
| |
Onion Pixie | |
An oni with an onion head.
| |
Ocean Prince | |
A fish which is the prince of the ocean.
| |
Donguri Gaeru | |
A frog who rounds around in an acorn top.
| |
Ms. Accord | |
RunRun Course's final opponent. She is Amitie's teacher.
| |
Tartar | |
A gentle male student.
| |
Yu | |
A playful female ghost.
| |
Frankensteins | |
A father and son Frankenstein duo.
| |
Hohow Bird | |
A anthropomorfic bird who thinks he's a superhero.
| |
Popoi | |
The final opponent in WakuWaku Course and HaraHara Course. He is Ms. Accord's "pet" cat.
| |
Carbuncle | |
HaraHara Course's secret final opponent.
|
History
Legacy
Puyo Puyo Fever was ported to the Sega Dreamcast in early 2004, and stands as the last first-party Japanese game to be released for the console.
The game was also brought to the Nintendo GameCube, PlayStation 2 and Xbox, and the Game Boy Advance, Nintendo DS, and PlayStation Portable handhelds. The Xbox version would later be released on Xbox 360 as part of its Xbox Originals lineup, only in Japan.
It was also released for Windows PCs and Palm OS. It was possible to buy the Mac OS X version with bundled Sega Saturn controller, adpted for the computer and manufactured in white to match the rest of the system[29].
It would also be one of the only few Puyo Puyo games to see an international release with the original series roots intact, seeing releases in Europe on all non-Sega consoles and in North America exclusively on the GameCube and DS.
The game was followed by Puyo Puyo Fever 2.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Puyo Pop Fever | Puyo Pop Fever |
Japanese | ぷよぷよフィーバー | Puyo Puyo Fever |
Production credits
NAOMI version
- Producer: Yuji Naka
- Director: Takashi Yuda
- Art Director: Yuji Uekawa
- Title Design: Miho Hyakutake
- Manager: Akinori Nishiyama, Masanobu Yamamoto
- Developed by: Digi-mix Inc.
- Producer: Koso Tanaka
- Planner: Toshikazu Kanke
- Programmer: Satoru Kodaira, Yuichi Iwasaki, Takashi Kikuchi, Kenichi Hanasaki, Manabu Matsumoto, Takahiro Kawachi, Masafumi Uchida
- Designer: Mototaka Nakatsu, Mieko Kobayashi, Ken Nagasato, Hironobu Fumita, Saori Nanasaki
- Manager: Takashi Wachi
- Cooperation with: Aim at entertainment, MILESTONE Inc., Tomotoshi Nakamori, Tadashi Ishimaru, Hiroshi Kimura, Ai Mashima, All SONICTEAM Staff
- Character Design: Hideyuki Takenami
- Sound Created by: Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction, Music Compose & Sound Effect: Hideki Abe
- Voice Actor: Evelyn Huynh, Irene Trapp, Brett Walker, Giovani Pico, Thessaly Lerner, Mark Atherley, Ali Johnston, Erin Cahill
- Sega Product Manager: Kentaro Nemoto
- Executive Producer: Hisao Oguchi
- DynaComware Corporation
- Created by: Sonic Team™
- Presented by: Sega®
- Original Game © SEGA
- ©SONICTEAM / SEGA. 2003
Dreamcast version
- Producer: Yuji Naka
- Director: Takashi Yuda
- Art Director: Yuji Uekawa
- Title Design: Miho Hyakutake
- Designer: Miho Hyakutake, Shio Hashimoto, Thomas Yuda
- Manager: Akinori Nishiyama, Masanobu Yamamoto
- Assistant Director: Ai Mashima
- Developed by: Digi-Mix Inc.
- Producer: Koso Tanaka
- Planner: Toshikazu Kanke
- Programmer: Satoru Kodaira, Yuichi Iwasaki, Takashi Kikuchi, Kenichi Hanasaki, Manabu Matsumoto, Takahiro Kawachi, Masafumi Uchida
- Designer: Mototaka Nakatsu, Mieko Kobayashi, Ken Nagasato, Hironobu Fumita, Saori Nanasaki
- Manager: Takashi Wachi
- Cooperation with: Aim At Entertainment, Milestone Inc., Tomotoshi Nakamori, Tadashi Ishimaru, Hiroshi Kimura, All Sonicteam Staff
- Character Design: Hideyuki Takenami
- Sound Created By: Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction
- Music Compose & Sound Effect: Hideki Abe
- Voice Data Operation: Teruhiko Nakagawa
- Voice Actor: Shiho Kikuchi, Noriko Namiki, Mie Sonozaki, Naomi Wakabayashi, Makoto Yasumura, Tamaki Nakanishi, Takuo Kawamura, Evelyn Huynh, Irene Trapp, Brett Walter, Giovani Pico, Thessaly Lerner, Mark Atherley, Ali Johnston, Erin Cahill
- President And Coo: Naoya Tsurumi
- Executive Vice President, Product Development: Jin Shimazaki
- Executive Vice President, Sales And Marketing: Mike Sherlock
- Senior Producer: Matt O Driscoll
- Technical Producer: Elliott Martin
- European Marketing Director: Gary Knight
- European Product Manager: Mat Ouaek
- Italian Translator: Giuseppe Rizzo
- French Translator: Brigitte Nadesan
- Spanish Translator: Marta Lois Gonzalez
- German Translator: Daniela Kaynert
- Quality Assurance Team: Darius Sadeghian, David Smith
- Executive Management: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
- Promotion Management: Mitsuru Takahashi, Naoko Ooka, Hideki Yokaichiya
- Public relations: Yasushi Nagumo, Youko Nagasawa
- Software Manual: Yoshihiko Sakuta, Hiroshi Ohsawa, Toshiki Yamaguchi
- Technical Support: Takashi Shoji, Akihiro Etori, Takashi Ando, Hideki Kudo, Kazuyoshi Hara, Shinichi Uchida, Atsushi Hirano
- Special Thanks: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kenji Takano, Sunao Murayama, Chihiro Tanikawa, Masahiro Ozeki, Nobuyuki Inoue
- International Business & Product Development: Tatsuyuki Miyazaki, Yusuke Suai, Shinobu Shindo
- Executive Producer: Hisao Oguchi, DynaComware Corporation
- Created by: Sonic Team™
- Presented by: Sega®
GameCube version
- President: Hide Irie
- Vice President of Entertainment Marketing: Scott Steinberg
- Senior Media Manager: Teri Higgins
- Product Marketing Manager: Yosuke Moriya
- Director of Product Development: Osamu Shibamiya
- Localization Producer: Jason Kuo
- Quality Assurance: Shawn Dobbins, Demetrius Griffin
- Build Engineer: Rick "Maverick" Ribble
- Supervisor: Yoshihiro Sakuta
- Assistant Supervisor: Hisakazu Nakagawa
- Designer: Satoru Ishigami
- Text Editor/Layouts: Colin Restall
Game Boy Advance version
- Producer: Yuji Naka
- Director: Takashi Yuda
- Art Director: Yuji Uekawa
- Title Design: Miho Hyakutake
- Manager: Akinori Nishiyama, Masanobu Yamamoto
- Assistant Director: Ai Mashima
- Developed By: ENTER, Inc.
- Producer: Koso Tanaka
- Planner: Toshikazu Kanke
- Programmer: Masafumi Uchida, Manabu Matsumoto
- Designer: Hironobu Fumita
- Cooperation With: MILESTONE INC., Hiroshi Kimura, All SONICTEAM staff
- Character Design: Hideyuki Takenami
- Sound Created By: Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction, Music Compose & Sound Effect: Hideki Abe
- Voice Data Operation: Teruhiko Nakagawa
- Voice Actor: Shiho Kikuchi, Noriko Namiki, Mie Sonozaki, Naomi Wakabayashi, Makoto Yasumura, Tamaki Nakanishi, Takuo Kawamura
- [Localization]
- Producer: Akiko Uchida
- Italian Translator: Giuseppe Rizzo
- French Translator: Brigitte Nadesan
- Spanish Translator: Marta Lois Gonzalez
- German Translator: Daniela Kaynert
- Executive Management: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
- Promotion Management: Yasushi Yamashita, Hideki Yokaichiya, Mariko Takeda
- Public Relations: Yasushi Nagumo, Youko Nagasawa
- Software Manual: Yoshihiro Sakuta, Kazuaki Jikuhara, Toshiki Yamaguchi, Colin Restall
- Special Thanks: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kenji Takano, Sunao Murayama, Chihiro Tanikawa, Yukihiro Taguchi, Nobuyuki Inoue
- International Business & Product Development: Tatsuyuki Miyazaki, Shinobu Shindo, Shiko Sakai
- Executive Producer: Hisao Oguchi
- DynaComware Corporation
- Created by: Sonic Team™
- Original Game © SEGA
- © SONICTEAM / SEGA, 2004
- Presented by Sega®
Nintendo DS version
- Producer: Yuji Naka
- Director: Takashi Yuda
- Art Director: Miho Hyakutake
- Manager: Akinori Nishiyama, Masanobu Yamamoto, Yuji Uekawa
- Assistant Director: Ai Mashima
- English Translation: Shinobu Shindo, Kevin Frane
- Developed by: Milestone Inc.
- Producer: Hiroshi Kimura
- Planner: Toshikazu Kanke
- Programmer: Masafumi Uchida, Manabu Matsumoto
- Designer: Hironobu Fumita, Miki Narashima
- Character Design: Hideyuki Takenami
- Sound Created by: Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction, Music Compose & Sound Effect: Hideki Abe
- Voice Data Operation: Teruhiko Nakagawa
- Voice Actor: Shiho Kikuchi, Noriko Namiki, Mie Sonozaki, Naomi Wakabayashi, Makoto Yasumura, Tamaki Nakanishi, Takuo Kawamura
- Executive Management: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
- Promotion Management: Yasushi Yamashita, Hideki Yokaichiya, Mariko Takeda
- Public Relations: Yasushi Nagumo, Youko Nagasawa, Sachiko Ochi
- Software Manual: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi
- Special Thanks: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Yutaka Kawasaki, Sunao Murayama, Yuji Nakamura, Yukihiro Taguchi, Nobuyuki Inoue
- Executive Producer: Hisao Oguchi
- DynaComware Corporation
- Created by: Sonic Team
PlayStation Portable version
- Chief Producer: Yuji Naka
- Producer: Takashi Yuda
- Director: Tomoyuki Hayashi
- Programmer: Yoshihiko Toyoshima
- Art Director: Yuji Uekawa
- Designer: Miho Hyakutake, Syoko Ninomiya
- Manager: Akinori Nishiyama, Masanobu Yamamoto
- Assistant Director: Ai Mashima
- Cooperation With: Aim at entertainment, MILESTONE Inc., Tomotoshi Nakamori, Tadashi Ishimaru, Hiroshi Kimura, All SONICTEAM staff
- Character Design: Hideyuki Takenami
- Sound Created by: Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction, Music Compose & Sound Effect: Hideki Abe
- Voice Data Operation: Teruhiko Nakagawa
- Voice Actor: Shiho Kikuchi, Noriko Namiki, Mie Sonozaki, Naomi Wakabayashi, Makoto Yasumura, Tamaki Nakanishi, Takuo Kawamura, Evelyn Huynh, Irene Trapp, Brett Walker, Giovani Pico, Thessaly Lerner, Mark Atherley, Ali Johnston, Erin Cahill
- Executive Management: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
- Promotion Management: Yasushi Yamashita
- Public Relations: Yasushi Nagumo, Youko Nagasawa, Sachiko Ochi
- International Business & Product Development: Shinobu Shindo
- Software Manual: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi
- Technical Support: Takashi Shoji, Akihiro Etori, Atsushi Hirano
- Special Thanks: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Tomoki Matsuura, Masahito Ito, Yuji Nakamura, Yukihiro Taguchi, Nobuyuki Inoue
- CEO SOA and SOE: Naoya Tsurumi
- President and COO: Mike Hayes
- Director of PD: Gary Dunn
- Localization Producer: Kuniyo Matsumoto
- Head of Development Services: Mark Le Breton
- Test Lead: Ed Bushell
- Master Submission Specalist: John Hegarty
- Standard Specalist: Ben Andac
- Executive Producer: Hisao Oguchi
- DynaComware Corporation
- Created by: Sonic Team™
- © Sega, 2006
- Managing Director: Vijay Chadha
- Packaging, Manual and Layout: Kelly-ann Styles
- Product Manager: Peter Rollinson
- QA Manager: Manoj Kumar
- Operations, Localisation and Development Manager: Jim Philpot
- Marketing Director: Greg Baverstock
- European Sales: Phu Tien
- UK Sales: Carl Franks
- Information Technology: Danny Bailey
- Logistics: Joy Sreeraman
- Finace: Ismail Essack, Richard Cooke
- Localisation, Additional Layout and DTP Support: Partnertrans
Downloadable content
Title and description | Links | Releases |
---|---|---|
Gamer Icon Pack (ゲーマー アイコン パック)
|
|
|
Theme (テーマ)
|
|
Digital manuals
Magazine articles
- Main article: Puyo Pop Fever/Magazine articles.
Promotional material
Artwork
Physical scans
NAOMI version
NAOMI, JP | ||||
---|---|---|---|---|
Dreamcast version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
75 | |
---|---|
Based on 1 review |
GameCube version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
72 | |
---|---|
Based on 9 reviews |
Game Boy Advance version
OS X version
Nintendo DS version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 5 reviews |
Nintendo DS, BX† |
---|
PC version
PlayStation 2 version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
76 | |
---|---|
Based on 5 reviews |
PlayStation Portable version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
69 | |
---|---|
Based on 2 reviews |
PlayStation Portable, JP |
---|
Xbox version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
70 | |
---|---|
Based on 3 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
8MB | Cartridge (EU) | |||||||||||
✔ |
|
8MB | Cartridge (JP) | |||||||||||
? |
|
32MB | Card (EU) | |||||||||||
? |
|
32MB | Card (US) | |||||||||||
? |
|
32MB | Card (JP) | |||||||||||
? |
|
1,789,558,784 | DVD-ROM (EU) | SLES-51951 (V1.01) | ||||||||||
✔ |
|
1,793,196,032 | DVD-ROM (JP) | SLPM-65532 / SLPM-74210 (V1.01) | ||||||||||
? |
|
182,878,208 | UMD (EU) | |||||||||||
? |
|
141,590,528 | UMD (JP) |
External links
- Sega of Japan catalogue pages (Japanese):
- Official website on Sega.jp (Japanese)
- Puyo Pop Fever on am.sega.jp (Japanese)
- Puyo Pop Fever on PlayStation.com: PlayStation 2: JP, JP (PS2 the Best), UK; PlayStation Portable: JP
- Puyo Pop Fever on Xbox Marketplace: JP
- Nintendo catalogue pages: Game Boy Advance: JP; GameCube: JP; Nintendo DS: JP
References
- ↑ File:Puyopuyofever dc jp backcover.png
- ↑ 2.0 2.1 2.2 2.3 2.4 http://www.sega.jp/dc/040201/ (Wayback Machine: 2007-05-21 17:36)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-04 11:07)
- ↑ https://sega-interactive.co.jp/special/history/title/puyopuyofever.html
- ↑ 5.0 5.1 http://www.jp.playstation.com/software/title/slpm65532.html (Wayback Machine: 2007-05-14 11:26)
- ↑ 6.0 6.1 http://www.jp.playstation.com/software/title/slpm74210.html (Wayback Machine: 2006-07-02 02:44)
- ↑ 7.0 7.1 7.2 7.3 http://sega.jp/gc/puyofeve/ (Wayback Machine: 2005-11-04 05:53)
- ↑ 8.0 8.1 Press release: 2004-07-20: SEGA SHIPS PUYO POP FEVER, EXCLUSIVELY ON NINTENDO GAMECUBE
- ↑ http://www.amazon.co.uk:80/Sega-Puyo-Pop-Fever-GameCube/dp/B000164XZG (Wayback Machine: 2009-04-08 20:43)
- ↑ https://www.amazon.fr/S%C3%A9ga-Puyo-Pop-Fever/dp/B000164XZG/ (Wayback Machine: 2019-05-18 00:04)
- ↑ https://www.amazon.de/Bandai-Namco-Entertainment-Puyo-Fever/dp/B000164XZG/ (Wayback Machine: 2019-05-18 00:05)
- ↑ 12.0 12.1 http://sega.jp/x/puyofeve/ (Wayback Machine: 2004-06-03 01:39)
- ↑ https://www.amazon.co.uk/SEGA-Puyo-Pop-Fever-Xbox/dp/B00019G8PG/ (Wayback Machine: 2019-08-23 21:46)
- ↑ 14.0 14.1 14.2 14.3 14.4 Xbox LIVE Marketplace (ja-JP; %E5%AE%8C%E5%85%A8%E7%89%88-%E3%81%B7%E3%82%88%E3%81%B7%E3%82%88%E3%83%95%E3%82%A3%E3%83%BC%E3%83%90%E3%83%BC/66acd000-77fe-1000-9115-d80253450804) (Wayback Machine: 2012-01-15 15:15)
- ↑ 15.0 15.1 http://sega.jp/gba/puyofeve/ (Wayback Machine: 2004-04-30 00:55)
- ↑ 16.0 16.1 http://www.amazon.co.uk:80/THQ-Puyo-Pop-Fever-GBA/dp/B0007DFRNA (Wayback Machine: 2007-12-22 07:19)
- ↑ https://www.amazon.de/THQ-Puyo-Pop-Fever/dp/B0007M1Y9C/ (Wayback Machine: 2019-06-18 01:45)
- ↑ 18.0 18.1 18.2 18.3 http://sega.jp/pc/puyofeve/ (Wayback Machine: 2004-08-04 10:04)
- ↑ 19.0 19.1 http://sega-pc.com/puyopuyofever/win/product/ (Wayback Machine: 2008-11-21 12:37)
- ↑ 20.0 20.1 20.2 20.3 http://www.sega.jp/pc/puyofmac/ (Wayback Machine: 2004-12-30 10:08)
- ↑ 21.0 21.1 File:PressRelease JP 2004-09-24.pdf
- ↑ 22.0 22.1 http://www.jp.playstation.com/software/title/uljm05007.html (Wayback Machine: 2007-01-01 04:31)
- ↑ 23.0 23.1 http://www.amazon.co.uk:80/Ignition-Puyo-Pop-Fever-PSP/dp/B000EJLWZO (Wayback Machine: 2009-02-16 19:11)
- ↑ 24.0 24.1 http://sega.jp/ds/puyofeve/ (Wayback Machine: 2005-02-06 12:03)
- ↑ http://www.amazon.com/Puyo-Pop-Fever-Nintendo-DS/dp/B0007U0GTI (Wayback Machine: 2008-12-29 04:35)
- ↑ 26.0 26.1 http://www.amazon.co.uk/Puyo-Pop-Fever-Nintendo-DS/dp/B000F8DLGM (Wayback Machine: 2007-01-04 18:33)
- ↑ http://www.amazon.fr/Atari-Puyo-Pop-Fever/dp/B000F2C6HS (Wayback Machine: 2007-09-07 11:40)
- ↑ https://www.amazon.de/Ignition-Puyo-Pop-Fever/dp/B000U0ZGG8/ (Wayback Machine: 2019-07-07 22:48)
- ↑ http://www.sega.co.jp/release/nr040625_1.html (Wayback Machine: 2005-03-05 11:03)
- ↑ File:PPF GC US Manual.pdf, page 22
- ↑ File:PPF PSP EU Manual.pdf, page 32
- ↑ Famitsu, "2004-03-05" (JP; 2004-02-20), page 1
- ↑ Electronic Gaming Monthly, "September 2004" (US; 2004-08-03), page 108
- ↑ GamePro, "September 2004" (US; 2004-07-27), page 87
- ↑ 35.0 35.1 35.2 Hyper, "March 2004" (AU; 2004-02-04), page 71
- ↑ N Games, "2/2004: Februar/März" (DE; 2004-01-21), page 59
- ↑ NGC Magazine, "March 2004" (UK; 2004-02-26), page 67
- ↑ Nintendo Official Magazine, "March 2004" (UK; 2004-02-13), page 81
- ↑ Nintendo Power, "August 2004" (US; 2004-0x-xx), page 122
- ↑ N-Zone, "04/04" (DE; 2004-02-25), page 55
- ↑ Play, "August 2004" (US; 2004-xx-xx), page 60
- ↑ Famitsu, "2004-12-31,2005-01-07,14" (JP; 2004-12-17), page 1
- ↑ Game Station (UK) (+0:00)
- ↑ NGC Magazine, "March 2005" (UK; 2005-02-17), page 70
- ↑ NGC Magazine, "June 2006" (UK; 2006-xx-xx), page 39
- ↑ Nintendo Power, "July 2005" (US; 2005-0x-xx), page 99
- ↑ Edge, "March 2004" (UK; 2004-02-19), page 111
- ↑ PlayStation 2 Official Magazine - UK, "March 2004" (UK; 2004-02-19), page 92
- ↑ Play Games, "02/2004: März-April" (DE; 2004-03-03), page 85
- ↑ PlayZone, "03/2004" (DE; 2004-02-04), page 88
- ↑ Go>Play, "Issue 6" (UK; 2006-06-01), page 76
- ↑ PlayStation 2 Official Magazine - UK, "June 2006" (UK; 2006-05-18), page 86
- ↑ Das Offizielle Xbox-Magazin, "03/2004" (DE; 2004-02-11), page 65
- ↑ Official Xbox Magazine, "March 2004" (UK; 2004-02-25), page 93
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