Difference between revisions of "Phantasy Star Online Episode I & II"
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*'''Network QC:''' Teruo Yabumoto | *'''Network QC:''' Teruo Yabumoto | ||
*'''Test Dept:''' David Smith, [[Chris Geiles]] | *'''Test Dept:''' David Smith, [[Chris Geiles]] | ||
− | *'''Special Thanks:''' [[Sonic Team USA]], [[Tadashi Takezaki]], Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, [[Kazunori Yagi]], Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, [[Tsuyoshi Sawada]], [[Mutsuhiro Fujii]], [[Yasuko Maruyama]], [[Takaaki Saito]], [[Masakazu Miura]], [[Cord Smith]] | + | *'''Special Thanks:''' [[Sonic Team USA]], [[Tadashi Takezaki]], Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, [[Kazunori Yagi]], Hidekai Fujii, [[Nobuyuki Inoue]], Masato Kubota, Youshi Obata, [[Tsuyoshi Sawada]], [[Mutsuhiro Fujii]], [[Yasuko Maruyama]], [[Takaaki Saito]], [[Masakazu Miura]], [[Cord Smith]] |
*'''Cooperation With:''' [[Sofdec|MPEG Sofdec]], [[ADX]] | *'''Cooperation With:''' [[Sofdec|MPEG Sofdec]], [[ADX]] | ||
*'''Created By:''' [[Sonic Team]] | *'''Created By:''' [[Sonic Team]] | ||
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*'''Spanish Translator:''' [[Marta Lois González|Marta Lois Gonzalez]] | *'''Spanish Translator:''' [[Marta Lois González|Marta Lois Gonzalez]] | ||
*'''Test Dept:''' David Smith, [[Chris Geiles]] | *'''Test Dept:''' David Smith, [[Chris Geiles]] | ||
− | *'''Special Thanks:''' [[Sonic Team USA]], [[Tadashi Takezaki]], Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, [[Kazunori Yagi]], Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, [[Tsuyoshi Sawada]], [[Mutsuhiro Fujii]], [[Yasuko Maruyama]], [[Takaaki Saito]], [[Takeshi Shimizu]] | + | *'''Special Thanks:''' [[Sonic Team USA]], [[Tadashi Takezaki]], Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, [[Kazunori Yagi]], Hidekai Fujii, [[Nobuyuki Inoue]], Masato Kubota, Youshi Obata, [[Tsuyoshi Sawada]], [[Mutsuhiro Fujii]], [[Yasuko Maruyama]], [[Takaaki Saito]], [[Takeshi Shimizu]] |
*'''Cooperation With:''' [[Sofdec|MPEG Sofdec]], [[ADX]] | *'''Cooperation With:''' [[Sofdec|MPEG Sofdec]], [[ADX]] | ||
*'''Created By:''' [[Sonic Team]] | *'''Created By:''' [[Sonic Team]] |
Revision as of 11:38, 9 August 2022
Phantasy Star Online Episode I & II | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube, Xbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Attractive Action Club | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Infogrames (EU) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: GBA Cable, Modem, Keyboard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Phantasy Star Online Episode I & II (ファンタシースターオンライン エピソード1&2) is a Nintendo GameCube and Xbox game developed by Sonic Team. It is an ehanced port of the Sega Dreamcast game Phantasy Star Online.
Contents
Gameplay
Phantasy Star Online Episode I & II contains what is now known as the first two "episodes" of Phantasy Star Online. The first episode consists of the content found in the Dreamcast version of Phantasy Star Online (and Phantasy Star Online Ver. 2), while the second is brand new to the GameCube and Xbox.
While the core game is the same across both platforms, the online element is platform specific (that is to say, GameCube users could only play with other GameCube users; Xbox users can only play with Xbox users). This was not Sega's original intention - towards the back-end of 2001 the company envisioned an online system that would accommodate both consoles, as well as the PC and PlayStation 2[14], but an agreement presumably could not be reached by the platform holders.
Phantasy Star Online Episode I & II Plus was also released for the GameCube, which fixes an exploit that was discovered, allowing the console to run retail games and homebrew software by changing the DNS of the game, connecting it to a local server instead of the official servers. Other fixes included removing several item duplicating exploits and the inclusion of the online only quests to offline gameplay. This version was only released for the GameCube in Japan and North America.
Sega has closed its servers, making the games unplayable by official means. The process began with the Japanese GameCube version (2004-03-26), Western GameCube (and Plus) (2007-04-01), Japanese Xbox version (2008-01-31) and finally the Western Xbox version (2008-04-22). An "offline" mode is supported by the game, but lacks many of the features of its "online" counterpart.
Gameboy Advance Connectivity
The Gamecube version of Phantasy Star Online Episode I & II supports the Game Boy Advance Link Cable. During several instances ingame, the player will be able to use the link cable to upload a game to the Game Boy Advance. The games and requirements are as follows:
- Tiny Chao Garden: The same 'Tiny Chao Garden' minigame present in Sonic Advance, Sonic Advance 2 and Sonic Pinball Party. This game is obtainable in Offline Mode by playing the quest "The Fake In Yellow" and going back to the Forest after talking with the quest's client. In the Forest, where several Rappies are gathered, would be a Chao hidden over the waterfall. Triggering this event will make a GBA terminal appear near the Hunter's Guild once the player returns to Pioneer 2. The GBA terminal will download the game to the Gameboy Advance wherein the player will start off with a Tails Chao which can be uploaded to Sonic Adventure 2 Battle or Sonic Adventure DX.
The following GBA games are available from the Online Shop Quest "Pioneer Warehouse":
- NiGHTS Score Attack: A short 2D recreation of NiGHTS into Dream on Game Boy Advance, the player will play through four rounds of Spring Valley. After four rounds the game will continue to loop until time runs out wherein players will be given their score and grade. Completing the online quest "The Dream Messenger" will award the player with a key item needed to download the game in "Pioneer Warehouse".
- Chu Chu Rocket: A demo version of the GBA port of Chu Chu Rocket featuring only the game's puzzle mode. Completing the online quest "Reach for the Dream" with an S rank will unlock a room which will have a terminal that awards the player with a key item needed to download the game in "Pioneer Warehouse".
- Puyo Pop: A demo version of Puyo Pop where the player can play the game's "Endless Puyo Pop" mode. In the Online Shop Quest "Gallon's Shop", the key item needed to download the game from "Pioneer Warehouse" will be on the floor in the Medical Centre.
History
Development
A GameCube version of Phantasy Star Online, tentatively titled Phantasy Star Online for GC was one of three games announced when Sega confirmed their intention to release GameCube titles, and the first to be produced by Sonic Team[15]. Subsequent delays saw it launch after another Sonic Team title; Sonic Adventure 2: Battle.
Versions
Phantasy Star Online Episode I & II 's Gamecube version was released multiple times on Gamecube to address several bugs and exploits that became apparent over time.
- DOL-GPOJ-0-00: Known as "JP Ver. 1.0", this was the initial version released in Japan. Due to a major item duping exploit that was present, SEGA recalled this version. This version of the game had its online accessibility disabled shortly after the recall. Furthermore, using save data from JP Ver. 1.0 in other GC versions required a conversion process that made the save data inaccessible in 1.0 and deleted the player's items.
- DOL-GPOJ-0-01: Known as "JP Ver. 1.1", this version was given away to players who traded in their 'Ver. 1.0' disc. This version fixed the item duping exploit that was present in the first release.
- DOL-GPOJ-0-02: Known as "JP Ver. 1.2", this version introduced several additional bug fixes.
- DOL-GPOJ-0-05: Known as "JP Ver. 1.3 Plus", this version was released under a unique packaging and naming, "Phantasy Star Online Episode I & II Plus". In addition to several bug fixes, this version added Offline versions of several Episode 2 quests.
- DOL-GPOE-0-00: Known as "US Ver. 1.0", this was the initial US release of Phantasy Star Online Episode I & II.
- DOL-GPOE-0-01: Known as "US Ver. 1.1". This version of the game fixed several bugs that were present during the US version's launch.
- DOL-GPOE-0-02: Known as "US Ver. 1.2 Plus", this version was released under a unique packaging and naming, "Phantasy Star Online Episode I & II Plus". In addition to several bug fixes, this version added Offline versions of several Episode 2 quests.
- DOL-GPOP-0-00: Known as "EU Ver. 1.0", this was the initial European release of Phantasy Star Online Episode I & II. No other version of the game had released in Europe.
Production credits
Episode I & II
- Producer: Yuji Naka
- Assistant Producer: Takao Miyoshi
- Director: Shintaro Hata
- Art Director: Satoshi Sakai
- Server Program Director: Akio Setsumasa
- Program Director: Shinya Matsunami
- Battle/Enemy/Character: Atsushi Kanno
- Enemy Assistant: Kengo Ucgibori
- Field: Masaya Amano
- Item: Asahiko Kikuchi
- Word Select: Kenjiro Morimoto
- Scenario Writer: Atsushi Kanno
- Quest Director: Hidenobu Hasebe
- Quest Assistant: Kazyuki Miyamoto
- Chartacter: Masanobu Yamamoto
- Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
- Sound: Shinya Matsunami
- Chartacter Creation: Yasuhiro Takahashi
- Data Saving/Technioue/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Yasuhiro Takahashi
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
- Technical Support: Yoshitaka Kawabata
- Chartacter/Item: Wataru Watanabe, Yuki Takahashi
- Assistant: Yonosuke Miki
- Chartacter Motion: Tomonori Dobashi
- City Chartacter: Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Haruka Haginoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
- Enemy: Satoshi Sakai, Masatoshi Yasumura, Yuki Kawawa
- Technique: Takanori Fukazawa
- Sequence: Takanori Fukazawa, Miho Bonkohara
- Symbol Chat: Haruka Haginoya
- Web Design: Miho Bonkohara
- Chartacter Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
- Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
- Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
- Motion Actors: Akira Gohashi (AAC), Jun Yamashita (AAC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
- Sound Producer: Fumitaka Shibata
- Sound Director: Hideaki Kobayashi
- Sound Technical Director: Shigeharu Isoda
- Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
- Sound Designer: Tomonori Sawada
- Additional Support: Yutaka Minobe
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
- Conductor: Yaufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga (Tokyo Kosei Wind Orchestra)
- Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
- Vocal: Loren
- Recording Coordinator: Shiro Sahisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Phlip Bagenal
- Recorded At: Eastcote Studios London UK (Oct.2000)
- Sound Coordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hideki Sato, Tetsu Kayama
- Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanaka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
- Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
- Sega Access: Yoichi Uchida, Takayuki Kunihiro, Shincgi Yamazaki, Toyoji Kurose, Makoto Tamaki
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
- Design Production Team Manager: Yoshihiro Sakuta
- Design Production Designer: Youichi Takahashi
- Design Production Editor: Chieko Nakamura, Masaru Kobayashi
- International Business/Product Delvelopment: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
- Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazumi Kigawa, Yoshimitsu Wakai, Kazuhiko Morii, Sunao Murayama
- Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Mariko Takeda
- President & COO: Peter Moore
- Executive Vice President: Shinobu Toyoda
- Localization Producer: Jason Kuo
- Localization Manager: Osamu Shibamiya
- VP Of Product Delvelopment: Jin Shimazaki
- Project Test Lead: Kari Hattner
- Senior Tester: Walter Kim
- Product Manager: Rich Briggs
- Associste Product Manager: Noah Musler
- Vice President-Marketing: Mike Fischer
- Creative Services: Bob Schonfisch, Erica Forte
- Public Relations: Kirsten Merit, Bryce Baer
- Adventising: Caroline Mcniel, Teri Higgins
- COO: Fred Huey
- Network Producer: Ryan Hurth
- Director.PD: Jerry Markota
- Lead Network Analyst: Jason Kuner
- Director.Online Dev: John Kuner
- Web Producer: Chris Olson
- Director.Operations: Eugene Archibald
- Network Engineer: Eric Fehr
- Coo: Naoya Tsurumi
- Director Of PD: Kats Sato
- Localization Producer: Kuniyo Matsumoto
- Assistant Producer: Jens Geffert
- European Product Manager: Mark Fisher
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan, Sean Quinlan
- Network QC: Teruo Yabumoto
- Test Dept: David Smith, Chris Geiles
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Masakazu Miura, Cord Smith
- Cooperation With: MPEG Sofdec, ADX
- Created By: Sonic Team
- Presented By: Sega
Episode I & II Plus
- Producer: Yuji Naka
- Assistant Producer: Takao Miyoshi
- Director: Shintaro Hata
- Art Director: Satoshi Sakai
- Server Program Director: Akio Setsumasa
- Program Director: Shinya Matsunami
- Battle/Enemy/Character: Atsushi Kanno
- Field: Masaya Amano
- Item: Asahiko Kikuchi
- Word Select: Kenjiro Morimoto
- Scenario Writer: Atsushi Kanno
- Quest Director: Hidenobu Hasebe
- Quest Assistant: Hiroshi Satori, Yasuhiro Imai, Yuya Kimura
- Chartacter: Masanobu Yamamoto
- Enemy: Yasuhiro Takahashi, Junichi Takeda, Ryuichi Ishiguro, Makoto Suzuki, Akio Setsumasa
- Sound: Shinya Matsunami
- Chartacter Creation: Yasuhiro Takahashi
- Data Saving/Technioue/Camera: Shinya Matsunami
- Field/City/Quest: Masato Nakazawa
- Word Select: Yasuhiro Takahashi
- Menu Window: Ryuichi Ishiguro
- Sequence: Nobuo Nakagawa
- Item: Makoto Suzuki
- Network: Akio Setsumasa, Kazuhiro Tonogi, Yuji Hirukawa
- Technical Support: Yoshitaka Kawabata
- Chartacter/Item: Wataru Watanabe, Yuki Takahashi
- Assistant: Yonosuke Miki
- Chartacter Motion: Tomonori Dobashi
- City Chartacter: Ai Ikeda
- Field: Kosei Kitamura, Sakae Tabata, Haruka Haginoya, Michio Abe, Akira Mikame, Kaori Hitsuda, Kenji Odaka, Shio Hashimoto
- Enemy: Satoshi Sakai, Masatoshi Yasumura
- Technique: Takanori Fukazawa
- Sequence: Takanori Fukazawa, Miho Bonkohara
- Symbol Chat: Haruka Haginoya
- Web Design: Miho Bonkohara
- Chartacter Illustration: Akikazu Mizuno
- Motion Capture: Kazuhisa Nishimura (Ldw/Sakuratei), Ryuichi Yamada (Ldw/Sakuratei), Shigeru Ohata (Ldw/Sakuratei), Shigeaki Nunokawa (Ldw/Sakuratei), Masaaki Murakami (Ldw/Sakuratei), Masakatsu Inoue (Ldw/Sakuratei), Yasuyo Hirao (Ldw/Sakuratei)
- Motion Capture (Lobby Action): Hans Van Veenendaal (Sega-AM2), Takeo Iwata (Sega-AM2), Hideaki Fukai (Sega-AM2), Fujita Katsuhiro (Sega-AM2)
- Action Cordinator: Mitsuo Abe (AAC), Wataru Koga (Katsugekiza)
- Motion Actors: Akira Gohashi (AAC), Jun Yamashita (AAC), Kazuhiko Shinyako (Katsugekiza), Tony Hosokawa (Katsugekiza)
- Sound Producer: Fumitaka Shibata
- Sound Director: Hideaki Kobayashi
- Sound Technical Director: Shigeharu Isoda
- Sound Creator & Designer: Hideaki Kobayashi, Fumie Kumatani
- Sound Designer: Tomonori Sawada
- Additional Support: Yutaka Minobe
- Orchestra Recording Producer: Kotaro Kamada (Band Power)
- Orchestra Arranger: Daisuke Okamoto, Toshiaki Hda
- Conductor: Yaufumi Tokito
- Main Orchestra Play: Tokyo Kosei Wind Orchestra
- Orchestra Chief Manager: Hiroyuki Tominaga
- Addtional Musicians: Noki Watanabe (Feb), Hiroyuki Koike (1st Strings), Rie Koike (2nd Strings), Kaori Hirooka (Vla), Masahiro Tanaka (Vc), Gizaemon Furuta (Horn)
- Musician Co-Ordinator: Ayako Sato (Witchcraft)
- Recording Engineer: Hirokazu Akashi, Yoshitada Miya, Hirofumi Sako
- Assistant Engineer: Sawako Sogabe, Kazunori Yoshida (Sound City), Saroshi Nakazawa (Sound City)
- Recorded At: Wave Master Recording Studio (June-Oct.2000), Sound City Studio (Sep.2000)
- Vocal: Loren
- Recording Co-Ordinator: Shiro Sahisu (Ro-Jam)
- Recording Director: Kan Hashimoto (Jail House)
- Recording Engineer: Phlip Bagenal
- Recorded At: Eastcote Studios London UK (Oct.2000)
- Sound Coordinator: Yukifumi Makino
- Sound Created By: Wave Master Inc.
- Executive Management: Hisao Oguchi, Hideki Okamura, Masanao Maeda, Hidekazu Yukawa, Toshihiro Nagoshi, Yusuke Asano
- Network R&D Dept.: Hideki Okamura, Kenichi Iwanaga, Yuki Yamanaka, Masahiro Sato, Masaharu Shinohara, Yoshimi Agata, Akira Ohe, Shintaro Matsumoto, Osamu Kawahata, Jin Kojima
- Technical Management: Akihiro Etori, Takuji Konuma, Takashi Shoji
- Product Management Dept.: Masanao Maeda, Seijiro Sannabe, Yasushi Yamashita, Hideki Yokaichiya
- Design Production Team: Yoshihiro Sakuta, Youichi Takahashi, Chieko Nakamura, Masaru Kobayashi, Yoshitake Ohta
- International Business/Product Delvelopment: Tatsuyuki Miyazaki, Yusuke Suai
- Consumer Product Dept.: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Kazuhiko Morii, Sunao Murayama
- Sales Promotion: Naoko Ohoka, Yasushi Nagumo, Mariko Takeda, Yoko Nagasawa
- Executive Vice President: Shinobu Toyoda, Fred Huey
- Localization Producer: Jason Kuo
- Director.PD: Osamu Shibamuya
- Product Manager: Noah Musler
- Adventising: Teri Higgins
- Website Manager: Chris Olson
- Director.PD: Jerry Markota
- Director.Online Dev: John Kuner
- Director.Operations: Eugene Archibald
- Network Engineer: Eric Fehr
- Coo: Naoya Tsurumi
- Director Of PD: Jin Shimazaki
- Localization Producer: Kuniyo Matsumoto
- European Product Manager: Mark Fisher
- Network Manager: Ryusuke Ito
- Network Engineer: Stephen Tan, Sean Quinlan
- French Translator: Brigtte Nadesan
- German Translator: Zuzanna Zabkova
- Spanish Translator: Marta Lois Gonzalez
- Test Dept: David Smith, Chris Geiles
- Special Thanks: Sonic Team USA, Tadashi Takezaki, Toshimasa Kubo, Satoshi Iami, Yutaka Shoji, Kazunori Yagi, Hidekai Fujii, Nobuyuki Inoue, Masato Kubota, Youshi Obata, Tsuyoshi Sawada, Mutsuhiro Fujii, Yasuko Maruyama, Takaaki Saito, Takeshi Shimizu
- Cooperation With: MPEG Sofdec, ADX
- Created By: Sonic Team
- Presented By: Sega
Magazine articles
- Main article: Phantasy Star Online Episode I & II/Magazine articles.
Promotional material
Wallpaper
Artwork
Physical scans
GameCube version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
87 | |
---|---|
Based on 17 reviews |
Xbox version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
95 | |
---|---|
Based on 2 reviews |
Xbox, ES |
---|
|
External links
- Sega of Japan catalogue pages (Japanese): GameCube, GameCube (Plus), Xbox (archive)
- Official website (archive)
- Nintendo catalogue pages: JP, US (archive), UK
- Phantasy Star Online Episode I & II on Xbox.com: US (archive)
References
- ↑ https://www.nintendo.co.uk/Games/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html (archive.today)
- ↑ https://www.nintendo.es/Juegos/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html (archive.today)
- ↑ https://www.nintendo.it/Giochi/Nintendo-GameCube/Phantasy-Star-Online-Episode-I-II-268522.html (archive.today)
- ↑ http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=619&showMe=1 (Wayback Machine: 2003-10-11 12:50)
- ↑ Press release: 2002-11-04: SEGA Delivers Great Games for All Ages and All Consoles This Holiday Season
- ↑ 8.0 8.1 8.2 8.3 http://sega.jp/gc/pso/ (Wayback Machine: 2005-02-08 11:27)
- ↑ 9.0 9.1 http://sega.jp/gc/psoplus/ (Wayback Machine: 2005-02-08 11:41)
- ↑ 10.0 10.1 http://sega.jp/x/pso/ (Wayback Machine: 2004-04-14 18:04)
- ↑ http://www.sonicteam.com/pso/minhiro2/lobby/lobby002_1.html (Wayback Machine: 2004-12-12 09:03)
- ↑ Xbox.com (en-us; default.htm/) (Wayback Machine: 2004-12-10 12:40)
- ↑ 13.0 13.1 13.2 http://www.sonicteam.com/pso/minhiro2/lobby/lobby010_1.html (Wayback Machine: 2004-12-12 09:02)
- ↑ Next Generation, "September 2001" (US; 2001-08-21), page 12
- ↑ Press release: 2001-05-17: Sega Delivering Titles to Nintendo GAMECUBE
- ↑ Consoles +, "Avril 2003" (FR; 2003-0x-xx), page 98
- ↑ Electronic Gaming Monthly, "December 2002" (US; 2002-11-05), page 251
- ↑ GameNOW, "December 2002" (US; 2002-11-12), page 74
- ↑ Game Play 128, "Mi-Octobre 2002" (FR; 2002-xx-xx), page 62
- ↑ GamePro, "January 2003" (US; 200x-xx-xx), page 156
- ↑ Game Station (UK) (+0:00)
- ↑ GMR, "February 2003" (US; 2003-01-07), page 96
- ↑ NGC Magazine, "March 2003" (UK; 2003-02-20), page 50
- ↑ Nintendo Official Magazine, "April 2003" (UK; 2003-03-14), page 58
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 120
- ↑ Nintendo Power, "December 2002" (US; 2002-1x-xx), page 218
- ↑ Nintendo Power, "October 2004" (US; 2004-xx-xx), page 124
- ↑ N-Zone, "11/02" (DE; 2002-10-16), page 66
- ↑ N-Zone, "04/03" (DE; 2003-03-19), page 38
- ↑ Play, "November 2002" (US; 2002-xx-xx), page 72
- ↑ Play, "January 2003" (US; 200x-xx-xx), page 84
- ↑ Play, "May 2003" (US; 2003-xx-xx), page 69
- ↑ Electronic Gaming Monthly, "July 2003" (US; 2003-06-03), page 116
- ↑ Official Xbox Magazine, "August 2003" (UK; 2003-07-10), page 104
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