Sega Rally 2
From Sega Retro
Sega Rally 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 3 Step 2.0, Sega Dreamcast, PC | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Empire Interactive (Europe) Mattel Interactive (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: AM Annex Sega AM4 (cabinet) Sega Software R&D Dept. 6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Deith Leisure (UK[1]) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Race Controller, Dreamcast VGA Box, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing[2], Driving[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sega Rally 2 (セガラリー2) is the sequel to the critically acclaimed Sega Rally Championship. It was released for Sega Model 3 Step 2.0 hardware in early 1998.
Contents
Gameplay
Sega Rally 2 is a direct sequel to Sega Rally and was developed by much of the same team (or at least, those who had moved from Sega AM3 to AM Annex). It follows much of the same structure and shares similar themes to its predecessor, though offers more content and updated graphics and physics to deliver a more realistic experience. Despite this Sega Rally 2 remains an arcade game, where the objective is to race easy-to-drive vehicles against the clock across a series of off-road stages, rather than adhere to real world rallying rules and conditions.
While the tracks were re-worked for Sega Rally 2, all three cars from the original Sega Rally are selectable, as are vehicles from more manufacturers (Peugeot, Subaru, Ford, Mitsubishi and Renault). The game also offers more stages with more variation in climate (perhaps most noticeably, a snow level).
The unseen co-driver returns in Sega Rally 2 (with a different voiceover) but now informs the player of distances towards obstacles and changes in road surfaces. Furthermore there are new types of obstacles such as bridges.
Cars
Unlike the original Sega Rally, the arcade Sega Rally 2's selection of cars mostly come from the 1997 World Rally Championship (WRC). On the Dreamcast, cars from the 1998 season were introduced. The first eight cars featured in the arcade version, the rest were added to the Dreamcast version.
Enter the code "ilovesegarally2andsega" and Unlock everything except the bonus car Kerolla WRC.
Peugeot 306 Maxi | |
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Length x Width: 3995x1835mm Wheelbase: 2600mm Weight: 960kg | |
Toyota Corolla WRC | |
Length x Width: 4100x1770mm Wheelbase: 2465mm Weight: 1230kg | |
Ford Escort WRC | |
The Ford Escort WRC, similar to the Peugeot 306 Maxi enjoyed some success during 1997 but ultimately failed to win a WRC. This car is missing in the US Dreamcast release. | |
Subaru Impreza WRC | |
Length x Width: 4340x1770mm Wheelbase: 2520mm Weight: 1230kg | |
Mitsubishi Lancer Evolution V | |
Length x Width: 4350x1770mm Wheelbase: 2510mm Weight: 1230kg | |
Lancia Stratos HF | |
Length x Width: 3710x1866mm Wheelbase: 2180mm Weight: 950kg | |
Toyota Celica GT-Four ST205 | |
Length x Width: 4424x1770mm Wheelbase: 2545mm Weight: 1200kg | |
Lancia Delta HF Integrale | |
Length x Width: 3900x1770mm Wheelbase: 2480mm Weight: 1120kg | |
Renault Maxi Mégane | |
Length x Width: 3952x1832mm Wheelbase: 2492mm Weight: 960kg | |
Subaru Impreza 555 | |
Length x Width: 4340x1690mm Wheelbase: 2520mm Weight: 1230kg | |
Mitsubishi Lancer Evolution IV | |
Length x Width: 4330x1690mm Wheelbase: 2510mm Weight: 1230kg | |
Mitsubishi Lancer Evolution III | |
Length x Width: 4310x1695mm Wheelbase: 2500mm Weight: 1230kg | |
Toyota Celica GT-Four ST185 | |
Length x Width: 4410x1745mm Wheelbase: 2545mm Weight: 1200kg | |
Peugeot 106 Maxi | |
Length x Width: 3690x1720mm Wheelbase: 2390mm Weight: 880kg | |
Lancia Delta Integrale 16V | |
Length x Width: 3900x170mm Wheelbase: 2480mm Weight: 1100kg | |
Fiat 131 Abarth Rally | |
Length x Width: 4190x1820mm Wheelbase: 2490mm Weight: 875kg | |
Peugeot 205 Turbo 16 | |
Length x Width: 3825x1674mm Wheelbase: 2540mm Weight: 960kg | |
Alpine Renault | |
Length x Width: 3845x1550mm Wheelbase: 2100mm Weight: 685kg | |
Lancia 037 Rally | |
Length x Width: 3890x1800mm Wheelbase: 2445mm Weight: 965kg | |
Fiat Seicento | |
Exclusive to the US Dreamcast version. | |
Peugeot 206 WRC | |
Exclusive to the US Dreamcast version. | |
Kerolla WRC | |
Length x Width: 1596x2103mm Wheelbase: 1609mm Weight: 1230kg |
History
Development
Development started on Sega Rally 2 in February 1997, following an AM Annex team trip to watch the World Rally Championship. Much of the team had a good interest in rallying, having been to the Monaco and Thailand rally in the months between the two Sega Rally games. There had also been a research period into the Model 3 hardware following the release of Sega Touring Car Championship in October 1996.
Many of the flaws of the original Sega Rally were addressed early in development, not simply because of the new hardware. The designers looked at the beginner track of the original game and noted that most people had difficulty navigating corners, with many crashing into walls during their first run. As a result, Sega Rally 2's easy stage is far more linear. The team had also wanted to put a snow stage in the original Sega Rally but could not convincingly pull it off with the Sega Model 2 hardware. As such, this was one of the first additions to Sega Rally 2.
A car would take roughly two weeks to model, depending on the information received from the manufacturer. Most were built by hand using only photographs as a reference, though plastic models were also created. Originally only four cars were planned, however a choice was made to extend it to six as several of the chosen cars were due to retire from the sport. The Toyota Celica GT-Four and Lancia Delta HF Integrale, stars of the original Sega Rally game, were kept hidden for this reason.
Perhaps unusually, very little of Sega Rally 2 is modelled on the actual experience of rallying. Though some of the team had rode as a passenger in rally cars, none had actually had the chance to drive on a rally circuit. Cars in this game are modeled instead on how a user would expect to drive a car (i.e. more similar to that of normal cars on a road), as in reality rally cars are far too slippy and unpredictable for average users. Some advice was given from professional rally drivers.
Unlike Sega's other Model 3 racer, Daytona USA 2, AI cars in Sega Rally 2 are merely pace-setters, following a specified line throughout and only adjusting their movement based on road conditions.
Fourteen courses were created for Sega Rally 2, however ten of them (including a forest stage) were dropped. Most interestingly is a night-time mountain stage which remained in the game until the very last minute - the game still has the music for it, but the track data is missing. Many of these tracks would return in the home ports (?).
There were a couple of location tests in November and December of 1997, one in Japan at the Gigo amusement centre, and another one in London, UK. The cabinet was designed by Sega AM4 in May/June but the motion sensors were not finalised until near the release date. As such, this feature was absent from the location tests.
Versions
Dreamcast
Sega Rally 2 was one of the first Sega Dreamcast titles to be announced, and alongside Virtua Fighter 3tb was demonstrated to suggest the Dreamcast could match and exceed the Model 3 board's capabilities, despite only costing a fraction of the price to produce. Its early announcement, however, led to the game being developed in tandem with the hardware, leading to an arguably rushed product that does not fully take advantage of the system's capabilities.
The Dreamcast Sega Rally 2 was originally set to be a launch title for the console, and was first demonstrated in action at Tokyo Game Show '98 Autumn as a rolling demo[11], and appeared noticeably incomplete just weeks before its planned Japanese launch[12]. It was inevitably delayed until January 1999.
In addition to the ported arcade mode, the most notable addition to the Dreamcast Sega Rally 2 is a "10 year mode", which has the player race on many more tracks (or variations of tracks) over a longer period of time. Each "year" has four stages, and finishing in first place (starting from last) awards the player a new car. Also included is a two-player split screen mode, and the ability to tune your vehicles.
16 stages exist in the Dreamcast version, with further choices of weather effects. It was also one of the first console racing games to aim for and regularly hit a 60FPS refresh rate, however in the Japanese version in particular, frame rate is significantly compromised in busy scenes, and often just when turning around corners. Commentators also noticed that often cars do not appear to actually touch the road, hovering just above it.
Several changes were made when bringing Sega Rally 2 to US Dreamcasts, including a slightly altered roster of cars and support for the Jump Pack[13]. However, all planned[4] internet functionality was removed (and continued to be omitted in the PAL version), and while there was a suggestion Sega may have re-introduced the concept in a later release[14], this never materialised. While still an issue, frame rates are said to have been improved over the original Japanese release.
The PAL version lacks a PAL60 refresh rate option, meaning the game is played permanently with borders.
The Dreamcast (and later PC) versions of Sega Rally 2 use an illustration by Ikeda Kazuhiro (nickname "Bow"), a Japanese artist renowned for drawing automobiles.
In the UK, 75,000 copies of Sega Rally 2 were sold over the Dreamcast's first weekend on sale[15]. The game was the best selling Dreamcast release of 1999 in Japan, with 290,000 units sold[16].
Production credits
Arcade version
- The automobiles appearing in SEGA RALLY2™ are the actual cars that participated in the WRC.
- Thanks to the cooperation of: Ford Escort WRC, Lancia Stratos HF, Delta HF Integrale, Mitsubishi Lancer Evolution V, Peugeot 306 Maxi, Subaru Impreza WRC, Toyota Corolla WRC, Celica GT-Four WRC
- Chief Programmer: Sohey Yamamoto
- Programmers: Masahito Kurosawa, Kazuhiro Mori, Hajime Sugiyama, Masaki Yamamoto
- Chief Designer: Kenji Sasaki
- Designers: Kumiko Shoji, Toshiaki Miida, Daisuke Ogawa, Norio Satomi, Hirotake Nakano, Yoshiyuki Kubo, Tomokazu Sasaki (Graphics Technologies)
- Sound Effects Director: Tomoyuki Kawamura
- Musicians: Tatsuhiko "Boost" Fuyuno (prime direction), Susumu "Low Dog" Isa (prime direction), Tetsuya "Little Wing" Yamamoto (prime direction), Jun Senoue (Sega), Kenji Eno (Warp)
- Music Producer: Hideaki "Hully" Imanishi of prime direction
- Chief Mechanical Designer: Eiji Nishimura
- Mechanical Designers: Toshiya Yamaguchi, Yuji Hatanaka, Masaharu Inoue, Yumiko Ara, Yasuo Ishikawa
- Chief Electrical Designer: Tomoyuki Goto
- Electrical Designers: Yoshiaki Yamamoto, Hideyuki Yamada, Hiroki Koyama
- Chief Cabinet Designer: Minoru Matsuba
- Cabinet Designers: Tetsuo Okabe, Yasunobu Shinzato
- Special Thanks: Yasunobu Hamasaki (prime direction), Suguro "Tools" Aoki (prime direction), Yasushi Koike (Asatsu), AM Sound Section System Team, Mario Cotza (Sega Amusement Europe), Yoshihiro Kataoka, Takeshi Sakuma, SE-Tech, Auto Sport, Rally-X, Racing On, C-One Corporation
- Supervisor: Yoshio Fujimoto (Tein)
- Web Site Programmer: Masao Matsumoto
- Official Sega Rally 2 Web site: http://www.segarally.com/
- Assistant Director: Isao Matsumoto
- Assistant Producers: Jun Taniguchi, Kenji Arai, Hirotaka Machida
- Mechanical Supervisor: Masao Yoshimoto
- Produced by: Tetsuya Mizuguchi
- Directed by: Kenji Sasaki
Dreamcast version
- The automobiles appearing in SEGA RALLY2™ are the actual cars that participated in the WRC.
- Thanks to the cooperation of: Fiat, Ford, Lancia, Mitsubishi, Peugeot, Renault, Subaru, Toyota
- Chief Programmer: Sohey Yamamoto
- Programmers: Masahito Kurosawa, Kazuhiro Mori, Hajime Sugiyama, Masaki Yamamoto
- Chief Designer: Kenji Sasaki
- Designers: Kumiko Shoji, Toshiaki Miida, Daisuke Ogawa, Norio Satomi, Hirotake Nakano, Yoshiyuki Kubo, Tomokazu Sasaki (Graphics Technologies)
- Sound Effects director: Tomoyuki kawamura
- Musicians: Tatsuhiko "Boost" Fuyuno (prime direction), Susumu "Low Dog" Isa (prime direction), Tetsuya "Little Wing" Yamamoto (prime direction), Jun Senoue (Sega), Kenji Eno (Warp)
- Music Producer: Hideaki "Hully" Imanishi of prime direction
- Chief Mechanical Designer: Eiji Nishimura
- Mechanical Designers: Toshiya Yamaguchi, Yuji Hatanaka, Masaharu Inoue, Yumiko Ara, Yasuo Ishikawa
- Chief Electrical Designer: Tomoyuki Goto
- Electrical Designers: Hiroyuki Takahashi, Hiroki Koyama
- Chief Cabinet Designer: Minoru Matsuba
- Cabinet Designers: Tetsuo Okabe, Yasunobu Shinzato
- Special Thanks: Yasunobu Hamasaki (prime direction), Suguro "Tools" Aoki (prime direction), Yasushi Koike (Asatsu), AM Sound Section System Team, Mario Cotza (Sega Amusement Europe), Yoshihiro Kataoka, Takeshi Sakuma, SE-Tech, Auto Sport, Rally-X, Racing On, C-One Corporation
- Supervisor: Yoshio Fujimoto (Tein)
- Web Site Programmer: Masao Matsumoto
- Official Sega Rally 2 Web site: http://www.segarally.com/
- Assistant Director: Isao Matsumoto
- Assistant Producers: Jun Taniguchi, Kenji Arai, Hirotaka Machida
- Mechanical Supervisor: Masao Yoshimoto
- Producer: Tetsuya Mizuguchi
- Director: Kenji Sasaki
- Chief Planner: Hisayoshi Yoshida
- Planners: Akira Kouzu, Jun Orihara, Toru Osaki, Takako Higuchi
- Programmers: Tatsuo Yamajiri, Hitoshi Ohta, Masahiro Sugita, Noritaka Yakita, Takahiro Nagata, Yoshihiko Toyoshima, Kazuhisa Hasuoka, Toshihisa Saitoh, Yasuhiro Suzuki, Outa Sano, Takashi Atsu, Koue Tsukuda
- Advisory Staff: Kazuhiro Mori
- Technical Advisors: Naohiro Warama, Hiroshi Okamoto, Tomonobu Takahashi, Shun Arai
- 3D Chief Artist: Osamu Ogata
- 3D Artists: Tomokazu Honma, Hiroyuki Arai, Mitsutoshi Matsuzaki, Takeo Kimata, Makoto Takanashi, Takashi Iwade, Yuuichi Ide
- 2D Chief Artist: Tomoharu Tanaka
- 2D Artists: Yumi Morikawa, Ryuhei Arai, Isamu Yamasaki, Toshiko Okano
- Sound Director: Fumitaka Shibata
- Music: Hideki Naganuma, Tomonori Sawada
- Sound Effects: Tomonori Sawada
- Recording Staff
- Chief Engineer: Hirokazu Akashi
- Engineer: Yoshitada Miya
- Assistant Engineer: Sawako Sogabe
- Sound Technical Advisor: Takahiro Obara
- Musician Co-Ordinate: Kazuo Shiina (Space Corporation), Takeroh Iwai (Envers)
- Recording Studio: Sega Digital Studio, Powerhouse Studio
- Guitar: Naoki Matsukawa
- Bass: Naoya Emi
- Saxphone: Yoh Shibano
- Trumpet: Masahiro Kobayashi
- Package & Manual: Kaoru Ichigozaki, Mitsuaki Chono, Hayato Takebayashi
- Cover Illustration: BOW
- Narration: Toru Furuya
- Special Thanks: Autopanda S.P.A, C-One Corporation, Jose Aller, Kats Sato, Leading Edge, Masaru Agarida, Mizuki Marui, Naohiko Hoshino, Philippe Deleplace, Prime Direction, Seiki Saito, SiFo, Special Stage inc, Tadahiro Kitta (Bosco Moto), Tomokazu Sasaki (Graphics Technologies), Tomonobu Hatakeyama (Michelin), Tomoyuki Kawamura, Yasuo Miyake (Tipo), Yasushi Koike (Asatsu), Yoshio Fujimoto (Tein), Yoshiro Kataoka (Tusk), Yuji Endo, "Sega Rally 2" Arcade Staff
- Publicity & Promotion: Takafumi Ueoro, Toshihide Onishi, Toshiro Nakayama, Rena Kobayashi
- Assistant Producers: Kenji Arai, Hirotaka Machida
- Executive Producers: Kenji Sasaki, Toshinori Asai
- License Cordinator: Jun Taniguchi, Kenji Arai, Hirotaka Machida
- Producer: Jun Taniguchi
- Director: Isao Matsumoto
- Localization Producer: Jason Kuo
- Lead Tester: Fernando Valderrama
- Assistant Lead: Ryan Roettele, Jason Mercer
- Associate Product Manager: Stacey Kerr
- Director of Product Marketing: John Golden
- Writer/Editor/Translator: Michael Hanna
- Writer: Mitsuaki Chono
- DTP Operator: Makoto Nishino
- Designer: Hayato Takebayashi
- Supervisor: Kaoru Ichigozaki
PC version
- The automobiles appearing in SEGA RALLY2™ are the actual cars that participated in the WRC.
- Thanks to the cooperation of: Fiat, Lancia, Mitsubishi, Peugeot, Renault, Subaru, Toyota
- Director: Hisayoshi Yoshida
- Designer: Takako Higuchi, Jun Orihara, Toru Osaki
- Programmers: Takahiro Nagata, Hitoshi Ohta, Masahiro Sugita, Noritaka Yakita, Yoshihiko Toyoshima, Kazuhisa Hasuoka, Yasuhiro Suzuki, Takashi Atsu
- Technical Advisors: Naohiro Warama, Tomonobu Takahashi
- 3D Chief Artist: Osamu Ogata
- 3D Artists: Tomokazu Honma, Hiroyuki Arai, Mitsutoshi Matsuzaki, Takeo Kimata, Makoto Takanashi, Yuuichi Ide
- 2D Chief Artist: Tomoharu Tanaka
- 2D Artists: Yumi Morikawa
- Sound Director: Fumitaka Shibata
- Music: Hideki Naganuma, Tomonori Sawada
- Sound Effects: Tomonori Sawada
- Recording Staff: Hirokazu Akashi, Yoshitada Miya, Sawako Sogabe
- Musician Coordinate: Kazuo Shiina, Takeroh Iwai
- Recording Studio: Sega Digital Studio, Powerhouse Studio
- SEGA of Europe Staff: Rich Lloyd, Jose Aller
- SEGA of America Staff: Scott Hawkins, France Tantiado, Mike Lopez, Kanika Gogna, Frank Viloria
- Group General Manager: Keizo Fukahori
- Marketing Coordinator: Hiroko Yokosuka
- Licensing Manager: Shozo Hirano
- Business Development Manager: Junko Yasui
- Package & Manual: Kaoru Ichigozaki, Mitsuaki Chono, Hayato Takebayashi
- Publicity & Promotion: Toshiro Nakayama, Yumiko Ueda
- License Cordinator: Jun Taniguchi, Kenji Arai, Hirotaka Machida
- Producers: Toshinori Asai, Shun Arai
- Cover Illustration: BOW
- Narration: Toru Furuya, Mike Allen
- Special Thanks: Autopanda S.P.A, C-One Corporation, Kats Sato, Leading Edge, Prime Direction, SiFo, Special Stage inc, Yoshio Fujimoto (TEIN), Hobsons International, Tequenitune Corporation, "Sega Rally 2" Arcade Staff, "Sega Rally 2" Dreamcast Staff
- Official Sega Rally 2 Web site: http://www.segarally.com/
- Producer: Mike Holton
- Quality Assurance Manager: Darren Thompson
- Quality Assurance Technician: Carlo Bush, Iain Riches, John Murray, Ben Etheridge
- Production: Anthony J. Bond Jr., Tomek Ochocki
- Artwork & Design: Philip Goldfinch, Nicolas Croc, Graham Stannard, Jamie Young, Paul Flewitt
Digital manuals
Magazine articles
- Main article: Sega Rally 2/Magazine articles.
Promotional material
- Main article: Sega Rally 2/Promotional material.
Artwork
Photo gallery
Physical scans
Model 3 version
Model 3, US (deluxe) | ||||
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Model 3, US (twin) | ||||
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Dreamcast version
82 | |
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Based on 51 reviews |
Windows PC version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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74 | |
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Based on 10 reviews |
PC, JP (Great Series) |
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PC, JP (DigiCube PC) |
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PC, UK (Xplosiv) |
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PC, UK (Xplosiv; alt) |
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PC, FR |
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PC, FR (Exclusive Collection) |
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PC, ES (FX Interactive) |
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PC, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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1999-10-25 | Page | |||||||||||
? |
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1999-03-24 | Page |
External links
References
- ↑ 1.0 1.1 Computer & Video Games, "March 1998" (UK; 1998-02-11), page 74
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/981003/ (Wayback Machine: 2015-03-03 16:56)
- ↑ 3.0 3.1 http://sega.jp/pc/rally2/ (Wayback Machine: 2001-12-13 23:36)
- ↑ 4.0 4.1 Press release: 1999-11-11: SEGA RALLY 2 FOR SEGA DREAMCAST SHIPS EARLY, JUST IN TIME FOR HOLIDAYS
- ↑ Press release: 1999-11-30: SEGA RALLY 2 REVS-UP FOR SEGA DREAMCAST
- ↑ Dreamcast Magazine, "No. 3" (UK; 1999-11-25), page 7
- ↑ 7.0 7.1 Computer & Video Games, "October 1999" (UK; 1999-09-15), page 64
- ↑ 8.0 8.1 8.2 Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 38
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 32
- ↑ http://sega.jp/search/result.php?page=9&pf=11 (Wayback Machine: 2017-03-04 04:39)
- ↑ File:EGM US 114.pdf, page 52
- ↑ Edge, "December 1998" (UK; 1998-10-30), page 29
- ↑ File:ExpertGamer US 67.pdf, page 87
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 65
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 8
- ↑ Edge, "March 2000" (UK; 2000-02-22), page 122
- ↑ Arcade, "April 1999" (UK; 1999-03-10), page 132-133 (134)
- ↑ 18.0 18.1 Arcade, "November 1999" (UK; 1999-09-20), page 76
- ↑ Computer & Video Games, "October 1999" (UK; 1999-09-15), page 64-65 (64)
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 28-31 (28)
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 64-67 (63)
- ↑ 22.0 22.1 Dreamcast Magazine, "1999-05 (1999-02-12)" (JP; 1999-01-29), page 16
- ↑ Dreamcast Magazine, "1999-05 (1999-02-12)" (JP; 1999-01-29), page 32
- ↑ Dreamcast Magazine, "No. 1" (UK; 1999-09-09), page 62-64 (62)
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 78 (76)
- ↑ Edge, "March 1999" (UK; 1999-02-24), page 66-67 (66)
- ↑ Edge, "Autumn 1999" (UK; 1999-10-01), page 100 (102)
- ↑ Total Control, "March 1999" (UK; 1999-0x-xx), page 114-117 (114)
- ↑ Ação Games, "Março 1999" (BR; 1999-xx-xx), page 32
- ↑ Arcade, "April 1999" (UK; 1999-03-10), page 134
- ↑ Click!, "25/1999" (PL; 1999-11-30), page 28
- ↑ Consoles +, "Mars 1999" (FR; 1999-0x-xx), page 90
- ↑ Consoles +, "Octobre 1999" (FR; 1999-xx-xx), page 126
- ↑ Dreamcast Monthly, "September 1999" (UK; 1999-xx-xx), page 64
- ↑ DC-UK, "September 1999" (UK; 1999-09-02), page 28
- ↑ DC-UK, "October 1999" (UK; 1999-09-29), page 28
- ↑ Digitiser (UK) (1999-10-12)
- ↑ Dreamcast: Le Magazine Officiel, "Octobre/Novembre 1999" (FR; 1999-xx-xx), page 70
- ↑ Dreamcast: Das Offizielle Magazin, "Oktober 1999" (DE; 1999-10-14), page 26
- ↑ Dreamcast Magazine, "No. 1" (UK; 1999-09-09), page 62
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 76
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Edge, "March 1999" (UK; 1999-02-24), page 66
- ↑ Edge, "Autumn 1999" (UK; 1999-10-01), page 102
- ↑ Electronic Gaming Monthly, "January 2000" (US; 1999-12-07), page 223
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 202
- ↑ Famitsu, "1999-02-12" (JP; 1999-01-29), page 29
- ↑ Freak, "3/99" (IL; 1999-xx-xx), page 37
- ↑ GameFan, "Volume 8, Issue 2: February 2000" (US; 2000-xx-xx), page 15
- ↑ GamePro, "February 2000" (US; 2000-0x-xx), page 114
- ↑ GameZine (UK) (+0:00)
- ↑ Gen 4 Consoles, "Novembre 99" (FR; 1999-xx-xx), page 122
- ↑ Game Informer, "January 2000" (US; xxxx-xx-xx), page 61
- ↑ Gamers' Republic, "April 1999" (US; 1999-03-15), page 88
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 29
- ↑ Incite Video Gaming, "January 2000" (US; xxxx-xx-xx), page 142
- ↑ MAN!AC, "04/99" (DE; 1999-03-03), page 34
- ↑ MAN!AC, "01/2000" (DE; 1999-12-01), page 63
- ↑ Man!ak, "Grudzień 1999" (PL; 1999-xx-xx), page 61
- ↑ Mega Fun, "10/99" (DE; 1999-09-01), page 74
- ↑ Neo Plus, "Listopad 1999" (PL; 1999-xx-xx), page 30
- ↑ Next Generation, "January 2000" (US; 1999-12-21), page 95
- ↑ neXt Level, "Avril 1999" (DE; 1999-03-19), page 30
- ↑ neXt Level, "November 1999" (DE; 1999-10-08), page 36
- ↑ Next Level, "Abril 1999" (AR; 1999-xx-xx), page 31
- ↑ Official Dreamcast Magazine, "Special Issue 1999" (UK; 1999-09-02), page 64
- ↑ Official Dreamcast Magazine, "January 2000" (US; 1999-12-05), page 90
- ↑ Player One, "Septembre 1999" (FR; 1999-xx-xx), page 128
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Sega Magazin, "April 1999" (DE; 1999-03-01), page 12
- ↑ Strana Igr, "Aprel 1999 1/2" (RU; 1999-xx-xx), page 48
- ↑ Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 20
- ↑ Total Control, "March 1999" (UK; 1999-0x-xx), page 114
- ↑ Video Games, "10/99 It's Dreamcast Time supplement" (DE; 1999-09-22), page 4
- ↑ Virtual'nyye radosti, "" (BY; 2003-04-30), page 1
- ↑ Arcade, "Xmas 1999" (UK; 1999-12-06), page 80
- ↑ Click!, "25/1999" (PL; 1999-11-30), page 28
- ↑ Gry Komputerowe, "1/2000" (PL; 2000-xx-xx), page 64
- ↑ Hacker, "08/1999" (HR; 1999-xx-xx), page 1
- ↑ Man!ak, "Wrzesień 1999" (PL; 1999-xx-xx), page 61
- ↑ Next Generation, "January 2001" (US; 2000-12-21), page 115
- ↑ PC Gamer, "Christmas 1999" (UK; 1999-11-18), page 101
- ↑ PC Zone, "Xmas 1999" (UK; 1999-1x-xx), page 90
- ↑ Power Unlimited, "Jaargang 8, Nr. 1, Januari 2000" (NL; xxxx-xx-xx), page 40
- ↑ Techno (UK) (+0:00)
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